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							- using FairyGUI;
 
- using UI.Main;
 
- using UI.CommonGame;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     public class MainUIView : BaseView
 
-     {
 
-         private UI_MainUI _ui;
 
-         private GameObject _scenePrefab;
 
-         private GameObject _sceneObject;
 
-         private ValueBarController _valueBarController;
 
-         private float effectTime = 0.7f;
 
-         private bool isOpen = false;
 
-         private GButton _btnGongGao;
 
-         private GButton _btnHaoYou;
 
-         private GButton _btnYouJian;
 
-         private GButton _btnRenWu;
 
-         private GButton _btnPengYouQuan;
 
-         private GButton _btnJInShu;
 
-         private GButton _btnTianGong;
 
-         private GButton _btnStore;
 
-         private GButton _btnTuJian;
 
-         private GameObject _effectObj0;
 
-         private GoWrapper _wrapper0;
 
-         private GameObject _effectObj1;
 
-         private GoWrapper _wrapper1;
 
-         private GameObject _effectObj2;
 
-         private GoWrapper _wrapper2;
 
-         private GameObject _effectObj3;
 
-         private GoWrapper _wrapper3;
 
-         private GameObject _effectObj4;
 
-         private GoWrapper _wrapper4;
 
-         private GameObject _effectObj0_1;
 
-         private GoWrapper _wrapper0_1;
 
-         private GameObject _effectObj1_1;
 
-         private GoWrapper _wrapper1_1;
 
-         private GameObject _effectObj2_1;
 
-         private GoWrapper _wrapper2_1;
 
-         private GameObject _effectObj3_1;
 
-         private GoWrapper _wrapper3_1;
 
-         private GameObject _effectObj4_1;
 
-         private GoWrapper _wrapper4_1;
 
-         private GameObject _effectObj5;
 
-         private GoWrapper _wrapper5;
 
-         public override void Dispose()
 
-         {
 
-             _valueBarController.Dispose();
 
-             _valueBarController = null;
 
-             SceneController.DestroyObjectFromView(_effectObj0);
 
-             SceneController.DestroyObjectFromView(_effectObj1);
 
-             SceneController.DestroyObjectFromView(_effectObj2);
 
-             SceneController.DestroyObjectFromView(_effectObj3);
 
-             SceneController.DestroyObjectFromView(_effectObj4);
 
-             SceneController.DestroyObjectFromView(_effectObj0_1);
 
-             SceneController.DestroyObjectFromView(_effectObj1_1);
 
-             SceneController.DestroyObjectFromView(_effectObj2_1);
 
-             SceneController.DestroyObjectFromView(_effectObj3_1);
 
-             SceneController.DestroyObjectFromView(_effectObj4_1);
 
-             base.Dispose();
 
-         }
 
-         protected override void Init()
 
-         {
 
-             base.Init();
 
-             packageName = UI_MainUI.PACKAGE_NAME;
 
-             _ui = UI_MainUI.Create();
 
-             viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _valueBarController = new ValueBarController(_ui.m_valueBar);
 
-             _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
 
-             _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
 
-             _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
 
-             _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
 
-             _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
 
-             _btnStore = _ui.m_list.GetChild("btnStore").asButton;
 
-             _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
 
-             _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
 
-             _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
 
-             _btnGongGao.visible = false;
 
-             _btnHaoYou.visible = false;
 
-             _btnRenWu.visible = false;
 
-             _btnPengYouQuan.visible = false;
 
-             _btnJInShu.visible = false;
 
-             _btnTianGong.visible = false;
 
-             _ui.m_btnMain.target.onTouchBegin.Add(OnClickBtnMain);
 
-             _ui.m_btnHuanZhuang.target.onTouchBegin.Add(OnClickBtnHuanZhuang);
 
-             _ui.m_btnZhaiXing.target.onTouchBegin.Add(OnClickBtnZhaiXing);
 
-             _ui.m_btnXiuFang.target.onTouchBegin.Add(OnClickBtnXiuFang);
 
-             _ui.m_btnCiPai.target.onTouchBegin.Add(OnClickBtnCiPai);
 
-             _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
 
-             _btnStore.onClick.Add(OnClickBtnStore);
 
-             _btnTuJian.onClick.Add(OnClickBtnTuJian);
 
