MainUIView.cs 29 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. using System;
  7. using UI.CommonGame;
  8. namespace GFGGame
  9. {
  10. public class MainUIView : BaseView
  11. {
  12. private UI_MainUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. private ValueBarController _valueBarController;
  16. private SwipeGesture swipeGesture;
  17. private const int swipeDistance = 100;
  18. private float effectTime = 0.7f;
  19. private bool isOpen = false;
  20. private GButton _btnGongGao;
  21. private GButton _btnHaoYou;
  22. private GButton _btnYouJian;
  23. private GButton _btnRenWu;
  24. private GButton _btnPengYouQuan;
  25. private GButton _btnJInShu;
  26. private GButton _btnTianGong;
  27. private GButton _btnStore;
  28. private GButton _btnTuJian;
  29. private GButton _btnStudio;
  30. private GButton _btnField;
  31. private GButton _btnBag;
  32. private GameObject _effectObj4;
  33. private GoWrapper _wrapper4;
  34. private GameObject _effectObj4_1;
  35. private GoWrapper _wrapper4_1;
  36. private GameObject _effectObj5;
  37. private GoWrapper _wrapper5;
  38. private List<GameObject> _effects = new List<GameObject>();
  39. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  40. private List<GameObject> _effects1 = new List<GameObject>();
  41. private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  42. private UI_ButtonModle1[] _btns;
  43. public override void Dispose()
  44. {
  45. if (_valueBarController != null)
  46. {
  47. _valueBarController.Dispose();
  48. _valueBarController = null;
  49. }
  50. for (int i = 0; i < _effects.Count; i++)
  51. {
  52. SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
  53. SceneController.DestroyObjectFromView(_effects1[i], _wrappers1[i]);
  54. }
  55. SceneController.DestroyObjectFromView(_effectObj4, _wrapper4);
  56. SceneController.DestroyObjectFromView(_effectObj4_1, _wrapper4_1);
  57. SceneController.DestroyObjectFromView(_effectObj5, _wrapper5);
  58. if (_sceneObject != null)
  59. {
  60. GameObject.Destroy(_sceneObject);
  61. _sceneObject = null;
  62. }
  63. if (_ui != null)
  64. {
  65. _ui.Dispose();
  66. _ui = null;
  67. }
  68. base.Dispose();
  69. }
  70. protected override void Init()
  71. {
  72. base.Init();
  73. packageName = UI_MainUI.PACKAGE_NAME;
  74. _ui = UI_MainUI.Create();
  75. viewCom = _ui.target;
  76. isfullScreen = true;
  77. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  78. }
  79. protected override void OnInit()
  80. {
  81. base.OnInit();
  82. _valueBarController = new ValueBarController(_ui.m_valueBar);
  83. _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
  84. _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
  85. _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
  86. _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
  87. _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
  88. _btnStore = _ui.m_list.GetChild("btnStore").asButton;
  89. _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
  90. _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
  91. _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
  92. // _btnStudio = _ui.m_list.GetChild("btnStudio").asButton;
  93. // _btnField = _ui.m_list.GetChild("btnField").asButton;
  94. _btnBag = _ui.m_list.GetChild("btnBag").asButton;
  95. // _btnGongGao.visible = false;
  96. // _btnHaoYou.visible = false;
  97. // _btnRenWu.visible = false;
  98. _btnPengYouQuan.visible = false;
  99. _btnJInShu.visible = false;
  100. _btnTianGong.visible = false;
  101. _btns = new UI_ButtonModle1[] { _ui.m_btnHuanZhuang, _ui.m_btnZhaiXing, _ui.m_btnXiuFang, _ui.m_btnCiPai, _ui.m_btnStudio, _ui.m_btnField };
  102. _ui.m_btnMain.target.onClick.Add(OnClickBtnMain);
  103. _ui.m_btnHuanZhuang.target.onClick.Add(OnClickBtnHuanZhuang);
  104. _ui.m_btnZhaiXing.target.onClick.Add(OnClickBtnZhaiXing);
  105. _ui.m_btnDailyLogin.target.onClick.Add(OnClickBtnDailyLogin);
  106. _ui.m_btnXiuFang.target.onClick.Add(OnClickBtnXiuFang);
  107. _ui.m_btnCiPai.target.onClick.Add(OnClickBtnCiPai);
  108. _ui.m_btnStudio.target.onClick.Add(OnClickBtnStudio);
