LuckyBoxView.cs 16 KB

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  1. using FairyGUI;
  2. using UI.LuckyBox;
  3. using UI.CommonGame;
  4. using System;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class LuckyBoxView : BaseView
  11. {
  12. private UI_LuckyBoxUI _ui;
  13. private ValueBarController _valueBarController;
  14. private GameObject _gameObject;
  15. private GoWrapper _wrapper;
  16. private GameObject _gameObject1;
  17. private GoWrapper _wrapper1;
  18. private GameObject _gameObject2;
  19. private GoWrapper _wrapper2;
  20. private GameObject _gameObject3;
  21. private GoWrapper _wrapper3;
  22. private GameObject _gameObject4;
  23. private GoWrapper _wrapper4;
  24. private GameObject _gameObject5;
  25. private GoWrapper _wrapper5;
  26. private bool isActiveBoxOpen = false;
  27. private int _bgIndex = 0;
  28. // private int _boxId = 0;
  29. private int _curIndex = 0;
  30. public override void Dispose()
  31. {
  32. if (_valueBarController != null)
  33. {
  34. _valueBarController.Dispose();
  35. _valueBarController = null;
  36. }
  37. SceneController.DestroyObjectFromView(_gameObject, _wrapper);
  38. SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
  39. SceneController.DestroyObjectFromView(_gameObject2, _wrapper2);
  40. SceneController.DestroyObjectFromView(_gameObject3, _wrapper3);
  41. if (_ui != null)
  42. {
  43. _ui.Dispose();
  44. _ui = null;
  45. }
  46. base.Dispose();
  47. }
  48. protected override void OnInit()
  49. {
  50. base.OnInit();
  51. packageName = UI_LuckyBoxUI.PACKAGE_NAME;
  52. _ui = UI_LuckyBoxUI.Create();
  53. this.viewCom = _ui.target;
  54. isfullScreen = true;
  55. // _ui.m_txtRemainTimes.visible = false;
  56. _valueBarController = new ValueBarController(_ui.m_valueBar);
  57. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  58. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  59. _ui.m_btnLeft.onClick.Add(OnBtnLeftClick);
  60. _ui.m_btnRight.onClick.Add(OnBtnRightClick);
  61. _ui.m_listBg.SetVirtual();
  62. _ui.m_listBg.itemRenderer = RenderListBgItem;
  63. _ui.m_listBg.itemProvider = GetListItemResource;
  64. _ui.m_listBg.scrollPane.onScrollEnd.Add(OnListBgScroll);
  65. }
  66. protected override void AddEventListener()
  67. {
  68. base.AddEventListener();
  69. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnListBgScroll);
  70. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnListBgScroll);
  71. }
  72. protected override void OnShown()
  73. {
  74. base.OnShown();
  75. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  76. if (this.viewData != null)
  77. {
  78. object[] datas = (this.viewData as object[]);
  79. if (datas != null && datas.Length > 1)
  80. {
  81. boxId = (int)datas[1];
  82. }
  83. else
  84. {
  85. boxId = (int)this.viewData;
  86. }
  87. }
  88. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0) boxId = LuckyBoxDataManager.BOX_ID_2;
  89. LuckyBoxDataManager.Instance.currentBoxId = boxId;
  90. isActiveBoxOpen = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.BOX_ID_1) >= 0;
  91. if (isActiveBoxOpen)
  92. {
  93. Timers.inst.Add(1, 0, CheckTime);
  94. }
  95. _valueBarController.OnShown();
  96. _valueBarController.Controller(4);
  97. _curIndex = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, boxId);
  98. _ui.m_listBg.numItems = LuckyBoxDataManager.Instance.luckyBoxIds.Length;
  99. _ui.m_listBg.ScrollToView(_curIndex);
  100. _ui.m_listBg.scrollPane.decelerationRate = 0.8f;
  101. OnListBgScroll();
  102. updateBoxEffect();
  103. Timers.inst.Add(8, 0, UpdateBg);
