DressUpFightView.cs 29 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class DressUpFightView : BaseView
  8. {
  9. private UI_DressUpFightUI _ui;
  10. private int _fightID;
  11. private int _levelID;
  12. private float listType1X = 0;
  13. private float partsListX = 0;
  14. private DressUpListType currentListType;
  15. private int[] _currentList2;
  16. private GameObject _scenePrefab;
  17. private GameObject _sceneObject;
  18. private List<int> _currentList3;
  19. private int _currentMenuType;
  20. private StoryLevelCfg _levelCfg;
  21. private StoryFightCfg _fightCfg;
  22. private const int SORT_BY_HIGH_SCORE = 0;
  23. private const int SORT_BY_LOW_SCORE = 1;
  24. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  25. private bool _guideMenu;
  26. private UI_TypeItem listTypeItem_SingleFight;
  27. private UI_TypeItem listTypeItem_BuyClothing;
  28. public override void Dispose()
  29. {
  30. if (_scenePrefab != null)
  31. {
  32. GameObject.Destroy(_scenePrefab);
  33. _scenePrefab = null;
  34. }
  35. UI_TypeItem.ClearProxy();
  36. UI_PartsListItem.ClearProxy();
  37. base.Dispose();
  38. }
  39. protected override void Init()
  40. {
  41. base.Init();
  42. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  43. _ui = UI_DressUpFightUI.Create();
  44. viewCom = _ui.target;
  45. isfullScreen = true;
  46. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  47. _ui.m_btnClose.width = GRoot.inst.width;
  48. _ui.m_btnClose.height = GRoot.inst.height;
  49. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  50. }
  51. protected override void OnInit()
  52. {
  53. base.OnInit();
  54. _ui.m_groupTaskHint.visible = false;
  55. _ui.m_btnRepeal.visible = false;
  56. _ui.m_btnRenewal.visible = false;
  57. _ui.m_btnSearch.visible = true;
  58. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  59. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  60. InitLists();
  61. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  62. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  63. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  64. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  65. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  66. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  67. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  68. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  69. _ui.m_touchPad.onClick.Add(OnTouchPad);
  70. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  71. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  72. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  73. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  74. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  75. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  76. _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
  77. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  78. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  79. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  80. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  81. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  82. // _ui.m_btnHide.visible = false;
  83. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  84. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  85. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  86. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  87. }
  88. protected override void OnShown()
  89. {
  90. base.OnShown();
  91. InstanceZonesDataManager.usedRecommend = false;
  92. // _ui.m_comboBox.title = "我的套装";
  93. _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
  94. _ui.m_btnRecommend.enabled = GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount) > 0;
  95. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  96. _ui.m_btnAutoPlay.selected = EquipDataCache.cacher.autoPlay;
  97. // _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  98. _levelID = (int)viewData;
  99. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  100. _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  101. if (!string.IsNullOrEmpty(_fightCfg.music))
  102. {
  103. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(_fightCfg.music, "mp3"));
  104. }
  105. _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
  106. if (_ui.m_compNeed.target.visible)
  107. {
  108. _ui.m_compNeed.m_c1.selectedIndex = 0;
  109. if (_fightCfg.needItemId > 0)
  110. {
  111. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
  112. _ui.m_compNeed.target.data = _fightCfg.needItemId;
  113. }