  109. _ui.m_btnField.target.onClick.Add(OnClickBtnField);
  110. _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
  111. _ui.m_btnPoem.target.onClick.Add(OnClickBtnPoem);
  112. _ui.m_btnTravel.target.onClick.Add(OnClickBtnTravel);
  113. _btnStore.onClick.Add(OnClickBtnStore);
  114. _btnTuJian.onClick.Add(OnClickBtnTuJian);
  115. _btnYouJian.onClick.Add(OnClickBtnYouJian);
  116. _btnHaoYou.onClick.Add(OnClickBtnHaoYou);
  117. _btnGongGao.onClick.Add(OnClickBtnGongGao);
  118. _btnRenWu.onClick.Add(OnClickBtnRenWu);
  119. // _btnStudio.onClick.Add(OnClickBtnStudio);
  120. // _btnField.onClick.Add(OnClickBtnField);
  121. _btnBag.onClick.Add(OnClickBtnBag);
  122. _ui.m_btnChange.target.onClick.Add(OnBtnChangClick);
  123. // AddEffect();
  124. swipeGesture = new SwipeGesture(_ui.target);
  125. swipeGesture.onAction.Add(OnSwipe);
  126. swipeGesture.actionDistance = swipeDistance;
  127. // StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + 4, 0).Coroutine();
  128. _ui.m_list.ResizeToFit();
  129. _ui.m_btnChange.m_c1.selectedIndex = 1;
  130. _ui.m_btnChange.target.selected = true;
  131. }
  132. protected override void AddEventListener()
  133. {
  134. base.AddEventListener();
  135. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  136. EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  137. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  138. }
  139. protected override void OnShown()
  140. {
  141. base.OnShown();
  142. _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
  143. if (_sceneObject == null)
  144. {
  145. _sceneObject = GameObject.Instantiate(_scenePrefab);
  146. }
  147. CheckFunOpen();
  148. UpdateRedDot();
  149. SceneController.UpdateMainScene(_sceneObject);
  150. UpdateRoleLvl();
  151. _valueBarController.OnShown();
  152. long lastTime = GameGlobal.lastLoginTime;// GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  153. if (!TimeUtil.CheckIsSameTime(lastTime * 1000, TimeHelper.ClientNow()) && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.CAN_GET && GuideDataManager.currentGuideId <= 0)
  154. {
  155. ViewManager.Show<DailyLoginView>();
  156. GameGlobal.lastLoginTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  157. }
  158. SetPos();
  159. Timers.inst.AddUpdate(CheckGuide);
  160. Timers.inst.AddUpdate(Update);
  161. }
  162. protected override void OnHide()
  163. {
  164. base.OnHide();
  165. if (_sceneObject != null)
  166. {
  167. GameObject.Destroy(_sceneObject);
  168. _sceneObject = null;
  169. }
  170. _valueBarController.OnHide();
  171. Timers.inst.Remove(Update);
  172. Timers.inst.Remove(CheckGuide);
  173. }
  174. protected override void RemoveEventListener()
  175. {
  176. base.RemoveEventListener();
  177. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  178. EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  179. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  180. }
  181. private void AddEffect()
  182. {
  183. string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
  184. string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");
  185. for (int i = 0; i < _btns.Length; i++)
  186. {
  187. GameObject gameObject0;
  188. GoWrapper wrapper0;
  189. GameObject gameObject1;
  190. GoWrapper wrapper1;
  191. SceneController.AddObjectToView(null, null, _btns[i].m_holder, resPath0, out gameObject0, out wrapper0);
  192. SceneController.AddObjectToView(null, null, _btns[i].m_holder1, resPath3, out gameObject1, out wrapper1);
  193. _effects.Add(gameObject0);
  194. _wrappers.Add(wrapper0);
  195. _effects1.Add(gameObject1);
  196. _wrappers1.Add(wrapper1);
  197. }
  198. string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zzl_tx");
  199. SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);
  200. SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);
  201. string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");
  202. SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);
  203. }
  204. private void SetPos()
  205. {
  206. GameObject role = _sceneObject.transform.Find("Role").gameObject;
