ArenaView.cs 21 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using ET;
  5. using FairyGUI;
  6. using UI.Arena;
  7. using UI.CommonGame;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class ArenaView : BaseWindow
  12. {
  13. private UI_ArenaUI _ui;
  14. private GameObject _scenePrefab;
  15. private GameObject _sceneObject;
  16. private DressUpObj _copyDressUpObj;
  17. private DressUpObj _targetDressUpObj;
  18. private ValueBarController _valueBarController;
  19. private ArenaDataManager _dataManager;
  20. private ArenaTargetData _targetData;
  21. private ArenaOpenCfg _arenaCfg;
  22. private int _showOtherTargetGuide = -1;
  23. public override void Dispose()
  24. {
  25. if (_sceneObject != null)
  26. {
  27. GameObject.Destroy(_scenePrefab);
  28. _sceneObject = null;
  29. }
  30. if (_valueBarController != null)
  31. {
  32. _valueBarController.Dispose();
  33. _valueBarController = null;
  34. }
  35. if (_ui != null)
  36. {
  37. _ui.Dispose();
  38. _ui = null;
  39. }
  40. base.Dispose();
  41. }
  42. protected override void OnInit()
  43. {
  44. base.OnInit();
  45. packageName = UI_ArenaUI.PACKAGE_NAME;
  46. _ui = UI_ArenaUI.Create();
  47. this.viewCom = _ui.target;
  48. isfullScreen = true;
  49. _valueBarController = new ValueBarController(_ui.m_valueBar);
  50. _targetDressUpObj = new DressUpObj();
  51. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArena"));
  52. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  53. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  54. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  55. _ui.m_btnRank.onClick.Add(OnBtnRankClick);
  56. _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);
  57. _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);
  58. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  59. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  60. _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);
  61. _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);
  62. _ui.m_btnFight.onClick.Add(OnBtnFightClick);
  63. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  64. _ui.m_btnRule.data = 300001;
  65. _ui.m_grhCloseComFightScore.onClick.Add(OnCloseComFightScore);
  66. _ui.m_listTarget.itemRenderer = RenderListTargetItem;
  67. _dataManager = ArenaDataManager.Instance;
  68. }
  69. protected override void AddEventListener()
  70. {
  71. base.AddEventListener();
  72. EventAgent.AddEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  73. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  74. }
  75. protected override void OnShown()
  76. {
  77. base.OnShown();
  78. _targetData = this.viewData == null ? null : this.viewData as ArenaTargetData;
  79. _arenaCfg = ArenaOpenCfgArray.Instance.GetCfg(_dataManager.SeasonId);
  80. _valueBarController.OnShown();
  81. _dataManager.SetMineFightAttrs();
  82. if (_dataManager.DressupList.Count == 0) return;
  83. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;
  84. if (_targetData == null)
  85. {
  86. _dataManager.SelectTargetIndex = -1;
  87. _dataManager.CurFightIndex = 0;
  88. _dataManager.myScore.Clear();
  89. _dataManager.targetScore.Clear();
  90. _dataManager.myFightScore.Clear();
  91. _dataManager.targetFightScore.Clear();
  92. UpdateTargetList();
  93. }
  94. else
  95. {
  96. _ui.m_c1.selectedIndex = 1;
  97. }
  98. if (_sceneObject == null)
  99. {
  100. _sceneObject = GameObject.Instantiate(_scenePrefab);
  101. }
  102. UpdateNormal();
  103. UpdateValue();
  104. UpdateRole();
  105. Timers.inst.AddUpdate(CheckGuide);
  106. }
  107. protected override void OnHide()
  108. {
  109. base.OnHide();
  110. if (_sceneObject != null)
  111. {
  112. GameObject.Destroy(_sceneObject);
  113. _sceneObject = null;
  114. }
  115. _targetDressUpObj.TakeOffAll();
  116. _valueBarController.OnHide();
  117. Timers.inst.Remove(CheckGuide);
  118. }
  119. protected override void RemoveEventListener()
  120. {