  104. Timers.inst.AddUpdate(CheckGuide);
  105. }
  106. private string GetListItemResource(int index)
  107. {
  108. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[index];
  109. return string.Format("UI://LuckyBox/ComBox_{0}", boxId);
  110. }
  111. private void RenderListBgItem(int index, GObject obj)
  112. {
  113. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[index];
  114. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  115. LuckyBoxDataManager.Instance.InitData(boxId);
  116. GLoader loaBg = (obj as GComponent).GetChild("loaBg").asLoader;
  117. loaBg.url = ResPathUtil.GetBgImgPath(cfg.resArr[0]);
  118. GButton btnPreview = (obj as GComponent).GetChild("btnPreview").asButton;
  119. btnPreview.GetController("c1").selectedIndex = boxId;
  120. GButton btnExchange = (obj as GComponent).GetChild("btnExchange").asButton;
  121. btnExchange.GetController("c1").selectedIndex = boxId;
  122. GTextField txtOwned = (obj as GComponent).GetChild("txtOwned").asTextField;
  123. int count = LuckyBoxDataManager.Instance.GetOwnedCount(boxId);
  124. txtOwned.SetVar("v1", "" + count).FlushVars();
  125. GTextField txtRemainTimes = (obj as GComponent).GetChild("txtRemainTimes").asTextField;
  126. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(cfg.numericType);
  127. txtRemainTimes.text = string.Format("今日剩余次数:{0}", cfg.maxCount - boughtCount);
  128. GTextField txtCost = (obj as GComponent).GetChild("comCostOne").asCom.GetChild("txtCost").asTextField;
  129. txtCost.text = cfg.costNum.ToString();
  130. GLoader loaCost = (obj as GComponent).GetChild("comCostOne").asCom.GetChild("loaCost").asLoader;
  131. loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  132. GTextField txtCostTen = (obj as GComponent).GetChild("comCostTen").asCom.GetChild("txtCost").asTextField;
  133. txtCostTen.text = cfg.costNumTen.ToString();
  134. GLoader loaCostTen = (obj as GComponent).GetChild("comCostTen").asCom.GetChild("loaCost").asLoader;
  135. loaCostTen.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  136. GButton btnBuyOne = (obj as GComponent).GetChild("btnBuyOne").asButton;
  137. if (btnBuyOne.data == null)
  138. {
  139. btnBuyOne.onClick.Add(OnClickBtnBuyOne);
  140. }
  141. btnBuyOne.data = boxId;
  142. GButton btnBuyTen = (obj as GComponent).GetChild("btnBuyTen").asButton;
  143. if (btnBuyTen.data == null)
  144. {
  145. btnBuyTen.onClick.Add(OnClickBtnBuyTen);
  146. }
  147. btnBuyTen.data = boxId;
  148. if (btnExchange.data == null)
  149. {
  150. btnExchange.onClick.Add(OnClickBtnExChange);
  151. }
  152. btnExchange.data = boxId;
  153. if (btnPreview.data == null)
  154. {
  155. btnPreview.onClick.Add(OnClickBtnPreview);
  156. }
  157. btnPreview.data = boxId;
  158. obj.data = boxId;
  159. if (boxId == 1)
  160. {
  161. long endTime = LuckyBoxDataManager.Instance.endTime;
  162. long curTime = TimeHelper.ServerNow();
  163. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  164. (obj as GComponent).GetChild("txtTime").asTextField.text = string.Format("剩余{0}{1}", num, str);
  165. GGraph holder = (obj as GComponent).GetChild("holder").asGraph;
  166. GGraph holder1 = (obj as GComponent).GetChild("holder1").asGraph;
  167. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(201013);//羲和
  168. string resPath1 = ResPathUtil.GetDressUpAnimationPath(suitCfg.picRes);
  169. SceneController.AddObjectToView(_gameObject4, _wrapper4, holder, resPath1, out _gameObject4, out _wrapper4);
  170. SuitCfg suitCfg1 = SuitCfgArray.Instance.GetCfg(201006);//常曦
  171. string resPath2 = ResPathUtil.GetDressUpAnimationPath(suitCfg1.picRes);
