DressUpView.cs 37 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class DressUpView : BaseView
  9. {
  10. public const int MAX_MEMORY_STEP = 20;//最大记录步数
  11. public const int BOTTOM_BLANK = 20;
  12. public const int RIGHT_BLANK = 36;
  13. private const int SORT_BY_HIGH_RARITY = 0;
  14. private const int SORT_BY_LOW_RARITY = 1;
  15. private const int SORT_BY_GET_TIME = 2;
  16. private UI_DressUpUI _ui;
  17. private float listType1X = 0;
  18. private float partsListX = 0;
  19. private DressUpListType currentListType;
  20. /// <summary>
  21. /// 子菜单列表
  22. /// </summary>
  23. private int[] _currentList2;
  24. private GameObject _scenePrefab;
  25. private GameObject _sceneObject;
  26. private List<int> _currentList3 = new List<int>();
  27. private List<int> _currentList4 = new List<int>();
  28. private int _currentMenuType;
  29. private int _currentSuitId;
  30. private int _rarityIndex = SORT_BY_HIGH_RARITY;
  31. private UI_TypeItem listTypeItem_FreedomDress;
  32. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  33. private int _stepIndex = -1;
  34. private List<CustomSuitData> _dressMemory = new List<CustomSuitData>();
  35. public override void Dispose()
  36. {
  37. if (_sceneObject != null)
  38. {
  39. GameObject.Destroy(_sceneObject);
  40. _sceneObject = null;
  41. }
  42. for (int i = 0; i < _listLongPress.Count; i++)
  43. {
  44. _listLongPress[i].Dispose();
  45. }
  46. _listLongPress.Clear();
  47. if (_ui != null)
  48. {
  49. _ui.Dispose();
  50. _ui = null;
  51. }
  52. base.Dispose();
  53. }
  54. protected override void Init()
  55. {
  56. base.Init();
  57. packageName = UI_DressUpUI.PACKAGE_NAME;
  58. _ui = UI_DressUpUI.Create();
  59. viewCom = _ui.target;
  60. isfullScreen = true;
  61. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  62. }
  63. protected override void OnInit()
  64. {
  65. base.OnInit();
  66. _ui.m_btnLastStep.visible = false;
  67. _ui.m_btnNextStep.visible = false;
  68. _ui.m_btnSearch.visible = true;
  69. _ui.m_btnPhoto.visible = true;
  70. _ui.m_btnAction.visible = false;
  71. _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  72. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  73. InitLists();
  74. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  75. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  76. _ui.m_btnLastStep.onClick.Add(OnClickBtnLastStep);
  77. _ui.m_btnNextStep.onClick.Add(OnClickBtnNextStep);
  78. _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  79. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  80. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  81. // _ui.m_partsList.m_list.SetVirtual();
  82. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  83. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  84. _ui.m_touchPad.onClick.Add(OnTouchPad);
  85. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  86. _ui.m_btnSave.onClick.Add(OnClickBtnSave);
  87. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  88. _ui.m_btnAction.onClick.Add(OnClickBtnAction);
  89. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  90. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  91. _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  92. _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  93. _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  94. _ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
  95. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  96. _ui.m_partsList2.m_imgTop.visible = true;
  97. _ui.m_partsList.m_imgTop.visible = false;
  98. }
  99. protected override void AddEventListener()
  100. {
  101. base.AddEventListener();
  102. EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  103. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  104. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  105. }
  106. protected override void OnShown()
  107. {
  108. base.OnShown();
  109. if (this.viewData != null)
  110. {
  111. _ui.m_c2.selectedIndex = (int)this.viewData;
  112. }
  113. _rarityIndex = SORT_BY_HIGH_RARITY;
  114. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
  115. _ui.m_comListType1.target.x = _ui.target.width;
  116. _ui.m_comListType2.target.x = _ui.target.width;
  117. _ui.m_partsList.target.x = _ui.target.width;