  114. else if (_fightCfg.needSuitId > 0)
  115. {
  116. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
  117. _ui.m_compNeed.target.data = _fightCfg.needSuitId;
  118. }
  119. else
  120. {
  121. _ui.m_compNeed.m_c1.selectedIndex = 1;
  122. _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
  123. }
  124. }
  125. InstanceZonesDataManager.currentScoreType = _fightCfg.scoreType;
  126. //一级菜单
  127. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  128. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 1;
  129. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
  130. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  131. if (_ui.m_comListType1.m_listType.height > maxHeight)
  132. {
  133. _ui.m_comListType1.m_listType.height = maxHeight;
  134. }
  135. _ui.m_comListType1.target.x = _ui.target.width;
  136. _ui.m_comListType2.target.x = _ui.target.width;
  137. _ui.m_partsList.target.x = _ui.target.width;
  138. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  139. this.showListType1();
  140. if (_sceneObject == null)
  141. {
  142. _sceneObject = GameObject.Instantiate(_scenePrefab);
  143. EquipDataCache.cacher.setSceneObj(_sceneObject);
  144. EquipDataCache.cacher.PutOnDefaultSuitSaved();
  145. }
  146. UpdateScore();
  147. EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  148. }
  149. protected override void OnHide()
  150. {
  151. base.OnHide();
  152. if (_sceneObject != null)
  153. {
  154. GameObject.Destroy(_sceneObject);
  155. _sceneObject = null;
  156. }
  157. EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  158. _fightCfg = null;
  159. _levelCfg = null;
  160. listTypeItem_SingleFight = null;
  161. listTypeItem_BuyClothing = null;
  162. }
  163. private void OnClickBtnBack()
  164. {
  165. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
  166. if (_levelCfg.type == ConstInstanceZonesType.Studio)
  167. {
  168. ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, new object[] { StudioDataManager.Instance.TYPE_SELECT_INDEX, StudioDataManager.Instance.PROPERTY_SELECT_INDEX }, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
  169. }
  170. else
  171. {
  172. ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  173. }
  174. this.Hide();
  175. }
  176. private void OnClickBtnHome()
  177. {
  178. GameController.GoBackToMainView();
  179. }
  180. private void OnClickBtnClothingShop()
  181. {
  182. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);
  183. }
  184. private void OnClickListType1Item(EventContext context)
  185. {
  186. // GuideController.HideGuide();
  187. GObject typeItem = context.data as GObject;
  188. int order = (int)typeItem.data;
  189. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  190. if (item1.subMenusArr.Length > 0)
  191. {
  192. this.showListType2(item1.subMenusArr);
  193. }
  194. else
  195. {
  196. this.showListParts(item1.type);
  197. }
  198. this.hideListType1();
  199. UpdateListPartsSelected();
  200. }
  201. private void OnClickListType2Item(EventContext context)
  202. {
  203. GObject typeItem = context.data as GObject;
  204. int order = (int)typeItem.data;
  205. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  206. this.showListParts(item2.type);
  207. this.hideListType2();
  208. }
  209. private void OnClickPartsListItem(EventContext context)
  210. {
  211. GObject listItem = context.data as GObject;
  212. int id = (int)listItem.data;
  213. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  214. {
  215. EquipDataCache.cacher.PutOnSuitCfg(id, false, true);
  216. }
  217. else
  218. {
  219. EquipDataCache.cacher.TryCancelSuit(id);
  220. EquipDataCache.cacher.AddOrRemove(id, true);
  221. }
  222. UpdateListPartsSelected();
  223. }
  224. private void OnTouchPad()
  225. {
  226. if (this.currentListType == DressUpListType.List3)
  227. {
  228. if (_currentList2 != null)
  229. {
  230. this.showListType2();
  231. }
  232. else
  233. {
  234. this.showListType1();
  235. }
  236. this.hideListParts();
  237. }
  238. else if (this.currentListType == DressUpListType.List2)
  239. {
  240. this.showListType1();
  241. this.hideListType2();
  242. }
  243. }
  244. private void OnClickBtnHint()
  245. {
  246. this.ShowTaskHint();
  247. }
  248. private void OnClickBtnDelete()
  249. {
  250. EquipDataCache.cacher.TakeOffAll();
  251. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  252. }
  253. private void OnClickBtnClose()
  254. {
  255. _ui.m_groupTaskHint.visible = false;
  256. }
  257. private void OnClickBtnNext()
  258. {
  259. if (EquipDataCache.cacher.score <= 0)
