DressUpFightView.cs 46 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. using System.Collections;
  8. namespace GFGGame
  9. {
  10. public class DressUpFightView : BaseView
  11. {
  12. private UI_DressUpFightUI _ui;
  13. private int _fightID;
  14. private int _levelID;
  15. private float listType1X = 0;
  16. private float partsListX = 0;
  17. private DressUpListType currentListType;
  18. private int[] _currentList2;
  19. private GameObject _scenePrefab;
  20. private GameObject _sceneObject;
  21. private List<int> _currentList3 = new List<int>();
  22. private List<int> _currentList4 = new List<int>();
  23. private int _currentMenuType;
  24. private int _currentSuitId;
  25. private StoryLevelCfg _levelCfg;
  26. private StoryFightCfg _fightCfg;
  27. private const int SORT_BY_HIGH_SCORE = 0;
  28. private const int SORT_BY_LOW_SCORE = 1;
  29. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  30. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  31. public override void Dispose()
  32. {
  33. if (_sceneObject != null)
  34. {
  35. GameObject.Destroy(_sceneObject);
  36. _sceneObject = null;
  37. }
  38. for (int i = 0; i < _listLongPress.Count; i++)
  39. {
  40. _listLongPress[i].Dispose();
  41. }
  42. if (_ui != null)
  43. {
  44. _ui.Dispose();
  45. _ui = null;
  46. }
  47. base.Dispose();
  48. }
  49. protected override void Init()
  50. {
  51. base.Init();
  52. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  53. _ui = UI_DressUpFightUI.Create();
  54. viewCom = _ui.target;
  55. isfullScreen = true;
  56. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUpFight"));
  57. _ui.m_btnClose.width = GRoot.inst.width;
  58. _ui.m_btnClose.height = GRoot.inst.height;
  59. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  60. }
  61. protected override void OnInit()
  62. {
  63. base.OnInit();
  64. _ui.m_btnClose.visible = false;
  65. _ui.m_grpTips.visible = false;
  66. _ui.m_btnRepeal.visible = false;
  67. _ui.m_btnRenewal.visible = false;
  68. _ui.m_btnSearch.visible = true;
  69. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  70. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  71. InitLists();
  72. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  73. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  74. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  75. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  76. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  77. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  78. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  79. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  80. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  81. _ui.m_touchPad.onClick.Add(OnTouchPad);
  82. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  83. _ui.m_btnGuide.onClick.Add(OnTouchPad);
  84. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  85. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  86. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  87. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  88. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  89. _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
  90. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  91. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  92. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  93. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  94. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  95. // _ui.m_btnHide.visible = false;
  96. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  97. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  98. _ui.m_partsList2.m_imgTop.visible = true;
  99. _ui.m_partsList.m_imgTop.visible = false;
  100. }
  101. protected override void AddEventListener()
  102. {
  103. base.AddEventListener();
  104. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  105. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  106. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  107. EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  108. }
  109. protected override void OnShown()
  110. {
  111. base.OnShown();
  112. InstanceZonesDataManager.usedRecommend = false;
  113. // _ui.m_comboBox.title = "我的套装";
  114. _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
  115. _ui.m_txtRecommendCount.SetVar("v2", GlobalCfgArray.globalCfg.recommendCount.ToString()).FlushVars();
