LuckyBoxBonusView.cs 6.5 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.LuckyBox;
  4. using UI.CommonGame;
  5. using System.Collections.Generic;
  6. namespace GFGGame
  7. {
  8. public class LuckyBoxBonusView : BaseWindow
  9. {
  10. private UI_LuckBoxBonusUI _ui;
  11. private List<GameObject> _effects = new List<GameObject>();
  12. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  13. private GameObject _effect;
  14. private GoWrapper _wrapper;
  15. public override void Dispose()
  16. {
  17. base.Dispose();
  18. for (int i = 0; i < _effects.Count; i++)
  19. {
  20. SceneController.DestroyObjectFromView(_effects[i]);
  21. }
  22. SceneController.DestroyObjectFromView(_effect);
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. packageName = UI_LuckBoxBonusUI.PACKAGE_NAME;
  28. _ui = UI_LuckBoxBonusUI.Create();
  29. this.viewCom = _ui.target;
  30. isfullScreen = true;
  31. InitAllItem();
  32. _ui.m_bg.touchable = false;
  33. _ui.m_bg.onClick.Add(OnClickBg);
  34. string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_zl");
  35. for (int i = 0; i < 10; i++)
  36. {
  37. GameObject gameObject0;
  38. GoWrapper wrapper0;
  39. GGraph holder = _ui.target.GetChild("item" + i).asCom.GetChild("holder").asGraph;
  40. SceneController.AddObjectToView(null, null, holder, resPath, out gameObject0, out wrapper0);
  41. _effects.Add(gameObject0);
  42. }
  43. GGraph holder1 = _ui.target.GetChild("itemOne").asCom.GetChild("holder").asGraph;
  44. SceneController.AddObjectToView(null, null, holder1, resPath, out _effect, out _wrapper);
  45. }
  46. protected override void OnShown()
  47. {
  48. base.OnShown();
  49. List<ItemData> itemList = (viewData as object[])[0] as List<ItemData>;
  50. if (itemList != null)
  51. {
  52. _ui.m_bg.touchable = false;
  53. int count = itemList.Count;
  54. if (count == 10)
  55. {
  56. ShowBonusList(itemList);
  57. }
  58. else if (count > 0)
  59. {
  60. ShowBonus(itemList[0]);
  61. }
  62. else
  63. {
  64. _ui.m_bg.touchable = true;
  65. }
  66. }
  67. else
  68. {
  69. _ui.m_bg.touchable = true;
  70. }
  71. }
  72. protected override void OnHide()
  73. {
  74. base.OnHide();
  75. }
  76. private void OnClickBg()
  77. {
  78. this.Hide();
  79. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, ViewManager.GetGoBackDatas(ViewName.LUCKY_BOX_STAR_VIEW));
  80. GetSuitItemController.TryShow(0);
  81. }
  82. private void ShowBonusList(List<ItemData> itemList)
  83. {
  84. HideAllItem();
  85. for (int i = 0; i < 10; i++)
  86. {
  87. ItemData itemData = itemList[i];
  88. GObject itemObject = _ui.target.GetChild("item" + i);
  89. if (itemObject != null)
  90. {
  91. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(itemObject);
  92. UpdateItem(itemUI, itemData);
  93. Timers.inst.Add(0.3f * i, 1, (object param) =>
  94. {
  95. itemObject.visible = true;
  96. if ((int)param == 9)
  97. {
  98. Timers.inst.Add(0.1f, 1, (object param) =>
  99. {
  100. _ui.m_bg.touchable = true;
  101. List<ItemData> list = LuckyBoxDataManager.Instance.GetFirstClothingList();
  102. if (list.Count > 0)
  103. {
  104. ViewManager.Show(ViewName.LUCKY_BOX_CARD_VIEW, new object[] { list, FirstGetCardViewType.CANNOT_JUMP_CANNOT_SUIT });
  105. }
  106. else
  107. {
  108. int itemId = GetSuitItemController.TryShow(0);
  109. }
  110. });
  111. }
  112. }, i);
  113. }
  114. }
  115. }
  116. private void ShowBonus(ItemData itemData)
  117. {
  118. HideAllItem();
  119. _ui.m_itemOne.visible = true;
  120. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(_ui.m_itemOne);
  121. UpdateItem(itemUI, itemData);
  122. _ui.m_bg.touchable = true;
  123. }
  124. private void HideAllItem()
  125. {
  126. _ui.m_itemOne.visible = false;
  127. for (int i = 0; i < 10; i++)
  128. {
  129. GObject itemObject = _ui.target.GetChild("item" + i);
  130. if (itemObject != null)
  131. {
  132. itemObject.visible = false;
  133. }
  134. }
  135. }
  136. private void UpdateItem(UI_LuckyBoxBonusItem itemUI, ItemData itemData)
  137. {
  138. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  139. itemUI.m_comIcon.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  140. itemUI.m_comIcon.m_imgNew.visible = ItemDataManager.GetItemNum(itemData.id) == 1 ? true : false;
  141. string itemName = itemCfg.name;
  142. if (itemData.num > 1)
  143. {
  144. itemName += "x" + itemData.num;
  145. }
  146. itemUI.m_comIcon.m_txtName.text = itemName;
  147. RarityIconController.UpdateRarityIcon(itemUI.m_comIcon.m_rarity, itemData.id, false);
  148. itemUI.target.data = itemData.id;
  149. itemUI.m_comIcon.target.SetScale(0, 0);
  150. itemUI.m_t0.Play();
  151. // GTween.To(0, 1, 0.2f).SetTarget(itemUI).OnUpdate((GTweener t) => { itemUI.target.SetScale(t.value.x, t.value.x); });
  152. }
  153. private void InitAllItem()
  154. {
  155. _ui.m_itemOne.onClick.Add(OnClickItemUI);
  156. for (int i = 0; i < 10; i++)
  157. {
  158. GObject itemObject = _ui.target.GetChild("item" + i);
  159. if (itemObject != null)
  160. {
  161. itemObject.onClick.Add(OnClickItemUI);
  162. }
  163. }
  164. }
  165. private void OnClickItemUI(EventContext context)
  166. {
  167. GComponent item = context.sender as GComponent;
  168. int itemID = (int)item.data;
  169. GoodsItemTipsController.ShowItemTips(itemID);
  170. }
  171. }
  172. }