MatchingCompetitionUpLoadView.cs 15 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using ET;
  5. using FairyGUI;
  6. using UI.MatchingCompetition;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. //搭配赛评选期间
  11. class MatchingCompetitionUpLoadView : BaseWindow
  12. {
  13. private UI_MatchingCompetitionUpLoadUI _ui;
  14. private GameObject _sceneObject;
  15. private float countTimeSpeed = 0.001f;
  16. private bool isCountTime = false;
  17. public override void Dispose()
  18. {
  19. if (_sceneObject != null)
  20. {
  21. PrefabManager.Instance.Restore(_sceneObject);
  22. _sceneObject = null;
  23. }
  24. if (_ui != null)
  25. {
  26. _ui.Dispose();
  27. }
  28. _ui = null;
  29. base.Dispose();
  30. }
  31. protected override void OnInit()
  32. {
  33. base.OnInit();
  34. packageName = UI_MatchingCompetitionUpLoadUI.PACKAGE_NAME;
  35. _ui = UI_MatchingCompetitionUpLoadUI.Create();
  36. this.viewCom = _ui.target;
  37. isReturnView = true;
  38. isfullScreen = true;
  39. _ui.m_BtnBack.onClick.Add(OnClickBtnBack);
  40. _ui.m_btnUploadWorks.onClick.Add(OnClickBtnUpload);
  41. _ui.m_btnShop.onClick.Add(OnClickBtnShop);
  42. _ui.m_btnMyWorks.onClick.Add(OnClickBtnMyWorks);
  43. _ui.m_btnRank.onClick.Add(OnClickBtnRank);
  44. _ui.m_btnLook.onClick.Add(OnClickBtnLook);
  45. _ui.m_btnExchage.onClick.Add(OnClickBtnExchange);
  46. _ui.m_beforeWork.onClick.Add(OnClickBtnBeforeWorks);
  47. _ui.m_ruleBtn.onClick.Add(MatchingCompetitionDataManager.Instance.OnClickBtnRule);
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. _ui.m_bg.url = ResPathUtil.GetBgImgPath("pxs_bj");
  53. _ui.m_c1.selectedIndex = MatchingCompetitionDataManager.Instance.MatchingState;
  54. _ui.m_titleText.text = JudgingRoundOpenCfgArray.Instance.dataArray[MatchingCompetitionDataManager.Instance.MatchingCompetitionSeason - 1].Name;
  55. isCountTime = false;
  56. UpdateView();
  57. UpdateHead();
  58. UpdateDress();
  59. Timers.inst.AddUpdate(UpdateTime);
  60. Timers.inst.AddUpdate(CheckGuide);
  61. //临时处理,后续下载做好了替换
  62. //result = await MatchingCompetitionSproxy.ReqCurrentRank();
  63. }
  64. protected override void OnHide()
  65. {
  66. if (_sceneObject != null)
  67. {
  68. PrefabManager.Instance.Restore(_sceneObject);
  69. _sceneObject = null;
  70. }
  71. Timers.inst.Remove(UpdateTime);
  72. Timers.inst.Remove(UpdateCountTime);
  73. Timers.inst.Remove(CheckGuide);
  74. MatchingCompetitionDataManager.Instance.DressPropIndex = 0;
  75. base.OnHide();
  76. }
  77. protected override void AddEventListener()
  78. {
  79. base.AddEventListener();
  80. EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH,UpdateDress);
  81. }
  82. protected override void RemoveEventListener()
  83. {
  84. base.RemoveEventListener();
  85. EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateDress);
  86. }
  87. private async void UpdateDress()
  88. {
  89. //if (MatchingOneDataManager.Instance.MathingDressDate.actionId != 0)
  90. if(false)
  91. {
  92. _ui.m_bg.visible = false;
  93. _ui.m_playerImage.visible = false;
  94. MatchingOneDataManager.Instance.itemGameObjs.Clear();
  95. PhotographDataManager.Instance.itemGameObjs.Clear();
  96. PhotographDataManager.Instance.dressUpObj?.Dispose();
  97. PhotographDataManager.Instance.dressUpObj = new DressUpObj();
  98. if (_sceneObject == null)
  99. {
  100. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  101. }
  102. PhotographSceneManager.Instance.sceneObject = _sceneObject;
  103. if(MatchingOneDataManager.Instance.DressUpBgID == 0)
  104. {
  105. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(180001));
  106. }
  107. else
  108. {
  109. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MatchingOneDataManager.Instance.DressUpBgID));
  110. }
  111. PhotographSceneManager.Instance.AddBodyItem();
  112. GameObject bodyParent = _sceneObject.transform.Find("Scene/Role").gameObject;
  113. PhotographDataManager.Instance.dressUpObj.setSceneObj(_sceneObject, false, true, bodyParent, false, null);
  114. PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MatchingOneDataManager.Instance.MathingDressDate);
  115. //对搭配赛特殊处理
