StoryCardChoose.cs 7.5 KB

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  1. using System.Collections.Generic;
  2. using System.Threading.Tasks;
  3. using FairyGUI;
  4. using UI.CommonGame;
  5. using UI.Main;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class StoryCardChoose : BaseWindow
  10. {
  11. private UI_StoryCardChooseUI _ui;
  12. private List<CardData> cardList = new List<CardData>();
  13. private static int _scoreType;
  14. private List<GameObject> _effects = new List<GameObject>();
  15. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  16. public override void Dispose()
  17. {
  18. base.Dispose();
  19. for (int i = 0; i < _effects.Count; i++)
  20. {
  21. SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
  22. }
  23. if (_ui != null)
  24. {
  25. _ui.Dispose();
  26. _ui = null;
  27. }
  28. }
  29. protected override void OnInit()
  30. {
  31. base.OnInit();
  32. packageName = UI_StoryCardChooseUI.PACKAGE_NAME;
  33. _ui = UI_StoryCardChooseUI.Create();
  34. this.viewCom = _ui.target;
  35. this.viewCom.Center();
  36. this.modal = true;
  37. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  38. _ui.m_listCard.SetVirtual();
  39. _ui.m_listCard.itemRenderer = RenderListCardItem;
  40. _ui.m_listCard.onClickItem.Add(OnListCardItemClick);
  41. _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
  42. _ui.m_btnConfirm.onClick.Add(OnBtnComfirmClickAsync);
  43. }
  44. protected override void OnShown()
  45. {
  46. base.OnShown();
  47. _scoreType = (int)viewData;
  48. cardList = CardDataManager.GetCardListByRarity(0);//.CardDicToList(CardDataManager.GetCardDicByRarity(0));
  49. cardList = SortCardList(cardList);
  50. _ui.m_listCard.numItems = cardList.Count;
  51. _ui.m_listCard.selectedIndex = 0;
  52. UpdateView(0);
  53. Timers.inst.AddUpdate(CheckGuide);
  54. }
  55. private void UpdateView(int index)
  56. {
  57. // CardData cardData = cardList[index];
  58. _ui.m_loaScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _scoreType);
  59. int cardId = cardList[index].id;
  60. _ui.m_txtName.text = "";
  61. _ui.m_txtDiscribe.text = "";
  62. PassivitySkillCfg cfg = ScoreSystemData.Instance.GetShowSkillCfg(cardId);
  63. if (cfg == null) return;
  64. int skillId = ScoreSystemData.Instance.GetShowSkillCfg(cardId).skillId;
  65. int skillLv = SkillDataManager.Instance.GetSkillLv(cardId, skillId);
  66. PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
  67. _ui.m_txtName.text = cfg.name;
  68. _ui.m_txtDiscribe.text = skillLvCfg.describe;
  69. }
  70. private void RenderListCardItem(int index, GObject obj)
  71. {
  72. CardData cardData = cardList[index];
  73. UI_ListCardItem item = UI_ListCardItem.Proxy(obj);// obj as GButton;
  74. item.m_txtName.text = cardData.itemCfg.name;
  75. item.m_comCardMask.m_loaCard.asLoader.url = ResPathUtil.GetCardSmallPath(cardData.resources[cardData.resIndex]);
  76. item.m_txtLv.text = string.Format("Lv.\n{0}", cardData.lv);
  77. // item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);
  78. RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  79. item.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (cardData.itemCfg.mainScore));
  80. UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar);
  81. comStar.m_c1.selectedIndex = cardData.star;
  82. if (_effects.Count <= index)
  83. {
  84. string resPath = ResPathUtil.GetViewEffectPath("ui_xz", "ui_xz_zd_kq");
  85. GameObject gameObject0;
  86. GoWrapper wrapper0;
  87. SceneController.AddObjectToView(null, null, item.m_holder, resPath, out gameObject0, out wrapper0);
  88. _effects.Add(gameObject0);
  89. _wrappers.Add(wrapper0);
  90. }
  91. UI_ListCardItem.ProxyEnd();
  92. UI_ComStar.ProxyEnd();
  93. }
  94. private void OnListCardItemClick(EventContext context)
  95. {
  96. UpdateView(_ui.m_listCard.selectedIndex);
  97. }
  98. private async void OnBtnComfirmClickAsync()
  99. {
  100. int cardId = cardList[_ui.m_listCard.selectedIndex].id;
  101. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  102. {
  103. ArenaDataManager dataManager = ArenaDataManager.Instance;
  104. bool result = await ArenaSproxy.ReqChangeArenaDressup(dataManager.SelectDressIndex, cardId, MyDressUpHelper.dressUpObj.itemList);
  105. if (result)
  106. {
  107. if (dataManager.SelectDressIndex == dataManager.ThemeList.Count - 1)//最后一个主题搭配好要返回竞技场主界面
  108. {
  109. EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE);
  110. }
  111. else
  112. {
  113. dataManager.SelectDressIndex++;
  114. ViewManager.Show<ArenaDressUpFightView>();
  115. }
  116. }
  117. }
  118. else
  119. {
  120. List<PassivitySkillCfg> cfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  121. InstanceZonesDataManager.currentCardId = cfgs.Count > 0 ? cardId : -1;
  122. EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE);
  123. }
  124. this.Hide();
  125. }
  126. private static List<CardData> SortCardList(List<CardData> arrayList)
  127. {
  128. arrayList.Sort((CardData a, CardData b) =>
  129. {
  130. int scoreA = a.scores[_scoreType];// ItemDataManager.GetItemScoreValue(a.id, _scoreType);
  131. int scoreB = b.scores[_scoreType];//ItemDataManager.GetItemScoreValue(b.id, _scoreType);
  132. if (scoreA < scoreB)
  133. {
  134. return 1;
  135. }
  136. else if (scoreA > scoreB)
  137. {
  138. return -1;
  139. }
  140. return string.Compare(a.itemCfg.res, b.itemCfg.res);
  141. });
  142. return arrayList;
  143. }
  144. private void OnBtnCancelClick()
  145. {
  146. this.Hide();
  147. }
  148. protected override void OnHide()
  149. {
  150. base.OnHide();
  151. _ui.m_listCard.ScrollToView(0);
  152. Timers.inst.Remove(CheckGuide);
  153. }
  154. private void CheckGuide(object param)
  155. {
  156. if (GuideDataManager.IsGuideFinish(ConstGuideId.SKILL_CARD_FIGHT) <= 0)
  157. {
  158. UpdateToCheckGuide(null);
  159. }
  160. else
  161. {
  162. Timers.inst.Remove(CheckGuide);
  163. }
  164. }
  165. protected override void UpdateToCheckGuide(object param)
  166. {
  167. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  168. GuideController.TryGuide(null, ConstGuideId.SKILL_CARD_FIGHT, 1, "词牌可以辅助战斗,增加过关概率哦。", -1, true, _ui.m_btnCancel.y + _ui.m_btnCancel.height);
  169. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 2, "选择一张合适的词牌,增加过关战斗力。", 0);
  170. GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 2);
  171. }
  172. }
  173. }