  207. if (MainDataManager.Instance.ViewType == 0)
  208. {
  209. role.SetActive(true);
  210. _ui.m_t1.Stop();
  211. _sceneObject.transform.position = Vector2.zero;
  212. }
  213. else if (MainDataManager.Instance.ViewType == 1)
  214. {
  215. role.SetActive(false);
  216. _ui.m_t2.Stop();
  217. _sceneObject.transform.position = new Vector2(-GRoot.inst.width / 100f, 0);
  218. }
  219. }
  220. private void OnSwipe(EventContext context)
  221. {
  222. if (!MainDataManager.Instance.CanSwipe) return;
  223. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.MAIN_SECOND_VIEW, false)) return;
  224. SwipeGesture swipeture = (SwipeGesture)context.sender;
  225. if (MainDataManager.Instance.ViewType == 0 && swipeture.position.x < 0 && swipeture.position.y < -swipeture.position.x && swipeture.position.y > swipeture.position.x)
  226. {
  227. MoveLeft();
  228. }
  229. else if (MainDataManager.Instance.ViewType == 1 && swipeture.position.x > 0 && swipeture.position.y > -swipeture.position.x && swipeture.position.y < swipeture.position.x)
  230. {
  231. MoveRight();
  232. }
  233. }
  234. private void MoveLeft()
  235. {
  236. _ui.target.touchable = false;
  237. TryCompleteGuide();
  238. GameObject role = _sceneObject.transform.Find("Role").gameObject;
  239. GTween.To(0, -GRoot.inst.width / 100f, 1f)
  240. .SetTarget(_sceneObject)
  241. .OnUpdate((GTweener t) =>
  242. {
  243. _sceneObject.transform.position = new Vector2(t.value.x, 0);
  244. if (t.value.x < -5.4f) role.SetActive(false);
  245. })
  246. .SetEase(EaseType.CircInOut);
  247. _ui.m_t1.Play(() =>
  248. {
  249. _ui.target.touchable = true;
  250. MainDataManager.Instance.ViewType = 1;
  251. });
  252. }
  253. private void MoveRight()
  254. {
  255. _ui.target.touchable = false;
  256. GameObject role = _sceneObject.transform.Find("Role").gameObject;
  257. GTween.To(-GRoot.inst.width / 100f, 0f, 1f)
  258. .SetTarget(_sceneObject)
  259. .OnUpdate((GTweener t) =>
  260. {
  261. _sceneObject.transform.position = new Vector2(t.value.x, 0);
  262. if (t.value.x > -5.4f) role.SetActive(true);
  263. })
  264. .SetEase(EaseType.CircInOut);
  265. _ui.m_t2.Play(() =>
  266. {
  267. _ui.target.touchable = true;
  268. MainDataManager.Instance.ViewType = 0;
  269. });
  270. }
  271. private void OnBtnChangClick()
  272. {
  273. int count = 0;
  274. for (int i = 0; i < _ui.m_list.numItems; i++)
  275. {
  276. if (_ui.m_list.GetChildAt(i).visible == true) count++;
  277. }
  278. int oneItemHeight = 97 + _ui.m_list.lineGap;
  279. float height = count * oneItemHeight;
  280. if (_ui.m_btnChange.target.selected == true)
  281. {
  282. _ui.m_btnChange.m_c1.selectedIndex = 1;
  283. GTween.To(_ui.m_list.height, height, 0.4f).SetTarget(_ui.m_list)
  284. .OnUpdate((GTweener t) =>
  285. {
  286. _ui.m_list.height = t.value.x;
  287. }).SetEase(EaseType.QuintInOut);
  288. // _ui.m_list.ResizeToFit();
  289. // _ui.m_btnChange.m_c1.selectedIndex = 1;
  290. }
  291. else
  292. {
  293. _ui.m_btnChange.m_c1.selectedIndex = 0;
  294. GTween.To(_ui.m_list.height, oneItemHeight, 0.4f).SetTarget(_ui.m_list)
  295. .OnUpdate((GTweener t) =>
  296. {
  297. _ui.m_list.height = t.value.x;
  298. }).SetEase(EaseType.QuintInOut);
  299. // _ui.m_list.height = 0;
  300. // _ui.m_btnChange.m_c1.selectedIndex = 0;
  301. }
  302. }
  303. private void OnClickBtnMain()
  304. {
  305. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 1);
  306. if (isOpen) return;
  307. isOpen = true;
  308. _ui.m_btnMain.m_holder1.visible = true;
  309. Timers.inst.Add(effectTime, 1, (param) =>
  310. {
  311. _ui.m_btnMain.m_holder1.visible = false;
  312. // this.Hide();
  313. ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  314. isOpen = false; ;
  315. });
  316. }
  317. private void OnClickBtnHuanZhuang()
  318. {
  319. if (isOpen) return;
  320. isOpen = true;
  321. _ui.m_btnHuanZhuang.m_holder1.visible = true;
  322. Timers.inst.Add(effectTime, 1, (param) =>
  323. {
  324. _ui.m_btnHuanZhuang.m_holder1.visible = false;
  325. this.Hide();
