DressUpFightView.cs 47 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. using System.Collections;
  8. namespace GFGGame
  9. {
  10. public class DressUpFightView : BaseView
  11. {
  12. private UI_DressUpFightUI _ui;
  13. private int _fightID;
  14. private int _levelID;
  15. private float listType1X = 0;
  16. private float partsListX = 0;
  17. private DressUpListType currentListType;
  18. private int[] _currentList2;
  19. private GameObject _scenePrefab;
  20. private GameObject _sceneObject;
  21. private List<int> _currentList3 = new List<int>();
  22. private List<int> _currentList4 = new List<int>();
  23. private int _currentMenuType;
  24. private int _currentSuitId;
  25. private StoryLevelCfg _levelCfg;
  26. private StoryFightCfg _fightCfg;
  27. private const int SORT_BY_HIGH_SCORE = 0;
  28. private const int SORT_BY_LOW_SCORE = 1;
  29. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  30. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  31. public override void Dispose()
  32. {
  33. if (_sceneObject != null)
  34. {
  35. GameObject.Destroy(_sceneObject);
  36. _sceneObject = null;
  37. }
  38. for (int i = 0; i < _listLongPress.Count; i++)
  39. {
  40. _listLongPress[i].Dispose();
  41. }
  42. if (_ui != null)
  43. {
  44. _ui.Dispose();
  45. _ui = null;
  46. }
  47. base.Dispose();
  48. }
  49. protected override void Init()
  50. {
  51. base.Init();
  52. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  53. _ui = UI_DressUpFightUI.Create();
  54. viewCom = _ui.target;
  55. isfullScreen = true;
  56. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUpFight"));
  57. _ui.m_btnClose.width = GRoot.inst.width;
  58. _ui.m_btnClose.height = GRoot.inst.height;
  59. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  60. }
  61. protected override void OnInit()
  62. {
  63. base.OnInit();
  64. _ui.m_btnClose.visible = false;
  65. _ui.m_grpTips.visible = false;
  66. _ui.m_btnRepeal.visible = false;
  67. _ui.m_btnRenewal.visible = false;
  68. _ui.m_btnSearch.visible = true;
  69. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  70. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  71. InitLists();
  72. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  73. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  74. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  75. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  76. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  77. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  78. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  79. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  80. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  81. _ui.m_touchPad.onClick.Add(OnTouchPad);
  82. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  83. // _ui.m_btnGuide.onClick.Add(OnTouchPad);
  84. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  85. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  86. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  87. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  88. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  89. _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
  90. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  91. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  92. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  93. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  94. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  95. // _ui.m_btnHide.visible = false;
  96. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  97. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  98. _ui.m_partsList2.m_imgTop.visible = true;
  99. _ui.m_partsList.m_imgTop.visible = false;
  100. }
  101. protected override void AddEventListener()
  102. {
  103. base.AddEventListener();
  104. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  105. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  106. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  107. // EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  108. }
  109. protected override void OnShown()
  110. {
  111. base.OnShown();
  112. _ui.m_loaGuide.visible = true;
  113. InstanceZonesDataManager.usedRecommend = false;
  114. // _ui.m_comboBox.title = "我的套装";
  115. _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
  116. _ui.m_txtRecommendCount.SetVar("v2", GlobalCfgArray.globalCfg.recommendCount.ToString()).FlushVars();
