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							- using FairyGUI;
 
- using UI.Main;
 
- using System.Collections;
 
- using UI.CommonGame;
 
- using System;
 
- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     public class StoryFightQuicklyView : BaseWindow
 
-     {
 
-         private UI_StoryFightQuicklyUI _ui;
 
-         private int _fightID;
 
-         private int _levelID;
 
-         private int _type;
 
-         private int _storyType;
 
-         private int _fightType;
 
-         private List<List<ItemData>> _totalBonusList;
 
-         private int _index;
 
-         private int _expAdd;
 
-         private int _power;
 
-         private int _fightTimes;
 
-         private const int _timeCount = 10;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui = UI_StoryFightQuicklyUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             _ui.m_btnExit.onClick.Add(Hide);
 
-             _ui.m_btnFightTimes.onClick.Add(StartFight);
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-             EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
 
-             EventAgent.AddEventListener(ConstMessage.STORY_FIGHT_QUICKLY_SUCCESS, StartShowBonus);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _fightType = (int)viewData;
 
-             _levelID = InstanceZonesDataManager.currentLevelCfgId;
 
-             InstanceZonesDataManager.isQuicklyFighting = true;
 
-             StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
 
-             StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
 
-             _type = levelCfg.type;
 
-             _storyType = levelCfg.subType;
 
-             _expAdd = fightCfg.exp;
 
-             _power = levelCfg.power;
 
-             StartFight();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             Timers.inst.Remove(ShowBonusItem);
 
-             ViewManager.GoBackFrom(typeof(StoryFightQuicklyView).Name);
 
-             InstanceZonesDataManager.isQuicklyFighting = false;
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-             EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
 
-             EventAgent.RemoveEventListener(ConstMessage.STORY_FIGHT_QUICKLY_SUCCESS, StartShowBonus);
 
-         }
 
-         private void StartFight()
 
-         {
 
-             InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
 
-             if (_storyType == ConstInstanceZonesSubType.Normal && times < _fightType)
 
-             {
 
-                 ItemUtil.AddPower("体力不足", () => { StartFight(); });
 
-                 return;
 
-             }
 
-             this.clickBlankToClose = false;
 
-             _ui.m_t0.Play(() =>
 
-             {
 
-                 _ui.m_btnExit.visible = false;
 
-                 _ui.m_btnFightTimes.visible = false;
 
-                 _ui.m_txtPowerDesc.visible = false;
 
-                 _ui.m_list.RemoveChildren();
 
-                 InstanceZonesDataManager.isQuicklyFighting = true;
 
-                 InstanceZonesSProxy.FinishStoryFightQuickly(_levelID, _fightType == 1 ? 1 : times).Coroutine();
 
-                 this.clickBlankToClose = true;
 
-             });
 
-         }
 
-         private void StartShowBonus(EventContext eventContext)
 
-         {
 
-             _totalBonusList = (List<List<ItemData>>)eventContext.data;
 
-             _index = 0;
 
-             ShowBonusItem();
 
-             Timers.inst.Add(0.3f, 0, ShowBonusItem);
 
-         }
 
-         private void ShowBonusItem(object param = null)
 
-         {
 
-             if (_index < _totalBonusList.Count)
 
-             {
 
-                 List<ItemData> bonusList = _totalBonusList[_index] as List<ItemData>;
 
-                 UI_StoryFightQuicklyBonusListItem listItem = UI_StoryFightQuicklyBonusListItem.Proxy();
 
-                 listItem.m_list.itemRenderer = ListItemRender;
 
-                 _ui.m_list.AddChild(listItem.target);
 
-                 int order = _index + 1;
 
-                 listItem.m_txtTimes.SetVar("n", "" + NumberUtil.GetChiniseNumberText(order)).FlushVars();
 
-                 listItem.m_txtExp.SetVar("n", "" + _expAdd).FlushVars();
 
-                 listItem.m_list.numItems = bonusList.Count;
 
-                 listItem.m_list.ResizeToFit();
 
-                 listItem.target.height = listItem.m_list.y + listItem.m_list.height;
 
-                 _index++;
 
-                 UI_StoryFightQuicklyBonusListItem.ProxyEnd();
 
-             }
 
-             else
 
-             {
 
-                 UI_StoryFightQuicklyComplete completeItem = UI_StoryFightQuicklyComplete.Proxy();
 
-                 _ui.m_list.AddChild(completeItem.target);
 
-                 UI_StoryFightQuicklyComplete.ProxyEnd();
 
-                 Timers.inst.Remove(ShowBonusItem);
 
-                 InstanceZonesDataManager.isQuicklyFighting = false;
 
-                 _ui.m_btnExit.visible = true;
 
-                 UpdateBtnFightTimes();
 
-             }
 
-             _ui.m_list.ScrollToView(_index - 1, true);
 
-             //.ScrollBottom();
 
-         }
 
-         private void ListItemRender(int index, GObject item)
 
-         {
 
-             List<ItemData> bonusList = _totalBonusList[_index] as List<ItemData>;
 
-             ItemData itemData = bonusList[index] as ItemData;
 
-             if (item.data == null)
 
-             {
 
-                 item.data = new ItemView(item as GComponent);
 
-             }
 
-             (item.data as ItemView).SetData(itemData);
 
-             (item.data as ItemView).TxtHasCountVisble = false;
 
-         }
 
-         private void UpdateBtnFightTimes()
 
-         {
 
-             if (_ui.m_btnExit.visible)
 
-             {
 
-                 StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
 
-                 InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
 
-                 _ui.m_btnFightTimes.title = _fightType == 1 ? "挑战一次" : title;
 
-                 _ui.m_btnFightTimes.visible = times > 0;
 
-                 if (_type == ConstInstanceZonesType.Story && _storyType == ConstInstanceZonesSubType.Normal)
 
-                 {
 
-                     _ui.m_btnFightTimes.visible = true;
 
-                     times = _fightType == 1 ? 1 : GameConst.MAX_COUNT_FIGHT_QUICKLY;
 
-                 }
 
-                 _ui.m_txtPowerDesc.visible = _ui.m_btnFightTimes.visible;
 
-                 if (_ui.m_txtPowerDesc.visible)
 
-                 {
 
-                     int power = times * levelCfg.power;
 
-                     _ui.m_txtPowerDesc.SetVar("v1", "" + power).FlushVars();
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
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