LeagueGiftView.cs 6.1 KB

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  1. using System.Collections.Generic;
  2. using System.Text.RegularExpressions;
  3. using ET;
  4. using FairyGUI;
  5. using UI.League;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. //联盟礼包
  10. public class LeagueGiftView : BaseWindow
  11. {
  12. private UI_LeagueGiftUI _ui;
  13. private List<LeagueGiftGetData> _getDatas;
  14. private List<LeagueGiftBuyData> _buyDatas;
  15. public override void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. _ui = null;
  21. }
  22. base.Dispose();
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. packageName = UI_LeagueGiftUI.PACKAGE_NAME;
  28. _ui = UI_LeagueGiftUI.Create();
  29. this.viewCom = _ui.target;
  30. this.viewCom.Center();
  31. this.modal = true;
  32. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  33. _ui.m_btnClose.onClick.Add(Hide);
  34. _ui.m_btnGet.onClick.Add(OnBtnGetClick);
  35. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  36. _ui.m_btnRule.data = 300003;
  37. _ui.m_listBuy.itemRenderer = RenderListBuyItem;
  38. _ui.m_listGet.itemRenderer = RenderListGetItem;
  39. }
  40. protected override void AddEventListener()
  41. {
  42. base.AddEventListener();
  43. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBuyList);
  44. EventAgent.AddEventListener(ConstMessage.LEAGUE_NUMBERIC_CHANGE, UpdateView);
  45. }
  46. protected override void OnShown()
  47. {
  48. base.OnShown();
  49. UpdateView();
  50. }
  51. protected override void OnHide()
  52. {
  53. base.OnHide();
  54. if (_ui.m_listBuy.numItems > 0) _ui.m_listBuy.ScrollToView(0);
  55. if (_ui.m_listGet.numItems > 0) _ui.m_listGet.ScrollToView(0);
  56. }
  57. protected override void RemoveEventListener()
  58. {
  59. base.RemoveEventListener();
  60. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBuyList);
  61. EventAgent.RemoveEventListener(ConstMessage.LEAGUE_NUMBERIC_CHANGE, UpdateView);
  62. }
  63. private void OnBtnCreatClick()
  64. {
  65. }
  66. private void UpdateView()
  67. {
  68. UpdateGetList();
  69. UpdateBuyList();
  70. }
  71. private void UpdateGetList()
  72. {
  73. _getDatas = LeagueDataManager.Instance.GetGiftGetDatas();
  74. _ui.m_listGet.numItems = _getDatas.Count;
  75. _ui.m_txtTips.visible = _getDatas.Count == 0;
  76. }
  77. private void UpdateBuyList()
  78. {
  79. _buyDatas = LeagueDataManager.Instance.GetGiftBuyDatas();
  80. _ui.m_listBuy.numItems = _buyDatas.Count;
  81. }
  82. private void RenderListGetItem(int index, GObject obj)
  83. {
  84. UI_ListGiftGetItem item = UI_ListGiftGetItem.Proxy(obj);
  85. if (item.m_listGift.data == null)
  86. {
  87. item.m_listGift.itemRenderer = RenderListRewardItem;
  88. }
  89. item.m_listGift.data = _getDatas[index].GiftCfg.bonusArr;
  90. item.m_listGift.numItems = _getDatas[index].GiftCfg.bonusArr.Length;
  91. UI_ListGiftGetItem.ProxyEnd();
  92. }
  93. private void RenderListBuyItem(int index, GObject obj)
  94. {
  95. UI_ListGiftBuyItem item = UI_ListGiftBuyItem.Proxy(obj);
  96. LeagueGiftBuyData buyData = _buyDatas[index];
  97. string strCount = buyData.GiftCfg.limitType == 1 ? "今日剩余:{0}/{1}" : "本周剩余:{0}/{1}";
  98. item.m_txtCount.text = string.Format(strCount, buyData.GiftCfg.limit - buyData.BuyCount, buyData.GiftCfg.limit);
  99. int day = TimeUtil.FormattingTime11(TimeHelper.ServerNow(), buyData.EndTime);
  100. item.m_txtTime.text = buyData.EndTime == 0 ? "" : string.Format("(剩余{0}天)", day);
  101. ItemUtil.UpdateItemNeedNum(item.m_comCost, buyData.GiftCfg.consumeArr[0]);
  102. if (item.m_listGift.data == null)
  103. {
  104. item.m_listGift.itemRenderer = RenderListRewardItem;
  105. }
  106. item.m_listGift.data = _buyDatas[index].GiftCfg.bonusArr;
  107. item.m_listGift.numItems = _buyDatas[index].GiftCfg.bonusArr.Length;
  108. if (item.m_btnBuy.data == null)
  109. {
  110. item.m_btnBuy.onClick.Add(OnBtnBuyClick);
  111. }
  112. item.m_btnBuy.data = buyData;
  113. UI_ListGiftBuyItem.ProxyEnd();
  114. }
  115. private void RenderListRewardItem(int index, GObject obj)
  116. {
  117. int[][] reward = (int[][])obj.parent.data;
  118. ItemData itemData = ItemUtil.createItemData(reward[index]);
  119. if (obj.data == null)
  120. {
  121. obj.data = new ItemView(obj as GComponent);
  122. }
  123. (obj.data as ItemView).SetData(itemData);
  124. (obj.data as ItemView).SetComItemScale = 0.7f;
  125. (obj.data as ItemView).SetTxtCountPos(185, 155);
  126. }
  127. private void OnBtnBuyClick(EventContext context)
  128. {
  129. GObject obj = context.sender as GObject;
  130. LeagueGiftBuyData buyData = obj.data as LeagueGiftBuyData;
  131. int myPos = LeagueDataManager.Instance.GetMyPos();
  132. bool isLeader = myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner;
  133. if (!isLeader!)
  134. {
  135. PromptController.Instance.ShowFloatTextPrompt("权限不足");
  136. return;
  137. }
  138. int needNum = buyData.GiftCfg.consumeArr[0][1];
  139. int hasNum = (int)ItemDataManager.GetItemNum(buyData.GiftCfg.consumeArr[0][0]);
  140. if (hasNum < needNum)
  141. {
  142. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  143. return;
  144. }
  145. if (buyData.BuyCount == buyData.GiftCfg.limit)
  146. {
  147. PromptController.Instance.ShowFloatTextPrompt("购买次数不足");
  148. return;
  149. }
  150. LeagueSproxy.ReqBuyLeagueWelfare(buyData.GiftCfg.type).Coroutine();
  151. }
  152. private void OnBtnGetClick()
  153. {
  154. // LeagueSproxy.ReqGetLeagueWelfare().Coroutine();
  155. }
  156. }
  157. }