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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using FairyGUI;
 
- using UI.Arena;
 
- // using UI.DressUp;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class ArenaDressInfoView : BaseWindow
 
-     {
 
-         private UI_ArenaDressInfoUI _ui;
 
-         private GameObject _sceneObject;
 
-         private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
 
-         private List<FightData> _roleDatas; //可能是自己的搭配,也可能是对方玩家的搭配
 
-         private int _themeIndex = 0;
 
-         private string _openViewName = "";
 
-         private List<int> _itemList = new List<int>();
 
-         private string[] _tags;
 
-         private int _roleType = 0; //FightRoleType
 
-         public override void Dispose()
 
-         {
 
-             if (_sceneObject != null)
 
-             {
 
-                 PrefabManager.Instance.Restore(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             // _dressUpObj.Dispose();
 
-             for (int i = 0; i < _listLongPress.Count; i++)
 
-             {
 
-                 _listLongPress[i].Dispose();
 
-             }
 
-             _listLongPress.Clear();
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_ArenaUI.PACKAGE_NAME;
 
-             _ui = UI_ArenaDressInfoUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             isReturnView = true;
 
-             _ui.m_c2.onChanged.Add(OnThemeChange);
 
-             _ui.m_btnBack.onClick.Add(OnClickBtnBack);
 
-             _ui.m_btnConfire.onClick.Add(OnClickConfire);
 
-             _ui.m_btnDress.onClick.Add(OnBtnDressClick);
 
-             _ui.m_btnRecommend.onClick.Add(OnBtnRecommendClick);
 
-             _ui.m_comValueInfo.m_btnFightScoreRule.onClick.Add(OnBtnFightScoreRule);
 
-             _ui.m_grhCloseComFightScore.onClick.Add(OnCloseComFightScore);
 
-             _ui.m_list.itemRenderer = RenderListItem;
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _roleType = (int)(this.viewData as object[])[0];
 
-             _themeIndex = (int)(this.viewData as object[])[1];
 
-             _roleDatas = (this.viewData as object[])[2] as List<FightData>;
 
-             _openViewName = (this.viewData as object[])[3].ToString();
 
-             if (_sceneObject == null)
 
-             {
 
-                 _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneArenaDressUp"));
 
-                 MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false);
 
-             }
 
-             _ui.m_grhCloseComFightScore.visible = false;
 
-             _ui.m_c1.selectedIndex = _roleType;
 
-             _ui.m_c2.selectedIndex = _themeIndex;
 
-             UpdateView();  
 
-             
 
-             Timers.inst.AddUpdate(CheckGuide);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             if (_sceneObject != null)
 
-             {
 
-                 PrefabManager.Instance.Restore(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             _ui.m_grhCloseComFightScore.visible = false;
 
-             _ui.m_comValueInfo.m_c2.selectedIndex = 0;
 
-             Timers.inst.Remove(CheckGuide);
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             //ViewManager.GoBackFrom(typeof(ArenaDressInfoView).FullName); //返回竞技场主界面
 
-             this.Hide();
 
-             if (_roleType == FightRoleType.FieldWork)
 
-             {
 
-                 ViewManager.Show<FieldWorkLevelInfoView>(new object[] { FieldWorkDataManager.Instance.currentLevelID });
 
-             }           
 
-             //this.OnHide();
 
-             //ViewManager.Show<ArenaView>(null, new object[] { typeof(MainUIView).FullName, this.viewData });
 
-             //if (!string.IsNullOrEmpty(_openViewName))
 
-             //{
 
-             //    ViewManager.Show(_openViewName); //打开来源界面:如历史记录、排行榜
 
-             //}
 
-         }
 
-         private void OnClickConfire()
 
-         {
 
-             ViewManager.GoBackFrom(typeof(ArenaDressInfoView).FullName);
 
-             if (_roleType == FightRoleType.FieldWork)
 
-             {
 
-                 ViewManager.Show<FieldWorkLevelInfoView>(new object[] { FieldWorkDataManager.Instance.currentLevelID });
 
-             }
 
-         }
 
-         private void OnThemeChange()
 
-         {
 
-             _themeIndex = _ui.m_c2.selectedIndex;
 
-             if (_roleType == FightRoleType.MINE)
 
-             {
 
-                 ArenaDataManager.Instance.SelectThemeIndex = _themeIndex;
 
-             }
 
-             else if(_roleType == FightRoleType.FieldWork)
 
-             {
 
-                 FieldWorkDataManager.Instance.SelectThemeIndex = _themeIndex;
 
-             }
 
-             UpdateView();
 
-         }
 
-         private void OnBtnFightScoreRule()
 
-         {
 
-             _ui.m_grhCloseComFightScore.visible = true;
 
-         }
 
-         private void OnCloseComFightScore()
 
-         {
 
-             _ui.m_comValueInfo.m_c2.selectedIndex = 0;
 
-             _ui.m_grhCloseComFightScore.visible = false;
 
-         }
 
-         private void OnBtnDressClick()
 