  117. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  118. _ui.m_btnAutoPlay.selected = FightDataManager.Instance.autoPlay;
  119. _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  120. _ui.m_btnRecommend.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false); ;
  121. _levelID = (int)viewData;
  122. InstanceZonesDataManager.currentLevelCfgId = _levelID;
  123. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  124. _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  125. if (_levelCfg.type == ConstInstanceZonesType.Field)
  126. {
  127. _fightCfg.scoreType = FieldDataManager.Instance.fieldInfos.theme;
  128. _ui.m_btnAutoPlay.visible = false;
  129. }
  130. InstanceZonesDataManager.FightScene = _levelCfg.type;
  131. _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
  132. if (_ui.m_compNeed.target.visible)
  133. {
  134. _ui.m_compNeed.m_c1.selectedIndex = 0;
  135. if (_fightCfg.needItemId > 0)
  136. {
  137. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
  138. _ui.m_compNeed.target.data = _fightCfg.needItemId;
  139. }
  140. else if (_fightCfg.needSuitId > 0)
  141. {
  142. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
  143. _ui.m_compNeed.target.data = _fightCfg.needSuitId;
  144. }
  145. else
  146. {
  147. _ui.m_compNeed.m_c1.selectedIndex = 1;
  148. _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
  149. }
  150. }
  151. InstanceZonesDataManager.currentScoreType = _fightCfg.scoreType;
  152. //一级菜单
  153. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  154. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 3;
  155. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
  156. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  157. if (_ui.m_comListType1.m_listType.height > maxHeight)
  158. {
  159. _ui.m_comListType1.m_listType.height = maxHeight;
  160. }
  161. _ui.m_comListType1.target.x = _ui.target.width;
  162. _ui.m_comListType2.target.x = _ui.target.width;
  163. _ui.m_partsList.target.x = _ui.target.width;
  164. _ui.m_partsList2.target.x = _ui.target.width;
  165. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  166. this.showListType1();
  167. if (_sceneObject == null)
  168. {
  169. _sceneObject = GameObject.Instantiate(_scenePrefab);
  170. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false);
  171. MyDressUpHelper.dressUpObj.PutOnDefaultDressUpData();
  172. }
  173. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  174. UpdateScore();
  175. SendLog();
  176. Timers.inst.AddUpdate(CheckGuide);
  177. }
  178. protected override void OnHide()
  179. {
  180. base.OnHide();
  181. _ui.m_btnClose.visible = false;
  182. _ui.m_grpTips.visible = false;
  183. if (_sceneObject != null)
  184. {
  185. GameObject.Destroy(_sceneObject);
  186. _sceneObject = null;
  187. }
  188. _fightCfg = null;
  189. _levelCfg = null;
  190. DressUpMenuItemDataManager.Clear();
  191. Timers.inst.Remove(CheckGuide);
  192. }
  193. protected override void RemoveEventListener()
  194. {
  195. base.RemoveEventListener();
  196. EventAgent.RemoveEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  197. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  198. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  199. // EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  200. }
  201. private void OnClickBtnBack()
  202. {
  203. AlertUI.Show("是否确定退出?")
  204. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  205. {
  206. if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType != ConstInstanceZonesSubType.Hard3)
  207. {
  208. ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, StudioDataManager.Instance.PROPERTY_SELECT_INDEX, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
  209. }
  210. else if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType == ConstInstanceZonesSubType.Hard3)
  211. {
  212. ViewManager.Show<StudioFilingView>(null, ViewManager.GetGoBackDatas(typeof(StudioFilingView).FullName));
  213. }
  214. else if (_levelCfg.type == ConstInstanceZonesType.Field)
  215. {
  216. ViewManager.GoBackFrom(ViewName.DRESS_UP_FIGHT_VIEW);
  217. }
  218. else
  219. {
  220. // ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  221. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, _levelCfg.chapterId);//, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW }
  222. }
  223. //MyDressUpHelper.dressUpObj.TakeOffAll();
  224. this.Hide();
  225. });
  226. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
  227. }
  228. private void OnClickBtnHome()