  121. base.RemoveEventListener();
  122. EventAgent.RemoveEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  123. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  124. }
  125. private void OnCloseComFightScore()
  126. {
  127. _ui.m_c2.selectedIndex = 0;
  128. }
  129. // private void OnBtnRuleClick()
  130. // {
  131. // ViewManager.Show<RuleView>(300001);
  132. // }
  133. private void OnBtnBackClick()
  134. {
  135. GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 12);
  136. GuideController.TryCompleteGuide(ConstGuideId.ARENA_OPEN, 12);
  137. ViewManager.GoBackFrom(typeof(ArenaView).FullName);
  138. }
  139. private void OnBtnShopClick()
  140. {
  141. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_ARENA, ConstStoreSubId.STORE_ARENA_ITEM }, new object[] { typeof(ArenaView).FullName, this.viewData });
  142. }
  143. private void OnBtnRewardClick()
  144. {
  145. ViewManager.Show<ArenaDanRewardView>();
  146. }
  147. private void OnBtnRankClick()
  148. {
  149. ViewManager.Show<ArenaRankView>();
  150. }
  151. private void OnBtnRecordClick()
  152. {
  153. ViewManager.Show<ArenaFightRecordView>();
  154. }
  155. private void OnBtnAddFightCountClick()
  156. {
  157. if (_dataManager.IsArenaClearing)
  158. {
  159. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  160. return;
  161. }
  162. if (RoleDataManager.ArenaBuyFightTimes == 0)
  163. {
  164. PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");
  165. return;
  166. }
  167. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.costIdBuyFightTimes);
  168. AlertUI.Show(string.Format("是否使用{0}{1}增加1次飞花令挑战次数?", GlobalCfgArray.globalCfg.costNumBuyFightTimes, itemCfg.name),
  169. string.Format("(今天已购买{0}/{1}次)", GlobalCfgArray.globalCfg.limitDailyBuyFightTimes - RoleDataManager.ArenaBuyFightTimes, GlobalCfgArray.globalCfg.limitDailyBuyFightTimes))
  170. .SetLeftButton(true, "取消").SetRightButton(true, "确定", (object data) =>
  171. {
  172. if (ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.costIdBuyFightTimes) < GlobalCfgArray.globalCfg.costNumBuyFightTimes)
  173. {
  174. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  175. return;
  176. }
  177. ArenaSproxy.ReqBuyArenaFightTimes().Coroutine();
  178. });
  179. }
  180. private async void OnBtnRefreshClick()
  181. {
  182. if (_dataManager.IsArenaClearing)
  183. {
  184. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  185. return;
  186. }
  187. if (RoleDataManager.ArenaFreshTimes <= 0)
  188. {
  189. if (ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.costIdBuyFreshTimes) < GlobalCfgArray.globalCfg.costNumBuyFreshTimes)
  190. {
  191. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  192. return;
  193. }
  194. }
  195. bool result = await ArenaSproxy.ReqRefreshArenaTargets();
  196. if (result)
  197. {
  198. UpdateTargetList();
  199. UpdateRole();
  200. }
  201. }
  202. private void OnBtnDressClick()
  203. {
  204. if (_dataManager.IsArenaClearing)
  205. {
  206. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  207. return;
  208. }
  209. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, _dataManager.DressupList, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);
  210. }
  211. private void OnBtnQuickFightClick()
  212. {
  213. _dataManager.QuickFight = _ui.m_btnQuickFight.selected;
  214. }
  215. private void OnBtnReSelectClick()
  216. {
  217. _targetData = null;
  218. viewData = null;
  219. _ui.m_c1.selectedIndex = 0;
  220. UpdateRole();
  221. }
  222. private async void OnBtnFightClick()
  223. {
  224. if (_dataManager.IsArenaClearing)
  225. {
  226. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  227. return;
  228. }
  229. if (RoleDataManager.ArenaFightTimes <= 0)
  230. {
  231. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  232. return;
  233. }
  234. for (int i = 0; i < _dataManager.DressupList.Count; i++)
  235. {
  236. if (!MyDressUpHelper.CheckPutOnFinish(_dataManager.DressupList[i].itemList))