  260. {
  261. Alert.Show("只有换好衣服才能出门哦~")
  262. .SetRightButton(true, "好的");
  263. return;
  264. }
  265. if (CardDataManager.GetCardDicByRarity(0) != null)
  266. {
  267. ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
  268. }
  269. else
  270. {
  271. StartCalculateScore();
  272. }
  273. }
  274. private void StartCalculateScore()
  275. {
  276. //不可移动代码位置
  277. bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
  278. this.Hide();
  279. if (hasFightTarget)
  280. {
  281. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  282. }
  283. else
  284. {
  285. ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);
  286. }
  287. }
  288. private void OnClickBtnRecommend()
  289. {
  290. InstanceZonesDataManager.usedRecommend = true;
  291. EquipDataCache.cacher.PutOnRecommendItems();
  292. }
  293. private void InitLists()
  294. {
  295. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  296. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  297. listType1X = _ui.m_comListType1.target.x;
  298. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  299. //一级菜单
  300. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  301. }
  302. private void showListType1()
  303. {
  304. _currentList2 = null;
  305. currentListType = DressUpListType.List1;
  306. GTween.To(_ui.target.width, listType1X, 0.5f)
  307. .SetTarget(_ui.m_comListType1.target)
  308. .OnUpdate((GTweener t) =>
  309. {
  310. _ui.m_comListType1.target.x = t.value.x;
  311. });
  312. }
  313. private void hideListType1()
  314. {
  315. GTween.To(listType1X, _ui.target.width, 0.5f)
  316. .SetTarget(_ui.m_comListType1.target)
  317. .OnUpdate((GTweener t) =>
  318. {
  319. _ui.m_comListType1.target.x = t.value.x;
  320. });
  321. }
  322. private void showListType2(int[] menuStrArr = null)
  323. {
  324. currentListType = DressUpListType.List2;
  325. if (menuStrArr != null && menuStrArr.Length > 0)
  326. {
  327. int len = menuStrArr.Length;
  328. _currentList2 = menuStrArr.Clone() as int[];
  329. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  330. _ui.m_comListType2.m_listType.numItems = len;
  331. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  332. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  333. if (_ui.m_comListType2.m_listType.height > maxHeight)
  334. {
  335. _ui.m_comListType2.m_listType.height = maxHeight;
  336. }
  337. }
  338. GTween.To(_ui.target.width, listType1X, 0.5f)
  339. .SetTarget(_ui.m_comListType2.target)
  340. .OnUpdate((GTweener t) =>
  341. {
  342. _ui.m_comListType2.target.x = t.value.x;
  343. });
  344. }
  345. private void hideListType2()
  346. {
  347. GTween.To(listType1X, _ui.target.width, 0.5f)
  348. .SetTarget(_ui.m_comListType2.target)
  349. .OnUpdate((GTweener t) =>
  350. {
  351. _ui.m_comListType2.target.x = t.value.x;
  352. });
  353. }
  354. private void showListParts(int type)
  355. {
  356. _currentMenuType = type;
  357. UpdatePartsListSort();
  358. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  359. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  360. if (_ui.m_partsList.m_list.height > maxHeight)
  361. {
  362. _ui.m_partsList.m_list.height = maxHeight;
  363. }
  364. currentListType = DressUpListType.List3;
  365. GTween.To(_ui.target.width, partsListX, 0.5f)
  366. .SetTarget(_ui.m_partsList)
  367. .OnUpdate((GTweener t) =>
  368. {
  369. _ui.m_partsList.target.x = t.value.x;
  370. });
  371. }
  372. private void OnComboBoxRarityChanged()
  373. {
  374. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  375. this.UpdatePartsListSort();
  376. }
  377. private void UpdatePartsListSort()
  378. {
  379. if (_currentMenuType == 0) return;
  380. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  381. {
  382. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  383. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  384. {
  385. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  386. }
  387. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  388. {
  389. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  390. }
  391. else
  392. {
  393. _currentList3.Reverse();
  394. }
  395. }
  396. else
  397. {
  398. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  399. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  400. {
  401. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
  402. }
  403. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  404. {
  405. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
  406. }
  407. else
  408. {
  409. _currentList3.Reverse();
