MainUIView.cs 8.4 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using UI.CommonGame;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class MainUIView : BaseView
  8. {
  9. private UI_MainUI _ui;
  10. private GameObject _scenePrefab;
  11. private GameObject _sceneObject;
  12. private ValueBarController _valueBarController;
  13. private GButton _btnGongGao;
  14. private GButton _btnHaoYou;
  15. private GButton _btnYouJian;
  16. private GButton _btnRenWu;
  17. private GButton _btnPengYouQuan;
  18. private GButton _btnJInShu;
  19. private GButton _btnTianGong;
  20. private GButton _btnStore;
  21. private GButton _btnTuJian;
  22. private GameObject _effectObj0;
  23. private GoWrapper _wrapper0;
  24. private GameObject _effectObj1;
  25. private GoWrapper _wrapper1;
  26. private GameObject _effectObj2;
  27. private GoWrapper _wrapper2;
  28. private GameObject _effectObj3;
  29. private GoWrapper _wrapper3;
  30. private GameObject _effectObj4;
  31. private GoWrapper _wrapper4;
  32. private GameObject _effectObj5;
  33. private GoWrapper _wrapper5;
  34. public override void Dispose()
  35. {
  36. _valueBarController.Dispose();
  37. _valueBarController = null;
  38. base.Dispose();
  39. }
  40. protected override void Init()
  41. {
  42. base.Init();
  43. packageName = UI_MainUI.PACKAGE_NAME;
  44. _ui = UI_MainUI.Create();
  45. viewCom = _ui.target;
  46. isfullScreen = true;
  47. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  48. }
  49. protected override void OnInit()
  50. {
  51. base.OnInit();
  52. _valueBarController = new ValueBarController(_ui.m_valueBar);
  53. _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
  54. _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
  55. _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
  56. _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
  57. _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
  58. _btnStore = _ui.m_list.GetChild("btnStore").asButton;
  59. _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
  60. _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
  61. _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
  62. _btnGongGao.visible = false;
  63. _btnHaoYou.visible = false;
  64. _btnRenWu.visible = false;
  65. _btnPengYouQuan.visible = false;
  66. _btnJInShu.visible = false;
  67. _btnTianGong.visible = false;
  68. _ui.m_btnMain.target.onClick.Add(OnClickBtnMain);
  69. _ui.m_btnHuanZhuang.target.onClick.Add(OnClickBtnHuanZhuang);
  70. _ui.m_btnZhaiXing.target.onClick.Add(OnClickBtnZhaiXing);
  71. _ui.m_btnXiuFang.target.onClick.Add(OnClickBtnXiuFang);
  72. _ui.m_btnCiPai.target.onClick.Add(OnClickBtnCiPai);
  73. _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
  74. _btnStore.onClick.Add(OnClickBtnStore);
  75. _btnTuJian.onClick.Add(OnClickBtnTuJian);
  76. _btnYouJian.onClick.Add(OnClickBtnYouJian);
  77. }
  78. protected override void OnShown()
  79. {
  80. base.OnShown();
  81. _ui.m_btnChange.selected = true;
  82. _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
  83. if (_sceneObject == null)
  84. {
  85. _sceneObject = GameObject.Instantiate(_scenePrefab);
  86. }
  87. SceneController.UpdateMainScene(_sceneObject);
  88. UpdateRoleLvl();
  89. _valueBarController.OnShown();
  90. AddEffect();
  91. TryGuide();
  92. Timers.inst.AddUpdate(Update);
  93. }
  94. protected override void OnHide()
  95. {
  96. base.OnHide();
  97. GuideController.HideGuide();
  98. if (_sceneObject != null)
  99. {
  100. GameObject.Destroy(_sceneObject);
  101. _sceneObject = null;
  102. }
  103. _valueBarController.OnHide();
  104. Timers.inst.Remove(Update);