  229. {
  230. AlertUI.Show("是否返回?")
  231. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  232. {
  233. //MyDressUpHelper.dressUpObj.TakeOffAll();
  234. GameController.GoBackToMainView();
  235. });
  236. }
  237. private void OnClickBtnClothingShop()
  238. {
  239. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);
  240. }
  241. private void OnClickListType1Item(EventContext context)
  242. {
  243. // GuideController.HideGuide();
  244. GObject typeItem = context.data as GObject;
  245. int order = (int)typeItem.data;
  246. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  247. if (item1.subMenusArr.Length > 0)
  248. {
  249. this.showListType2(item1.subMenusArr);
  250. }
  251. else
  252. {
  253. if (this.showListParts(item1.type) == false)
  254. {
  255. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  256. return;
  257. }
  258. this.showListParts(item1.type);
  259. }
  260. this.hideListType1();
  261. UpdateListPartsSelected();
  262. }
  263. private void OnClickListType2Item(EventContext context)
  264. {
  265. GObject typeItem = context.data as GObject;
  266. int order = (int)typeItem.data;
  267. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  268. if (this.showListParts(item2.type) == false)
  269. {
  270. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  271. return;
  272. }
  273. this.hideListType2();
  274. }
  275. private void OnClickPartsListItem(EventContext context)
  276. {
  277. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  278. {
  279. return;
  280. }
  281. GObject listItem = context.data as GObject;
  282. int id = (int)listItem.data;
  283. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  284. {
  285. this.showListParts2(id);
  286. this.hideListParts();
  287. MyDressUpHelper.dressUpObj.PutOnItemList(MyDressUpHelper.GetSuitFightItems(id));
  288. // MyDressUpHelper.dressUpObj.PutOnSuitCfg(id, false);
  289. }
  290. else
  291. {
  292. bool isOrnament = DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(id);
  293. bool isDress = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  294. bool isHasSame = MyDressUpHelper.dressUpObj.CheckSameTypeIsOn(id);
  295. bool isMaxCount = MyDressUpHelper.GetCurrentOrnamentCount() >= GlobalCfgArray.globalCfg.dressLimitCount;
  296. if (isOrnament && !isDress && !isHasSame && isMaxCount)
  297. {
  298. PromptController.Instance.ShowFloatTextPrompt("饰品穿戴数量已达上限");
  299. return;
  300. }
  301. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  302. }
  303. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  304. UpdateListPartsSelected();
  305. UpdateListSuitPartsSelected();
  306. UpdateScore();
  307. }
  308. private void OnClickSuitPartsListItem(EventContext context)
  309. {
  310. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  311. {
  312. return;
  313. }
  314. GObject listItem = (GObject)context.data as GObject;
  315. int id = (int)listItem.data;
  316. bool isOrnament = DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(id);
  317. bool isDress = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  318. bool isHasSame = MyDressUpHelper.dressUpObj.CheckSameTypeIsOn(id);
  319. bool isMaxCount = MyDressUpHelper.GetCurrentOrnamentCount() >= GlobalCfgArray.globalCfg.dressLimitCount;
  320. if (isOrnament && !isDress && !isHasSame && isMaxCount)
  321. {
  322. PromptController.Instance.ShowFloatTextPrompt("饰品穿戴数量已达上限");
  323. return;
  324. }
  325. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  326. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  327. UpdateListSuitPartsSelected();
  328. UpdateScore();
  329. }
  330. private void OnLongPress(EventContext context)
  331. {
  332. LongPressGesture gesture = (LongPressGesture)context.sender;
  333. int itemId = (int)gesture.host.data;
  334. GoodsItemTipsController.ShowItemTips(itemId);
  335. }
  336. private void OnTouchPad()
  337. {
  338. if (this.currentListType == DressUpListType.List4)
  339. {
  340. this.hideListParts2();
  341. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  342. }
  343. else if (this.currentListType == DressUpListType.List3)
  344. {
  345. if (_currentList2 != null)
  346. {
  347. this.showListType2(_currentList2);
  348. }
  349. else
  350. {
  351. this.showListType1();
  352. }
  353. this.hideListParts();
  354. }
  355. else if (this.currentListType == DressUpListType.List2)
  356. {
  357. this.showListType1();
  358. this.hideListType2();
  359. }
  360. }
  361. private void OnClickBtnHint()
  362. {
  363. this.ShowTaskHint();
  364. }
  365. private void OnClickBtnDelete()
  366. {
  367. MyDressUpHelper.dressUpObj.TakeOffAll();
  368. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  369. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  370. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  371. UpdateListPartsSelected();
  372. UpdateListSuitPartsSelected();
  373. }
  374. private void OnClickBtnClose()
  375. {
  376. _ui.m_btnClose.visible = false;
  377. _ui.m_grpTips.visible = false;
  378. }
  379. private void OnClickBtnNext()
  380. {
  381. if (!MyDressUpHelper.CheckPutOnFinish())