  116. foreach (var item in MatchingCompetitionDataManager.Instance.DressPropTransInfoDic)
  117. {
  118. if (item.Key == MatchingCompetitionDataManager.Instance.roleID)
  119. {
  120. continue;
  121. }
  122. else
  123. {
  124. List<int> idList = MatchingCompetitionDataManager.Instance.GetIDListByString(item.Key);
  125. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(idList[0]);
  126. MatchingCompetitionDataManager.Instance.AddSceneItemOne(itemCfg, idList[1], idList[2]);
  127. }
  128. }
  129. await Task.Delay(200);
  130. MatchingOneDataManager.Instance.InsertGameObjectList();
  131. for (int i = 0; i < MatchingOneDataManager.Instance.itemGameObjs.Count; i++)
  132. {
  133. GameObject itemGObj = MatchingOneDataManager.Instance.itemGameObjs[i];
  134. TransformData itemdata = new TransformData();
  135. if (MatchingOneDataManager.Instance.DressPropTransInfoDic.ContainsKey(itemGObj.name))
  136. {
  137. itemdata = MatchingOneDataManager.Instance.DressPropTransInfoDic[itemGObj.name];
  138. }
  139. MatchingOneDataManager.Instance.itemGameObjs[i].transform.position = itemdata.position;
  140. //if (MatchingOneDataManager.Instance.itemGameObjs[i].name == "Role")
  141. //{
  142. // if(itemdata.position.y >= -5 || itemdata.position.y <= 5)
  143. // {
  144. // MatchingOneDataManager.Instance.itemGameObjs[i].transform.position = new Vector3(itemdata.position.x,0,0);
  145. // }
  146. // if(itemdata.position.x >= -5 || itemdata.position.x <= 5)
  147. // {
  148. // MatchingOneDataManager.Instance.itemGameObjs[i].transform.position = new Vector3(0, MatchingOneDataManager.Instance.itemGameObjs[i].transform.position.y, 0);
  149. // }
  150. //}
  151. MatchingOneDataManager.Instance.itemGameObjs[i].transform.Rotate(itemGObj.transform.eulerAngles.x, itemGObj.transform.eulerAngles.y, itemdata.rotationZ);
  152. MatchingOneDataManager.Instance.itemGameObjs[i].transform.localScale = itemdata.scale;
  153. PhotographUtil.Instance.ChangeLayer(MatchingOneDataManager.Instance.itemGameObjs[i], (i+1) * PhotographDataManager.layerCount, "up");
  154. }
  155. //PhotographUtil.Instance.ChangeLayer(MatchingOneDataManager.Instance.roleGameobj, 2 * PhotographDataManager.layerCount, "up");
  156. }
  157. else
  158. {
  159. _ui.m_bg.visible = true;
  160. _ui.m_playerImage.visible = true;
  161. _ui.m_playerImage.texture = MatchingOneDataManager.Instance.OneRoleInfo.Ntexture;
  162. }
  163. }
  164. private void UpdateView()
  165. {
  166. _ui.m_countTime.fillAmount = 0;
  167. _ui.m_countTime.visible = false;
  168. //long endTime = MatchingCompetitionDataManager.Instance.MatchingEndTimes;
  169. //long curTime = TimeHelper.ServerNow();
  170. //if (endTime < curTime + 1)
  171. //{
  172. // if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
  173. // {
  174. // PromptController.Instance.ShowFloatTextPrompt("评选时间已到!");
  175. // }
  176. // return;
  177. //}
  178. //TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  179. //if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
  180. //{
  181. // _ui.m_timeText.text = "评选剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  182. //}
  183. //else
  184. //{
  185. // _ui.m_timeText.text = "结算剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  186. //}
  187. }
  188. private void UpdateHead()
  189. {
  190. RoleInfoManager.Instance.UpdateHead(_ui.m_playerHead.m_head, MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.HeadItemId, MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.HeadBorderItemId);
  191. _ui.m_playerHead.m_nameText.text = MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.RoleName.ToString();
  192. _ui.m_playerHead.m_countText.text = MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.Score.ToString();
  193. }
  194. private void UpdateTime(object param = null)
  195. {
  196. long endTime = MatchingCompetitionDataManager.Instance.MatchingEndTimes;
  197. long curTime = TimeHelper.ServerNow();
  198. if (endTime < curTime + 1)
  199. {
  200. Timers.inst.Remove(UpdateTime);
  201. if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
  202. {
  203. PromptController.Instance.ShowFloatTextPrompt("评选时间已到!");
