PhotographSceneManager.cs 8.1 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using YooAsset;
  5. namespace GFGGame
  6. {
  7. public class PhotographSceneManager : SingletonBase<PhotographSceneManager>
  8. {
  9. public GameObject sceneObject;
  10. public async void AddBgItem(ItemCfg itemCfg)
  11. {
  12. Transform tf = sceneObject.transform.Find("Bg/BgRes");
  13. string resPath = ResPathUtil.GetSceneBgPath(itemCfg.res);
  14. await LoadManager.Instance.CheckResExsitedOrDownload(resPath);
  15. SetSpriteRendererToTransform(tf, resPath);
  16. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  17. spr.sortingOrder = -4000;
  18. SetBoxCollider2DToGameObject(tf.gameObject);
  19. }
  20. public void AddBorderItem(ItemCfg itemCfg)
  21. {
  22. Transform tf = sceneObject.transform.Find("Border/BorderRes");
  23. string resPath = ResPathUtil.GetPhotographBorderPath(itemCfg.res, ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType));
  24. SetSpriteRendererToTransform(tf, resPath);
  25. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  26. spr.sortingOrder = 10000;//边框在所有道具的上边
  27. SetBoxCollider2DToGameObject(tf.gameObject);
  28. }
  29. public void AddNpcItem(ItemCfg itemCfg)
  30. {
  31. Transform tf = sceneObject.transform.Find("Scene/Npc/NpcRes");
  32. string resPath = ResPathUtil.GetNpcPicFPath(itemCfg.res);
  33. SetSpriteRendererToTransform(tf, resPath);
  34. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  35. tf.localPosition = new Vector2(-spr.bounds.center.x, -spr.bounds.center.y);
  36. SetBoxCollider2DToGameObject(tf.gameObject);
  37. AddItemGameObjectToList(tf.parent.gameObject, true);
  38. }
  39. public void AddBodyItem()
  40. {
  41. GameObject bodyParent = sceneObject.transform.Find("Scene/Role").gameObject;
  42. UpdatePhotographBody(sceneObject, bodyParent);
  43. AddItemGameObjectToList(bodyParent, false);
  44. }
  45. public void AddSceneItem(GameObject parentGameObj, ItemCfg itemCfg, int layer, bool setLayer, bool isOnlyEff = false)
  46. {
  47. AddItemToScene(sceneObject, parentGameObj, itemCfg.id, layer);
  48. string layerName = string.Format("resLayer{0}", layer);
  49. string value = typeof(ItemCfg).GetField(layerName).GetValue(itemCfg).ToString();
  50. AddItemGameObjectToList(parentGameObj, setLayer);
  51. }
  52. //拍照场景添加单个道具
  53. public async void AddItemToScene(GameObject sceneObj, GameObject parentGameObj, int itemId, int resLayer)
  54. {
  55. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  56. parentGameObj.transform.SetParent(sceneObj.transform.Find("Scene"), false);
  57. string layerName = string.Format("resLayer{0}", resLayer);
  58. string value = typeof(ItemCfg).GetField(layerName).GetValue(itemCfg).ToString();
  59. string res = value == "n" ? itemCfg.res : string.Format("{0}_{1}", itemCfg.res, value);
  60. string resPath = ResPathUtil.GetDressUpAnimationPath(res);
  61. var handler = DressUpUtil.AddItemAsync(itemId, sceneObj, false, true, parentGameObj, resLayer);
  62. if(handler != null)
  63. {
  64. foreach(var t in handler)
  65. {
  66. await t.Task;
  67. }
  68. foreach (var t in handler)
  69. {
  70. t.UpdateView();
  71. t.Release();
  72. }
  73. }
  74. if (YooAssets.CheckResExist(resPath))
  75. {
  76. parentGameObj.transform.localPosition = Vector3.zero;
  77. }
  78. else
  79. {
  80. GameObject gameObject = parentGameObj.transform.GetChild(0).gameObject;
  81. SetBoxCollider2DToGameObject(gameObject);
  82. }
  83. PhotographUtil.Instance.SetGameObjectCenter(parentGameObj);
  84. }
  85. //拍照角色