  382. {
  383. AlertUI.Show("只有换好衣服才能出门哦!")
  384. .SetRightButton(true, "好的");
  385. return;
  386. }
  387. if (!CheckHasNeed())
  388. {
  389. AlertUI.Show("未穿戴必需品。").SetRightButton(true, "好的");
  390. return;
  391. }
  392. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  393. if (RoleDataManager.power < levelCfg.power)
  394. {
  395. ItemUtil.AddPower("体力不足", OnClickBtnPhotograph);
  396. return;
  397. }
  398. OnClickBtnPhotograph();
  399. }
  400. private bool CheckHasNeed()
  401. {
  402. int _suitId = MyDressUpHelper.dressUpObj.suitId;
  403. bool isNoSuit = _fightCfg.needSuitId > 0 && _suitId != _fightCfg.needSuitId;//需要套装但未穿套装
  404. bool isDressUpItem = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(_fightCfg.needItemId);
  405. bool isIncludeItem = _suitId > 0 && Array.IndexOf(SuitCfgArray.Instance.GetCfg(_suitId).partsArr, _fightCfg.needItemId) >= 0;
  406. bool isNoItem = _fightCfg.needItemId > 0 && !isDressUpItem && !isIncludeItem;
  407. if (isNoSuit || isNoItem)
  408. {
  409. return false;
  410. }
  411. return true;
  412. }
  413. private void OnClickBtnPhotograph()
  414. {
  415. Timers.inst.StartCoroutine(ScreenShotTex());
  416. }
  417. private IEnumerator ScreenShotTex()
  418. {
  419. GameObject Role = _sceneObject.transform.Find("Role").gameObject;
  420. GameObject CopyRoleParent = _sceneObject.transform.Find("CopyRole").gameObject;
  421. Transform CopyRole = CopyRoleParent.transform.Find("Role");
  422. if (CopyRole != null)
  423. {
  424. GameObject.DestroyImmediate(CopyRole.gameObject);
  425. }
  426. Transform transform = GameObject.Instantiate(Role, CopyRoleParent.transform.position, Quaternion.identity).transform;//实例化物体
  427. transform.parent = CopyRoleParent.transform;
  428. transform.name = "Role";
  429. GameObject gameObject = _sceneObject.transform.Find("FightCamera").gameObject;
  430. Camera camera = gameObject.GetComponent<Camera>();
  431. FightDataManager.Instance.RoleTextuex = FightDataManager.Instance.GetPrintscreenNTexture(camera);
  432. yield return new WaitForEndOfFrame();
  433. if (CardDataManager.GetCardListByRarity(0).Count > 0)
  434. {
  435. ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
  436. }
  437. else
  438. {
  439. StartCalculateScore();
  440. }
  441. }
  442. private void StartCalculateScore()
  443. {
  444. //不可移动代码位置
  445. bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
  446. if (_levelCfg.type == ConstInstanceZonesType.Field)
  447. {
  448. FieldFightDataManager.Instance.CurrentCardId = InstanceZonesDataManager.currentCardId;
  449. FieldFightDataManager.Instance.CurrentScoreType = InstanceZonesDataManager.currentScoreType;
  450. FieldFightDataManager.Instance.currentLevelCfgId = InstanceZonesDataManager.currentLevelCfgId;
  451. }
  452. if (hasFightTarget)
  453. {
  454. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  455. }
  456. else
  457. {
  458. ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);
  459. }
  460. this.Hide();
  461. }
  462. private void OnClickBtnRecommend()
  463. {
  464. if (this.currentListType == DressUpListType.List4)
  465. {
  466. this.hideListParts2();
  467. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  468. }
  469. InstanceZonesDataManager.usedRecommend = true;
  470. // MyDressUpHelper.PutOnRecommendItems();
  471. MyDressUpHelper.PutOnRecommendItems2();
  472. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  473. UpdateListPartsSelected();
  474. UpdateListSuitPartsSelected();
  475. UpdateScore();
  476. if (!CheckHasNeed())
  477. {
  478. PromptController.Instance.ShowFloatTextPrompt("未拥有必需品");
  479. }
  480. }
  481. private void InitLists()
  482. {
  483. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  484. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  485. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  486. listType1X = _ui.m_comListType1.target.x;
  487. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  488. //一级菜单
  489. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  490. }
  491. private void showListType1()
  492. {
  493. _currentList2 = null;
  494. currentListType = DressUpListType.List1;
  495. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 3;
  496. GTween.To(_ui.target.width, listType1X, 0.5f)
  497. .SetTarget(_ui.m_comListType1.target)
  498. .OnUpdate((GTweener t) =>
  499. {
  500. _ui.m_comListType1.target.x = t.value.x;
  501. });
  502. }
  503. private void hideListType1()
  504. {
  505. GTween.To(listType1X, _ui.target.width, 0.5f)
  506. .SetTarget(_ui.m_comListType1.target)
