| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970 | using FairyGUI;using System.Collections.Generic;using System.IO;using UnityEngine;using VEngine;namespace GFGGame{    public class GFGUIPackage    {        private static Dictionary<string, UIPackage> _packages = new Dictionary<string, UIPackage>();        private static Dictionary<string, List<Asset>> _assetDic = new Dictionary<string, List<Asset>>();        public static UIPackage AddPackage(string descFilePath)        {            if (_packages.ContainsKey(descFilePath))            {                return _packages[descFilePath];            }            var asset = Asset.Load($"{descFilePath}_fui.bytes", typeof(TextAsset));            AddAsset(descFilePath, asset);            var uiPackage = UIPackage.AddPackage((asset.asset as TextAsset).bytes, descFilePath, (string name, string extension, System.Type type, out DestroyMethod destroyMethod) =>            {                destroyMethod = DestroyMethod.Unload;                string path = name + extension;                if (Versions.Contains(path))                {                    var asset = Asset.Load(path, type);                    AddAsset(descFilePath, asset);                    return asset.asset;                }                return null;            });            _packages.Add(descFilePath, uiPackage);            return uiPackage;        }        public static void RemovePackage(string descFilePath)        {            UIPackage package;            if (_packages.TryGetValue(descFilePath, out package))            {                _packages.Remove(package.name);                UIPackage.RemovePackage(package.name);                List<Asset> list = null;                if(_assetDic.TryGetValue(descFilePath, out list))                {                    foreach(var asset in list)                    {                        asset.Release();                    }                }            }        }        private static void AddAsset(string key, Asset asset)        {            List<Asset> list = null;            if (!_assetDic.TryGetValue(key, out list))            {                list = new List<Asset>();                _assetDic.Add(key, list);            }            list.Add(asset);        }    }}
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