  118. _ui.m_partsList2.target.x = _ui.target.width;
  119. this.showListType1();
  120. if (_sceneObject == null)
  121. {
  122. _sceneObject = GameObject.Instantiate(_scenePrefab);
  123. EquipDataCache.cacher.setSceneObj(_sceneObject);
  124. }
  125. _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
  126. EquipDataCache.cacher.PutOnSuitSaved(CustomSuitDataManager.currentIndex);
  127. // UpdateStepBtn();
  128. // AddMemoryDressup();
  129. Timers.inst.AddUpdate(CheckGuide);
  130. }
  131. protected override void OnHide()
  132. {
  133. base.OnHide();
  134. listTypeItem_FreedomDress = null;
  135. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  136. EquipDataCache.cacher.setSceneObj(_sceneObject);//在拍照界面断线返回登录,需要重新设置_sceneObject
  137. EquipDataCache.cacher.TakeOffAll();
  138. if (_sceneObject != null)
  139. {
  140. GameObject.Destroy(_sceneObject);
  141. _sceneObject = null;
  142. }
  143. Timers.inst.Remove(CheckGuide);
  144. }
  145. protected override void RemoveEventListener()
  146. {
  147. base.RemoveEventListener();
  148. EventAgent.RemoveEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  149. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  150. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  151. }
  152. private void OnClickBtnBack()
  153. {
  154. Reset();
  155. // this.Hide();
  156. // ViewManager.Show(ViewName.MAINUI_VIEW);
  157. ViewManager.GoBackFrom(typeof(DressUpView).FullName);
  158. }
  159. private void OnClickBtnHome()
  160. {
  161. GameController.GoBackToMainView();
  162. Reset();
  163. }
  164. private void Reset()
  165. {
  166. DressUpMenuItemDataManager.dressFilterType = DressFilterType.None;
  167. DressUpMenuItemDataManager.Clear();
  168. DressUpMenuItemDataManager.dressSearchTxt = "";
  169. _stepIndex = -1;
  170. _dressMemory.Clear();
  171. }
  172. private void OnClickBtnLastStep()
  173. {
  174. if (_stepIndex - 1 < 0) return;
  175. _stepIndex--;
  176. EquipDataCache.cacher.PutOnSuitMemory(_dressMemory[_stepIndex]);
  177. _ui.m_comboBox.selectedIndex = _dressMemory[_stepIndex].pos;
  178. UpdateStepBtn();
  179. }
  180. private void OnClickBtnNextStep()
  181. {
  182. if (_stepIndex + 1 >= MAX_MEMORY_STEP) return;
  183. _stepIndex++;
  184. EquipDataCache.cacher.PutOnSuitMemory(_dressMemory[_stepIndex]);
  185. _ui.m_comboBox.selectedIndex = _dressMemory[_stepIndex].pos;
  186. UpdateStepBtn();
  187. }
  188. private void OnComboBoxChanged()
  189. {
  190. EquipDataCache.cacher.PutOnSuitSaved(_ui.m_comboBox.selectedIndex);
  191. }
  192. private void OnClickListType1Item(EventContext context)
  193. {
  194. GObject typeItem = (GObject)context.data as GObject;
  195. int order = (int)typeItem.data;
  196. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  197. if (item1.subMenusArr.Length > 0)
  198. {
  199. this.showListType2(item1.subMenusArr);
  200. }
  201. else
  202. {
  203. if (this.showListParts(item1.type) == false)
  204. {
  205. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  206. return;
  207. }
  208. }
  209. this.hideListType1();
  210. UpdateListPartsSelected();
  211. }
  212. private void OnClickListType2Item(EventContext context)
  213. {
  214. GObject typeItem = (GObject)context.data as GObject;
  215. int order = (int)typeItem.data;
  216. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  217. if (this.showListParts(item2.type) == false)
  218. {
  219. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  220. return;
  221. }
  222. this.hideListType2();
  223. }
  224. private void OnClickPartsListItem(EventContext context)
  225. {
  226. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  227. {
  228. return;
  229. }
  230. GObject listItem = (GObject)context.data as GObject;
  231. int id = (int)listItem.data;
  232. bool isSuit = SuitCfgManager.Instance.GetTotalCountOfOneSuit(id) > 0;
  233. if (isSuit)
  234. {
  235. this.showListParts2(id);
  236. this.hideListParts();
  237. EquipDataCache.cacher.PutOnSuitCfg(id, true, false);
  238. UpdateBtnAction();
  239. }
  240. else
  241. {
  242. EquipDataCache.cacher.TryCancelSuit(id);
  243. EquipDataCache.cacher.AddOrRemove(id, true);
  244. }
  245. UpdateListPartsSelected();
  246. UpdateListSuitPartsSelected(); ;