  507. .OnUpdate((GTweener t) =>
  508. {
  509. _ui.m_comListType1.target.x = t.value.x;
  510. });
  511. }
  512. private void showListType2(int[] menuStrArr = null)
  513. {
  514. currentListType = DressUpListType.List2;
  515. if (menuStrArr != null && menuStrArr.Length > 0)
  516. {
  517. int len = menuStrArr.Length;
  518. _currentList2 = menuStrArr.Clone() as int[];
  519. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  520. _ui.m_comListType2.m_listType.numItems = len;
  521. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  522. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  523. if (_ui.m_comListType2.m_listType.height > maxHeight)
  524. {
  525. _ui.m_comListType2.m_listType.height = maxHeight;
  526. }
  527. }
  528. GTween.To(_ui.target.width, listType1X, 0.5f)
  529. .SetTarget(_ui.m_comListType2.target)
  530. .OnUpdate((GTweener t) =>
  531. {
  532. _ui.m_comListType2.target.x = t.value.x;
  533. });
  534. }
  535. private void hideListType2()
  536. {
  537. GTween.To(listType1X, _ui.target.width, 0.5f)
  538. .SetTarget(_ui.m_comListType2.target)
  539. .OnUpdate((GTweener t) =>
  540. {
  541. _ui.m_comListType2.target.x = t.value.x;
  542. });
  543. }
  544. private bool showListParts(int type, bool selectItem = false)
  545. {
  546. _currentMenuType = type;
  547. UpdatePartsListSort();
  548. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  549. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  550. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  551. if (_ui.m_partsList.m_list.height > maxHeight)
  552. {
  553. _ui.m_partsList.m_list.height = maxHeight;
  554. }
  555. if (selectItem)
  556. {
  557. int itemId = MyDressUpHelper.dressUpObj.GetItemIdBuyType(_currentMenuType);
  558. if (itemId > 0)
  559. {
  560. int index = _currentList3.IndexOf(itemId);
  561. if (index >= 0 && index < _ui.m_partsList.m_list.numItems)
  562. {
  563. _ui.m_partsList.m_list.ScrollToView(index);
  564. }
  565. }
  566. }
  567. currentListType = DressUpListType.List3;
  568. GTween.To(_ui.target.width, partsListX, 0.5f)
  569. .SetTarget(_ui.m_partsList)
  570. .OnUpdate((GTweener t) =>
  571. {
  572. _ui.m_partsList.target.x = t.value.x;
  573. });
  574. UpdateListPartsSelected();
  575. return true;
  576. }
  577. private void OnComboBoxRarityChanged()
  578. {
  579. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  580. this.UpdatePartsListSort();
  581. }
  582. private void UpdatePartsListSort()
  583. {
  584. if (_currentMenuType == 0) return;
  585. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  586. {
  587. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  588. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  589. {
  590. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  591. }
  592. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  593. {
  594. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  595. }
  596. else
  597. {
  598. _currentList3.Reverse();
  599. }
  600. }
  601. else
  602. {
  603. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  604. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  605. {
  606. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3, true);
  607. }
  608. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  609. {
  610. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3, true);
  611. }
  612. else
  613. {
  614. _currentList3.Reverse();
  615. }
  616. }
  617. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  618. {
  619. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3);
  620. }
  621. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  622. {
  623. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3);
  624. }
  625. //必穿品放在列表最前面
  626. if (_fightCfg.needItemId > 0)
  627. {
  628. int index = _currentList3.IndexOf(_fightCfg.needItemId);
  629. if (index >= 0)
  630. {
  631. int item = _currentList3[index];
  632. _currentList3.Remove(_currentList3[index]);
  633. _currentList3.Insert(0, item);
  634. }
  635. }
  636. else if (_fightCfg.needSuitId > 0)
  637. {
  638. int index = _currentList3.IndexOf(_fightCfg.needSuitId);
  639. if (index >= 0)
  640. {
  641. int item = _currentList3[index];
  642. _currentList3.Remove(_currentList3[index]);
  643. _currentList3.Insert(0, item);
  644. }
  645. }
  646. _ui.m_partsList.m_list.RemoveChildrenToPool();
  647. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  648. }
  649. private void UpdateSuitPartsListSort()
  650. {
  651. if (_currentMenuType == 0) return;
  652. _currentList4 = new List<int>(SuitCfgArray.Instance.GetSuitItems(_currentSuitId, true));