  237. {
  238. AlertUI.Show("全部主题穿戴完整才能开始战斗哦!").
  239. SetLeftButton(true, "取消").
  240. SetRightButton(true, "去换装", (object param) =>
  241. {
  242. OnBtnDressClick();
  243. });
  244. return;
  245. }
  246. }
  247. bool result = await GetFightResult();
  248. if (!result) return;
  249. if (_ui.m_btnQuickFight.selected)
  250. {
  251. ViewManager.Show<ArenaResultQuickView>();
  252. }
  253. else
  254. {
  255. ViewManager.Show<StoryFightTargetView>(null, null, true);
  256. }
  257. }
  258. private async ETTask<bool> GetFightResult()
  259. {
  260. _dataManager.myScore.Clear();
  261. _dataManager.targetScore.Clear();
  262. _dataManager.myFightScore.Clear();
  263. _dataManager.targetFightScore.Clear();
  264. int winCount = 0;
  265. if (_targetData.Type == FightTargetType.PLAYER)
  266. {
  267. await ArenaSproxy.ReqArenaFightAttr(_targetData.RoleInfo.roleId, _targetData.FightDatas);
  268. }
  269. for (int i = 0; i < _dataManager.ThemeList.Count; i++)
  270. {
  271. long score = 0;
  272. long targetScore = 0;
  273. FightDataManager.Instance.GetQuickFightResult(i, _dataManager.DressupList[i], _targetData.FightDatas[i], out score, out targetScore);
  274. _dataManager.myScore.Add(score);
  275. _dataManager.targetScore.Add(targetScore);
  276. if (score > targetScore) winCount++;
  277. }
  278. _dataManager.myFightScore = _dataManager.GetFightScoreList(_dataManager.DressupList);
  279. _dataManager.targetFightScore = _dataManager.GetFightScoreList(_targetData.FightDatas);
  280. bool result = await ArenaSproxy.ReqArenaFight(winCount >= 2, _targetData, _dataManager.myFightScore, _dataManager.targetFightScore, _dataManager.myScore, _dataManager.targetScore);
  281. if (GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0 && _showOtherTargetGuide < 0)
  282. {
  283. _showOtherTargetGuide = result ? 1 : 0;
  284. }
  285. return result;
  286. }
  287. private void UpdateView()
  288. {
  289. UpdateNormal();
  290. UpdateValue();
  291. UpdateTargetList();
  292. UpdateRole();
  293. }
  294. private void UpdateNormal()
  295. {
  296. ItemUtil.UpdateTag(_ui.m_comTheme.m_comTag, _dataManager.Tag);
  297. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes, true, "#FBF6ED");
  298. _ui.m_comTheme.m_loaScore0.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[0]);
  299. _ui.m_comTheme.m_loaScore1.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[1]);
  300. _ui.m_comTheme.m_loaScore2.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[2]);
  301. string openTime = TimeUtil.FormattingTimeTo_MMdd(TimeUtil.DateTimeToTimestamp(_arenaCfg.openTime));
  302. string endTime = TimeUtil.FormattingTimeTo_MMdd(TimeUtil.DateTimeToTimestamp(_arenaCfg.endTime));
  303. _ui.m_txtTime.text = string.Format("赛季时间:{0}-{1}", openTime, endTime);
  304. _ui.m_txtName.text = RoleDataManager.roleName;
  305. _ui.m_txtRank.text = string.Format("段位排名:{0}", _dataManager.Rank);
  306. _ui.m_txtDanTitle.text = ArenaRankCfgArray.Instance.GetCfg(_dataManager.Grade).gradeName;
  307. long fightScore = _dataManager.GetAllFightScore(_dataManager.DressupList);
  308. _ui.m_txtFightScore.text = string.Format("飞花令战力:{0}", fightScore);
  309. _ui.m_btnQuickFight.selected = _dataManager.QuickFight;
  310. ArenaViewManager.Instance.UpdateFightScore(_ui.m_comFightScore.target, _dataManager.DressupList);
  311. }
  312. private void UpdateValue()
  313. {
  314. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
  315. _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
  316. _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, GlobalCfgArray.globalCfg.fightTimesLimit);
  317. if (RoleDataManager.ArenaFreshTimes > 0)
  318. {
  319. _ui.m_comCostCurrent.target.visible = false;
  320. _ui.m_txtRefreshCount.visible = true;
  321. _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes, GlobalCfgArray.globalCfg.freshTimesDaily);
  322. }
  323. else
  324. {
  325. _ui.m_txtRefreshCount.visible = false;
  326. _ui.m_comCostCurrent.target.visible = true;
  327. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes, true, "#FBF6ED");
  328. }
  329. }
  330. private void UpdateRole()
  331. {
  332. GameObject myRole = _sceneObject.transform.Find("MyRole").Find("Role").gameObject;
  333. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, myRole, false);
  334. MyDressUpHelper.dressUpObj.PutOnItemList(_dataManager.DressupList[0].itemList);
  335. myRole.transform.localPosition = Vector3.zero;
  336. GameObject targetRole = _sceneObject.transform.Find("TargetRole").Find("Role").gameObject;
  337. targetRole.SetActive(false);
  338. _targetDressUpObj.setSceneObj(_sceneObject, false, false, targetRole, false);