  116. _ui.m_btnRecommend.enabled = true;// GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount) > 0;
  117. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  118. _ui.m_btnAutoPlay.selected = EquipDataCache.cacher.autoPlay;
  119. _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  120. _levelID = (int)viewData;
  121. InstanceZonesDataManager.currentLevelCfgId = _levelID;
  122. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  123. _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  124. if (_levelCfg.type == ConstInstanceZonesType.Field)
  125. {
  126. _fightCfg.scoreType = FieldDataManager.Instance.fieldInfos.theme;
  127. _ui.m_btnAutoPlay.visible = false;
  128. }
  129. _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
  130. if (_ui.m_compNeed.target.visible)
  131. {
  132. _ui.m_compNeed.m_c1.selectedIndex = 0;
  133. if (_fightCfg.needItemId > 0)
  134. {
  135. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
  136. _ui.m_compNeed.target.data = _fightCfg.needItemId;
  137. }
  138. else if (_fightCfg.needSuitId > 0)
  139. {
  140. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
  141. _ui.m_compNeed.target.data = _fightCfg.needSuitId;
  142. }
  143. else
  144. {
  145. _ui.m_compNeed.m_c1.selectedIndex = 1;
  146. _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
  147. }
  148. }
  149. InstanceZonesDataManager.currentScoreType = _fightCfg.scoreType;
  150. //一级菜单
  151. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  152. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 1;
  153. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
  154. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  155. if (_ui.m_comListType1.m_listType.height > maxHeight)
  156. {
  157. _ui.m_comListType1.m_listType.height = maxHeight;
  158. }
  159. _ui.m_comListType1.target.x = _ui.target.width;
  160. _ui.m_comListType2.target.x = _ui.target.width;
  161. _ui.m_partsList.target.x = _ui.target.width;
  162. _ui.m_partsList2.target.x = _ui.target.width;
  163. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  164. this.showListType1();
  165. if (_sceneObject == null)
  166. {
  167. _sceneObject = GameObject.Instantiate(_scenePrefab);
  168. EquipDataCache.cacher.setSceneObj(_sceneObject);
  169. EquipDataCache.cacher.PutOnDefaultSuitSaved();
  170. }
  171. UpdateScore();
  172. SendLog();
  173. Timers.inst.AddUpdate(CheckGuide);
  174. }
  175. protected override void OnHide()
  176. {
  177. base.OnHide();
  178. _ui.m_btnClose.visible = false;
  179. _ui.m_grpTips.visible = false;
  180. if (_sceneObject != null)
  181. {
  182. GameObject.Destroy(_sceneObject);
  183. _sceneObject = null;
  184. }
  185. _fightCfg = null;
  186. _levelCfg = null;
  187. DressUpMenuItemDataManager.Clear();
  188. Timers.inst.Remove(CheckGuide);
  189. }
  190. protected override void RemoveEventListener()
  191. {
  192. base.RemoveEventListener();
  193. EventAgent.RemoveEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  194. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  195. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  196. EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  197. }
  198. private void OnClickBtnBack()
  199. {
  200. AlertUI.Show("是否确定退出?")
  201. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  202. {
  203. if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType != ConstInstanceZonesSubType.Hard3)
  204. {
  205. ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, new object[] { StudioDataManager.Instance.TYPE_SELECT_INDEX, StudioDataManager.Instance.PROPERTY_SELECT_INDEX }, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
  206. }
  207. else if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType == ConstInstanceZonesSubType.Hard3)
  208. {
  209. ViewManager.Show<StudioFilingView>(null, ViewManager.GetGoBackDatas(typeof(StudioFilingView).FullName));
  210. }
  211. else if (_levelCfg.type == ConstInstanceZonesType.Field)
  212. {
  213. ViewManager.GoBackFrom(ViewName.DRESS_UP_FIGHT_VIEW);
  214. }
  215. else
  216. {
  217. // ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  218. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, _levelCfg.chapterId);//, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW }
  219. }
  220. EquipDataCache.cacher.TakeOffAll();
  221. this.Hide();
  222. });
  223. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
  224. }
  225. private void OnClickBtnHome()
