StroyFightResultView.cs 11 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class StroyFightResultView : BaseView
  10. {
  11. private UI_StoryFightResultUI _ui;
  12. private GameObject _sceneObject;
  13. private EffectUI _effectUI0;
  14. private EffectUI _effectUI1;
  15. private EffectUI _effectUI2;
  16. private EffectUI _effectUI3;
  17. private EffectUI _effectUI4;
  18. private EffectUI _effectUI5;
  19. private EffectUI _effectUI6;
  20. private EffectUI _effectUI7;
  21. private EffectUI _effectUI8;
  22. private EffectUI _effectUI9;
  23. private EffectUI _effectUI10;
  24. private EffectUI _effectUI11;
  25. private StoryFightResultData _resultData;
  26. public override void Dispose()
  27. {
  28. EffectUIPool.Recycle(_effectUI0);
  29. _effectUI0 = null;
  30. EffectUIPool.Recycle(_effectUI1);
  31. _effectUI1 = null;
  32. EffectUIPool.Recycle(_effectUI2);
  33. _effectUI2 = null;
  34. EffectUIPool.Recycle(_effectUI3);
  35. _effectUI3 = null;
  36. EffectUIPool.Recycle(_effectUI4);
  37. _effectUI4 = null;
  38. EffectUIPool.Recycle(_effectUI5);
  39. _effectUI5 = null;
  40. EffectUIPool.Recycle(_effectUI6);
  41. _effectUI6 = null;
  42. EffectUIPool.Recycle(_effectUI7);
  43. _effectUI7 = null;
  44. EffectUIPool.Recycle(_effectUI8);
  45. _effectUI8 = null;
  46. EffectUIPool.Recycle(_effectUI9);
  47. _effectUI9 = null;
  48. EffectUIPool.Recycle(_effectUI10);
  49. _effectUI10 = null;
  50. EffectUIPool.Recycle(_effectUI11);
  51. _effectUI11 = null;
  52. if (_ui != null)
  53. {
  54. _ui.Dispose();
  55. }
  56. _ui = null;
  57. base.Dispose();
  58. }
  59. protected override void Init()
  60. {
  61. base.Init();
  62. _ui = UI_StoryFightResultUI.Create();
  63. viewCom = _ui.target;
  64. isfullScreen = true;
  65. //isReturnView = true;
  66. }
  67. protected override void OnInit()
  68. {
  69. base.OnInit();
  70. _ui.m_btnClose.enabled = false;
  71. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  72. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("fightBg");
  73. _ui.m_comExpBar.m_proExp.m_comHolder.target.width = 0;
  74. AddEffect();
  75. }
  76. private void AddEffect()
  77. {
  78. _effectUI0 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult0, "ui_fight_new", "ZDJS_lose");
  79. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult1, "ui_fight_new", "ZDJS_qualified");
  80. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult2, "ui_fight_new", "ZDJS_good");
  81. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult3, "ui_fight_new", "ZDJS_Perfect");
  82. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderScore, "ui_fight_new", "ZDJS_Text_kuang");
  83. _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar3, "ui_fight_new", "ZDJS_STAR");
  84. _effectUI6 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar2, "ui_fight_new", "ZDJS_STAR");
  85. _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar1, "ui_fight_new", "ZDJS_STAR");
  86. _effectUI8 = EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_holderProHead, "ui_fight_new", "ZDJS_jindu_di");
  87. _effectUI9 = EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_proExp.m_holder, "ui_fight_new", "ZDJS_jindu_head");
  88. _effectUI10 = EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_proExp.m_comHolder.m_holder, "ui_fight_new", "ZDJS_jindu_tx");
  89. _effectUI11 = EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_holderHead, "ui_fight_new", "ZDJS_player");
  90. }
  91. protected override void OnShown()
  92. {
  93. base.OnShown();
  94. _resultData = (StoryFightResultData)this.viewData;
  95. InstanceZonesDataManager.usedRecommend = false;
  96. InstanceZonesDataManager.isResultFighting = true;
  97. FightData roleData = InstanceZonesDataManager.roleData;
  98. if (_sceneObject == null)
  99. {
  100. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneFightResult"));
  101. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, null, true);
  102. MyDressUpHelper.dressUpObj.AddOrRemove(180014, false);
  103. }
  104. MyDressUpHelper.dressUpObj.PutOnItemList(roleData.itemList);
  105. _ui.m_comResult.m_c1.selectedIndex = _resultData.Star;
  106. _ui.m_comResult.m_txtScore.text = "" + _resultData.Score;
  107. RoleInfoManager.Instance.UpdateHeadWithLv1(_ui.m_comExpBar.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId, RoleDataManager.lvl);
  108. _ui.m_btnClose.enabled = false;
  109. if (!this._resultData.Result)
  110. {
  111. _ui.m_comExpBar.target.visible = false;
  112. InstanceZonesDataManager.isResultFighting = false;
  113. }
  114. else
  115. {
  116. _ui.m_comExpBar.target.visible = true;