  326. ViewManager.Show(ViewName.DRESS_UP_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  327. isOpen = false;
  328. });
  329. }
  330. private void OnClickBtnZhaiXing()
  331. {
  332. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZAI_XING, 1);
  333. if (isOpen) return;
  334. isOpen = true;
  335. _ui.m_btnZhaiXing.m_holder1.visible = true;
  336. Timers.inst.Add(effectTime, 1, (param) =>
  337. {
  338. _ui.m_btnZhaiXing.m_holder1.visible = false;
  339. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
  340. isOpen = false;
  341. });
  342. }
  343. private void OnClickBtnXiuFang()
  344. {
  345. if (isOpen) return;
  346. isOpen = true;
  347. _ui.m_btnXiuFang.m_holder1.visible = true;
  348. Timers.inst.Add(effectTime, 1, (param) =>
  349. {
  350. _ui.m_btnXiuFang.m_holder1.visible = false;
  351. ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  352. isOpen = false;
  353. });
  354. }
  355. private void OnClickBtnDailyLogin()
  356. {
  357. // if (isOpen) return;
  358. // isOpen = true;
  359. _ui.m_btnDailyLogin.m_holder.visible = true;
  360. // Timers.inst.Add(effectTime, 1, (param) =>
  361. // {
  362. // _ui.m_btnDailyLogin.m_holder.visible = false;
  363. // List<string> list = new List<string>();
  364. // list.Add("StudioView");
  365. // list.Add("XiuFangView");
  366. // ViewManager.Show<FunctionOpenView>(list);
  367. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_DNEG_LU, 1);
  368. ViewManager.Show<DailyLoginView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  369. // isOpen = false;
  370. // });
  371. }
  372. private void OnClickBtnCiPai()
  373. {
  374. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CI_PAI, 1);
  375. if (isOpen) return;
  376. isOpen = true;
  377. _ui.m_btnCiPai.m_holder1.visible = true;
  378. Timers.inst.Add(effectTime, 1, (param) =>
  379. {
  380. _ui.m_btnCiPai.m_holder1.visible = false;
  381. CardDataManager.isFilter = false;
  382. ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  383. isOpen = false;
  384. });
  385. }
  386. private void OnClickBtnStudio()
  387. {
  388. ViewManager.Show<StudioView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  389. }
  390. private void OnClickBtnField()
  391. {
  392. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  393. ViewManager.Show<FieldView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  394. }
  395. private void OnClickBtnPoem()
  396. {
  397. // LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  398. ViewManager.Show<PoemView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  399. }
  400. private void OnClickBtnTravel()
  401. {
  402. // LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  403. ViewManager.Show<TravelView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  404. }
  405. private void OnClickBtnBag()
  406. {
  407. ViewManager.Show<BagView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  408. }
  409. private void OnClickBtnStore()
  410. {
  411. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHANG_CHENG, 1);
  412. ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
  413. }
  414. private void OnClickBtnTuJian()
  415. {
  416. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TU_JIAN, 1);
  417. ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  418. }
  419. private void OnClickBtnYouJian()
  420. {
  421. ViewManager.Show<MailView>();
  422. }
  423. private void OnClickBtnHaoYou()
  424. {
  425. ViewManager.Show<FriendView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData }, true);
  426. }
  427. private void OnClickBtnGongGao()
  428. {
  429. // /null, new object[] { ViewName.MAINUI_VIEW, this.viewData }
  430. ViewManager.Show<NoticeView>();
  431. }
  432. private void OnClickBtnRenWu()
  433. {
  434. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 1);
  435. ViewManager.Show<DailyTaskView>();
  436. }
  437. private void OnClickHeadBar()
  438. {
  439. GUIUtility.systemCopyBuffer = RoleDataManager.roleName;
  440. ViewManager.Show(ViewName.ROLE_INFO_VIEW);
  441. }
  442. private void Update(object param)
  443. {
  444. ShowExitAlert();