  226. {
  227. AlertUI.Show("是否返回?")
  228. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  229. {
  230. EquipDataCache.cacher.TakeOffAll();
  231. GameController.GoBackToMainView();
  232. });
  233. }
  234. private void OnClickBtnClothingShop()
  235. {
  236. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);
  237. }
  238. private void OnClickListType1Item(EventContext context)
  239. {
  240. // GuideController.HideGuide();
  241. GObject typeItem = context.data as GObject;
  242. int order = (int)typeItem.data;
  243. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  244. if (item1.subMenusArr.Length > 0)
  245. {
  246. this.showListType2(item1.subMenusArr);
  247. }
  248. else
  249. {
  250. if (this.showListParts(item1.type) == false)
  251. {
  252. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  253. return;
  254. }
  255. this.showListParts(item1.type);
  256. }
  257. this.hideListType1();
  258. UpdateListPartsSelected();
  259. }
  260. private void OnClickListType2Item(EventContext context)
  261. {
  262. GObject typeItem = context.data as GObject;
  263. int order = (int)typeItem.data;
  264. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  265. if (this.showListParts(item2.type) == false)
  266. {
  267. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  268. return;
  269. }
  270. this.hideListType2();
  271. }
  272. private void OnClickPartsListItem(EventContext context)
  273. {
  274. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  275. {
  276. return;
  277. }
  278. GObject listItem = context.data as GObject;
  279. int id = (int)listItem.data;
  280. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  281. {
  282. this.showListParts2(id);
  283. this.hideListParts();
  284. EquipDataCache.cacher.PutOnSuitCfg(id, false, true);
  285. }
  286. else
  287. {
  288. EquipDataCache.cacher.TryCancelSuit(id);
  289. EquipDataCache.cacher.AddOrRemove(id, true);
  290. }
  291. UpdateListPartsSelected();
  292. UpdateListSuitPartsSelected();
  293. }
  294. private void OnClickSuitPartsListItem(EventContext context)
  295. {
  296. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  297. {
  298. return;
  299. }
  300. GObject listItem = (GObject)context.data as GObject;
  301. int id = (int)listItem.data;
  302. EquipDataCache.cacher.TryCancelSuit(id);
  303. EquipDataCache.cacher.AddOrRemove(id, true);
  304. UpdateListSuitPartsSelected();
  305. }
  306. private void OnLongPress(EventContext context)
  307. {
  308. LongPressGesture gesture = (LongPressGesture)context.sender;
  309. int itemId = (int)gesture.host.data;
  310. GoodsItemTipsController.ShowItemTips(itemId);
  311. }
  312. private void OnTouchPad()
  313. {
  314. if (this.currentListType == DressUpListType.List4)
  315. {
  316. this.hideListParts2();
  317. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  318. }
  319. else if (this.currentListType == DressUpListType.List3)
  320. {
  321. if (_currentList2 != null)
  322. {
  323. this.showListType2(_currentList2);
  324. }
  325. else
  326. {
  327. this.showListType1();
  328. }
  329. this.hideListParts();
  330. }
  331. else if (this.currentListType == DressUpListType.List2)
  332. {
  333. this.showListType1();
  334. this.hideListType2();
  335. }
  336. }
  337. private void OnClickBtnHint()
  338. {
  339. this.ShowTaskHint();
  340. }
  341. private void OnClickBtnDelete()
  342. {
  343. EquipDataCache.cacher.TakeOffAll();
  344. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  345. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  346. }
  347. private void OnClickBtnClose()
  348. {
  349. _ui.m_btnClose.visible = false;
  350. _ui.m_grpTips.visible = false;
  351. }
  352. private void OnClickBtnNext()
  353. {
  354. if (!EquipDataCache.cacher.CheckPutOnFinish())