  410. }
  411. }
  412. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  413. {
  414. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  415. }
  416. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  417. {
  418. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  419. }
  420. //必穿品放在列表最前面
  421. if (_fightCfg.needItemId > 0)
  422. {
  423. int index = _currentList3.IndexOf(_fightCfg.needItemId);
  424. if (index >= 0)
  425. {
  426. int item = _currentList3[index];
  427. _currentList3.Remove(_currentList3[index]);
  428. _currentList3.Insert(0, item);
  429. }
  430. }
  431. else if (_fightCfg.needSuitId > 0)
  432. {
  433. int index = _currentList3.IndexOf(_fightCfg.needSuitId);
  434. if (index >= 0)
  435. {
  436. int item = _currentList3[index];
  437. _currentList3.Remove(_currentList3[index]);
  438. _currentList3.Insert(0, item);
  439. }
  440. }
  441. _ui.m_partsList.m_list.RemoveChildrenToPool();
  442. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  443. }
  444. private void hideListParts()
  445. {
  446. GTween.To(partsListX, _ui.target.width, 0.5f)
  447. .SetTarget(_ui.m_partsList)
  448. .OnUpdate((GTweener t) =>
  449. {
  450. _ui.m_partsList.target.x = t.value.x;
  451. });
  452. }
  453. private void ListType1Item(int index, GObject item)
  454. {
  455. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  456. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  457. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  458. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  459. typeItem.target.data = item1.id;
  460. typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
  461. }
  462. private void ListType2Item(int index, GObject item)
  463. {
  464. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  465. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  466. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  467. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  468. typeItem.target.data = item2.id;
  469. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  470. typeItem.m_imgNeed.visible = subType == item2.type;
  471. }
  472. private void ListPartsItem(int index, GObject item)
  473. {
  474. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  475. int id = (int)_currentList3[index];
  476. string iconRes = "";
  477. string partName = "";
  478. string ext = "png";
  479. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  480. {
  481. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  482. iconRes = suitCfg.res;
  483. partName = suitCfg.name;
  484. listItem.m_iconSelected.visible = false;
  485. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  486. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  487. }
  488. else
  489. {
  490. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  491. iconRes = itemCfg.res;
  492. partName = itemCfg.name;
  493. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  494. listItem.m_txtScore.text = "" + DressUpMenuItemDataManager.GetItemScore(id);
  495. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  496. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  497. }
  498. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  499. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  500. listItem.m_txtTitle.text = partName;
  501. listItem.target.data = id;
  502. listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;
  503. }
  504. private void UpdateListPartsSelected()
  505. {
  506. int count = _ui.m_partsList.m_list.numChildren;
  507. for (int i = 0; i < count; i++)
  508. {
  509. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  510. int id = (int)listItem.target.data;
  511. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  512. {
  513. listItem.m_iconSelected.visible = EquipDataCache.cacher.suitId > 0 && id == EquipDataCache.cacher.suitId;
  514. }
  515. else
  516. {
  517. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  518. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && EquipDataCache.cacher.suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == EquipDataCache.cacher.suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  519. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && EquipDataCache.cacher.suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  520. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  521. }
  522. }
  523. }
  524. private void ShowTaskHint()
  525. {
  526. _ui.m_groupTaskHint.visible = true;
  527. _ui.m_txtHint.text = _levelCfg.hint;
  528. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  529. {
