ClothingDecomposeView.cs 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using ET;
  5. using FairyGUI;
  6. using UI.ClothingDecompose;
  7. namespace GFGGame
  8. {
  9. public class ClothingDecomposeView : BaseWindow
  10. {
  11. private UI_ClothingDecomposeUI _ui;
  12. private ValueBarController _valueBarController;
  13. private List<int> _clothingDatas = new List<int>();
  14. private Dictionary<int, long> _decomposeData = new Dictionary<int, long>();
  15. private long _decomposeCount = 0;//要分解物品的数量
  16. private int _curRarity = 0;
  17. public override void Dispose()
  18. {
  19. if (_valueBarController != null)
  20. {
  21. _valueBarController.Dispose();
  22. _valueBarController = null;
  23. }
  24. if (_ui != null)
  25. {
  26. _ui.Dispose();
  27. _ui = null;
  28. }
  29. base.Dispose();
  30. }
  31. protected override void OnInit()
  32. {
  33. base.OnInit();
  34. packageName = UI_ClothingDecomposeUI.PACKAGE_NAME;
  35. _ui = UI_ClothingDecomposeUI.Create();
  36. this.viewCom = _ui.target;
  37. isfullScreen = true;
  38. this.clickBlankToClose = false;
  39. _valueBarController = new ValueBarController(_ui.m_valueBar);
  40. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  41. _ui.m_listTab.onClickItem.Add((EventContext context) =>
  42. {
  43. int index = _ui.m_listTab.GetChildIndex(context.data as GObject);
  44. OnClickBtnRarity(index + 1);
  45. });
  46. _ui.m_btnSelect.onClick.Add(OnClickBtnSelect);
  47. _ui.m_btnRule.onClick.Add(OnClickBtnRule);
  48. _ui.m_btnDecompose.onClick.Add(OnClickBtnDecompose);
  49. _ui.m_list.itemRenderer = ListItemRander;
  50. _ui.m_list.SetVirtual();
  51. _ui.m_listReward.itemRenderer = ListRewardItemRander;
  52. _ui.m_listReward.onClickItem.Add(OnClickListRewardItem);
  53. // DecomposeDataManager.Instance.InitSuitSyntheticMaterias();
  54. }
  55. protected override void OnShown()
  56. {
  57. base.OnShown();
  58. _ui.m_c1.selectedIndex = 0;
  59. _ui.m_listTab.selectedIndex = 0;
  60. _valueBarController.OnShown();
  61. // _valueBarController.Controller(6);
  62. OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
  63. if (GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_DECOMPOSE).id)
  64. {
  65. _ui.m_listTab.selectedIndex = 0;
  66. OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
  67. }
  68. Timers.inst.AddUpdate(CheckGuide);
  69. }
  70. protected override void OnHide()
  71. {
  72. base.OnHide();
  73. _valueBarController.OnHide();
  74. Timers.inst.Remove(CheckGuide);
  75. }
  76. private void OnClickBtnRarity(int rarity)
  77. {
  78. _curRarity = rarity;
  79. _clothingDatas = DecomposeDataManager.Instance.GetDecomposeDataByRarity(rarity);
  80. _ui.m_list.visible = _clothingDatas != null && _clothingDatas.Count > 0;
  81. _ui.m_txtNone.visible = _clothingDatas == null || _clothingDatas.Count == 0;
  82. if (_clothingDatas == null) return;
  83. _ui.m_list.numItems = _clothingDatas.Count;
  84. _ui.m_btnSelect.selected = false;
  85. CancleAll();
  86. UpdateConsume();
  87. }
  88. private void ListItemRander(int index, GObject obj)
  89. {
  90. UI_ListItem item = UI_ListItem.Proxy(obj);
  91. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_clothingDatas[index]);
  92. RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemCfg.id, false);
  93. string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  94. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
  95. item.m_txtName.text = itemCfg.name;
  96. item.m_imgSelect.visible = false;
  97. long itemHasCount = DecomposeDataManager.Instance.ItemCanDecomposeCount(itemCfg.id);
  98. item.m_txtHasCount.text = itemHasCount.ToString();
  99. long itemCount = _decomposeData.ContainsKey(_clothingDatas[index]) ? _decomposeData[_clothingDatas[index]] : 0;
  100. item.m_txtCount.text = itemCount.ToString();