  355. {
  356. AlertUI.Show("只有换好衣服才能出门哦!")
  357. .SetRightButton(true, "好的");
  358. return;
  359. }
  360. int _suitId = EquipDataCache.cacher.CheckCurDressIsSuit(); ;
  361. if (_fightCfg.needItemId > 0 && (_suitId <= 0 && EquipDataCache.cacher.equipDatas.IndexOf(_fightCfg.needItemId) < 0 || _suitId > 0 && Array.IndexOf(SuitCfgArray.Instance.GetCfg(_suitId).partsArr, _fightCfg.needItemId) < 0) || _fightCfg.needSuitId > 0 && _suitId != _fightCfg.needSuitId)
  362. {
  363. AlertUI.Show("未穿戴必需品。").SetRightButton(true, "好的");
  364. return;
  365. }
  366. OnClickBtnPhotograph();
  367. }
  368. private void OnClickBtnPhotograph()
  369. {
  370. Timers.inst.StartCoroutine(ScreenShotTex());
  371. }
  372. private IEnumerator ScreenShotTex()
  373. {
  374. ItemCfg bgItemCfg = ItemCfgArray.Instance.GetCfg(EquipDataCache.cacher.bgId);
  375. string bgName = string.Format(DressUpUtil.FORMAT_SPRITE_NAME, bgItemCfg.subType, 1);
  376. GameObject bg = _sceneObject.transform.Find(bgName).gameObject;
  377. bg.SetActive(false);
  378. Color backgroundColor = Camera.main.backgroundColor;
  379. Camera.main.backgroundColor = new Color(255, 255, 255, 0);
  380. GRoot.inst.visible = false;
  381. yield return new WaitForEndOfFrame();
  382. Rect rect = new Rect(0, 0, UnityEngine.Screen.width, UnityEngine.Screen.height);
  383. Texture2D tex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.ARGB32, false);//新建一个Texture2D对象
  384. tex.ReadPixels(rect, 0, 0);//读取像素,屏幕左下角为0点
  385. tex.Apply();//保存像素信息
  386. // NTexture _nTexture = new NTexture(tex);
  387. // EquipDataCache.cacher.FightRoleRes = tex.EncodeToJPG();
  388. EquipDataCache.cacher.RoleTextuex = tex;
  389. GRoot.inst.visible = true;
  390. bg.SetActive(true);
  391. Camera.main.backgroundColor = backgroundColor;
  392. if (CardDataManager.GetCardListByRarity(0).Count > 0)
  393. {
  394. ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
  395. }
  396. else
  397. {
  398. // StartCalculateScore();
  399. // OnClickBtnPhotograph();
  400. StartCalculateScore();
  401. }
  402. }
  403. private void StartCalculateScore()
  404. {
  405. //不可移动代码位置
  406. bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
  407. if (_levelCfg.type == ConstInstanceZonesType.Field)
  408. {
  409. FieldFightDataManager.Instance.CurrentCardId = InstanceZonesDataManager.currentCardId;
  410. FieldFightDataManager.Instance.CurrentScoreType = InstanceZonesDataManager.currentScoreType;
  411. FieldFightDataManager.Instance.currentLevelCfgId = InstanceZonesDataManager.currentLevelCfgId;
  412. FieldFightDataManager.Instance.equipDatas = EquipDataCache.cacher.equipDatas;
  413. }
  414. if (hasFightTarget)
  415. {
  416. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  417. }
  418. else
  419. {
  420. ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);
  421. }
  422. this.Hide();
  423. }
  424. private void OnClickBtnRecommend()
  425. {
  426. if (this.currentListType == DressUpListType.List4)
  427. {
  428. this.hideListParts2();
  429. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  430. }
  431. EquipDataCache.cacher.TryCancelSuit(_currentSuitId);
  432. InstanceZonesDataManager.usedRecommend = true;
  433. EquipDataCache.cacher.PutOnRecommendItems();
  434. UpdateListPartsSelected();
  435. UpdateListSuitPartsSelected();
  436. }
  437. private void InitLists()
  438. {
  439. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  440. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  441. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  442. listType1X = _ui.m_comListType1.target.x;
  443. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  444. //一级菜单
  445. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  446. }
  447. private void showListType1()
  448. {
  449. _currentList2 = null;
  450. currentListType = DressUpListType.List1;
  451. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 1;
  452. GTween.To(_ui.target.width, listType1X, 0.5f)
  453. .SetTarget(_ui.m_comListType1.target)
  454. .OnUpdate((GTweener t) =>
  455. {
  456. _ui.m_comListType1.target.x = t.value.x;
  457. });
  458. }
  459. private void hideListType1()
  460. {
  461. GTween.To(listType1X, _ui.target.width, 0.5f)
  462. .SetTarget(_ui.m_comListType1.target)
  463. .OnUpdate((GTweener t) =>
  464. {
  465. _ui.m_comListType1.target.x = t.value.x;
  466. });
  467. }
  468. private void showListType2(int[] menuStrArr = null)
  469. {
  470. currentListType = DressUpListType.List2;
  471. if (menuStrArr != null && menuStrArr.Length > 0)
  472. {
  473. int len = menuStrArr.Length;
  474. _currentList2 = menuStrArr.Clone() as int[];