  172. SceneController.AddObjectToView(_gameObject5, _wrapper5, holder1, resPath2, out _gameObject5, out _wrapper5);
  173. }
  174. }
  175. // private void UpdateTime(object param)
  176. // {
  177. // GTextField txtTime = _ui.m_listBg.GetChildAt(0).asCom.GetChild("txtTime").asTextField;
  178. // txtTime.text = TimeUtil.FormattingTime(LuckyBoxDataManager.Instance.startTime, LuckyBoxDataManager.Instance.startTime);
  179. // }
  180. private void UpdateBg(object param)
  181. {
  182. string[] resArr = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.currentBoxId).resArr;
  183. _bgIndex++;
  184. if (_bgIndex >= resArr.Length) _bgIndex = 0;
  185. GLoader loaBg = _ui.m_listBg.GetChildAt(0).asCom.GetChild("loaBg").asLoader;
  186. loaBg.url = ResPathUtil.GetBgImgPath(resArr[_bgIndex]);
  187. }
  188. private void OnBtnLeftClick()
  189. {
  190. _curIndex--;
  191. _curIndex = Mathf.Max(0, _curIndex);
  192. _ui.m_listBg.ScrollToView(_curIndex, true);
  193. OnListBgScroll();
  194. }
  195. private void OnBtnRightClick()
  196. {
  197. _curIndex++;
  198. _curIndex = Mathf.Min(_ui.m_listBg.numItems - 1, _curIndex);
  199. _ui.m_listBg.ScrollToView(_curIndex, true);
  200. OnListBgScroll();
  201. }
  202. private void OnListBgScroll()
  203. {
  204. _curIndex = _ui.m_listBg.ChildIndexToItemIndex(0);
  205. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  206. _bgIndex = 0;
  207. _valueBarController.UpdateCJ();
  208. _ui.m_btnLeft.grayed = _curIndex <= 0;
  209. _ui.m_btnRight.grayed = _curIndex >= _ui.m_listBg.numItems - 1;
  210. if (LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_1)
  211. {
  212. Timers.inst.Add(1, 0, CheckTime);
  213. }
  214. else
  215. {
  216. Timers.inst.Remove(CheckTime);
  217. }
  218. }
  219. private void CheckTime(object param = null)
  220. {
  221. long endTime = LuckyBoxDataManager.Instance.endTime;
  222. long curTime = TimeHelper.ServerNow();
  223. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  224. _ui.m_listBg.GetChildAt(0).asCom.GetChild("txtTime").asTextField.text = string.Format("剩余{0}{1}", num, str);
  225. // _ui.m_listBg.GetChildAt(0).asCom.GetChild("txtTimeStr").asTextField.text = string.Format("{0}", str);
  226. }
  227. private void updateBoxEffect()
  228. {
  229. if (isActiveBoxOpen)
  230. {
  231. // int index = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.BOX_ID_1);
  232. // UI_ComListBgItem item = UI_ComListBgItem.Proxy(_ui.m_listBg.GetChildAt(index));
  233. // string resPath = ResPathUtil.GetViewEffectPath("ui_cj", "ui_cj_bt");
  234. // SceneController.AddObjectToView(_gameObject, _wrapper, item.m_holder, resPath, out _gameObject, out _wrapper);
  235. // string resPath3 = ResPathUtil.GetDressUpAnimationPath("dz_jiyuet");
  236. // SceneController.AddObjectToView(_gameObject3, _wrapper3, item.m_holder1, resPath3, out _gameObject3, out _wrapper3, 120);
  237. // string resPath1 = ResPathUtil.GetViewEffectPath("ui_cj", "ui_cj_sl");
  238. // SceneController.AddObjectToView(_gameObject1, _wrapper1, _ui.m_btnBuyOne.m_holder, resPath1, out _gameObject1, out _wrapper1);
  239. // SceneController.AddObjectToView(_gameObject2, _wrapper2, _ui.m_btnBuyTen.m_holder, resPath1, out _gameObject2, out _wrapper2);
  240. // UI_ComListBgItem.ProxyEnd();
  241. }
  242. }
  243. private void OnClickBtnExChange(EventContext context)
  244. {
  245. GObject obj = context.sender as GObject;
  246. int boxId = (int)obj.data;
  247. int storeId = boxId == LuckyBoxDataManager.BOX_ID_1 ? ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID : ConstStoreId.LUCKY_BOX_STORE_ID;
