DressUpView.cs 36 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class DressUpView : BaseView
  9. {
  10. public const int MAX_MEMORY_STEP = 20;//最大记录步数
  11. public const int BOTTOM_BLANK = 20;
  12. public const int RIGHT_BLANK = 36;
  13. private const int SORT_BY_HIGH_RARITY = 0;
  14. private const int SORT_BY_LOW_RARITY = 1;
  15. private const int SORT_BY_GET_TIME = 2;
  16. private UI_DressUpUI _ui;
  17. private float listType1X = 0;
  18. private float partsListX = 0;
  19. private DressUpListType currentListType;
  20. /// <summary>
  21. /// 子菜单列表
  22. /// </summary>
  23. private int[] _currentList2;
  24. private GameObject _scenePrefab;
  25. private GameObject _sceneObject;
  26. private List<int> _currentList3 = new List<int>();
  27. private List<int> _currentList4 = new List<int>();
  28. private int _currentMenuType;
  29. private int _currentSuitId;
  30. private int _rarityIndex = SORT_BY_HIGH_RARITY;
  31. private UI_TypeItem listTypeItem_FreedomDress;
  32. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  33. private int _stepIndex = -1;
  34. private List<CustomSuitData> _dressMemory = new List<CustomSuitData>();
  35. public override void Dispose()
  36. {
  37. if (_sceneObject != null)
  38. {
  39. GameObject.Destroy(_sceneObject);
  40. _sceneObject = null;
  41. }
  42. for (int i = 0; i < _listLongPress.Count; i++)
  43. {
  44. _listLongPress[i].Dispose();
  45. }
  46. _listLongPress.Clear();
  47. if (_ui != null)
  48. {
  49. _ui.Dispose();
  50. _ui = null;
  51. }
  52. base.Dispose();
  53. }
  54. protected override void Init()
  55. {
  56. base.Init();
  57. packageName = UI_DressUpUI.PACKAGE_NAME;
  58. _ui = UI_DressUpUI.Create();
  59. viewCom = _ui.target;
  60. isfullScreen = true;
  61. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  62. }
  63. protected override void OnInit()
  64. {
  65. base.OnInit();
  66. _ui.m_btnLastStep.visible = false;
  67. _ui.m_btnNextStep.visible = false;
  68. _ui.m_btnSearch.visible = true;
  69. _ui.m_btnPhoto.visible = true;
  70. _ui.m_btnAction.visible = false;
  71. _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  72. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  73. InitLists();
  74. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  75. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  76. _ui.m_btnLastStep.onClick.Add(OnClickBtnLastStep);
  77. _ui.m_btnNextStep.onClick.Add(OnClickBtnNextStep);
  78. _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  79. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  80. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  81. // _ui.m_partsList.m_list.SetVirtual();
  82. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  83. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  84. _ui.m_touchPad.onClick.Add(OnTouchPad);
  85. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  86. _ui.m_btnSave.onClick.Add(OnClickBtnSave);
  87. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  88. _ui.m_btnAction.onClick.Add(OnClickBtnAction);
  89. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  90. _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  91. _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  92. _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  93. _ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
  94. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  95. }
  96. protected override void AddEventListener()
  97. {
  98. base.AddEventListener();
  99. EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  100. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  101. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  102. }
  103. protected override void OnShown()
  104. {
  105. base.OnShown();
  106. _rarityIndex = SORT_BY_HIGH_RARITY;
  107. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
  108. _ui.m_comListType1.target.x = _ui.target.width;
  109. _ui.m_comListType2.target.x = _ui.target.width;
  110. _ui.m_partsList.target.x = _ui.target.width;
  111. _ui.m_partsList2.target.x = _ui.target.width;
  112. this.showListType1();
  113. if (_sceneObject == null)
  114. {
  115. _sceneObject = GameObject.Instantiate(_scenePrefab);
  116. EquipDataCache.cacher.setSceneObj(_sceneObject);
  117. }
  118. _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
  119. EquipDataCache.cacher.PutOnSuitSaved(CustomSuitDataManager.currentIndex);
  120. // UpdateStepBtn();
  121. AddMemoryDressup();
  122. Timers.inst.AddUpdate(CheckGuide);
  123. }
  124. protected override void OnHide()
  125. {
  126. base.OnHide();
  127. listTypeItem_FreedomDress = null;
  128. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  129. EquipDataCache.cacher.setSceneObj(_sceneObject);//在拍照界面断线返回登录,需要重新设置_sceneObject