  247. // AddMemoryDressup();
  248. }
  249. private void OnClickSuitPartsListItem(EventContext context)
  250. {
  251. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  252. {
  253. return;
  254. }
  255. GObject listItem = (GObject)context.data as GObject;
  256. int id = (int)listItem.data;
  257. EquipDataCache.cacher.TryCancelSuit(id);
  258. EquipDataCache.cacher.AddOrRemove(id, true);
  259. UpdateListSuitPartsSelected();
  260. UpdateBtnAction();
  261. // AddMemoryDressup();
  262. }
  263. private void AddMemoryDressup()
  264. {
  265. _stepIndex++;
  266. if (_stepIndex == MAX_MEMORY_STEP)
  267. {
  268. _stepIndex = MAX_MEMORY_STEP - 1;
  269. _dressMemory.RemoveAt(0);
  270. }
  271. if (_dressMemory.Count > _stepIndex)
  272. {
  273. _dressMemory.RemoveRange(_stepIndex, _dressMemory.Count - _stepIndex);
  274. }
  275. CustomSuitData suitSavedData = EquipDataCache.cacher.GetCurSuitData(_ui.m_comboBox.selectedIndex);
  276. _dressMemory.Add(suitSavedData);
  277. UpdateStepBtn();
  278. }
  279. private void UpdateStepBtn()
  280. {
  281. _ui.m_btnLastStep.enabled = _stepIndex > 0;
  282. _ui.m_btnNextStep.enabled = _stepIndex < _dressMemory.Count - 1;
  283. }
  284. private void OnLongPress(EventContext context)
  285. {
  286. LongPressGesture gesture = (LongPressGesture)context.sender;
  287. int itemId = (int)gesture.host.data;
  288. GoodsItemTipsController.ShowItemTips(itemId);
  289. }
  290. private void OnTouchPad()
  291. {
  292. if (this.currentListType == DressUpListType.List4)
  293. {
  294. this.hideListParts2();
  295. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  296. }
  297. else if (this.currentListType == DressUpListType.List3)
  298. {
  299. if (_currentList2 != null)
  300. {
  301. this.showListType2(_currentList2);
  302. // _ui.m_comListType2.m_listType.numItems = _ui.m_comListType2.m_listType.numItems;
  303. }
  304. else
  305. {
  306. this.showListType1();
  307. }
  308. this.hideListParts();
  309. }
  310. else if (this.currentListType == DressUpListType.List2)
  311. {
  312. this.showListType1();
  313. this.hideListType2();
  314. }
  315. // _ui.m_comListType1.m_listType.numItems = _ui.m_comListType1.m_listType.numItems;
  316. // this.ShowSubList();
  317. }
  318. private void OnClickBtnDelete()
  319. {
  320. EquipDataCache.cacher.TakeOffAll();
  321. UpdateBtnAction();
  322. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  323. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  324. }
  325. private void OnClickBtnSave()
  326. {
  327. CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
  328. }
  329. private void OnComboBoxRarityChanged()
  330. {
  331. _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  332. this.UpdatePartsListSort();
  333. }
  334. private void OnClickBtnAction()
  335. {
  336. if (!_ui.m_btnAction.grayed)
  337. {
  338. EquipDataCache.cacher.ChangeAction();
  339. }
  340. }
  341. private void OnClickBtnSearch()
  342. {
  343. ViewManager.Show<DressFilterView>(true, new object[] { ViewName.DRESS_UP_VIEW });
  344. }
  345. private void InitLists()
  346. {
  347. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  348. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  349. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  350. listType1X = _ui.m_comListType1.target.x;
  351. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;// - DressUpView.RIGHT_BLANK;
  352. //一级菜单
  353. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  354. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  355. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
  356. float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
  357. if (_ui.m_comListType1.m_listType.height > maxHeight)
  358. {
  359. _ui.m_comListType1.m_listType.height = maxHeight;
  360. }
  361. }
  362. // private void ShowSubList()
  363. // {
  364. // _ui.m_comListType1.m_listType.numItems = _ui.m_comListType1.m_listType.numItems;
  365. // _ui.m_comListType2.m_listType.numItems = _ui.m_comListType2.m_listType.numItems;
  366. // }
  367. private void showListType1()
  368. {
  369. _currentList2 = null;
  370. currentListType = DressUpListType.List1;
  371. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  372. GTween.To(_ui.target.width, listType1X, 0.5f)
