| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186 | using System;using System.Collections.Generic;using System.Linq;using System.Reflection;using System.Runtime.InteropServices;using ILRuntime.CLR.TypeSystem;using ILRuntime.CLR.Method;using ILRuntime.Runtime.Enviorment;using ILRuntime.Runtime.Intepreter;using ILRuntime.Runtime.Stack;using ILRuntime.Reflection;using ILRuntime.CLR.Utils;namespace ILRuntime.Runtime.Generated{    unsafe class GFGGame_GFGAsset_Binding    {        public static void Register(ILRuntime.Runtime.Enviorment.AppDomain app)        {            BindingFlags flag = BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly;            MethodBase method;            Type[] args;            Type type = typeof(GFGGame.GFGAsset);            Dictionary<string, List<MethodInfo>> genericMethods = new Dictionary<string, List<MethodInfo>>();            List<MethodInfo> lst = null;                                foreach(var m in type.GetMethods())            {                if(m.IsGenericMethodDefinition)                {                    if (!genericMethods.TryGetValue(m.Name, out lst))                    {                        lst = new List<MethodInfo>();                        genericMethods[m.Name] = lst;                    }                    lst.Add(m);                }            }            args = new Type[]{typeof(UnityEngine.Sprite)};            if (genericMethods.TryGetValue("Load", out lst))            {                foreach(var m in lst)                {                    if(m.MatchGenericParameters(args, typeof(UnityEngine.Sprite), typeof(System.String)))                    {                        method = m.MakeGenericMethod(args);                        app.RegisterCLRMethodRedirection(method, Load_0);                        break;                    }                }            }            args = new Type[]{typeof(UnityEngine.GameObject)};            if (genericMethods.TryGetValue("Load", out lst))            {                foreach(var m in lst)                {                    if(m.MatchGenericParameters(args, typeof(UnityEngine.GameObject), typeof(System.String)))                    {                        method = m.MakeGenericMethod(args);                        app.RegisterCLRMethodRedirection(method, Load_1);                        break;                    }                }            }            args = new Type[]{typeof(UnityEngine.TextAsset)};            if (genericMethods.TryGetValue("Load", out lst))            {                foreach(var m in lst)                {                    if(m.MatchGenericParameters(args, typeof(UnityEngine.TextAsset), typeof(System.String)))                    {                        method = m.MakeGenericMethod(args);                        app.RegisterCLRMethodRedirection(method, Load_2);                        break;                    }                }            }            args = new Type[]{typeof(System.String)};            method = type.GetMethod("Release", flag, null, args, null);            app.RegisterCLRMethodRedirection(method, Release_3);            args = new Type[]{typeof(UnityEngine.Font)};            if (genericMethods.TryGetValue("Load", out lst))            {                foreach(var m in lst)                {                    if(m.MatchGenericParameters(args, typeof(UnityEngine.Font), typeof(System.String)))                    {                        method = m.MakeGenericMethod(args);                        app.RegisterCLRMethodRedirection(method, Load_4);                        break;                    }                }            }        }        static StackObject* Load_0(ILIntepreter __intp, StackObject* __esp, IList<object> __mStack, CLRMethod __method, bool isNewObj)        {            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;            StackObject* ptr_of_this_method;            StackObject* __ret = ILIntepreter.Minus(__esp, 1);            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);            System.String @path = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));            __intp.Free(ptr_of_this_method);            var result_of_this_method = GFGGame.GFGAsset.Load<UnityEngine.Sprite>(@path);            return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method);        }        static StackObject* Load_1(ILIntepreter __intp, StackObject* __esp, IList<object> __mStack, CLRMethod __method, bool isNewObj)        {            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;            StackObject* ptr_of_this_method;            StackObject* __ret = ILIntepreter.Minus(__esp, 1);            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);            System.String @path = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));            __intp.Free(ptr_of_this_method);            var result_of_this_method = GFGGame.GFGAsset.Load<UnityEngine.GameObject>(@path);            return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method);        }        static StackObject* Load_2(ILIntepreter __intp, StackObject* __esp, IList<object> __mStack, CLRMethod __method, bool isNewObj)        {            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;            StackObject* ptr_of_this_method;            StackObject* __ret = ILIntepreter.Minus(__esp, 1);            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);            System.String @path = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));            __intp.Free(ptr_of_this_method);            var result_of_this_method = GFGGame.GFGAsset.Load<UnityEngine.TextAsset>(@path);            return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method);        }        static StackObject* Release_3(ILIntepreter __intp, StackObject* __esp, IList<object> __mStack, CLRMethod __method, bool isNewObj)        {            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;            StackObject* ptr_of_this_method;            StackObject* __ret = ILIntepreter.Minus(__esp, 1);            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);            System.String @path = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));            __intp.Free(ptr_of_this_method);            GFGGame.GFGAsset.Release(@path);            return __ret;        }        static StackObject* Load_4(ILIntepreter __intp, StackObject* __esp, IList<object> __mStack, CLRMethod __method, bool isNewObj)        {            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;            StackObject* ptr_of_this_method;            StackObject* __ret = ILIntepreter.Minus(__esp, 1);            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);            System.String @path = (System.String)typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));            __intp.Free(ptr_of_this_method);            var result_of_this_method = GFGGame.GFGAsset.Load<UnityEngine.Font>(@path);            return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method);        }    }}
 |