  86. private void UpdatePhotographBody(GameObject sceneObj, GameObject parentObj)
  87. {
  88. PhotographDataManager.Instance.dressUpObj.setSceneObj(sceneObj, false, false, parentObj, false,
  89. () => { });
  90. PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MyDressUpHelper.dressUpObj.DressUpDataClone());
  91. SetRoleBoxCollider(parentObj);
  92. }
  93. private void SetRoleBoxCollider(GameObject parentObj)
  94. {
  95. for (int i = 0; i < parentObj.transform.childCount; i++)
  96. {
  97. Transform transform = parentObj.transform.GetChild(i);
  98. if (transform.name != DressUpUtil.BODY_ANIMATION_NAME)
  99. {
  100. SetBoxCollider2DToGameObject(transform.gameObject);
  101. }
  102. }
  103. PhotographUtil.Instance.SetGameObjectCenter(parentObj);
  104. }
  105. //向Transform添加SpriteRenderer并设置资源
  106. private void SetSpriteRendererToTransform(Transform tf, string resPath)
  107. {
  108. tf.position = Vector3.zero;
  109. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  110. if (spr == null)
  111. {
  112. tf.gameObject.AddComponent<SpriteRenderer>();
  113. spr = tf.GetComponent<SpriteRenderer>();
  114. }
  115. SpriteHelper.AddSpriteTo(spr, resPath);
  116. spr.size = spr.sprite.bounds.size;//将节点设置为原图大小
  117. }
  118. //向GameObject添加BoxCollider2D
  119. private void SetBoxCollider2DToGameObject(GameObject gameObject)
  120. {
  121. BoxCollider2D polygonCollider2D = gameObject.GetComponent<BoxCollider2D>();
  122. if (polygonCollider2D != null)
  123. {
  124. GameObject.Destroy(polygonCollider2D);
  125. }
  126. polygonCollider2D = gameObject.AddComponent<BoxCollider2D>();
  127. polygonCollider2D.isTrigger = true;
  128. }
  129. private void AddItemGameObjectToList(GameObject parentGameObj, bool setLayer)
  130. {
  131. List<GameObject> itemGameObjs = PhotographDataManager.Instance.itemGameObjs;
  132. itemGameObjs.Add(parentGameObj);
  133. if (setLayer)
  134. {
  135. int index = itemGameObjs.Count - 1;
  136. PhotographUtil.Instance.ChangeLayer(itemGameObjs[index], index * PhotographDataManager.layerCount, "up");
  137. }
  138. itemGameObjs.Sort((GameObject a, GameObject b) =>
  139. {
  140. int layerA = PhotographUtil.Instance.GetMaxLayer(a);
  141. int layerB = PhotographUtil.Instance.GetMaxLayer(b);
  142. if (layerA < layerB)
  143. {
  144. return -1;
  145. }
  146. else if (layerA > layerB)
  147. {
  148. return 1;
  149. }
  150. return string.Compare(a.name, b.name);
  151. });
  152. }
  153. private List<GameObject> SortItemGameObjsLayer(List<GameObject> itemGameObjs)
  154. {
  155. itemGameObjs.Sort((GameObject a, GameObject b) =>
  156. {
  157. int layerA = PhotographUtil.Instance.GetMinLayer(a);
  158. int layerB = PhotographUtil.Instance.GetMinLayer(b);
  159. if (layerA < layerB)
  160. {
  161. return -1;
  162. }
  163. else if (layerA > layerB)
  164. {
  165. return 1;
  166. }
  167. return string.Compare(a.name, b.name);
  168. });
  169. return itemGameObjs;
  170. }
  171. //移除指定GameObject的BoxCollider2D
  172. public void DeleteBoxCollider2DFromGameObject(GameObject gameObject)
  173. {
  174. BoxCollider2D polygonCollider2D = gameObject.GetComponent<BoxCollider2D>();
  175. if (polygonCollider2D != null)
  176. {
  177. GameObject.Destroy(polygonCollider2D);
  178. }
  179. }
  180. //移除指定GameObject的SpriteRenderer
  181. public void DeleteSpriteRendererFromGameObject(GameObject gameObject)
  182. {
  183. SpriteRenderer spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
  184. if (spriteRenderer != null)
  185. {
  186. GameObject.Destroy(spriteRenderer);
  187. }
  188. }
  189. }
  190. }