  373. .SetTarget(_ui.m_comListType1.target)
  374. .OnUpdate((GTweener t) =>
  375. {
  376. _ui.m_comListType1.target.x = t.value.x;
  377. });
  378. }
  379. private void hideListType1()
  380. {
  381. GTween.To(listType1X, _ui.target.width, 0.5f)
  382. .SetTarget(_ui.m_comListType1.target)
  383. .OnUpdate((GTweener t) =>
  384. {
  385. _ui.m_comListType1.target.x = t.value.x;
  386. });
  387. }
  388. private void showListType2(int[] menuStrArr = null)
  389. {
  390. currentListType = DressUpListType.List2;
  391. if (menuStrArr != null && menuStrArr.Length > 0)
  392. {
  393. int len = menuStrArr.Length;
  394. _currentList2 = menuStrArr.Clone() as int[];
  395. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  396. _ui.m_comListType2.m_listType.numItems = len;
  397. //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
  398. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  399. if (_ui.m_comListType2.m_listType.height > maxHeight)
  400. {
  401. _ui.m_comListType2.m_listType.height = maxHeight;
  402. }
  403. }
  404. GTween.To(_ui.target.width, listType1X, 0.5f)
  405. .SetTarget(_ui.m_comListType2.target)
  406. .OnUpdate((GTweener t) =>
  407. {
  408. _ui.m_comListType2.target.x = t.value.x;
  409. });
  410. }
  411. private void hideListType2()
  412. {
  413. GTween.To(listType1X, _ui.target.width, 0.5f)
  414. .SetTarget(_ui.m_comListType2.target)
  415. .OnUpdate((GTweener t) =>
  416. {
  417. _ui.m_comListType2.target.x = t.value.x;
  418. });
  419. }
  420. private bool showListParts(int type, bool selectItem = false)
  421. {
  422. _currentMenuType = type;
  423. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  424. {
  425. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  426. if (_rarityIndex >= SORT_BY_GET_TIME)
  427. {
  428. _rarityIndex = SORT_BY_HIGH_RARITY;
  429. }
  430. }
  431. else
  432. {
  433. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  434. }
  435. this.UpdatePartsListSort();
  436. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  437. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  438. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
  439. if (_ui.m_partsList.m_list.height > maxHeight)
  440. {
  441. _ui.m_partsList.m_list.height = maxHeight;
  442. }
  443. if (selectItem)
  444. {
  445. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  446. if (itemId > 0)
  447. {
  448. int index = _currentList3.IndexOf(itemId);
  449. _ui.m_partsList.m_list.ScrollToView(index);
  450. }
  451. }
  452. currentListType = DressUpListType.List3;
  453. GTween.To(_ui.target.width, partsListX, 0.5f)
  454. .SetTarget(_ui.m_partsList)
  455. .OnUpdate((GTweener t) =>
  456. {
  457. _ui.m_partsList.target.x = t.value.x;
  458. });
  459. UpdateBtnAction();
  460. UpdateListPartsSelected();
  461. return true;
  462. }
  463. private void hideListParts()
  464. {
  465. // _currentMenuType = 0;
  466. UpdateBtnAction();
  467. GTween.To(partsListX, _ui.target.width, 0.5f)
  468. .SetTarget(_ui.m_partsList)
  469. .OnUpdate((GTweener t) =>
  470. {
  471. _ui.m_partsList.target.x = t.value.x;
  472. });
  473. }
  474. private void showListParts2(int suitId)
  475. {
  476. _currentSuitId = suitId;
  477. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  478. if (_rarityIndex >= SORT_BY_GET_TIME)
  479. {
  480. _rarityIndex = SORT_BY_HIGH_RARITY;
  481. }
  482. this.UpdateSuitPartsListSort();
  483. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  484. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  485. if (_ui.m_partsList2.m_list.height > maxHeight)
  486. {
  487. _ui.m_partsList2.m_list.height = maxHeight;
  488. }
  489. currentListType = DressUpListType.List4;
  490. GTween.To(_ui.target.width, partsListX, 0.5f)
  491. .SetTarget(_ui.m_partsList2)
  492. .OnUpdate((GTweener t) =>
  493. {
  494. _ui.m_partsList2.target.x = t.value.x;
  495. });
  496. UpdateBtnAction();
  497. }
  498. private void hideListParts2()
  499. {
  500. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  501. UpdateBtnAction();
  502. GTween.To(partsListX, _ui.target.width, 0.5f)
  503. .SetTarget(_ui.m_partsList2)
  504. .OnUpdate((GTweener t) =>
  505. {
  506. _ui.m_partsList2.target.x = t.value.x;