-             _btnYouJian.onClick.Add(OnClickBtnYouJian);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _ui.m_btnChange.selected = true;
 
-             _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
 
-             if (_sceneObject == null)
 
-             {
 
-                 _sceneObject = GameObject.Instantiate(_scenePrefab);
 
-             }
 
-             SceneController.UpdateMainScene(_sceneObject);
 
-             UpdateRoleLvl();
 
-             _valueBarController.OnShown();
 
-             AddEffect();
 
-             TryGuide();
 
-             Timers.inst.AddUpdate(Update);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             GuideController.HideGuide();
 
-             if (_sceneObject != null)
 
-             {
 
-                 GameObject.Destroy(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             _valueBarController.OnHide();
 
-             Timers.inst.Remove(Update);
 
-             Timers.inst.Remove(UpdateToCheckGuide);
 
-         }
 
-         private void AddEffect()
 
-         {
 
-             string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
 
-             SceneController.AddObjectToView(_effectObj0, _wrapper0, _ui.m_btnXiuFang.m_holder, resPath0, out _effectObj0, out _wrapper0);
 
-             SceneController.AddObjectToView(_effectObj1, _wrapper1, _ui.m_btnHuanZhuang.m_holder, resPath0, out _effectObj1, out _wrapper1);
 
-             SceneController.AddObjectToView(_effectObj2, _wrapper2, _ui.m_btnZhaiXing.m_holder, resPath0, out _effectObj2, out _wrapper2);
 
-             SceneController.AddObjectToView(_effectObj3, _wrapper3, _ui.m_btnCiPai.m_holder, resPath0, out _effectObj3, out _wrapper3);
 
-             string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zzl_tx");
 
-             SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);
 
-             string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");
 
-             SceneController.AddObjectToView(_effectObj0_1, _wrapper0_1, _ui.m_btnXiuFang.m_holder1, resPath3, out _effectObj0_1, out _wrapper0_1);
 
-             SceneController.AddObjectToView(_effectObj1_1, _wrapper1_1, _ui.m_btnHuanZhuang.m_holder1, resPath3, out _effectObj1_1, out _wrapper1_1);
 
-             SceneController.AddObjectToView(_effectObj2_1, _wrapper2_1, _ui.m_btnZhaiXing.m_holder1, resPath3, out _effectObj2_1, out _wrapper2_1);
 
-             SceneController.AddObjectToView(_effectObj3_1, _wrapper3_1, _ui.m_btnCiPai.m_holder1, resPath3, out _effectObj3_1, out _wrapper3_1);
 
-             SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);
 
-             string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");
 
-             SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);
 
-         }
 
-         private void OnClickBtnMain()
 
-         {
 
-             if (isOpen) return;
 
-             isOpen = true;
 
-             _ui.m_btnMain.m_holder1.visible = true;
 
-             Timers.inst.Add(effectTime, 1, (param) =>
 
-             {
 
-                 _ui.m_btnMain.m_holder1.visible = false;
 
-                 // this.Hide();
 
-                 ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
 
-                 isOpen = false; ;
 
-             });
 
-         }
 
-         private void OnClickBtnHuanZhuang()
 
-         {
 
-             if (isOpen) return;
 
-             isOpen = true;
 
-             _ui.m_btnHuanZhuang.m_holder1.visible = true;
 
-             Timers.inst.Add(effectTime, 1, (param) =>
 
-             {
 
-                 _ui.m_btnHuanZhuang.m_holder1.visible = false;
 
-                 this.Hide();
 
-                 ViewManager.Show(ViewName.DRESS_UP_VIEW);
 
-                 isOpen = false;
 
-             });
 
-         }
 
-         private void OnClickBtnZhaiXing()
 
-         {
 
-             if (isOpen) return;
 
-             isOpen = true;
 
-             _ui.m_btnZhaiXing.m_holder1.visible = true;
 
-             Timers.inst.Add(effectTime, 1, (param) =>
 
-             {
 
-                 _ui.m_btnZhaiXing.m_holder1.visible = false;
 
-                 Timers.inst.AddUpdate(UpdateToCheckGuide);
 
-                 ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
 
-                 isOpen = false;
 
-             });
 
-         }
 
-         private void OnClickBtnXiuFang()
 
-         {
 
-             if (isOpen) return;
 
-             isOpen = true;
 