  339. if (_ui.m_c1.selectedIndex == 1)
  340. {
  341. targetRole.SetActive(true);
  342. if (_targetData.Type == FightTargetType.PLAYER)
  343. {
  344. _targetDressUpObj.PutOnItemList(_targetData.FightDatas[0].itemList);
  345. }
  346. else
  347. {
  348. _targetDressUpObj.PutOnSuitCfg(_targetData.FightDatas[0].showSuitId, false, null, true, false);
  349. }
  350. }
  351. }
  352. private void UpdateTargetList()
  353. {
  354. _ui.m_c1.selectedIndex = 0;
  355. _ui.m_listTarget.numItems = _dataManager.Targets.Count;
  356. }
  357. private void RenderListTargetItem(int index, GObject obj)
  358. {
  359. ArenaTargetData targetData = _dataManager.Targets[index];
  360. ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(targetData.Grade);
  361. UI_ListTargetItem item = UI_ListTargetItem.Proxy(obj);
  362. if (targetData.Type == FightTargetType.PLAYER)
  363. {
  364. RoleInfoManager.Instance.UpdateHead(item.m_comHead, targetData.RoleInfo.headId, targetData.RoleInfo.headBorderId);
  365. }
  366. else
  367. {
  368. RoleInfoManager.Instance.UpdateArenaNpcHead(item.m_comHead, targetData.RoleInfo.headRes);
  369. }
  370. item.m_txtName.text = targetData.RoleInfo.roleName;
  371. item.m_txtDanTitle.text = rankCfg.gradeName;
  372. item.m_comLv.GetChild("txtLvl").asTextField.text = targetData.RoleInfo.roleLv.ToString();
  373. long fightScore = _dataManager.GetAllFightScore(targetData.FightDatas);
  374. item.m_txtFightScore.text = string.Format("飞花令战力:{0}", fightScore);
  375. item.m_txtRank.text = string.Format("段位排名:{0}", targetData.RankInGrade);
  376. item.m_imgUpDan.visible = targetData.Grade > ArenaDataManager.Instance.Grade;
  377. if (item.m_loaBg.data == null)
  378. {
  379. item.m_loaBg.onClick.Add(OnSelectRoleClick);
  380. }
  381. item.m_loaBg.data = index;
  382. if (item.m_btnLook.data == null)
  383. {
  384. item.m_btnLook.onClick.Add(OnBtnLookClick);
  385. item.m_comHead.onClick.Add(OnBtnLookClick);
  386. }
  387. item.m_btnLook.data = targetData;
  388. item.m_comHead.data = targetData;
  389. UI_ListTargetItem.Proxy();
  390. }
  391. private void OnSelectRoleClick(EventContext context)
  392. {
  393. int index = (int)(context.sender as GObject).data;
  394. _targetData = _dataManager.Targets[index];
  395. this.viewData = _targetData;
  396. _dataManager.SelectTargetIndex = index;
  397. _ui.m_c1.selectedIndex = 1;
  398. UpdateRole();
  399. }
  400. private void OnBtnLookClick(EventContext context)
  401. {
  402. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  403. if (targetData.Type == FightTargetType.ROBOT)
  404. {
  405. PromptController.Instance.ShowFloatTextPrompt("玩家不在线");
  406. return;
  407. }
  408. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);
  409. }
  410. private void CheckGuide(object param)
  411. {
  412. if (GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0)
  413. {
  414. UpdateToCheckGuide(null);
  415. }
  416. else
  417. {
  418. Timers.inst.Remove(CheckGuide);
  419. }
  420. }
  421. protected override void UpdateToCheckGuide(object param)
  422. {
  423. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  424. GuideController.TryGuide(_ui.m_comTheme.target, ConstGuideId.ARENA_OPEN, 4, "搭配这些标签和属性的衣服会获得更强的战力哦~");
  425. GuideController.TryGuide(_ui.m_btnDress, ConstGuideId.ARENA_OPEN, 5, "点这里可以自由搭配~");
  426. GuideController.TryGuide(_ui.m_listTarget, ConstGuideId.ARENA_OPEN, 8, "", 0);
  427. GuideController.TryGuide(_ui.m_btnFight, ConstGuideId.ARENA_OPEN, 9, "");
  428. if (GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.ARENA_OPEN).id && GuideDataManager.currentGuideIdIndex >= 9)
  429. {
  430. if (_showOtherTargetGuide == 0)
  431. {
  432. GuideController.TryGuide(_ui.m_listTarget, ConstGuideId.ARENA_OPEN, 10, "对手排名发生变化,重新选个对手吧", 0, false);
  433. GuideController.TryGuide(_ui.m_btnFight, ConstGuideId.ARENA_OPEN, 11, "");
  434. }
  435. else
  436. {
  437. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.ARENA_OPEN);
  438. if (GuideDataManager.IsGuideIndexFinish(cfg.id, 9) && !GuideDataManager.IsGuideIndexFinish(cfg.id, 10))
  439. {
  440. GuideDataManager.currentGuideIdIndex = 10;
  441. GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 10);
  442. }
  443. else if (GuideDataManager.IsGuideIndexFinish(cfg.id, 10) && !GuideDataManager.IsGuideIndexFinish(cfg.id, 11))
  444. {
  445. GuideDataManager.currentGuideIdIndex = 11;
  446. GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 11);
  447. }
  448. }
  449. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ARENA_OPEN, 12, "厉害啦,你赢啦,我们继续新故事吧!");
  450. GuideController.TryCompleteGuide(ConstGuideId.ARENA_OPEN, 12);
  451. }
  452. }
  453. }
  454. }