| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105 | 
using System.Collections.Generic;using FairyGUI;using UI.Studio;using UnityEngine;namespace GFGGame{    public class StudioPropertyView : StudioBaseView    {        private int _propertySelectIndex = 0;        private int _typeSelectIndex = 0;        private int firstOpenProperty = -1;//第一个开放的副本(打开界面时,如未选择副本,则默认选中第一个开启的副本)        //书画副本        public override void Dispose()        {            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            _ui.m_btnBack.onClick.Add(OnClickBtnBack);            _ui.m_listProperty.itemRenderer = ListPropertyItemRender;            _ui.m_listProperty.onClickItem.Add(OnClickListProperty);        }        protected override void OnShown()        {            firstOpenProperty = -1;            _typeSelectIndex = this.viewData == null ? 1 : (int)(this.viewData as object[])[0];            _propertySelectIndex = this.viewData == null ? 0 : (int)(this.viewData as object[])[1];            _ui.m_c1.selectedIndex = _typeSelectIndex;            StudioDataManager.Instance.VIEW_NAME = typeof(StudioPropertyView).Name;            List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgs(typeof(StudioPropertyView).Name);            _ui.m_listProperty.numItems = studioCfgs.Count;            _propertySelectIndex = TimeUtil.CheckDayOfWeek(studioCfgs[_propertySelectIndex].timeArr) ? _propertySelectIndex : firstOpenProperty;            _ui.m_listProperty.selectedIndex = _propertySelectIndex;            this.studioCfg = studioCfgs[_ui.m_listProperty.selectedIndex];            this.studioData = StudioDataManager.Instance.GetStudioDataById(this.studioCfg.id);            this.storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgs(this.studioCfg.type, this.studioCfg.subType, this.studioCfg.id);            _ui.m_list.numItems = this.storyLevelCfgs.Count;            _ui.m_list.ScrollToView(curIndex);            base.OnShown();        }        protected override void OnHide()        {            base.OnHide();        }        private void OnClickBtnBack()        {            ViewManager.GoBackFrom(typeof(StudioPropertyView).FullName);        }        private void ListPropertyItemRender(int index, GObject obj)        {            List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgs(typeof(StudioPropertyView).Name);            GButton item = obj.asButton;            item.GetChild("icon0").asLoader.url = string.Format("ui://Studio/gzsltb_{0}", index + 1);            item.GetChild("icon1").asLoader.url = string.Format("ui://Studio/gzsatb_{0}", index + 1);            item.GetChild("icon2").asLoader.url = string.Format("ui://Studio/gzswtb_{0}", index + 1);            item.GetChild("icon2").asLoader.visible = TimeUtil.CheckDayOfWeek(studioCfgs[index].timeArr) ? false : true;            if (firstOpenProperty < 0 && TimeUtil.CheckDayOfWeek(studioCfgs[index].timeArr)) firstOpenProperty = index;            item.data = index;        }        private void OnClickListProperty(EventContext context)        {            GButton item = (context.data as GObject).asButton;            int index = (int)item.data;            List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgs(typeof(StudioPropertyView).Name);            StudioCfg studioCfg = studioCfgs[index];            if (!TimeUtil.CheckDayOfWeek(studioCfg.timeArr))            {                _ui.m_listProperty.selectedIndex = _propertySelectIndex;                string str = "";                for (int i = 0; i < studioCfg.timeArr.Length; i++)                {                    str += NumberUtil.GetChiniseNumberWeekText(studioCfg.timeArr[i]);                    if (i == studioCfg.timeArr.Length - 1) break;                    str += "、";                }                PromptController.Instance.ShowFloatTextPrompt(string.Format("周{0}开放", str));                return;            }            _propertySelectIndex = index;            this.studioCfg = studioCfg;            this.studioData = StudioDataManager.Instance.GetStudioDataById(this.studioCfg.id);            this.storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgs(this.studioCfg.type, this.studioCfg.subType, this.studioCfg.id);            _ui.m_list.numItems = this.storyLevelCfgs.Count;            _ui.m_list.ScrollToView(curIndex);            UpdateView();            StudioDataManager.Instance.PROPERTY_SELECT_INDEX = _ui.m_listProperty.selectedIndex;        }    }}
 |