  475. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  476. _ui.m_comListType2.m_listType.numItems = len;
  477. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  478. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  479. if (_ui.m_comListType2.m_listType.height > maxHeight)
  480. {
  481. _ui.m_comListType2.m_listType.height = maxHeight;
  482. }
  483. }
  484. GTween.To(_ui.target.width, listType1X, 0.5f)
  485. .SetTarget(_ui.m_comListType2.target)
  486. .OnUpdate((GTweener t) =>
  487. {
  488. _ui.m_comListType2.target.x = t.value.x;
  489. });
  490. }
  491. private void hideListType2()
  492. {
  493. GTween.To(listType1X, _ui.target.width, 0.5f)
  494. .SetTarget(_ui.m_comListType2.target)
  495. .OnUpdate((GTweener t) =>
  496. {
  497. _ui.m_comListType2.target.x = t.value.x;
  498. });
  499. }
  500. private bool showListParts(int type, bool selectItem = false)
  501. {
  502. _currentMenuType = type;
  503. UpdatePartsListSort();
  504. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  505. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  506. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  507. if (_ui.m_partsList.m_list.height > maxHeight)
  508. {
  509. _ui.m_partsList.m_list.height = maxHeight;
  510. }
  511. if (selectItem)
  512. {
  513. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  514. if (itemId > 0)
  515. {
  516. int index = _currentList3.IndexOf(itemId);
  517. _ui.m_partsList.m_list.ScrollToView(index);
  518. }
  519. }
  520. currentListType = DressUpListType.List3;
  521. GTween.To(_ui.target.width, partsListX, 0.5f)
  522. .SetTarget(_ui.m_partsList)
  523. .OnUpdate((GTweener t) =>
  524. {
  525. _ui.m_partsList.target.x = t.value.x;
  526. });
  527. UpdateListPartsSelected();
  528. return true;
  529. }
  530. private void OnComboBoxRarityChanged()
  531. {
  532. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  533. this.UpdatePartsListSort();
  534. }
  535. private void UpdatePartsListSort()
  536. {
  537. if (_currentMenuType == 0) return;
  538. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  539. {
  540. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  541. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  542. {
  543. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  544. }
  545. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  546. {
  547. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  548. }
  549. else
  550. {
  551. _currentList3.Reverse();
  552. }
  553. }
  554. else
  555. {
  556. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  557. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  558. {
  559. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
  560. }
  561. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  562. {
  563. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
  564. }
  565. else
  566. {
  567. _currentList3.Reverse();
  568. }
  569. }
  570. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  571. {
  572. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  573. }
  574. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  575. {
  576. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  577. }
  578. //必穿品放在列表最前面
  579. if (_fightCfg.needItemId > 0)
  580. {
  581. int index = _currentList3.IndexOf(_fightCfg.needItemId);
  582. if (index >= 0)
  583. {
  584. int item = _currentList3[index];
  585. _currentList3.Remove(_currentList3[index]);
  586. _currentList3.Insert(0, item);
  587. }
  588. }
  589. else if (_fightCfg.needSuitId > 0)
  590. {
  591. int index = _currentList3.IndexOf(_fightCfg.needSuitId);
  592. if (index >= 0)
  593. {
  594. int item = _currentList3[index];
  595. _currentList3.Remove(_currentList3[index]);
  596. _currentList3.Insert(0, item);
  597. }
  598. }
  599. _ui.m_partsList.m_list.RemoveChildrenToPool();
  600. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  601. }
  602. private void UpdateSuitPartsListSort()
  603. {
  604. if (_currentMenuType == 0) return;
  605. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId, true));
  606. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  607. {
  608. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  609. }
  610. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  611. {
  612. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  613. }
  614. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  615. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  616. }
  617. private void hideListParts()
  618. {
  619. GTween.To(partsListX, _ui.target.width, 0.5f)
  620. .SetTarget(_ui.m_partsList)
  621. .OnUpdate((GTweener t) =>
  622. {
  623. _ui.m_partsList.target.x = t.value.x;
  624. });