-             _ui.m_btnXiuFang.m_holder1.visible = true;
 
-             Timers.inst.Add(effectTime, 1, (param) =>
 
-             {
 
-                 _ui.m_btnXiuFang.m_holder1.visible = false;
 
-                 Timers.inst.AddUpdate(UpdateToCheckGuide);
 
-                 ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
 
-                 isOpen = false;
 
-             });
 
-         }
 
-         private void OnClickBtnCiPai()
 
-         {
 
-             if (isOpen) return;
 
-             isOpen = true;
 
-             _ui.m_btnCiPai.m_holder1.visible = true;
 
-             Timers.inst.Add(effectTime, 1, (param) =>
 
-             {
 
-                 _ui.m_btnCiPai.m_holder1.visible = false;
 
-                 ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
 
-                 isOpen = false;
 
-             });
 
-             // List<string> list = new List<string>();
 
-             // list.Add("GFGGame.ClothingShopView");
 
-             // list.Add("GFGGame.LuckyBoxView");
 
-             // ViewManager.Show<FunctionOpenView>(list);
 
-         }
 
-         private void OnClickBtnStore()
 
-         {
 
-             Timers.inst.AddUpdate(UpdateToCheckGuide);
 
-             ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
 
-         }
 
-         private void OnClickBtnTuJian()
 
-         {
 
-             Timers.inst.AddUpdate(UpdateToCheckGuide);
 
-             ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
 
-         }
 
-         private void OnClickBtnYouJian()
 
-         {
 
-             ViewManager.Show<MailView>();
 
-         }
 
-         private void OnClickHeadBar()
 
-         {
 
-             ViewManager.Show(ViewName.ROLE_INFO_VIEW);
 
-         }
 
-         private void UpdateRoleLvl()
 
-         {
 
-             _ui.m_headBar.m_txtLvl.text = "" + RoleDataManager.lvl;
 
-         }
 
-         private void Update(object param)
 
-         {
 
-             if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
 
-             {
 
-                 Alert.Show("我会想你的")
 
-                 .SetLeftButton(true, "继续游戏")
 
-                 .SetRightButton(true, "退出游戏", (object data) =>
 
-                 {
 
-                     Application.Quit();
 
-                 });
 
-             }
 
-         }
 
-         private void UpdateToCheckGuide(object param)
 
-         {
 
-             if (this.viewCom != null && this.viewCom.parent != null)
 
-             {
 
-                 int index = this.viewCom.parent.GetChildIndex(this.viewCom);
 
-                 if (index == this.viewCom.parent.numChildren - 1 && GRoot.inst.GetTopWindow() == null)
 
-                 {
 
-                     TryGuide();
 
-                     Timers.inst.Remove(UpdateToCheckGuide);
 
-                 }
 
-             }
 
-         }
 
-         private void TryGuide()
 
-         {
 
-             // TryGuideByGuideId(_ui.m_btnZhaiXing.target, ConstGuideId.MAIN_UI_BTN_ZHAI_XING, 1, false, "点击摘星按钮,进入抽奖界面")
 
-             if (!GuideController.TryGuideLuckyBox(_ui.m_btnZhaiXing.target))
 
-             {
 
-                 if (GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_ZHAI_XING) > 0 && GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG) <= 0)
 
-                 {
 
-                     GuideController.TryGuideByGuideId(_ui.m_btnHuanZhuang.target, ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG, 1, false, "在这里,可以自由搭配服饰和分享哦~");
 
-                 }
 
-                 else if (GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG) > 0 && GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0)
 
-                 {
 
-                     GuideController.TryGuideMainUIViewBtnXiuFang(_ui.m_btnXiuFang.target);
 
-                 }
 
-                 else if (GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) > 0 && GuideDataManager.GetGuideCount(ConstGuideId.PHOTOGRAPH_GUIDE) <= 0)
 
-                 {
 
-                     GuideController.TryGuideOpenDressUpView(_ui.m_btnHuanZhuang.target);
 
-                 }
 
-                 else if (GuideDataManager.GetGuideCount(ConstGuideId.PHOTOGRAPH_GUIDE) > 0 && GuideDataManager.GetGuideCount(ConstGuideId.CARD_UP_STAR) <= 0)
 
-                 {
 
-                     GuideController.TryGuideMainUIViewBtnCiPai(_ui.m_btnCiPai.target);
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
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