| 12345678910111213141516171819202122232425262728 | using System.Collections;using UnityEngine;namespace GFGGame{    public class LogServerHelperHttp    {        /// <summary>        /// 发送节点日志        /// </summary>        /// <param name="node"></param>        public static void SendNodeLog(int node, int serverId = 1)        {            //var zoneScene = GameGlobal.zoneScene;            //var logData = new EventTrackFlow2();            //logData.iEventId = GenerateIDUtil.GenerateId();            //logData.dtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);            //logData.iOperatorId = LauncherConfig.platformId;            //logData.iServerId = zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId;            //logData.sAccount = SystemInfo.deviceUniqueIdentifier;            //logData.iEvent = (int)node;            //var logStr = zoneScene.GetComponent<LogSplicingComponent>().LogObjectToStr(logData);            //LogSProxy.SendLog(logStr);            var body = $"{LauncherConfig.logKey}|{LauncherConfig.platformId}|{SystemInfo.deviceUniqueIdentifier}|{node}|{serverId}";            HttpTool.Instance.Post(LauncherConfig.logApiUrl, body);        }    }}
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