  625. }
  626. private void showListParts2(int suitId)
  627. {
  628. _currentSuitId = suitId;
  629. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  630. this.UpdateSuitPartsListSort();
  631. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  632. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  633. if (_ui.m_partsList2.m_list.height > maxHeight)
  634. {
  635. _ui.m_partsList2.m_list.height = maxHeight;
  636. }
  637. currentListType = DressUpListType.List4;
  638. GTween.To(_ui.target.width, partsListX, 0.5f)
  639. .SetTarget(_ui.m_partsList2)
  640. .OnUpdate((GTweener t) =>
  641. {
  642. _ui.m_partsList2.target.x = t.value.x;
  643. });
  644. }
  645. private void hideListParts2()
  646. {
  647. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  648. GTween.To(partsListX, _ui.target.width, 0.5f)
  649. .SetTarget(_ui.m_partsList2)
  650. .OnUpdate((GTweener t) =>
  651. {
  652. _ui.m_partsList2.target.x = t.value.x;
  653. });
  654. }
  655. private void ListType1Item(int index, GObject item)
  656. {
  657. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  658. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  659. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  660. typeItem.m_txtname.text = item1.name;
  661. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  662. typeItem.target.data = item1.id;
  663. typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
  664. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsFirstMenuNew(item1.id);
  665. UI_TypeItem.ProxyEnd();
  666. }
  667. private void ListType2Item(int index, GObject item)
  668. {
  669. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  670. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  671. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  672. typeItem.m_txtname.text = item2.name;
  673. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  674. typeItem.target.data = item2.id;
  675. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  676. typeItem.m_imgNeed.visible = subType == item2.type;
  677. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.id);
  678. UI_TypeItem.ProxyEnd();
  679. }
  680. private void ListPartsItem(int index, GObject item)
  681. {
  682. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  683. int id = (int)_currentList3[index];
  684. string iconRes = "";
  685. string partName = "";
  686. string ext = "png";
  687. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  688. {
  689. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  690. iconRes = suitCfg.res;
  691. partName = suitCfg.name;
  692. listItem.m_iconSelected.visible = false;
  693. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  694. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  695. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  696. listItem.m_imgNew.visible = false;
  697. }
  698. else
  699. {
  700. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  701. iconRes = itemCfg.res;
  702. partName = itemCfg.name;
  703. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  704. listItem.m_txtScore.text = "" + DressUpMenuItemDataManager.GetItemScore(id);
  705. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  706. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  707. listItem.m_imgNew.visible = isNew;
  708. if (isNew)
  709. {
  710. ItemProxy.ReqSetItemRead(id).Coroutine();
  711. }
  712. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  713. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  714. }
  715. if (listItem.target.data == null)
  716. {
  717. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  718. longPressGesture.once = true;
  719. longPressGesture.onAction.Add(OnLongPress);
  720. _listLongPress.Add(longPressGesture);
  721. }
  722. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  723. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  724. listItem.m_txtTitle.text = partName;
  725. listItem.target.data = id;
  726. listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;
  727. UI_PartsListItem.ProxyEnd();
  728. }
  729. private void ListParts2Item(int index, GObject item)
  730. {
  731. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  732. int id = (int)_currentList4[index];
  733. string iconRes = "";
  734. string partName = "";
  735. string ext = "png";
  736. if (listItem.target.data == null)
  737. {
  738. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  739. longPressGesture.once = true;
  740. longPressGesture.onAction.Add(OnLongPress);
  741. _listLongPress.Add(longPressGesture);
  742. }
  743. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  744. iconRes = itemCfg.res;
  745. partName = itemCfg.name;