  653. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  654. {
  655. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4);
  656. }
  657. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  658. {
  659. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4);
  660. }
  661. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  662. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  663. }
  664. private void hideListParts()
  665. {
  666. GTween.To(partsListX, _ui.target.width, 0.5f)
  667. .SetTarget(_ui.m_partsList)
  668. .OnUpdate((GTweener t) =>
  669. {
  670. _ui.m_partsList.target.x = t.value.x;
  671. });
  672. }
  673. private void showListParts2(int suitId)
  674. {
  675. _currentSuitId = suitId;
  676. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  677. this.UpdateSuitPartsListSort();
  678. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  679. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  680. if (_ui.m_partsList2.m_list.height > maxHeight)
  681. {
  682. _ui.m_partsList2.m_list.height = maxHeight;
  683. }
  684. currentListType = DressUpListType.List4;
  685. GTween.To(_ui.target.width, partsListX, 0.5f)
  686. .SetTarget(_ui.m_partsList2)
  687. .OnUpdate((GTweener t) =>
  688. {
  689. _ui.m_partsList2.target.x = t.value.x;
  690. });
  691. }
  692. private void hideListParts2()
  693. {
  694. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  695. GTween.To(partsListX, _ui.target.width, 0.5f)
  696. .SetTarget(_ui.m_partsList2)
  697. .OnUpdate((GTweener t) =>
  698. {
  699. _ui.m_partsList2.target.x = t.value.x;
  700. });
  701. }
  702. private void ListType1Item(int index, GObject item)
  703. {
  704. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  705. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  706. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  707. typeItem.m_txtname.text = item1.name;
  708. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  709. typeItem.target.data = item1.id;
  710. typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
  711. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsFirstMenuNew(item1.id);
  712. UI_TypeItem.ProxyEnd();
  713. }
  714. private void ListType2Item(int index, GObject item)
  715. {
  716. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  717. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  718. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  719. typeItem.m_txtname.text = item2.name;
  720. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  721. typeItem.target.data = item2.id;
  722. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  723. typeItem.m_imgNeed.visible = subType == item2.type;
  724. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.id);
  725. UI_TypeItem.ProxyEnd();
  726. }
  727. private void ListPartsItem(int index, GObject item)
  728. {
  729. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  730. int id = (int)_currentList3[index];
  731. string iconRes = "";
  732. string partName = "";
  733. string ext = "png";
  734. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  735. {
  736. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  737. iconRes = suitCfg.res;
  738. partName = suitCfg.name;
  739. listItem.m_iconSelected.visible = false;
  740. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  741. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  742. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  743. listItem.m_imgNew.visible = false;
  744. }
  745. else
  746. {
  747. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  748. iconRes = itemCfg.res;
  749. partName = itemCfg.name;
  750. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  751. listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, InstanceZonesDataManager.currentScoreType, _fightCfg.needTagsArr);
  752. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  753. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  754. listItem.m_imgNew.visible = isNew;
  755. if (isNew)
  756. {
  757. ItemProxy.ReqSetItemRead(id).Coroutine();
  758. }
  759. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  760. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  761. }
  762. if (listItem.target.data == null)
  763. {
  764. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  765. longPressGesture.once = true;
  766. longPressGesture.onAction.Add(OnLongPress);
  767. _listLongPress.Add(longPressGesture);
  768. }
  769. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  770. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  771. listItem.m_txtTitle.text = partName;