-         {
 
-             if(_roleType != 2)
 
-             {
 
-                 ViewManager.Show<ArenaDressUpFightView>();
 
-             }
 
-             else
 
-             {
 
-                 ViewManager.Show<FieldWorkDressFightView>();
 
-             }
 
-         }
 
-         private async void OnBtnRecommendClick()
 
-         {
 
-             //标记,本次推荐已经穿戴过的词牌,防止重复。
 
-             var wearCardIds = new List<int>();
 
-             if (_roleType == FightRoleType.MINE)
 
-             {
 
-                 for (int i = 0; i < ArenaDataManager.Instance.ThemeList.Count; i++)
 
-                 {
 
-                     int scoreType = ArenaDataManager.Instance.ThemeList[i];
 
-                     FightData roleData = ArenaDataManager.Instance.DressupList[i];
 
-                     roleData.scoreType = scoreType;
 
-                     roleData.itemList = ArenaDataManager.Instance.GetRecommentItemList(scoreType, roleData.tags);
 
-                     roleData.cardId =
 
-                         ArenaDataManager.Instance.GetRecommentCardId(scoreType, roleData.itemList, wearCardIds);
 
-                     ArenaDataManager.Instance.SetMineFightAttr(roleData, scoreType);
 
-                     ScoreSystemData.Instance.SetEquipScoresWithPartId(roleData);
 
-                     _roleDatas = ArenaDataManager.Instance.DressupList;
 
-                     List<long> fightScoreDatas = ArenaDataManager.Instance.GetFightScoreList(_roleDatas);
 
-                     bool result = await ArenaSproxy.ReqChangeArenaDressup(i, roleData.cardId, roleData.itemList, fightScoreDatas);
 
-                     if (!result)
 
-                     {
 
-                         PromptController.Instance.ShowFloatTextPrompt("保存失败");
 
-                         return;
 
-                     }
 
-                 }         
 
-             }
 
-             else if (_roleType == FightRoleType.FieldWork)
 
-             {
 
-                 for (int i = 0; i < FieldWorkDataManager.Instance.ThemeList.Count; i++)
 
-                 {
 
-                     int scoreType = FieldWorkDataManager.Instance.ThemeList[i];
 
-                     FightData roleData = FieldWorkDataManager.Instance.DressupList[i];
 
-                     roleData.scoreType = scoreType;
 
-                     roleData.itemList = ArenaDataManager.Instance.GetFieldRecommentItemList(scoreType, roleData.tags);
 
-                     roleData.cardId =
 
-                         ArenaDataManager.Instance.GetRecommentCardId(scoreType, roleData.itemList, wearCardIds);
 
-                     ArenaDataManager.Instance.SetMineFightAttr(roleData, scoreType);
 
-                     ScoreSystemData.Instance.SetEquipScoresWithPartId(roleData);
 
-                     _roleDatas = FieldWorkDataManager.Instance.DressupList;
 
-                     List<long> fightScoreDatas = ArenaDataManager.Instance.GetFightScoreList(_roleDatas);
 
-                     bool result = await FieldWorkSproxy.ReqChangeFieldWorkDressup();
 
-                     if (!result)
 
-                     {
 
-                         PromptController.Instance.ShowFloatTextPrompt("保存失败");
 
-                         return;
 
-                     }
 
-                 }
 
-             }
 
-             wearCardIds.Clear();
 
-             PromptController.Instance.ShowFloatTextPrompt("保存成功");
 
-             UpdateView();
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             // _itemList = _roleDatas[_themeIndex].itemList;
 
-             _tags = _roleDatas[_themeIndex].tags;
 
-             UpdateCardInfo(_roleDatas[_themeIndex].cardId);
 
-             if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
 
-             {
 
-                 _ui.m_c4.selectedIndex = 0;
 
-                 ArenaViewManager.Instance.UpdateValue(_ui.m_comValueInfo.target, _themeIndex, _roleDatas);
 
-             }
 
-             else
 
-             {
 
-                 _ui.m_c4.selectedIndex = 1;
 
-                 FieldWorkDataManager.Instance.UpdateValue(_ui.m_comFieldValueInfo.target, _themeIndex, _roleDatas);
 
-                 for (int i = 0; i < FieldWorkDataManager.Instance.ThemeList.Count; i++)
 
-                 {
 
-                     int scoreType = FieldWorkDataManager.Instance.ThemeList[i];
 
-                     FightData roleData = FieldWorkDataManager.Instance.DressupList[i];
 
-                     ArenaDataManager.Instance.SetMineFightAttr(roleData, scoreType);
 
-                     ScoreSystemData.Instance.SetEquipScoresWithPartId(roleData);
 
-                 }
 
-             }
 
-                 
 
-             MyDressUpHelper.dressUpObj.PutOnItemList(_roleDatas[_themeIndex].itemList);
 
-             _itemList.Clear();
 
-             for (int i = 0; i < _roleDatas[_themeIndex].itemList.Count; i++)
 