  117. StoryLevelCfg _levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  118. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  119. _ui.m_comExpBar.m_txtExpAdded.SetVar("value", fightCfg.exp.ToString()).FlushVars();
  120. }
  121. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Field && this._resultData.Result && FieldDataManager.Instance.currFightLv < FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId).num)
  122. {
  123. _ui.m_comExpBar.target.visible = false;
  124. Timers.inst.Add(3, 1, OnClickBtnClose);
  125. }
  126. _ui.m_comResult.m_t0.Play(AddExp);
  127. }
  128. protected override async void OnHide()
  129. {
  130. base.OnHide();
  131. if (_sceneObject != null)
  132. {
  133. PrefabManager.Instance.Restore(_sceneObject);
  134. _sceneObject = null;
  135. }
  136. InstanceZonesDataManager.isResultFighting = false;
  137. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  138. _ui.m_comResult.m_t1.Play();
  139. _ui.m_comExpBar.m_proExp.m_comHolder.target.width = 0;
  140. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Field)
  141. {
  142. Timers.inst.Remove(OnClickBtnClose);
  143. FieldCfg fieldCfg = FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId);
  144. int needPower = 0;
  145. for (int i = 0; i < FieldDataManager.Instance.currFightLv + 1; i++)
  146. {
  147. needPower += fieldCfg.needPower;
  148. }
  149. if (!this._resultData.Result || FieldDataManager.Instance.currFightLv == fieldCfg.num || RoleDataManager.power < needPower)
  150. {
  151. ViewManager.Show<FieldView>();
  152. bool result = await FieldSProxy.ReqFieldInstanceResult();
  153. if (result)
  154. {
  155. ViewManager.Show<FieldFightEndView>();
  156. }
  157. }
  158. else
  159. {
  160. ViewManager.Show<FieldView>();
  161. FieldDataManager _dataManager = FieldDataManager.Instance;
  162. _dataManager.accumulateReward += (FieldDataManager.Instance.difficulty + 1) * 5;
  163. //这里判断如果获取的马蹄金超过上限了,就终止挑战
  164. if (_dataManager.fieldInfos.bonusWeekly + _dataManager.accumulateReward >= _dataManager.fieldInfos.bonusMaxLimit)
  165. {
  166. AlertUI.Show("本周可获得奖励已达上限,是否继续挑战?")
  167. .SetLeftButton(true, "取消",async (object data) =>
  168. {
  169. _dataManager.accumulateReward = 0;
  170. ViewManager.Show<FieldView>();
  171. bool result = await FieldSProxy.ReqFieldInstanceResult();
  172. if (result)
  173. {
  174. ViewManager.Show<FieldFightEndView>();
  175. }
  176. })
  177. .SetRightButton(true, "确认", async (object data) =>
  178. {
  179. bool result = await FieldSProxy.ReqFieldInstanceResult();
  180. _dataManager.accumulateReward = 0;
  181. ViewManager.Hide<FieldView>();
  182. FieldCfg _curCfg = FieldCfgArray.Instance.dataArray[FieldDataManager.Instance.difficulty];
  183. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 2);
  184. int curLevelId = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(_curCfg.type, 0, _curCfg.id)[0].id;
  185. DressUpFightType dressUpFightType = new DressUpFightType();
  186. dressUpFightType.levelID = curLevelId;
  187. dressUpFightType.teaPartID = 0;
  188. ViewManager.Show<DressUpFightView>(dressUpFightType, new object[] { typeof(FieldView).FullName, this.viewData }, true);
  189. InstanceZonesDataManager.currentLevelCfgId = curLevelId;
  190. });
  191. }
  192. else
  193. {
  194. ViewManager.Show<FieldFightInfoView>();
  195. }
  196. }
  197. }
  198. else
  199. {
  200. InstanceZonesController.OnFinishStoryLevel(InstanceZonesDataManager.currentLevelCfgId, _resultData.FirstPass, true);
  201. //尝试显示奖励
  202. BonusController.TryShowBonusList(_resultData.BonusList);
  203. }
  204. InstanceZonesDataManager.currentCardId = -1;
  205. }
  206. private void OnClickBtnClose(object param)
  207. {
  208. this.Hide();
  209. }
  210. private void AddExp()
  211. {
  212. float exp = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
  213. float cfgExp = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).exp;
  214. _ui.m_comExpBar.m_txtCurExp.text = exp.ToString();
  215. _ui.m_comExpBar.m_txtAllExp.text = cfgExp.ToString();
  216. _ui.m_comExpBar.m_proExp.target.max = cfgExp;
  217. _ui.m_comExpBar.m_proExp.target.value = 0;
  218. _ui.m_comExpBar.m_proExp.target.TweenValue(exp, 0.2f).OnUpdate((GTweener t) =>
  219. {
  220. _ui.m_comExpBar.m_proExp.m_comHolder.target.width = t.value.x / cfgExp * _ui.m_comExpBar.m_proExp.m_comHolder.target.initWidth;
  221. }).OnComplete(() =>
  222. {
  223. if (!this._resultData.Result) ViewManager.Show<StoryFightFailView>();
  224. InstanceZonesDataManager.isResultFighting = false;
  225. _ui.m_btnClose.enabled = true;
  226. });
  227. UpdateToCheckGuide(null);
  228. }
  229. }
  230. }