  530. this._ui.m_txtHint.align = AlignType.Left;
  531. }
  532. else
  533. {
  534. this._ui.m_txtHint.align = AlignType.Center;
  535. }
  536. }
  537. private void UpdateScore()
  538. {
  539. _ui.m_txtScore.text = "" + EquipDataCache.cacher.score;
  540. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  541. }
  542. private void OnClickBtnSearch()
  543. {
  544. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  545. }
  546. private void OnClickBtnAutoPlay()
  547. {
  548. EquipDataCache.cacher.autoPlay = _ui.m_btnAutoPlay.selected;
  549. }
  550. // private void OnClickBtnShow()
  551. // {
  552. // Timers.inst.Remove(SetBtnShowVisable);
  553. // _ui.m_c1.selectedIndex = 0;
  554. // _ui.m_btnHide.visible = true;
  555. // _ui.m_loaShow.visible = false;
  556. // _ui.m_btnShow.visible = false;
  557. // }
  558. // private void OnClickBtnHide()
  559. // {
  560. // _ui.m_c1.selectedIndex = 1;
  561. // _ui.m_btnHide.visible = false;
  562. // _ui.m_btnShow.visible = true;
  563. // _ui.m_loaShow.visible = true;
  564. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  565. // }
  566. // private void OnClickLoaShow()
  567. // {
  568. // Timers.inst.Remove(SetBtnShowVisable);
  569. // _ui.m_btnShow.alpha = 1;
  570. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  571. // _ui.m_btnShow.enabled = true;
  572. // }
  573. // private void SetBtnShowVisable(object param)
  574. // {
  575. // _ui.m_btnShow.enabled = false;
  576. // GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  577. // }
  578. private void OnClickComNeed()
  579. {
  580. if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
  581. {
  582. return;
  583. }
  584. if (_fightCfg.needSuitId > 0)
  585. {
  586. ViewManager.Show(ViewName.SUIT_GUIDE_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } }, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData });
  587. }
  588. else
  589. {
  590. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } });
  591. }
  592. }
  593. private void RenderListTagItem(int index, GObject obj)
  594. {
  595. UI.CommonGame.UI_ListTagItem item = UI.CommonGame.UI_ListTagItem.Proxy(obj);
  596. string[] tag = _fightCfg.needTagsArr[index].Split('_');
  597. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  598. item.m_txtTag.text = tag[1];
  599. }
  600. protected override void UpdateToCheckGuide(object param)
  601. {
  602. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  603. if (listTypeItem_SingleFight == null && GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 || listTypeItem_BuyClothing == null && GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  604. {
  605. int len = _ui.m_comListType1.m_listType.numChildren;
  606. for (int i = 0; i < len; i++)
  607. {
  608. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  609. if (item != null)
  610. {
  611. int menuID = (int)item.target.data;
  612. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  613. if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0)
  614. {
  615. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.LIAN_YI_QUN)
  616. {
  617. listTypeItem_SingleFight = item;
  618. _ui.m_comListType1.m_listType.ScrollToView(i);
  619. break;
  620. }
  621. }
  622. else if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  623. {
  624. int type = 0;
  625. if (_fightCfg.needItemId > 0) type = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  626. if (_fightCfg.needSuitId > 0) type = ConstDressUpItemType.TAO_ZHUANG;
  627. if (dressUpMenuItemCfg1.type == type)
  628. {
  629. listTypeItem_BuyClothing = item;
  630. _ui.m_comListType1.m_listType.ScrollToView(i);
  631. break;
  632. }
  633. }
  634. }
  635. }
  636. }
  637. if (listTypeItem_SingleFight != null) GuideController.TryGuide(listTypeItem_SingleFight.target, ConstGuideId.SINGLE_FIGHT, 3, "点击相应的分类,可以快速找到服饰");
  638. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 4, "找到这条裙子了,换上看看吧");
  639. GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.SINGLE_FIGHT, 5, "接下来验证一下,换上的服饰是否符合需求");
  640. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 1, "当提示有“必需品”时,需要穿上对应物品才能通关");
  641. if (listTypeItem_BuyClothing != null) GuideController.TryGuide(listTypeItem_BuyClothing.target, ConstGuideId.BUY_CLOTHING, 5, "在相应分类里就可以找到必需品啦");
  642. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 6, "点击换上吧", 0);
  643. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 6);
  644. GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.TARGET_FIGHT, 1, "这次换装需要获得别人的认可呢");
  645. }
  646. }
  647. }