  130. EquipDataCache.cacher.TakeOffAll();
  131. if (_sceneObject != null)
  132. {
  133. GameObject.Destroy(_sceneObject);
  134. _sceneObject = null;
  135. }
  136. Timers.inst.Remove(CheckGuide);
  137. }
  138. protected override void RemoveEventListener()
  139. {
  140. base.RemoveEventListener();
  141. EventAgent.RemoveEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  142. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  143. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  144. }
  145. private void OnClickBtnBack()
  146. {
  147. Reset();
  148. this.Hide();
  149. ViewManager.Show(ViewName.MAINUI_VIEW);
  150. }
  151. private void OnClickBtnHome()
  152. {
  153. GameController.GoBackToMainView();
  154. Reset();
  155. }
  156. private void Reset()
  157. {
  158. DressUpMenuItemDataManager.dressFilterType = DressFilterType.None;
  159. DressUpMenuItemDataManager.Clear();
  160. DressUpMenuItemDataManager.dressSearchTxt = "";
  161. _stepIndex = -1;
  162. _dressMemory.Clear();
  163. }
  164. private void OnClickBtnLastStep()
  165. {
  166. if (_stepIndex - 1 < 0) return;
  167. _stepIndex--;
  168. EquipDataCache.cacher.PutOnSuitMemory(_dressMemory[_stepIndex]);
  169. _ui.m_comboBox.selectedIndex = _dressMemory[_stepIndex].pos;
  170. UpdateStepBtn();
  171. }
  172. private void OnClickBtnNextStep()
  173. {
  174. if (_stepIndex + 1 >= MAX_MEMORY_STEP) return;
  175. _stepIndex++;
  176. EquipDataCache.cacher.PutOnSuitMemory(_dressMemory[_stepIndex]);
  177. _ui.m_comboBox.selectedIndex = _dressMemory[_stepIndex].pos;
  178. UpdateStepBtn();
  179. }
  180. private void OnComboBoxChanged()
  181. {
  182. EquipDataCache.cacher.PutOnSuitSaved(_ui.m_comboBox.selectedIndex);
  183. }
  184. private void OnClickListType1Item(EventContext context)
  185. {
  186. GObject typeItem = (GObject)context.data as GObject;
  187. int order = (int)typeItem.data;
  188. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  189. if (item1.subMenusArr.Length > 0)
  190. {
  191. this.showListType2(item1.subMenusArr);
  192. }
  193. else
  194. {
  195. // if (_ui.m_partsList.m_list.numItems <= 0)
  196. // {
  197. // PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  198. // return;
  199. // }
  200. if (this.showListParts(item1.type) == false)
  201. {
  202. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  203. return;
  204. }
  205. // this.showListParts(item1.type);
  206. }
  207. this.hideListType1();
  208. UpdateListPartsSelected();
  209. }
  210. private void OnClickListType2Item(EventContext context)
  211. {
  212. GObject typeItem = (GObject)context.data as GObject;
  213. int order = (int)typeItem.data;
  214. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  215. if (this.showListParts(item2.type) == false)
  216. {
  217. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  218. return;
  219. }
  220. this.hideListType2();
  221. }
  222. private void OnClickPartsListItem(EventContext context)
  223. {
  224. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  225. {
  226. return;
  227. }
  228. GObject listItem = (GObject)context.data as GObject;
  229. int id = (int)listItem.data;
  230. bool isSuit = SuitCfgManager.Instance.GetTotalCountOfOneSuit(id) > 0;
  231. if (isSuit)
  232. {
  233. this.showListParts2(id);
  234. this.hideListParts();
  235. EquipDataCache.cacher.PutOnSuitCfg(id, true, false);
  236. UpdateBtnAction();
  237. }
  238. else
  239. {
  240. EquipDataCache.cacher.TryCancelSuit(id);
  241. EquipDataCache.cacher.AddOrRemove(id, true);
  242. }
  243. UpdateListPartsSelected();
  244. UpdateListSuitPartsSelected(); ;
  245. AddMemoryDressup();
  246. }
  247. private void OnClickSuitPartsListItem(EventContext context)
  248. {
  249. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  250. {
  251. return;
  252. }
  253. GObject listItem = (GObject)context.data as GObject;
  254. int id = (int)listItem.data;
  255. EquipDataCache.cacher.TryCancelSuit(id);
  256. EquipDataCache.cacher.AddOrRemove(id, true);
  257. UpdateListSuitPartsSelected();
  258. UpdateBtnAction();
  259. AddMemoryDressup();
  260. }
  261. private void AddMemoryDressup()
  262. {
  263. return;
  264. _stepIndex++;
  265. if (_stepIndex == MAX_MEMORY_STEP)
  266. {
  267. _stepIndex = MAX_MEMORY_STEP - 1;
  268. _dressMemory.RemoveAt(0);
  269. }
  270. if (_dressMemory.Count > _stepIndex)
  271. {
  272. _dressMemory.RemoveRange(_stepIndex, _dressMemory.Count - _stepIndex);
  273. }
  274. CustomSuitData suitSavedData = EquipDataCache.cacher.GetCurSuitData(_ui.m_comboBox.selectedIndex);
  275. _dressMemory.Add(suitSavedData);
  276. UpdateStepBtn();
  277. }
  278. private void UpdateStepBtn()
  279. {
  280. _ui.m_btnLastStep.enabled = _stepIndex > 0;
