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							- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Runtime.InteropServices.ComTypes;
 
- using System.Text;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public class CustomSuitSProxy
 
-     {
 
-         public static async ETTask UpdateCustomSuit(int index, DressUpData dressUpData, bool showTipe = true)
 
-         {
 
-             CustomSuitProto suitProto = new CustomSuitProto();
 
-             suitProto.Pos = index;
 
-             suitProto.BgId = dressUpData.bgId;
 
-             suitProto.SuitId = dressUpData.suitId;
 
-             suitProto.ActionId = dressUpData.actionId;
 
-             foreach (var equipId in dressUpData.itemList)
 
-             {
 
-                 suitProto.EquipIds.Add(equipId);
 
-             }
 
-             M2C_SaveCustomSuit response = (M2C_SaveCustomSuit)await MessageHelper.SendToServer(new C2M_SaveCustomSuit()
 
-             {
 
-                 suit = suitProto
 
-             });
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     CustomSuitDataManager.SaveSuit(index, dressUpData);
 
-                     if (showTipe) PromptController.Instance.ShowFloatTextPrompt("保存成功", MessageType.SUCCESS);
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
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