  248. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { storeId }, new object[] { ViewName.LUCKY_BOX_VIEW, boxId });
  249. this.Hide();
  250. }
  251. private void OnClickBtnPreview(EventContext context)
  252. {
  253. GObject obj = context.sender as GObject;
  254. int boxId = (int)obj.data;
  255. ViewManager.Show(ViewName.LUCKY_BOX_PRE_SHOW_VIEW, boxId);
  256. }
  257. private void OnClickBtnBuyOne(EventContext context)
  258. {
  259. GObject obj = context.sender as GObject;
  260. int boxId = (int)obj.data;
  261. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  262. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  263. if (boughtCount + LuckyBoxDataManager.ONCE_TIME > luckyBoxCfg.maxCount)
  264. {
  265. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  266. return;
  267. }
  268. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.ONCE_TIME, async () =>
  269. {
  270. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.ONCE_TIME);
  271. if (result)
  272. {
  273. ViewManager.Show(ViewName.LUCKY_BOX_STAR_VIEW, null, new object[] { ViewName.LUCKY_BOX_VIEW, boxId });
  274. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZAI_XING, 2);
  275. }
  276. });
  277. }
  278. private void OnClickBtnBuyTen(EventContext context)
  279. {
  280. GObject obj = context.sender as GObject;
  281. int boxId = (int)obj.data;
  282. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  283. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  284. if (boughtCount + LuckyBoxDataManager.TEN_TIME > luckyBoxCfg.maxCount)
  285. {
  286. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  287. return;
  288. }
  289. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.TEN_TIME, async () =>
  290. {
  291. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.TEN_TIME);
  292. if (result)
  293. {
  294. ViewManager.Show(ViewName.LUCKY_BOX_STAR_VIEW, null, new object[] { ViewName.LUCKY_BOX_VIEW, boxId });
  295. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZAI_XING, 2);
  296. }
  297. });
  298. }
  299. protected override void OnHide()
  300. {
  301. base.OnHide();
  302. _valueBarController.OnHide();
  303. Timers.inst.Remove(CheckTime);
  304. Timers.inst.Remove(UpdateBg);
  305. Timers.inst.Remove(CheckGuide);
  306. // Timers.inst.Remove(UpdateTime);
  307. }
  308. protected override void RemoveEventListener()
  309. {
  310. base.RemoveEventListener();
  311. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnListBgScroll);
  312. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, OnListBgScroll);
  313. }
  314. private void OnClickBtnBack()
  315. {
  316. this.Hide();
  317. Reset();
  318. ViewManager.GoBackFrom(ViewName.LUCKY_BOX_VIEW);
  319. }
  320. private void OnClickBtnHome()
  321. {
  322. GameController.GoBackToMainView();
  323. // Reset();
  324. }
  325. private void Reset()
  326. {
  327. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  328. }
  329. private void CheckGuide(object param)
  330. {
  331. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0)
  332. {
  333. UpdateToCheckGuide(null);
  334. }
  335. else
  336. {
  337. Timers.inst.Remove(CheckGuide);
  338. }
  339. }
  340. protected override void UpdateToCheckGuide(object param)
  341. {
  342. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  343. GButton btnBuyTen = _ui.m_listBg.GetChildAt(0).asCom.GetChild("btnBuyTen").asButton;
  344. GuideController.TryGuide(null, ConstGuideId.LUCKY_BOX, 1, "“摘星”里可以通过星辰的力量获得服饰。", -1, true, _ui.target.height - 600);
  345. GuideController.TryGuide(btnBuyTen, ConstGuideId.LUCKY_BOX, 2, "点击摘取十次。");
  346. }
  347. }
  348. }