  105. Timers.inst.Remove(UpdateToCheckGuide);
  106. }
  107. private void AddEffect()
  108. {
  109. string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
  110. SceneController.AddObjectToView(_effectObj0, _wrapper0, _ui.m_btnXiuFang.m_holder, resPath0, out _effectObj0, out _wrapper0);
  111. SceneController.AddObjectToView(_effectObj1, _wrapper1, _ui.m_btnHuanZhuang.m_holder, resPath0, out _effectObj1, out _wrapper1);
  112. SceneController.AddObjectToView(_effectObj2, _wrapper2, _ui.m_btnZhaiXing.m_holder, resPath0, out _effectObj2, out _wrapper2);
  113. SceneController.AddObjectToView(_effectObj3, _wrapper3, _ui.m_btnCiPai.m_holder, resPath0, out _effectObj3, out _wrapper3);
  114. string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zzl_tx");
  115. SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4, 100);
  116. string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx/ui_zjm_tx");
  117. SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5, 1);
  118. }
  119. private void OnClickBtnMain()
  120. {
  121. this.Hide();
  122. ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW);
  123. }
  124. private void OnClickBtnHuanZhuang()
  125. {
  126. this.Hide();
  127. ViewManager.Show(ViewName.DRESS_UP_VIEW);
  128. }
  129. private void OnClickBtnZhaiXing()
  130. {
  131. Timers.inst.AddUpdate(UpdateToCheckGuide);
  132. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
  133. }
  134. private void OnClickBtnXiuFang()
  135. {
  136. Timers.inst.AddUpdate(UpdateToCheckGuide);
  137. ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  138. }
  139. private void OnClickBtnCiPai()
  140. {
  141. //Timers.inst.AddUpdate(UpdateToCheckGuide);
  142. ViewManager.Show(ViewName.CARD_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  143. }
  144. private void OnClickBtnStore()
  145. {
  146. Timers.inst.AddUpdate(UpdateToCheckGuide);
  147. ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
  148. }
  149. private void OnClickBtnTuJian()
  150. {
  151. Timers.inst.AddUpdate(UpdateToCheckGuide);
  152. ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  153. }
  154. private void OnClickBtnYouJian()
  155. {
  156. ViewManager.Show<MailView>();
  157. }
  158. private void OnClickHeadBar()
  159. {
  160. ViewManager.Show(ViewName.ROLE_INFO_VIEW);
  161. }
  162. private void UpdateRoleLvl()
  163. {
  164. _ui.m_headBar.m_txtLvl.text = "" + RoleDataManager.lvl;
  165. }
  166. private void Update(object param)
  167. {
  168. if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
  169. {
  170. Alert.Show("我会想你的")
  171. .SetLeftButton(true, "继续游戏")
  172. .SetRightButton(true, "退出游戏", (object data) =>
  173. {
  174. Application.Quit();
  175. });
  176. }
  177. }
  178. private void UpdateToCheckGuide(object param)
  179. {
  180. if (this.viewCom != null && this.viewCom.parent != null)
  181. {
  182. int index = this.viewCom.parent.GetChildIndex(this.viewCom);
  183. if (index == this.viewCom.parent.numChildren - 1 && GRoot.inst.GetTopWindow() == null)
  184. {
  185. TryGuide();
  186. Timers.inst.Remove(UpdateToCheckGuide);
  187. }
  188. }
  189. }
  190. private void TryGuide()
  191. {
  192. if (!GuideController.TryGuideByGuideId(_ui.m_btnZhaiXing.target, ConstGuideId.MAIN_UI_BTN_ZHAI_XING, 1, false, "点击摘星按钮,进入抽奖界面"))
  193. {
  194. if (!GuideController.TryGuideByGuideId(_ui.m_btnHuanZhuang.target, ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG, 1, false, "点击自由换装按钮,进入换装界面"))
  195. {
  196. GuideController.TryGuideByGuideId(_ui.m_btnMain.target, ConstGuideId.MAIN_UI_BTN_STORY, 1, false, "这套服装搭配这个背景可真好看!点击按钮,继续故事可以获取更多好看的服装");
  197. }
  198. }
  199. }
  200. }
  201. }