  507. });
  508. }
  509. /****************************************************************************************************************************/
  510. private void ListType1Item(int index, GObject item)
  511. {
  512. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  513. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  514. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  515. typeItem.m_txtname.text = item1.name;
  516. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  517. typeItem.target.data = item1.id;
  518. typeItem.m_imgNeed.visible = false;
  519. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsFirstMenuNew(item1.id);
  520. UI_TypeItem.ProxyEnd();
  521. }
  522. private void ListType2Item(int index, GObject item)
  523. {
  524. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  525. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  526. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  527. typeItem.m_txtname.text = item2.name;
  528. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  529. typeItem.target.data = item2.id;
  530. typeItem.m_imgNeed.visible = false;
  531. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.id);
  532. UI_TypeItem.ProxyEnd();
  533. }
  534. private void ListPartsItem(int index, GObject item)
  535. {
  536. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  537. int id = (int)_currentList3[index];
  538. string iconRes = "";
  539. string partName = "";
  540. string ext = "png";
  541. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  542. {
  543. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  544. iconRes = suitCfg.res;
  545. partName = suitCfg.name;
  546. listItem.m_iconSelected.visible = false;
  547. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  548. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  549. listItem.m_ScoreType.visible = false;
  550. listItem.m_imgNew.visible = false;
  551. }
  552. else
  553. {
  554. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  555. iconRes = itemCfg.res;
  556. partName = itemCfg.name;
  557. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  558. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  559. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  560. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  561. listItem.m_ScoreType.visible = true;
  562. int mainScore;
  563. int mainValuel;
  564. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  565. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  566. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  567. listItem.m_imgNew.visible = isNew;
  568. if (isNew)
  569. {
  570. ItemProxy.ReqSetItemRead(id).Coroutine();
  571. }
  572. // DressUpMenuItemDataManager.RemoveNewDressItem(_currentMenuType, id);
  573. }
  574. if (listItem.target.data == null)
  575. {
  576. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  577. longPressGesture.once = true;
  578. longPressGesture.onAction.Add(OnLongPress);
  579. _listLongPress.Add(longPressGesture);
  580. }
  581. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  582. listItem.m_txtTitle.text = partName;
  583. listItem.target.data = id;
  584. listItem.m_txtScore.visible = false;
  585. //listItem.m_ScoreType.visible = true;
  586. listItem.m_imgNeed.visible = false;
  587. UI_PartsListItem.ProxyEnd();
  588. }
  589. private void ListParts2Item(int index, GObject item)
  590. {
  591. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  592. int id = (int)_currentList4[index];
  593. string iconRes = "";
  594. string partName = "";
  595. string ext = "png";
  596. if (listItem.target.data == null)
  597. {
  598. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  599. longPressGesture.once = true;
  600. longPressGesture.onAction.Add(OnLongPress);
  601. _listLongPress.Add(longPressGesture);
  602. }
  603. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  604. iconRes = itemCfg.res;
  605. partName = itemCfg.name;
  606. listItem.m_iconSelected.visible = !_ui.m_btnAction.grayed || EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  607. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  608. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  609. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  610. listItem.m_ScoreType.visible = true;