  445. }
  446. private void ShowExitAlert()
  447. {
  448. if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
  449. {
  450. AlertSystem.Show("我会想你的")
  451. .SetLeftButton(true, "继续游戏")
  452. .SetRightButton(true, "退出游戏", (object data) =>
  453. {
  454. Application.Quit();
  455. });
  456. }
  457. }
  458. private void OnNumericChange(EventContext context)
  459. {
  460. if ((int)context.data == NumericType.Lvl)
  461. {
  462. UpdateRoleLvl();
  463. CheckFunOpen();
  464. }
  465. }
  466. private void UpdateRoleLvl()
  467. {
  468. _ui.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  469. }
  470. private void CheckFunOpen()
  471. {
  472. _ui.m_btnXiuFang.m_grpLock.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);
  473. if (_ui.m_btnXiuFang.m_grpLock.visible)
  474. {
  475. _ui.m_btnXiuFang.m_txtLock.text = FunctionOpenDataManager.Instance.GetOpenTips(typeof(XiuFangView).Name);
  476. }
  477. _ui.m_btnHuanZhuang.m_grpLock.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  478. if (_ui.m_btnHuanZhuang.m_grpLock.visible)
  479. {
  480. _ui.m_btnHuanZhuang.m_txtLock.text = FunctionOpenDataManager.Instance.GetOpenTips(typeof(DressUpView).Name);
  481. }
  482. _ui.m_btnCiPai.m_grpLock.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  483. if (_ui.m_btnCiPai.m_grpLock.visible)
  484. {
  485. _ui.m_btnCiPai.m_txtLock.text = FunctionOpenDataManager.Instance.GetOpenTips(typeof(CardDetailView).Name);
  486. }
  487. _ui.m_btnZhaiXing.m_grpLock.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
  488. if (_ui.m_btnZhaiXing.m_grpLock.visible)
  489. {
  490. _ui.m_btnZhaiXing.m_txtLock.text = FunctionOpenDataManager.Instance.GetOpenTips(typeof(LuckyBoxView).Name);
  491. }
  492. _ui.m_btnMain.m_grpLock.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
  493. if (_ui.m_btnMain.m_grpLock.visible)
  494. {
  495. _ui.m_btnMain.m_txtLock.text = FunctionOpenDataManager.Instance.GetOpenTips(typeof(StoryChapterListView).Name);
  496. }
  497. _ui.m_btnStudio.m_grpLock.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  498. if (_ui.m_btnStudio.m_grpLock.visible)
  499. {
  500. _ui.m_btnStudio.m_txtLock.text = FunctionOpenDataManager.Instance.GetOpenTips(typeof(StudioView).Name);
  501. }
  502. _ui.m_btnField.m_grpLock.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  503. if (_ui.m_btnField.m_grpLock.visible)
  504. {
  505. _ui.m_btnField.m_txtLock.text = FunctionOpenDataManager.Instance.GetOpenTips(typeof(FieldView).Name);
  506. }
  507. _ui.m_btnPoem.m_grpLock.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(PoemView).Name, false);
  508. if (_ui.m_btnPoem.m_grpLock.visible)
  509. {
  510. _ui.m_btnPoem.m_txtLock.text = FunctionOpenDataManager.Instance.GetOpenTips(typeof(PoemView).Name);
  511. }
  512. _ui.m_btnTravel.m_grpLock.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(TravelView).Name, false);
  513. if (_ui.m_btnTravel.m_grpLock.visible)
  514. {
  515. _ui.m_btnTravel.m_txtLock.text = FunctionOpenDataManager.Instance.GetOpenTips(typeof(TravelView).Name);
  516. }
  517. // _ui.m_btnMain.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
  518. // _ui.m_btnStudio.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  519. // _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  520. // _ui.m_btnZhaiXing.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
  521. // _ui.m_btnCiPai.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  522. _ui.m_btnDailyLogin.target.visible = !(!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailyLoginView).Name, false)
  523. || (ActivityDataManager.Instance.dailyLoginId >= 7 && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.GOT));
  524. // _ui.m_btnField.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  525. // _ui.m_btnPoem.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(PoemView).Name, false);
  526. _btnGongGao.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(NoticeView).Name, false);
  527. _btnHaoYou.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FriendView).Name, false);
