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							- using System.Collections.Generic;
 
- using System.Linq;
 
- using ET;
 
- using FairyGUI;
 
- using UI.Task;
 
- namespace GFGGame
 
- {
 
-     public class BattlePassTaskView : BaseWindow
 
-     {
 
-         private UI_BattlePassRewardUI _ui;
 
-         private List<BattlePassCfg> _rewardCfgs;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_BattlePassRewardUI.PACKAGE_NAME;
 
-             _ui = UI_BattlePassRewardUI.Create();
 
-             viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             clickBlankToClose = false;
 
-             _ui.m_btnOpen.onClick.Add(OnBtnOpenClick);
 
-             _ui.m_btnBuyLevel.onClick.Add(OnBtnBuyLevel);
 
-             _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
 
-             _ui.m_RewardList.itemRenderer = ListBoxRewardItemRender;
 
-             _ui.m_RewardList.SetVirtual();
 
-             _ui.m_SpecialReward.m_RewardList.itemRenderer = SpecialRewardRender;
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             Timers.inst.Remove(UpdateTime);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             oldLevel = 0;
 
-             SetSeasonLeftTime();
 
-             SetBattlePassLevel();
 
-             SetOpenBattlePassBtnStatus();
 
-             FreshSpecialReward(oldLevel);
 
-             var battlePassCfgs =
 
-                 BattlePassCfgArray.Instance.GetCfgsByid(BattlePassTaskDataManager.Instance.GetSeasonId());
 
-             var minLevel =
 
-                 (from battlePassCfg in battlePassCfgs
 
-                     let state = BattlePassTaskDataManager.Instance.GetRewardState(battlePassCfg.level)
 
-                     where battlePassCfg.level != 0 && state != 2
 
-                     select battlePassCfg.level).FirstOrDefault();
 
-             // var index = _ui.m_RewardList.ItemIndexToChildIndex(minLevel - 1);
 
-             _ui.m_RewardList.ScrollToView(minLevel - 1);
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-             //监听通行证等级变化
 
-             EventAgent.AddEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-             EventAgent.RemoveEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
 
-         }
 
-         //开启通行证
 
-         private void OnBtnOpenClick(EventContext context)
 
-         {
 
-             ViewManager.Show<OpenBattlePassView>(null, new object[] { typeof(BattlePassTaskView).FullName, null });
 
-         }
 
-         private void OnBtnBuyLevel(EventContext context)
 
-         {
 
-             ViewManager.Show<BuyBattlePassLevelView>(null, new object[] { typeof(BattlePassTaskView).FullName, null });
 
-         }
 
-         //领取奖励
 
-         private async void OnBtnGetClick(EventContext context)
 
-         {
 
-             if (!(context.sender is GObject obj)) return;
 
-             var id = (int)obj.data;
 
-             var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
 
-             if (!get) return;
 
-             SetBattlePassLevel();
 
-         }
 
-         //继续领取
 
-         private async void OnBtnContinueClick(EventContext context)
 
-         {
 
-             if (!(context.sender is GObject obj)) return;
 
-             var id = (int)obj.data;
 
-             var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
 
-             if (!get) return;
 
-             SetBattlePassLevel();
 
-         }
 
-         //领取全部奖励
 
-         private async void OnBtnGetAllClick(EventContext context)
 
-         {
 
-             var get = await BattlePassTaskSProxy.GetAllBattlePassReward();
 
-             if (!get) return;
 
-             SetBattlePassLevel();
 
-         }
 
-         //前往
 
-         private void OnBtnGoClick(EventContext context)
 
-         {
 
-             Hide();
 
-             var btnGo = context.sender as GObject;
 
-             if (btnGo == null) return;
 
-             ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
 
-         }
 
-         private void ListBoxRewardItemRender(int index, GObject obj)
 
-         {
 
-             var item = UI_BattlePassRewardItem.Proxy(obj);
 
-             var level = index + 1;
 
-             //这里跳过为0的第一个配置
 
-             var battlePassCfg = _rewardCfgs[level];
 
-             //设置等级
 
-             item.m_Level.text = battlePassCfg.level.ToString();
 
-             //设置奖励
 
-             var bonusNormalArr = battlePassCfg.bonusNormalArr;
 
-             if (bonusNormalArr != null && bonusNormalArr.Length > 0)
 
-             {
 
-                 var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
 
-                 item.m_NormalReward.data ??= new ItemView(item.m_NormalReward);
 
-                 (item.m_NormalReward.data as ItemView)?.SetData(itemData);
 
-                 (item.m_NormalReward.data as ItemView)?.ChangeTxtCountStyle();
 
-             }
 
-             if (item.m_RewardList.data == null)
 
-             {
 
-                 item.m_RewardList.itemRenderer = SpecialRewardRender;
 
-             }
 
-             item.m_RewardList.data = battlePassCfg.bonusSpecialArr;
 
-             item.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
 
-             //获取玩家当前的通行证等级
 
-             var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
 
-             //设置按钮状态
 
-             SetBtnState(item, battlePassCfg.level, state);
 
-             item.target.data = battlePassCfg;
 