  611. int mainScore;
  612. int mainValuel;
  613. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  614. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  615. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  616. listItem.m_txtTitle.text = partName;
  617. listItem.target.data = id;
  618. listItem.m_txtScore.visible = false;
  619. //listItem.m_ScoreType.visible = true;
  620. listItem.m_imgNeed.visible = false;
  621. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  622. listItem.m_imgNew.visible = isNew;
  623. if (isNew)
  624. {
  625. ItemProxy.ReqSetItemRead(id).Coroutine();
  626. }
  627. UI_PartsListItem.ProxyEnd();
  628. }
  629. private void UpdateListPartsSelected()
  630. {
  631. int count = _ui.m_partsList.m_list.numChildren;
  632. int suitId = EquipDataCache.cacher.CheckCurDressIsSuit();
  633. for (int i = 0; i < count; i++)
  634. {
  635. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  636. int id = (int)listItem.target.data;
  637. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  638. {
  639. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  640. }
  641. else
  642. {
  643. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  644. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  645. isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && suitId == id;
  646. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  647. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  648. }
  649. UI_PartsListItem.ProxyEnd();
  650. }
  651. }
  652. private void UpdateListSuitPartsSelected()
  653. {
  654. int count = _ui.m_partsList2.m_list.numChildren;
  655. int suitId = EquipDataCache.cacher.CheckCurDressIsSuit();
  656. for (int i = 0; i < count; i++)
  657. {
  658. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  659. int id = (int)listItem.target.data;
  660. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  661. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  662. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  663. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  664. UI_PartsListItem.ProxyEnd();
  665. }
  666. }
  667. private void UpdatePartsListSort()
  668. {
  669. if (_currentMenuType == 0) return;
  670. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  671. {
  672. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  673. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  674. {
  675. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  676. }
  677. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  678. {
  679. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  680. }
  681. else
  682. {
  683. _currentList3.Reverse();
  684. }
  685. }
  686. else
  687. {
  688. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  689. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  690. {
  691. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  692. }
  693. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  694. {
  695. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  696. }
  697. else
  698. {
  699. _currentList3.Reverse();
  700. }
  701. }
  702. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  703. {
  704. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  705. }
  706. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  707. {
  708. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  709. }
  710. _ui.m_partsList.m_list.RemoveChildrenToPool();
  711. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  712. }
  713. private void UpdateSuitPartsListSort()
  714. {
  715. if (_currentMenuType == 0) return;
  716. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId));
  717. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  718. {
  719. _currentList4 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList4);
  720. }
  721. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  722. {
  723. _currentList4 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList4);
  724. }
  725. else
  726. {
  727. _currentList4.Reverse();
  728. }
  729. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  730. {
  731. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  732. }
  733. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  734. {