  204. ViewManager.GoBackFrom(typeof(MatchingCompetitionUpLoadView).FullName);
  205. }
  206. return;
  207. }
  208. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  209. if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
  210. {
  211. _ui.m_timeText.text = "评选剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  212. }
  213. else
  214. {
  215. _ui.m_timeText.text = "结算剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  216. }
  217. }
  218. private void UpdateCountTime(object param = null)
  219. {
  220. if(_ui.m_countTime.fillAmount <=0)
  221. {
  222. _ui.m_countTime.fillAmount = 0;
  223. _ui.m_countTime.visible = false;
  224. isCountTime = false;
  225. Timers.inst.Remove(UpdateCountTime);
  226. }
  227. _ui.m_countTime.fillAmount -= countTimeSpeed;
  228. }
  229. private void OnClickBtnBack()
  230. {
  231. ViewManager.GoBackFrom(typeof(MatchingCompetitionUpLoadView).FullName);
  232. }
  233. private async void OnClickBtnUpload()
  234. {
  235. if(MatchingCompetitionDataManager.Instance.MatchingState == 3)
  236. {
  237. PromptController.Instance.ShowFloatTextPrompt("结算期间无法选择!");
  238. return;
  239. }
  240. //先获取两个玩家信息
  241. bool resulst = await MatchingCompetitionSproxy.ReqGetTwoPlayers();
  242. if(resulst)
  243. {
  244. ViewManager.Show<MatchingCompetitionSelectView>();
  245. }
  246. }
  247. private void OnClickBtnShop()
  248. {
  249. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_EXCHANGE, 3 });
  250. }
  251. private void OnClickBtnMyWorks()
  252. {
  253. ViewManager.Show<MatchingCompetitionLookView>();
  254. }
  255. private void OnClickBtnBeforeWorks()
  256. {
  257. ViewManager.Show<PoemPhotoView>(2);
  258. }
  259. private async void OnClickBtnRank()
  260. {
  261. if (MatchingCompetitionDataManager.Instance._currentRankList.Count == 0)
  262. {
  263. //缓存里面不存在数据的话就进行同步加载数据
  264. bool result = await MatchingCompetitionSproxy.ReqCurrentRank();
  265. if (result)
  266. {
  267. ViewManager.Show<MatchingCompetitionRankView>();
  268. }
  269. else
  270. {
  271. PromptController.Instance.ShowFloatTextPrompt("暂无玩家上榜!");
  272. }
  273. }
  274. else
  275. {
  276. MatchingCompetitionDataManager.Instance._coroutineQueue.Enqueue(1);
  277. MatchingCompetitionSproxy.UseCoroutine();
  278. //那就直接显示界面
  279. ViewManager.Show<MatchingCompetitionRankView>();
  280. }
  281. }
  282. private async void OnClickBtnExchange()
  283. {
  284. if (isCountTime)
  285. {
  286. PromptController.Instance.ShowFloatTextPrompt("刷新冷却中,请耐心等待!");
  287. return;
  288. }
  289. isCountTime = true;
  290. _ui.m_countTime.visible = true;
  291. _ui.m_countTime.fillAmount = 1.0f;
  292. Timers.inst.AddUpdate(UpdateCountTime);
  293. //ViewManager.Show<ModalStatusView>("刷新中...");
  294. bool result = await MatchingCompetitionSproxy.ReqGetOnePlayers();
  295. if (result)
  296. {
  297. if (_sceneObject != null)
  298. {
  299. PrefabManager.Instance.Restore(_sceneObject);
  300. _sceneObject = null;
  301. }
  302. //UpdateView();
  303. UpdateHead();
  304. UpdateDress();
  305. //ViewManager.Hide<ModalStatusView>();
  306. }
  307. //ViewManager.Hide<ModalStatusView>();
  308. }
  309. private void OnClickBtnLook()
  310. {
  311. List<int> AllIdList = new List<int>();
  312. foreach (var info in MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.CollocationInfoList)
  313. {
  314. AllIdList.Add(MatchingCompetitionDataManager.Instance.GetIDByString(info.ItemId));
  315. }
  316. MatchingCompetitionDataManager.Instance.DetailNtexture = MatchingOneDataManager.Instance.OneRoleInfo.Ntexture;
  317. ViewManager.Show<MatchingCompetitionDetailView>(AllIdList);
  318. }
  319. private void CheckGuide(object param)
  320. {
  321. if (GuideDataManager.IsGuideFinish("DAPEISAI_2") <= 0 && MatchingCompetitionDataManager.Instance.MatchingState == 2)
  322. {
  323. UpdateToCheckGuide(null);
  324. }
  325. else
  326. {
  327. Timers.inst.Remove(CheckGuide);
  328. }
  329. }
  330. protected override void UpdateToCheckGuide(object param)
  331. {
  332. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  333. GuideController.TryGuide(_ui.m_btnUploadWorks, "DAPEISAI_2", 2, "进行评选!");
  334. }
  335. }
  336. }