LeagueSkillUpView.cs 6.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160
  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.CommonGame;
  5. using UI.League;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. //联盟技能激活
  10. public class LeagueSkillUpView : BaseWindow
  11. {
  12. private UI_LeagueSkillUpUI _ui;
  13. private ValueBarController _valueBarController;
  14. private int _type;
  15. public override void Dispose()
  16. {
  17. if (_valueBarController != null)
  18. {
  19. _valueBarController.Dispose();
  20. _valueBarController = null;
  21. }
  22. if (_ui != null)
  23. {
  24. _ui.Dispose();
  25. _ui = null;
  26. }
  27. base.Dispose();
  28. }
  29. protected override void OnInit()
  30. {
  31. base.OnInit();
  32. packageName = UI_LeagueSkillUpUI.PACKAGE_NAME;
  33. _ui = UI_LeagueSkillUpUI.Create();
  34. this.viewCom = _ui.target;
  35. isfullScreen = true;
  36. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  37. _ui.m_listScore.itemRenderer = RenderListScoreItem;
  38. _ui.m_list.itemRenderer = RenderListItem;
  39. _ui.m_list.SetVirtual();
  40. _valueBarController = new ValueBarController(_ui.m_comValue);
  41. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("lm_beijing");
  42. }
  43. protected override void AddEventListener()
  44. {
  45. base.AddEventListener();
  46. }
  47. protected override void OnShown()
  48. {
  49. base.OnShown();
  50. _type = (int)this.viewData;
  51. _valueBarController.OnShown();
  52. _valueBarController.Controller(11);
  53. _ui.m_list.numItems = LeagueSkillCountCfgArray.Instance.GetCfg(_type).layerCount;
  54. if (LeagueDataManager.Instance.GetSkillProgressByType(_type) < 100)
  55. {
  56. _ui.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer);
  57. }
  58. UpdateView();
  59. }
  60. protected override void OnHide()
  61. {
  62. base.OnHide();
  63. _valueBarController.OnHide();
  64. if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);
  65. }
  66. protected override void RemoveEventListener()
  67. {
  68. base.RemoveEventListener();
  69. }
  70. private void OnBtnBackClick()
  71. {
  72. ViewManager.GoBackFrom(typeof(LeagueSkillUpView).FullName);
  73. }
  74. private void UpdateView()
  75. {
  76. _ui.m_listScore.numItems = 4;
  77. _ui.m_list.RefreshVirtualList();
  78. _ui.m_comSkillType.m_txtTitle.text = "茶艺-" + LeagueSkillCountCfgArray.Instance.GetCfg(_type).name;
  79. UI_ListSkillTypeItem item = UI_ListSkillTypeItem.Proxy(_ui.m_comSkillType.target);
  80. double progress = LeagueDataManager.Instance.GetSkillProgressByType(_type);
  81. item.m_txtProgress.text = string.Format("进度{0}%", progress);
  82. UI_ListSkillTypeItem.ProxyEnd();
  83. }
  84. private void RenderListScoreItem(int index, GObject obj)
  85. {
  86. UI_ListScoreItem item = UI_ListScoreItem.Proxy(obj);
  87. item.m_loaIcon.url = ResPathUtil.GetScorePath(index + 1);
  88. item.m_txtProperty.text = LeagueDataManager.Instance.GetAllSkillScore(index + 1).ToString();
  89. UI_ListScoreItem.ProxyEnd();
  90. }
  91. private void RenderListItem(int index, GObject obj)
  92. {
  93. List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, index + 1);
  94. UI_ListSkillLayerItem item = UI_ListSkillLayerItem.Proxy(obj);
  95. if (item.m_listSkill.data == null)
  96. {
  97. item.m_listSkill.itemRenderer = RenderListSkillItem;
  98. }
  99. item.m_listSkill.data = skillCfgs;
  100. item.m_listSkill.numItems = skillCfgs.Count;
  101. UI_ListSkillLayerItem.ProxyEnd();
  102. }
  103. private void RenderListSkillItem(int index, GObject obj)
  104. {
  105. List<LeagueSkillCfg> skillCfgs = obj.parent.data as List<LeagueSkillCfg>;
  106. UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
  107. item.m_loaScore.url = ResPathUtil.GetScorePath(skillCfgs[index].score);
  108. item.m_txtScore.text = skillCfgs[index].value.ToString();
  109. bool isLock = !SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) || SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillCfgs[index].id) < 0;
  110. item.m_imgLock.visible = isLock;
  111. ItemUtil.UpdateItemNeedNum(item.m_comCost, skillCfgs[index].consumeArr[0], true);
  112. if (item.target.data == null)
  113. {
  114. item.target.onClick.Add(OnActiveSkill);
  115. }
  116. item.target.data = skillCfgs[index].id;
  117. UI_ListSkillItem.ProxyEnd();
  118. }
  119. private async void OnActiveSkill(EventContext context)
  120. {
  121. GObject obj = context.sender as GObject;
  122. int skillId = (int)obj.data;
  123. if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) && SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
  124. {
  125. return;
  126. }
  127. LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
  128. List<LeagueSkillCfg> lastSkillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfg.layer - 1);
  129. for (int i = 0; i < lastSkillCfgs.Count; i++)
  130. {
  131. if (SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[i].id) < 0)
  132. {
  133. return;
  134. }
  135. }
  136. long needCount = skillCfg.consumeArr[0][1];
  137. long hasCount = ItemDataManager.GetItemNum(skillCfg.consumeArr[0][0]);
  138. if (hasCount < needCount)
  139. {
  140. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  141. return;
  142. }
  143. bool result = await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
  144. if (result)
  145. {
  146. UpdateView();
  147. }
  148. }
  149. }
  150. }