  772. listItem.target.data = id;
  773. listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;
  774. UI_PartsListItem.ProxyEnd();
  775. }
  776. private void ListParts2Item(int index, GObject item)
  777. {
  778. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  779. int id = (int)_currentList4[index];
  780. string iconRes = "";
  781. string partName = "";
  782. string ext = "png";
  783. if (listItem.target.data == null)
  784. {
  785. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  786. longPressGesture.once = true;
  787. longPressGesture.onAction.Add(OnLongPress);
  788. _listLongPress.Add(longPressGesture);
  789. }
  790. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  791. iconRes = itemCfg.res;
  792. partName = itemCfg.name;
  793. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  794. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  795. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  796. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  797. listItem.m_ScoreType.visible = true;
  798. // int mainScore;
  799. // int mainValuel;
  800. // ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  801. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _fightCfg.scoreType);
  802. listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, _fightCfg.scoreType, _fightCfg.needTagsArr);
  803. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  804. listItem.m_txtTitle.text = partName;
  805. listItem.target.data = id;
  806. // listItem.m_txtScore.visible = false;
  807. //listItem.m_ScoreType.visible = true;
  808. listItem.m_imgNeed.visible = false;
  809. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  810. listItem.m_imgNew.visible = isNew;
  811. if (isNew)
  812. {
  813. ItemProxy.ReqSetItemRead(id).Coroutine();
  814. }
  815. UI_PartsListItem.ProxyEnd();
  816. }
  817. private void UpdateListPartsSelected()
  818. {
  819. int count = _ui.m_partsList.m_list.numChildren;
  820. int suitId = MyDressUpHelper.dressUpObj.suitId;
  821. for (int i = 0; i < count; i++)
  822. {
  823. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  824. int id = (int)listItem.target.data;
  825. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  826. {
  827. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  828. }
  829. else
  830. {
  831. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  832. var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);
  833. bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  834. bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  835. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  836. }
  837. UI_PartsListItem.ProxyEnd();
  838. }
  839. }
  840. private void UpdateListSuitPartsSelected()
  841. {
  842. int count = _ui.m_partsList2.m_list.numChildren;
  843. int suitId = MyDressUpHelper.dressUpObj.suitId;
  844. for (int i = 0; i < count; i++)
  845. {
  846. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  847. int id = (int)listItem.target.data;
  848. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  849. var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);
  850. bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  851. bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  852. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  853. UI_PartsListItem.ProxyEnd();
  854. }
  855. }
  856. private void ShowTaskHint()
  857. {
  858. _ui.m_btnClose.visible = true;
  859. _ui.m_grpTips.visible = true;
  860. _ui.m_txtHint.text = _levelCfg.hint;
  861. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  862. {
  863. this._ui.m_txtHint.align = AlignType.Left;
  864. }
  865. else
  866. {
  867. this._ui.m_txtHint.align = AlignType.Center;
  868. }
  869. }
  870. private void UpdateScore()
  871. {
  872. _ui.m_txtScore.text = "" + FightDataManager.Instance.GetScore(InstanceZonesDataManager.roleData).ToString();
  873. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  874. }
  875. private void OnClickBtnSearch()
  876. {
  877. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  878. }
  879. private void OnClickBtnAutoPlay()
  880. {
  881. FightDataManager.Instance.autoPlay = _ui.m_btnAutoPlay.selected;
  882. }
  883. private void OnClickComNeed()
  884. {
  885. if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
  886. {
  887. return;
  888. }
  889. if (_fightCfg.needSuitId > 0)
  890. {
  891. ViewManager.Show<SuitPartsDetailView>(_fightCfg.needSuitId, new object[] { typeof(DressUpFightView).FullName, this.viewData });
  892. }
  893. else