  746. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  747. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  748. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  749. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  750. listItem.m_ScoreType.visible = true;
  751. // int mainScore;
  752. // int mainValuel;
  753. // ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  754. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _fightCfg.scoreType);
  755. listItem.m_txtScore.text = "" + DressUpMenuItemDataManager.GetItemScore(id, _fightCfg.scoreType);
  756. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  757. listItem.m_txtTitle.text = partName;
  758. listItem.target.data = id;
  759. // listItem.m_txtScore.visible = false;
  760. //listItem.m_ScoreType.visible = true;
  761. listItem.m_imgNeed.visible = false;
  762. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  763. listItem.m_imgNew.visible = isNew;
  764. if (isNew)
  765. {
  766. ItemProxy.ReqSetItemRead(id).Coroutine();
  767. }
  768. UI_PartsListItem.ProxyEnd();
  769. }
  770. private void UpdateListPartsSelected()
  771. {
  772. int count = _ui.m_partsList.m_list.numChildren;
  773. int suitId = EquipDataCache.cacher.CheckCurDressIsSuit();
  774. for (int i = 0; i < count; i++)
  775. {
  776. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  777. int id = (int)listItem.target.data;
  778. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  779. {
  780. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  781. }
  782. else
  783. {
  784. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  785. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  786. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  787. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  788. }
  789. UI_PartsListItem.ProxyEnd();
  790. }
  791. }
  792. private void UpdateListSuitPartsSelected()
  793. {
  794. int count = _ui.m_partsList2.m_list.numChildren;
  795. int suitId = EquipDataCache.cacher.CheckCurDressIsSuit();
  796. for (int i = 0; i < count; i++)
  797. {
  798. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  799. int id = (int)listItem.target.data;
  800. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  801. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  802. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  803. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  804. UI_PartsListItem.ProxyEnd();
  805. }
  806. }
  807. private void ShowTaskHint()
  808. {
  809. _ui.m_btnClose.visible = true;
  810. _ui.m_grpTips.visible = true;
  811. _ui.m_txtHint.text = _levelCfg.hint;
  812. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  813. {
  814. this._ui.m_txtHint.align = AlignType.Left;
  815. }
  816. else
  817. {
  818. this._ui.m_txtHint.align = AlignType.Center;
  819. }
  820. }
  821. private void UpdateScore()
  822. {
  823. _ui.m_txtScore.text = "" + EquipDataCache.cacher.score;
  824. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  825. }
  826. private void OnClickBtnSearch()
  827. {
  828. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  829. }
  830. private void OnClickBtnAutoPlay()
  831. {
  832. EquipDataCache.cacher.autoPlay = _ui.m_btnAutoPlay.selected;
  833. }
  834. private void OnClickComNeed()
  835. {
  836. if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
  837. {
  838. return;
  839. }
  840. if (_fightCfg.needSuitId > 0)
  841. {
  842. ViewManager.Show(ViewName.SUIT_GUIDE_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } }, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData });
  843. }
  844. else
  845. {
  846. // ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData }, 1 });
  847. int itemId = (int)_ui.m_compNeed.target.data;
  848. object[] sourceDatas = new object[] { itemId, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData }, 1 };
  849. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  850. }
  851. }
  852. private void RenderListTagItem(int index, GObject obj)
  853. {
  854. UI.CommonGame.UI_ListTagItem item = UI.CommonGame.UI_ListTagItem.Proxy(obj);
  855. string tag = _fightCfg.needTagsArr[index];
  856. int tagType = TagCfgArray.Instance.GetCfg(tag).type;
  857. item.m_txtTag.text = tag;
  858. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  859. UI.CommonGame.UI_ListTagItem.ProxyEnd();
  860. }
  861. private bool CheckListCount(int type)
  862. {
  863. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  864. {
  865. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  866. }
  867. else
  868. {
  869. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  870. }
  871. }