  281. _ui.m_btnNextStep.enabled = _stepIndex < _dressMemory.Count - 1;
  282. }
  283. private void OnLongPress(EventContext context)
  284. {
  285. LongPressGesture gesture = (LongPressGesture)context.sender;
  286. int itemId = (int)gesture.host.data;
  287. GoodsItemTipsController.ShowItemTips(itemId);
  288. }
  289. private void OnTouchPad()
  290. {
  291. if (this.currentListType == DressUpListType.List4)
  292. {
  293. this.hideListParts2();
  294. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  295. }
  296. else if (this.currentListType == DressUpListType.List3)
  297. {
  298. if (_currentList2 != null)
  299. {
  300. this.showListType2();
  301. }
  302. else
  303. {
  304. this.showListType1();
  305. }
  306. this.hideListParts();
  307. }
  308. else if (this.currentListType == DressUpListType.List2)
  309. {
  310. this.showListType1();
  311. this.hideListType2();
  312. }
  313. }
  314. private void OnClickBtnDelete()
  315. {
  316. EquipDataCache.cacher.TakeOffAll();
  317. UpdateBtnAction();
  318. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  319. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  320. }
  321. private void OnClickBtnSave()
  322. {
  323. CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
  324. PromptController.Instance.ShowFloatTextPrompt("保存成功", MessageType.SUCCESS);
  325. }
  326. private void OnComboBoxRarityChanged()
  327. {
  328. _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  329. this.UpdatePartsListSort();
  330. }
  331. private void OnClickBtnAction()
  332. {
  333. if (!_ui.m_btnAction.grayed)
  334. {
  335. EquipDataCache.cacher.ChangeAction();
  336. }
  337. }
  338. private void OnClickBtnSearch()
  339. {
  340. ViewManager.Show<DressFilterView>(true, new object[] { ViewName.DRESS_UP_VIEW });
  341. }
  342. private void InitLists()
  343. {
  344. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  345. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  346. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  347. listType1X = _ui.m_comListType1.target.x;
  348. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width - DressUpView.RIGHT_BLANK;
  349. //一级菜单
  350. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  351. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  352. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
  353. float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
  354. if (_ui.m_comListType1.m_listType.height > maxHeight)
  355. {
  356. _ui.m_comListType1.m_listType.height = maxHeight;
  357. }
  358. }
  359. private void showListType1()
  360. {
  361. _currentList2 = null;
  362. currentListType = DressUpListType.List1;
  363. GTween.To(_ui.target.width, listType1X, 0.5f)
  364. .SetTarget(_ui.m_comListType1.target)
  365. .OnUpdate((GTweener t) =>
  366. {
  367. _ui.m_comListType1.target.x = t.value.x;
  368. });
  369. }
  370. private void hideListType1()
  371. {
  372. GTween.To(listType1X, _ui.target.width, 0.5f)
  373. .SetTarget(_ui.m_comListType1.target)
  374. .OnUpdate((GTweener t) =>
  375. {
  376. _ui.m_comListType1.target.x = t.value.x;
  377. });
  378. }
  379. private void showListType2(int[] menuStrArr = null)
  380. {
  381. currentListType = DressUpListType.List2;
  382. if (menuStrArr != null && menuStrArr.Length > 0)
  383. {
  384. int len = menuStrArr.Length;
  385. _currentList2 = menuStrArr.Clone() as int[];
  386. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  387. _ui.m_comListType2.m_listType.numItems = len;
  388. //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
  389. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  390. if (_ui.m_comListType2.m_listType.height > maxHeight)
  391. {
  392. _ui.m_comListType2.m_listType.height = maxHeight;
  393. }
  394. }
  395. GTween.To(_ui.target.width, listType1X, 0.5f)
  396. .SetTarget(_ui.m_comListType2.target)
  397. .OnUpdate((GTweener t) =>
  398. {
  399. _ui.m_comListType2.target.x = t.value.x;
  400. });
  401. }
  402. private void hideListType2()
  403. {
  404. GTween.To(listType1X, _ui.target.width, 0.5f)
  405. .SetTarget(_ui.m_comListType2.target)
  406. .OnUpdate((GTweener t) =>
  407. {
  408. _ui.m_comListType2.target.x = t.value.x;
  409. });
  410. }
  411. private bool showListParts(int type, bool selectItem = false)
  412. {
  413. _currentMenuType = type;
  414. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  415. {
  416. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  417. if (_rarityIndex >= SORT_BY_GET_TIME)
  418. {
  419. _rarityIndex = SORT_BY_HIGH_RARITY;
  420. }
  421. }
  422. else
  423. {
  424. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  425. }
  426. this.UpdatePartsListSort();