  101. item.m_imgSelect.visible = itemCount > 0;
  102. item.m_btnMinus.visible = itemCount > 0;
  103. if (item.m_btnMinus.data == null)
  104. {
  105. item.m_btnMinus.onClick.Add(OnClickBtnMinus);
  106. }
  107. item.m_btnMinus.data = index;
  108. if (item.m_loaItem.data == null)
  109. {
  110. item.m_loaItem.onClick.Add(OnListItemClick);
  111. }
  112. item.m_loaItem.data = index;
  113. item.target.data = itemCfg;
  114. UI_ListItem.ProxyEnd();
  115. }
  116. private void OnListItemClick(EventContext context)
  117. {
  118. int index = (int)((context.sender as GLoader).data);
  119. int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
  120. GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
  121. int itemId = (com.data as ItemCfg).id;
  122. if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
  123. if (_decomposeData[itemId] == DecomposeDataManager.Instance.ItemCanDecomposeCount(itemId)) return;
  124. if (_decomposeCount == DecomposeDataManager.MaxCount)
  125. {
  126. PromptController.Instance.ShowFloatTextPrompt("已达到单次可分解上限,请分批操作");
  127. return;
  128. }
  129. // if (!DecomposeDataManager.Instance.CheckIsItemForSuitSynthetic(itemId))
  130. // {
  131. // PromptController.Instance.ShowFloatTextPrompt("这是套装合成材料,先别分解了吧!");
  132. // return;
  133. // }
  134. UI_ListItem item = UI_ListItem.Proxy(com);
  135. item.m_btnMinus.visible = true;
  136. item.m_imgSelect.visible = true;
  137. _decomposeData[itemId] = _decomposeData[itemId] + 1;
  138. _decomposeCount += 1;
  139. item.m_txtCount.text = _decomposeData[itemId].ToString();
  140. UI_ListItem.ProxyEnd();
  141. UpdateConsume();
  142. }
  143. private void OnClickBtnMinus(EventContext context)
  144. {
  145. int index = (int)((context.sender as GButton).data);
  146. int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
  147. GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
  148. UI_ListItem item = UI_ListItem.Proxy(com);
  149. int itemId = (com.data as ItemCfg).id;
  150. _decomposeData[itemId] = _decomposeData[itemId] - 1;
  151. _decomposeCount -= 1;
  152. item.m_txtCount.text = _decomposeData[itemId].ToString();
  153. if (_decomposeData[itemId] == 0)
  154. {
  155. _decomposeData.Remove(itemId);
  156. item.m_imgSelect.visible = false;
  157. item.m_btnMinus.visible = false;
  158. }
  159. UI_ListItem.ProxyEnd();
  160. UpdateConsume();
  161. }
  162. private void OnClickBtnSelect()
  163. {
  164. if (_ui.m_btnSelect.selected)
  165. {
  166. SelectAll();
  167. }
  168. else
  169. {
  170. CancleAll();
  171. }
  172. UpdateConsume();
  173. }
  174. private void SelectAll()
  175. {
  176. long lastCount = DecomposeDataManager.MaxCount - _decomposeCount;
  177. for (int i = 0; i < _clothingDatas.Count; i++)
  178. {
  179. int itemId = _clothingDatas[i];
  180. // if (!DecomposeDataManager.Instance.CheckIsItemForSuitSynthetic(itemId))
  181. // {
  182. // continue;
  183. // }
  184. long itemHasCount = DecomposeDataManager.Instance.ItemCanDecomposeCount(itemId);
  185. long itemLastCount = _decomposeData.ContainsKey(itemId) ? itemHasCount - _decomposeData[itemId] : itemHasCount;
  186. long count = Math.Min(lastCount, itemLastCount);
  187. lastCount -= count;
  188. if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
  189. _decomposeData[itemId] = _decomposeData[itemId] + count;
  190. _decomposeCount += count;
  191. if (lastCount == 0) break;
  192. }
  193. _ui.m_list.numItems = _clothingDatas.Count;
  194. }
  195. private void CancleAll()
  196. {
  197. _decomposeData.Clear();
  198. _ui.m_list.numItems = _clothingDatas.Count;
  199. _decomposeCount = 0;
  200. }
  201. private void UpdateConsume()
  202. {
  203. DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  204. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