  528. _btnYouJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MailView).Name, false);
  529. _btnStore.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(RechargeStoreView).Name, false);
  530. _btnTuJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldGuideView).Name, false);
  531. // _btnStudio.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  532. // _btnField.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  533. // _btnTianGong.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  534. // _btnPengYouQuan.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  535. // _btnJInShu.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  536. }
  537. private void UpdateRedDot()
  538. {
  539. RedDotController.Instance.SetComRedDot(_btnGongGao, RedDotDataManager.Instance.GetNoticeRed());
  540. RedDotController.Instance.SetComRedDot(_btnRenWu, RedDotDataManager.Instance.GetTaskRed());
  541. RedDotController.Instance.SetComRedDot(_ui.m_btnDailyLogin.target, RedDotDataManager.Instance.GetDailyLoginRed());
  542. RedDotController.Instance.SetComRedDot(_btnYouJian, RedDotDataManager.Instance.GetMailRed());
  543. RedDotController.Instance.SetComRedDot(_btnTuJian, RedDotDataManager.Instance.GetFieldGuideRed() || RedDotDataManager.Instance.GetTravelGuideRed());
  544. RedDotController.Instance.SetComRedDot(_btnHaoYou, RedDotDataManager.Instance.GetFriendRed());
  545. RedDotController.Instance.SetComRedDot(_btnStore, RedDotDataManager.Instance.GetRechargeGiftFreeRed());
  546. RedDotController.Instance.SetComRedDot(_ui.m_btnField.target, RedDotDataManager.Instance.GetFieldRed());
  547. RedDotController.Instance.SetComRedDot(_ui.m_btnStudio.target, RedDotDataManager.Instance.GetStudioFilingRed());
  548. RedDotController.Instance.SetComRedDot(_ui.m_headBar.target, RedDotDataManager.Instance.GetHeadRed() || RedDotDataManager.Instance.GetHeadBorderRed(), "", 5, 7);
  549. }
  550. private void CheckGuide(object param)
  551. {
  552. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0
  553. || GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  554. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  555. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0
  556. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  557. // || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_OPEN) <= 0
  558. || GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  559. {
  560. UpdateToCheckGuide(null);
  561. }
  562. else
  563. {
  564. Timers.inst.Remove(CheckGuide);
  565. }
  566. }
  567. protected override void UpdateToCheckGuide(object param)
  568. {
  569. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  570. GuideController.TryGuide(_ui.m_btnZhaiXing.target, ConstGuideId.LUCKY_BOX, 2, "“摘星”里可以通过星辰的力量获得服饰。", -1, false);
  571. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  572. GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.FREEDOM_DRESS, 2, "在这里,可以自由搭配服饰和分享。", -1, false);
  573. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_DECOMPOSE, 2, "绣坊里增添了新功能。", -1, false);
  574. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_SYNTHETIC, 1, "进入绣坊界面。", -1, false);
  575. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 7);
  576. GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_LV, 2, "获得了一张“词牌”,点击查看。", -1, false, 0, 0, 0, true, true);
  577. // bool isGuide = GuideController.TryGuide(_ui.target, ConstGuideId.STUDIO_OPEN, 1, "滑动界面看看。", -1, false, (int)(this.viewCom.height - 600), 0, 0, false);
  578. // if (isGuide)
  579. // {
  580. // MainDataManager.Instance.CanSwipe = true;
  581. // }
  582. // if (MainDataManager.Instance.ViewType == 1) GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_OPEN, 2, "工作室开门啦,进去看看。");
  583. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.SUIT_LIST_VIEW, 1, "获得“天衣”服饰后,可进行养护和焕新,到绣坊看看。");
  584. // GuideController.TryCompleteGuide(ConstGuideId.STUDIO_OPEN, 3);
  585. }
  586. protected override void TryCompleteGuide()
  587. {
  588. // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.STUDIO_OPEN);
  589. // GuideController.TryCompleteGuideIndex(cfg.id, 1);
  590. }
  591. }
  592. }