  427. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  428. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  429. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
  430. if (_ui.m_partsList.m_list.height > maxHeight)
  431. {
  432. _ui.m_partsList.m_list.height = maxHeight;
  433. }
  434. if (selectItem)
  435. {
  436. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  437. if (itemId > 0)
  438. {
  439. int index = _currentList3.IndexOf(itemId);
  440. _ui.m_partsList.m_list.ScrollToView(index);
  441. }
  442. }
  443. currentListType = DressUpListType.List3;
  444. GTween.To(_ui.target.width, partsListX, 0.5f)
  445. .SetTarget(_ui.m_partsList)
  446. .OnUpdate((GTweener t) =>
  447. {
  448. _ui.m_partsList.target.x = t.value.x;
  449. });
  450. UpdateBtnAction();
  451. UpdateListPartsSelected();
  452. return true;
  453. }
  454. private void hideListParts()
  455. {
  456. // _currentMenuType = 0;
  457. UpdateBtnAction();
  458. GTween.To(partsListX, _ui.target.width, 0.5f)
  459. .SetTarget(_ui.m_partsList)
  460. .OnUpdate((GTweener t) =>
  461. {
  462. _ui.m_partsList.target.x = t.value.x;
  463. });
  464. }
  465. private void showListParts2(int suitId)
  466. {
  467. _currentSuitId = suitId;
  468. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  469. if (_rarityIndex >= SORT_BY_GET_TIME)
  470. {
  471. _rarityIndex = SORT_BY_HIGH_RARITY;
  472. }
  473. this.UpdateSuitPartsListSort();
  474. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  475. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  476. if (_ui.m_partsList2.m_list.height > maxHeight)
  477. {
  478. _ui.m_partsList2.m_list.height = maxHeight;
  479. }
  480. currentListType = DressUpListType.List4;
  481. GTween.To(_ui.target.width, partsListX, 0.5f)
  482. .SetTarget(_ui.m_partsList2)
  483. .OnUpdate((GTweener t) =>
  484. {
  485. _ui.m_partsList2.target.x = t.value.x;
  486. });
  487. UpdateBtnAction();
  488. }
  489. private void hideListParts2()
  490. {
  491. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  492. UpdateBtnAction();
  493. GTween.To(partsListX, _ui.target.width, 0.5f)
  494. .SetTarget(_ui.m_partsList2)
  495. .OnUpdate((GTweener t) =>
  496. {
  497. _ui.m_partsList2.target.x = t.value.x;
  498. });
  499. }
  500. /********************************************************************************************************************************************/
  501. private void ListType1Item(int index, GObject item)
  502. {
  503. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  504. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  505. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  506. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  507. typeItem.target.data = item1.id;
  508. typeItem.m_imgNeed.visible = false;
  509. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSubtypeNew(item1.id);
  510. UI_TypeItem.ProxyEnd();
  511. }
  512. private void ListType2Item(int index, GObject item)
  513. {
  514. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  515. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  516. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  517. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  518. typeItem.target.data = item2.id;
  519. typeItem.m_imgNeed.visible = false;
  520. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSubtypeNew(item2.id);
  521. UI_TypeItem.ProxyEnd();
  522. }
  523. private void ListPartsItem(int index, GObject item)
  524. {
  525. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  526. int id = (int)_currentList3[index];
  527. string iconRes = "";
  528. string partName = "";
  529. string ext = "png";
  530. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  531. {
  532. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  533. iconRes = suitCfg.res;
  534. partName = suitCfg.name;
  535. listItem.m_iconSelected.visible = false;
  536. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  537. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  538. listItem.m_ScoreType.visible = false;
  539. }
  540. else
  541. {
  542. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  543. iconRes = itemCfg.res;
  544. partName = itemCfg.name;
  545. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  546. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  547. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  548. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  549. listItem.m_ScoreType.visible = true;
  550. int mainScore;
  551. int mainValuel;
  552. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  553. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  554. listItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsDressItemNew(id);