-             {
 
-                 int itemId = _roleDatas[_themeIndex].itemList[i];
 
-                 if (itemId == ConstItemID.DEFULT_FA_XING
 
-                     || itemId == ConstItemID.DEFULT_LIAN_YI_QUN
 
-                     || itemId == ConstItemID.DEFULT_NEI_DA
 
-                     || itemId == ConstItemID.DEFULT_XIA_ZHUANG) continue;
 
-                 _itemList.Add(itemId);
 
-             }
 
-             _ui.m_list.numItems = _itemList.Count;
 
-         }
 
-         private void UpdateCardInfo(int cardId)
 
-         {
 
-             if (cardId == 0)
 
-             {
 
-                 _ui.m_comCard.m_c1.selectedIndex = 0;
 
-                 return;
 
-             }
 
-             _ui.m_comCard.m_c1.selectedIndex = 1;
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardId);
 
-             _ui.m_comCard.m_txtCardName.text = itemCfg.name;
 
-             _ui.m_comCard.m_comCard.m_loaCard.url = ResPathUtil.GetCardIconPath(itemCfg.res);
 
-             if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
 
-             {
 
-                 _ui.m_comCard.m_loaScore.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[_themeIndex]);
 
-             }
 
-             else
 
-             {
 
-                 _ui.m_comCard.m_loaScore.url = ResPathUtil.GetScorePath(FieldWorkDataManager.Instance.ThemeList[_themeIndex]);
 
-             }
 
-             RarityIconController.UpdateRarityIcon(_ui.m_comCard.m_loaRarity, cardId, false);
 
-         }
 
-         private void RenderListItem(int index, GObject obj)
 
-         {
 
-             UI_ListPartsItem item = UI_ListPartsItem.Proxy(obj);
 
-             item.m_iconSelected.visible = true;
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemList[index]);
 
-             item.m_txtTitle.text = itemCfg.name;
 
-             if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
 
-             {
 
-                 item.m_ScoreType.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[_themeIndex]);
 
-             }
 
-             else
 
-             {
 
-                 item.m_ScoreType.url = ResPathUtil.GetScorePath(FieldWorkDataManager.Instance.ThemeList[_themeIndex]);
 
-             }
 
-             
 
-             item.m_icon.url = ResPathUtil.GetIconPath(itemCfg.res, "png");
 
-             item.m_txtScore.text = _roleDatas[_themeIndex].itemScoreDic[_itemList[index]].ToString();
 
-             RarityIconController.UpdateRarityIcon(item.m_rarity, _itemList[index], false);
 
-             if (item.target.data == null)
 
-             {
 
-                 LongPressGesture longPressGesture = new LongPressGesture(item.target);
 
-                 longPressGesture.once = true;
 
-                 longPressGesture.onAction.Add(OnLongPress);
 
-                 _listLongPress.Add(longPressGesture);
 
-             }
 
-             item.target.data = _itemList[index];
 
-             UI_ListPartsItem.ProxyEnd();
 
-         }
 
-         private void OnLongPress(EventContext context)
 
-         {
 
-             LongPressGesture gesture = (LongPressGesture)context.sender;
 
-             int itemId = (int)gesture.host.data;
 
-             GoodsItemTipsController.ShowItemTips(itemId);
 
-         }
 
-         private void CheckGuide(object param)
 
-         {
 
-             if (GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0
 
-                 ||(GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0 && InstanceZonesDataManager.FightScene == ConstInstanceZonesType.FieldWork && InstanceZonesDataManager.CheckLevelPass(FieldWorkDataManager.Instance.guideLevelID)))
 
-             {
 
-                 UpdateToCheckGuide(null);
 
-             }
 
-             else
 
-             {
 
-                 Timers.inst.Remove(CheckGuide);
 
-             }
 
-         }
 
-         protected override void UpdateToCheckGuide(object param)
 
-         {
 
-             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
-             GuideController.TryGuide(_ui.m_btnRecommend, ConstGuideId.ARENA_OPEN, 6, "");
 
-             GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ARENA_OPEN, 7, "搭配好啦,挑个对手比拼吧~");
 
-             if((GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0 && InstanceZonesDataManager.FightScene == ConstInstanceZonesType.FieldWork))
 
-             {
 
-                 GuideController.TryGuide(_ui.m_btnDress, ConstGuideId.FIELD, 6, "三套战斗方案可自由搭配且在同一关卡中服装可重复使用,让我们前往搭配吧!");
 
-                 GuideController.TryGuide(_ui.m_btnRecommend, ConstGuideId.FIELD, 12, "也可点击【推荐搭配】按钮快速搭配三套方案(同一个关卡中服装可重复使用)!");
 
-                 GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.FIELD, 13, "让我们前往开启挑战吧!");
 
-             }
 
-         }
 
-         protected override void TryCompleteGuide()
 
-         {
 
-             base.TryCompleteGuide();
 
-             GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 7);
 
-         }
 
-     }
 
- }
 
 
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