  894. {
  895. int itemId = (int)_ui.m_compNeed.target.data;
  896. object[] sourceDatas = new object[] { itemId, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData }, 1 };
  897. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  898. }
  899. }
  900. private void RenderListTagItem(int index, GObject obj)
  901. {
  902. UI.CommonGame.UI_ComTag item = UI.CommonGame.UI_ComTag.Proxy(obj);
  903. string tag = _fightCfg.needTagsArr[index];
  904. int tagType = TagCfgArray.Instance.GetCfg(tag).type;
  905. item.m_txtTag.text = tag;
  906. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  907. UI.CommonGame.UI_ComTag.ProxyEnd();
  908. }
  909. private bool CheckListCount(int type)
  910. {
  911. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  912. {
  913. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  914. }
  915. else
  916. {
  917. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  918. }
  919. }
  920. private void SendLog()
  921. {
  922. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  923. switch (levelCfg.type)
  924. {
  925. case ConstInstanceZonesType.Story:
  926. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 2);
  927. break;
  928. case ConstInstanceZonesType.Studio:
  929. StudioCfg studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  930. if (studioCfg.funId == typeof(StudioMetalView).Name)
  931. {
  932. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 2);
  933. }
  934. else if (studioCfg.funId == typeof(StudioFabricView).Name)
  935. {
  936. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 2);
  937. }
  938. else if (studioCfg.funId == typeof(StudioPropertyView).Name)
  939. {
  940. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 2);
  941. }
  942. break;
  943. }
  944. }
  945. private void CheckGuide(object param)
  946. {
  947. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
  948. || GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  949. || GuideDataManager.IsGuideFinish(ConstGuideId.AUTOPLAY_FIGHT) <= 0)
  950. {
  951. UpdateToCheckGuide(null);
  952. }
  953. else
  954. {
  955. Timers.inst.Remove(CheckGuide);
  956. }
  957. _ui.m_loaGuide.visible = false;
  958. }
  959. protected override void UpdateToCheckGuide(object param)
  960. {
  961. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  962. int buyClothingIndex = 0;
  963. int buyClothingSubIndex = 0;
  964. int taozhuangIndex = 0;
  965. int len = _ui.m_comListType1.m_listType.numChildren;
  966. for (int i = 0; i < len; i++)
  967. {
  968. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  969. if (item != null)
  970. {
  971. int menuID = (int)item.target.data;
  972. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  973. if (GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  974. {
  975. taozhuangIndex = i;
  976. break;
  977. }
  978. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0 && _fightCfg.needItemId > 0 && ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, dressUpMenuItemCfg1.id))
  979. {
  980. buyClothingIndex = i;
  981. break;
  982. }
  983. }
  984. UI_TypeItem.ProxyEnd();
  985. }
  986. buyClothingSubIndex = _currentList3.IndexOf(_fightCfg.needItemId);
  987. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.START_FIGHT, 3, "点击相应的分类,可以快速找到服饰。", taozhuangIndex);
  988. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.START_FIGHT, 4, "", 0);
  989. GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.START_FIGHT, 5, "穿着完毕,来验证一下,换上的服饰是否符合需求。");
  990. // GuideController.TryCompleteGuide(ConstGuideId.START_FIGHT, 5);
  991. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 3, "当提示有“必需品”时,需要穿上对应物品才能通关。");
  992. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.BUY_CLOTHING, 7, "按照指示就可以找到必需品啦,点击换上吧。", buyClothingIndex);
  993. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 8, "", buyClothingSubIndex);
  994. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 8);
  995. GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.FIGHT_TIPS, 1, "这次换装需要获得别人的认可呢。");
  996. GuideController.TryCompleteGuide(ConstGuideId.FIGHT_TIPS, 1);
  997. GuideController.TryGuide(_ui.m_btnRecommend, ConstGuideId.AUTOPLAY_FIGHT, 1, "衣服太多难以选择,可以点击这里。");
  998. GuideController.TryGuide(_ui.m_btnAutoPlay, ConstGuideId.AUTOPLAY_FIGHT, 2, "勾选后,自动进行比拼哦~~");
  999. GuideController.TryCompleteGuide(ConstGuideId.AUTOPLAY_FIGHT, 2);
  1000. }
  1001. protected override void TryCompleteGuide()
  1002. {
  1003. base.TryCompleteGuide();
  1004. // GuideController.TryCompleteGuide(ConstGuideId.START_FIGHT, 5);
  1005. }
  1006. }
  1007. }