-             UI_BattlePassRewardItem.ProxyEnd();
 
-             FreshSpecialReward(level);
 
-         }
 
-         //SpecialRewardRender
 
-         private static void SpecialRewardRender(int index, GObject obj)
 
-         {
 
-             var parentData = (int[][])obj.parent.data;
 
-             var itemInfo = parentData[index];
 
-             var itemData = ItemUtil.createItemData(itemInfo);
 
-             obj.data ??= new ItemView(obj as GComponent);
 
-             (obj.data as ItemView)?.SetData(itemData);
 
-             (obj.data as ItemView)?.ChangeTxtCountStyle();
 
-         }
 
-         //根据状态设置按钮
 
-         private void SetBtnState(UI_BattlePassRewardItem item, int id, int state)
 
-         {
 
-             item.m_c1.selectedIndex = state;
 
-             if (item.m_GetRewardBt.data == null)
 
-             {
 
-                 item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
 
-             }
 
-             item.m_GetRewardBt.data = id;
 
-             //继续领取
 
-             if (item.m_ContinueBt.data == null)
 
-             {
 
-                 item.m_ContinueBt.onClick.Add(OnBtnContinueClick);
 
-             }
 
-             item.m_ContinueBt.data = id;
 
-             //前往
 
-             if (item.m_ComeBt.data == null)
 
-             {
 
-                 item.m_ComeBt.onClick.Add(OnBtnGoClick);
 
-             }
 
-             item.m_ComeBt.data = id;
 
-         }
 
-         //设置赛季剩余时间
 
-         private void SetSeasonLeftTime()
 
-         {
 
-             //获取赛季结束时间
 
-             Timers.inst.Add(1, 0, UpdateTime);
 
-         }
 
-         //UpdateTime
 
-         private void UpdateTime(object param)
 
-         {
 
-             var seasonEndTime = BattlePassTaskDataManager.Instance.GetSeasonEndTime();
 
-             var leftTime = seasonEndTime - TimeHelper.ServerNow();
 
-             if (leftTime <= 0)
 
-             {
 
-                 Timers.inst.Remove(UpdateTime);
 
-                 return;
 
-             }
 
-             _ui.m_LeftTime.text = TimeUtil.FormattingTime(TimeHelper.ServerNow(), seasonEndTime);
 
-         }
 
-         private void SetBattlePassLevel()
 
-         {
 
-             //获取玩家当前的通行证等级
 
-             var dataManager = BattlePassTaskDataManager.Instance;
 
-             var battlePassLevel = dataManager.GetBattlePassLevel();
 
-             var seasonId = dataManager.GetSeasonId();
 
-             var uiExpProcess = _ui.m_LevelProcess;
 
-             uiExpProcess.m_Level.text = battlePassLevel.ToString();
 
-             //获取当前等级的经验
 
-             var battlePassCfg =
 
-                 BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, dataManager.GetBattlePassLevel());
 
-             uiExpProcess.target.max = battlePassCfg.value;
 
-             uiExpProcess.target.value = dataManager.GetBattlePassExp();
 
-             uiExpProcess.m_NumProcess.SetVar("value", dataManager.GetBattlePassExp().ToString())
 
-                 .SetVar("maxValue", battlePassCfg.value.ToString()).FlushVars();
 
-             //刷新奖励列表
 
-             _rewardCfgs = new List<BattlePassCfg>(BattlePassCfgArray.Instance.GetCfgsByid(seasonId));
 
-             //去掉第一个为0的配置
 
-             _ui.m_RewardList.numItems = _rewardCfgs.Count - 1;
 
-         }
 
-         private void SetOpenBattlePassBtnStatus()
 
-         {
 
-             //通行证是否购买
 
-             var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
 
-             _ui.m_c1.selectedIndex = isBuy ? 1 : 0;
 
-         }
 
-         private int oldLevel;
 
-         //刷新特别大奖展示
 
-         private void FreshSpecialReward(int level)
 
-         {
 
-             var battlePassCfg = BattlePassTaskDataManager.Instance.GetSpecialCfg(level);
 
-             var uiBattlePassReward = _ui.m_SpecialReward;
 
-             if (battlePassCfg == null)
 
-             {
 
-                 uiBattlePassReward.target.visible = false;
 
-                 return;
 
-             }
 
-             var newLeve = battlePassCfg.level;
 
-             if (newLeve == oldLevel) return;
 
-             oldLevel = newLeve;
 
-             uiBattlePassReward.target.visible = true;
 
-             uiBattlePassReward.m_Level.text = newLeve.ToString();
 
-             //设置奖励
 
-             var bonusNormalArr = battlePassCfg.bonusNormalArr;
 
-             if (bonusNormalArr != null && bonusNormalArr.Length > 0)
 
-             {
 
-                 var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
 
-                 var item = new ItemView(uiBattlePassReward.m_NormalReward);
 
-                 item.SetData(itemData);
 
-                 item.ChangeTxtCountStyle();
 
-             }
 
-             uiBattlePassReward.m_RewardList.data = battlePassCfg.bonusSpecialArr;
 
-             uiBattlePassReward.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
 
-         }
 
-     }
 
- }
 
 
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