MiniGameProxy.cs 4.2 KB

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  1. using ET;
  2. namespace GFGGame
  3. {
  4. class MiniGameProxy
  5. {
  6. public static async ETTask<bool> ReqMiniGameStart(int gameID,int gameType,int activityId)
  7. {
  8. var response = await MessageHelper.SendToServer(new C2S_MiniGameStart { GameId = gameID,GameType = gameType,ActivityId = activityId });
  9. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  10. return true;
  11. }
  12. public static async ETTask<bool> ReqMiniGameEnd(int gameID, int gameType,int totalTime ,bool result,int activityId,bool show)
  13. {
  14. var response = (S2C_MiniGameEnd)await MessageHelper.SendToServer(new C2S_MiniGameEnd { GameId = gameID, GameType = gameType, TotalTime = totalTime, IsWin = result,ActivityId = activityId });
  15. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  16. MiniGameDateManager.Instance.itemList = response.BonusList;
  17. //奖励弹窗
  18. if(show)
  19. {
  20. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
  21. }
  22. //BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
  23. return true;
  24. }
  25. public static async ETTask<bool> ReqGetChallengeReward(int activityId = 1)
  26. {
  27. bool isOpen = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitStlyc) > 0;
  28. if (!isOpen)
  29. {
  30. return false;
  31. }
  32. return await ReqGetActivityGameInfos(activityId);
  33. }
  34. public static async ETTask<bool> ReqGetActivityGameInfos(int activityId = 1)
  35. {
  36. var response = (S2C_GetActivityGameInfos)await MessageHelper.SendToServer(new C2S_GetActivityGameInfos { ActivityId = activityId });
  37. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  38. MiniGameDateManager.Instance.gameinfoList = response.GameInfoList;
  39. return true;
  40. }
  41. public static async ETTask<bool> ReqGetReward(int gameID, int gameType,int activityId,int star)
  42. {
  43. var response = (S2C_GetStarMiniGameRewrd)await MessageHelper.SendToServer(new C2S_GetStarMiniGameRewrd { GameId = gameID, GameType = gameType, ActivityId = activityId,Star = star });
  44. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  45. for (int i =0;i< MiniGameDateManager.Instance.gameinfoList.Count;i++)
  46. {
  47. if (MiniGameDateManager.Instance.gameinfoList[i].GameType == 1)
  48. {
  49. MiniGameDateManager.Instance.gameinfoList[i] = response.GameInfo;
  50. }
  51. }
  52. //奖励弹窗
  53. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
  54. return true;
  55. }
  56. public static async ETTask<bool> ReqGetFirstPassReward(int gameID, int gameType, int activityId)
  57. {
  58. var response = (S2C_GetFirstPassReward)await MessageHelper.SendToServer(new C2S_GetFirstPassReward { GameId = gameID, GameType = gameType, ActivityId = activityId });
  59. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  60. for (int i = 0; i < MiniGameDateManager.Instance.gameinfoList.Count; i++)
  61. {
  62. if (MiniGameDateManager.Instance.gameinfoList[i].GameType == 2 && MiniGameDateManager.Instance.gameinfoList[i].FirstPassRewardStatus != response.GameInfo.FirstPassRewardStatus)
  63. {
  64. MiniGameDateManager.Instance.gameinfoList[i] = response.GameInfo;
  65. break;
  66. }
  67. }
  68. //奖励弹窗
  69. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
  70. return true;
  71. }
  72. public static async ETTask<bool> ReqGetGameUnlock(int id,int type,int activityId)
  73. {
  74. var response = (S2C_MiniGameUnlock)await MessageHelper.SendToServer(new C2S_MiniGameUnlock {GameId = id,GameType = type, ActivityId = activityId });
  75. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  76. return true;
  77. }
  78. }
  79. }