  205. _ui.m_listReward.numItems = _decomposeCount > 0 ? cfg.itemsArr.Length : 0;
  206. _ui.m_txtShow.text = string.Format("* 分解{0}件{1}可获得 *", StringUtil.GetColorText(_decomposeCount.ToString(), "#DA826E"), ConstDressRarity.DressRarityList()[_curRarity]);
  207. ET.Log.Debug("分解消耗: " + cfg.consumeId + " 找不到物品配置");
  208. if (itemCfg == null)
  209. {
  210. _ui.m_txtConsume.visible = false;
  211. return;
  212. }
  213. _ui.m_txtConsume.visible = true;
  214. _ui.m_txtConsume.text = string.Format("消耗{0}X{1}", itemCfg.name, (_decomposeCount * cfg.consumeCount));
  215. }
  216. private void ListRewardItemRander(int index, GObject obj)
  217. {
  218. UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
  219. DecomposeCfg decomposeCfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  220. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(decomposeCfg.itemsArr[index][0]);
  221. item.m_txtCount.text = (decomposeCfg.itemsArr[index][1] * _decomposeCount).ToString();
  222. string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  223. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
  224. item.target.data = itemCfg;
  225. UI_ListRewardItem.ProxyEnd();
  226. }
  227. private void OnClickListRewardItem(EventContext context)
  228. {
  229. UI_ListRewardItem item = UI_ListRewardItem.Proxy((context.data as GObject));
  230. GoodsItemTipsController.ShowItemTips((item.target.data as ItemCfg).id);
  231. UI_ListRewardItem.ProxyEnd();
  232. }
  233. private void OnClickBtnDecompose()
  234. {
  235. if (_curRarity > ConstDressRarity.Rarity_ZHENXI)
  236. {
  237. AlertUI.Show(string.Format("当前选择的稀有度为{0},是否确定分解?", ConstDressRarity.DressRarityList()[_curRarity])).SetLeftButton(true).SetRightButton(true, "确定", (object data) => { DecomposeItem(); });
  238. }
  239. else
  240. {
  241. DecomposeItem();
  242. }
  243. }
  244. private async void DecomposeItem()
  245. {
  246. DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  247. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
  248. if (_decomposeCount <= 0)
  249. {
  250. PromptController.Instance.ShowFloatTextPrompt("未选择分解服装");
  251. return;
  252. }
  253. long consumeCount = cfg.consumeCount * _decomposeCount;
  254. if (consumeCount > ItemDataManager.GetItemNum(cfg.consumeId))
  255. {
  256. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足", itemCfg.name));
  257. return;
  258. }
  259. List<int> itemIds = _decomposeData.Keys.ToList<int>();
  260. List<long> itemNums = _decomposeData.Values.ToList<long>();
  261. bool result = await ClothingDecomposeSProxy.ClothingDecompose(itemIds, itemNums);
  262. if (result)
  263. {
  264. OnClickBtnRarity(_curRarity);
  265. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_FEN_JIE, 2);
  266. }
  267. }
  268. private void OnClickBtnRule()
  269. {
  270. ViewManager.Show<ClothingDecomposeRuleView>();
  271. }
  272. private void OnClickBtnBack()
  273. {
  274. ViewManager.GoBackFrom(typeof(ClothingDecomposeView).FullName);
  275. }
  276. private void CheckGuide(object param)
  277. {
  278. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  279. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  280. {
  281. UpdateToCheckGuide(null);
  282. }
  283. else
  284. {
  285. Timers.inst.Remove(CheckGuide);
  286. }
  287. }
  288. protected override void UpdateToCheckGuide(object param)
  289. {
  290. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  291. GuideController.TryGuide(_ui.m_list, ConstGuideId.CLOTHING_DECOMPOSE, 4, "选择重复获得的服饰部件。", 0);
  292. GuideController.TryGuide(_ui.m_btnDecompose, ConstGuideId.CLOTHING_DECOMPOSE, 5, "分解获得的材料可用于新服饰合成。");
  293. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_DECOMPOSE, 5);
  294. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 1, "回到绣坊界面。");
  295. }
  296. }
  297. }