  872. private void SendLog()
  873. {
  874. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  875. switch (levelCfg.type)
  876. {
  877. case ConstInstanceZonesType.Story:
  878. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 2);
  879. break;
  880. case ConstInstanceZonesType.Studio:
  881. StudioCfg studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  882. if (studioCfg.funId == typeof(StudioMetalView).Name)
  883. {
  884. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 2);
  885. }
  886. else if (studioCfg.funId == typeof(StudioFabricView).Name)
  887. {
  888. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 2);
  889. }
  890. else if (studioCfg.funId == typeof(StudioPropertyView).Name)
  891. {
  892. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 2);
  893. }
  894. break;
  895. }
  896. }
  897. private void CheckGuide(object param)
  898. {
  899. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  900. // || GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0
  901. // || GuideDataManager.IsGuideFinish(ConstGuideId.FIGHT_TIPS) <= 0)
  902. {
  903. UpdateToCheckGuide(null);
  904. }
  905. else
  906. {
  907. Timers.inst.Remove(CheckGuide);
  908. }
  909. }
  910. protected override void UpdateToCheckGuide(object param)
  911. {
  912. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  913. // int syIndex = 0;
  914. // int xzIndex = 0;
  915. int buyClothingIndex = 0;
  916. int buyClothingSubIndex = 0;
  917. int len = _ui.m_comListType1.m_listType.numChildren;
  918. for (int i = 0; i < len; i++)
  919. {
  920. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  921. if (item != null)
  922. {
  923. int menuID = (int)item.target.data;
  924. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  925. // if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.SHANG_YI)
  926. // {
  927. // syIndex = i;
  928. // }
  929. // if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.XIA_ZHUANG)
  930. // {
  931. // xzIndex = i;
  932. // }
  933. if (_fightCfg.needItemId > 0)
  934. {
  935. int type = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  936. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0 && ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, dressUpMenuItemCfg1.id))
  937. {
  938. buyClothingIndex = i;
  939. }
  940. }
  941. }
  942. UI_TypeItem.ProxyEnd();
  943. }
  944. int len1 = _ui.m_comListType2.m_listType.numChildren;
  945. for (int i = 0; i < len1; i++)
  946. {
  947. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType2.m_listType.GetChildAt(i));
  948. if (item != null)
  949. {
  950. int menuID = (int)item.target.data;
  951. DressUpMenuItemCfg2 dressUpMenuItemCfg2 = DressUpMenuItemCfg2Array.Instance.GetCfg(menuID);
  952. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  953. if (subType == dressUpMenuItemCfg2.type)
  954. {
  955. buyClothingSubIndex = i;
  956. }
  957. }
  958. UI_TypeItem.ProxyEnd();
  959. }
  960. int djcId = 10476;//点绛唇Id
  961. int djcIndex = 0;
  962. int buyClothingIdIndex = 0;
  963. for (int i = 0; i < _currentList3.Count; i++)
  964. {
  965. if (_currentList3[i] == djcId)
  966. {
  967. djcIndex = i;
  968. }
  969. if (_fightCfg.needItemId > 0 && _currentList3[i] == _fightCfg.needItemId)
  970. {
  971. buyClothingIdIndex = i;
  972. }
  973. }
  974. // GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.SINGLE_FIGHT, 3, "点击相应的分类,可以快速找到服饰。", syIndex);
  975. // GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 4, "", 0, true, (int)_ui.m_partsList.m_list.y);
  976. // GuideController.TryGuide(_ui.m_btnGuide, ConstGuideId.SINGLE_FIGHT, 5, "", -1, true, 0, 0, 0, false);
  977. // GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.SINGLE_FIGHT, 6, "接下来把裙子也换上。", xzIndex);
  978. // GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 7, "", 0, true, (int)_ui.m_partsList.m_list.y);
  979. // GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.SINGLE_FIGHT, 8, "穿着完毕,来验证一下,换上的服饰是否符合需求。");
  980. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 3, "当提示有“必需品”时,需要穿上对应物品才能通关。", -1, true, 170);
  981. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.BUY_CLOTHING, 7, "按照指示就可以找到必需品啦。", buyClothingIndex);
  982. GuideController.TryGuide(_ui.m_comListType2.m_listType, ConstGuideId.BUY_CLOTHING, 8, "", buyClothingSubIndex);
  983. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 9, "点击换上吧。", buyClothingIdIndex, true, 170);
  984. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 9);
  985. // GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.FIGHT_TIPS, 1, "这次换装需要获得别人的认可呢。");
  986. // GuideController.TryCompleteGuide(ConstGuideId.FIGHT_TIPS, 1);
  987. }
  988. }
  989. }