  555. DressUpMenuItemDataManager.RemoveNewDressItem(_currentMenuType, id);
  556. }
  557. if (listItem.target.data == null)
  558. {
  559. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  560. longPressGesture.once = true;
  561. longPressGesture.onAction.Add(OnLongPress);
  562. _listLongPress.Add(longPressGesture);
  563. }
  564. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  565. listItem.m_txtTitle.text = partName;
  566. listItem.target.data = id;
  567. listItem.m_txtScore.visible = false;
  568. //listItem.m_ScoreType.visible = true;
  569. listItem.m_imgNeed.visible = false;
  570. UI_PartsListItem.ProxyEnd();
  571. }
  572. private void ListParts2Item(int index, GObject item)
  573. {
  574. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  575. int id = (int)_currentList4[index];
  576. string iconRes = "";
  577. string partName = "";
  578. string ext = "png";
  579. if (listItem.target.data == null)
  580. {
  581. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  582. longPressGesture.once = true;
  583. longPressGesture.onAction.Add(OnLongPress);
  584. _listLongPress.Add(longPressGesture);
  585. }
  586. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  587. iconRes = itemCfg.res;
  588. partName = itemCfg.name;
  589. listItem.m_iconSelected.visible = !_ui.m_btnAction.grayed || EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  590. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  591. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  592. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  593. listItem.m_ScoreType.visible = true;
  594. int mainScore;
  595. int mainValuel;
  596. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  597. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  598. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  599. listItem.m_txtTitle.text = partName;
  600. listItem.target.data = id;
  601. listItem.m_txtScore.visible = false;
  602. //listItem.m_ScoreType.visible = true;
  603. listItem.m_imgNeed.visible = false;
  604. UI_PartsListItem.ProxyEnd();
  605. }
  606. private void UpdateListPartsSelected()
  607. {
  608. int count = _ui.m_partsList.m_list.numChildren;
  609. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  610. for (int i = 0; i < count; i++)
  611. {
  612. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  613. int id = (int)listItem.target.data;
  614. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  615. {
  616. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  617. }
  618. else
  619. {
  620. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  621. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  622. isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && suitId == id;
  623. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  624. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  625. }
  626. UI_PartsListItem.ProxyEnd();
  627. }
  628. }
  629. private void UpdateListSuitPartsSelected()
  630. {
  631. int count = _ui.m_partsList2.m_list.numChildren;
  632. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  633. for (int i = 0; i < count; i++)
  634. {
  635. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  636. int id = (int)listItem.target.data;
  637. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  638. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  639. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  640. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  641. UI_PartsListItem.ProxyEnd();
  642. }
  643. }
  644. private void UpdatePartsListSort()
  645. {
  646. if (_currentMenuType == 0) return;
  647. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  648. {
  649. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  650. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  651. {
  652. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  653. }
  654. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  655. {
  656. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  657. }
  658. else
  659. {
  660. _currentList3.Reverse();
  661. }
  662. }
  663. else
  664. {
  665. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  666. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  667. {
  668. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  669. }
  670. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  671. {
  672. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  673. }
  674. else
  675. {
  676. _currentList3.Reverse();
  677. }
  678. }
  679. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  680. {
  681. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  682. }
  683. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  684. {
  685. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  686. }