  735. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  736. }
  737. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  738. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  739. }
  740. private void UpdateBtnAction()
  741. {
  742. _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG) || this.currentListType == DressUpListType.List4;
  743. if (_ui.m_btnAction.visible)
  744. {
  745. _ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitPicRes;
  746. }
  747. }
  748. private void OnClickBtnShow()
  749. {
  750. Timers.inst.Remove(SetBtnShowVisable);
  751. _ui.m_c1.selectedIndex = 0;
  752. _ui.m_btnHide.visible = true;
  753. _ui.m_btnShow.visible = false;
  754. _ui.m_loaShow.visible = false;
  755. }
  756. private void OnClickBtnHide()
  757. {
  758. _ui.m_c1.selectedIndex = 1;
  759. _ui.m_btnHide.visible = false;
  760. _ui.m_btnShow.visible = true;
  761. _ui.m_loaShow.visible = true;
  762. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  763. }
  764. private void OnClickLoaShow()
  765. {
  766. _ui.m_btnShow.alpha = 1;
  767. _ui.m_btnShow.enabled = true;
  768. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  769. }
  770. private void OnClickBtnPhoto()
  771. {
  772. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.PAI_ZHAO, 1);
  773. if (!ViewManager.Show<PhotographView>())
  774. {
  775. return;
  776. }
  777. _ui.target.visible = false;
  778. this._sceneObject.gameObject.SetActive(false);
  779. }
  780. private void OnClickBtnNext()
  781. {
  782. if (!EquipDataCache.cacher.CheckPutOnFinish())
  783. {
  784. AlertUI.Show("只有换好衣服才能出门哦!")
  785. .SetRightButton(true, "好的");
  786. return;
  787. }
  788. if (!ViewManager.Show<PhotographView>(this.viewData))
  789. {
  790. return;
  791. }
  792. _ui.target.visible = false;
  793. this._sceneObject.gameObject.SetActive(false);
  794. }
  795. private void UpdateScene()
  796. {
  797. _ui.target.visible = true;
  798. this._sceneObject.gameObject.SetActive(true);
  799. EquipDataCache.cacher.setSceneObj(_sceneObject);
  800. }
  801. private void SetBtnShowVisable(object param)
  802. {
  803. _ui.m_btnShow.enabled = false;
  804. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  805. }
  806. private bool CheckListCount(int type)
  807. {
  808. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  809. {
  810. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  811. }
  812. else
  813. {
  814. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  815. }
  816. }
  817. private void CheckGuide(object param)
  818. {
  819. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0)
  820. // || GuideDataManager.IsGuideFinish(ConstGuideId.PHOTOGRAPH) <= 0)
  821. {
  822. UpdateToCheckGuide(null);
  823. }
  824. else
  825. {
  826. Timers.inst.Remove(CheckGuide);
  827. }
  828. }
  829. protected override void UpdateToCheckGuide(object param)
  830. {
  831. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  832. if (listTypeItem_FreedomDress == null && GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0)
  833. {
  834. int len = _ui.m_comListType1.m_listType.numChildren;
  835. for (int i = 0; i < len; i++)
  836. {
  837. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  838. if (item != null)
  839. {
  840. int menuID = (int)item.target.data;
  841. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  842. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  843. {
  844. listTypeItem_FreedomDress = item;
  845. _ui.m_comListType1.m_listType.ScrollToView(i);
  846. break;
  847. }
  848. }
  849. UI_TypeItem.ProxyEnd();
  850. }
  851. }
  852. if (listTypeItem_FreedomDress != null) GuideController.TryGuide(listTypeItem_FreedomDress.target, ConstGuideId.FREEDOM_DRESS, 3, "套装分类里,可以查看集齐成套的服饰。");
  853. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.FREEDOM_DRESS, 4, "点击一键换上。", 0, true, 330);
  854. GuideController.TryGuide(_ui.m_btnSave, ConstGuideId.FREEDOM_DRESS, 5, "搭配好的服饰,可以保存随时查看。");
  855. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.FREEDOM_DRESS, 6, "保存成功,回主界面看看吧。");
  856. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  857. // GuideController.TryGuide(_ui.m_btnPhoto, ConstGuideId.PHOTOGRAPH, 1, "完成心水搭配后,可以拍照留下纪念哦。");
  858. }
  859. }
  860. }