  687. _ui.m_partsList.m_list.RemoveChildrenToPool();
  688. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  689. }
  690. private void UpdateSuitPartsListSort()
  691. {
  692. if (_currentMenuType == 0) return;
  693. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId));
  694. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  695. {
  696. _currentList4 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList4);
  697. }
  698. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  699. {
  700. _currentList4 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList4);
  701. }
  702. else
  703. {
  704. _currentList4.Reverse();
  705. }
  706. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  707. {
  708. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  709. }
  710. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  711. {
  712. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  713. }
  714. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  715. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  716. }
  717. private void UpdateBtnAction()
  718. {
  719. _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG) || this.currentListType == DressUpListType.List4;
  720. if (_ui.m_btnAction.visible)
  721. {
  722. _ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitPicRes;
  723. }
  724. }
  725. private void OnClickBtnShow()
  726. {
  727. Timers.inst.Remove(SetBtnShowVisable);
  728. _ui.m_c1.selectedIndex = 0;
  729. _ui.m_btnHide.visible = true;
  730. _ui.m_btnShow.visible = false;
  731. _ui.m_loaShow.visible = false;
  732. }
  733. private void OnClickBtnHide()
  734. {
  735. _ui.m_c1.selectedIndex = 1;
  736. _ui.m_btnHide.visible = false;
  737. _ui.m_btnShow.visible = true;
  738. _ui.m_loaShow.visible = true;
  739. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  740. }
  741. private void OnClickLoaShow()
  742. {
  743. Timers.inst.Remove(SetBtnShowVisable);
  744. _ui.m_btnShow.alpha = 1;
  745. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  746. _ui.m_btnShow.enabled = true;
  747. }
  748. private void OnClickBtnPhoto()
  749. {
  750. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.PAI_ZHAO, 1);
  751. if (!ViewManager.Show<PhotographView>())
  752. {
  753. return;
  754. }
  755. _ui.target.visible = false;
  756. this._sceneObject.gameObject.SetActive(false);
  757. }
  758. private void UpdateScene()
  759. {
  760. _ui.target.visible = true;
  761. this._sceneObject.gameObject.SetActive(true);
  762. EquipDataCache.cacher.setSceneObj(_sceneObject);
  763. }
  764. private void SetBtnShowVisable(object param)
  765. {
  766. _ui.m_btnShow.enabled = false;
  767. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  768. }
  769. private bool CheckListCount(int type)
  770. {
  771. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  772. {
  773. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  774. }
  775. else
  776. {
  777. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  778. }
  779. }
  780. private void CheckGuide(object param)
  781. {
  782. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  783. || GuideDataManager.IsGuideFinish(ConstGuideId.PHOTOGRAPH) <= 0)
  784. {
  785. UpdateToCheckGuide(null);
  786. }
  787. else
  788. {
  789. Timers.inst.Remove(CheckGuide);
  790. }
  791. }
  792. protected override void UpdateToCheckGuide(object param)
  793. {
  794. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  795. if (listTypeItem_FreedomDress == null && GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0)
  796. {
  797. int len = _ui.m_comListType1.m_listType.numChildren;
  798. for (int i = 0; i < len; i++)
  799. {
  800. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  801. if (item != null)
  802. {
  803. int menuID = (int)item.target.data;
  804. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  805. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  806. {
  807. listTypeItem_FreedomDress = item;
  808. _ui.m_comListType1.m_listType.ScrollToView(i);
  809. break;
  810. }
  811. }
  812. UI_TypeItem.ProxyEnd();
  813. }
  814. }
  815. if (listTypeItem_FreedomDress != null) GuideController.TryGuide(listTypeItem_FreedomDress.target, ConstGuideId.FREEDOM_DRESS, 3, "套装分类里,可以查看集齐成套的服饰。");
  816. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.FREEDOM_DRESS, 4, "点击一键换上。", 0, true, 330);
  817. GuideController.TryGuide(_ui.m_btnSave, ConstGuideId.FREEDOM_DRESS, 5, "搭配好的服饰,可以保存随时查看。");
  818. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 6, "保存成功,回主界面看看吧。");
  819. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  820. GuideController.TryGuide(_ui.m_btnPhoto, ConstGuideId.PHOTOGRAPH, 1, "完成心水搭配后,可以拍照留下纪念哦。");
  821. }
  822. }
  823. }