StudioBuyNumView.cs 3.8 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.Studio;
  5. namespace GFGGame
  6. {
  7. public class StudioBuyNumView : BaseWindow
  8. {
  9. private UI_StudioBuyNumUI _ui;
  10. private int _limitId;
  11. private RoleLimitData _studioData;
  12. private LimitCfg _studioCfg;
  13. private int _index;
  14. private const int BUY_TYPE_0 = 0;
  15. private const int BUY_TYPE_1 = 1;
  16. public override void Dispose()
  17. {
  18. if (_ui != null)
  19. {
  20. _ui.Dispose();
  21. _ui = null;
  22. }
  23. base.Dispose();
  24. }
  25. protected override void OnInit()
  26. {
  27. base.OnInit();
  28. _ui = UI_StudioBuyNumUI.Create();
  29. this.viewCom = _ui.target;
  30. this.viewCom.Center();
  31. this.modal = true;
  32. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  33. _ui.m_btnExchange.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_0); });
  34. _ui.m_btnBuy.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_1); });
  35. }
  36. protected override void AddEventListener()
  37. {
  38. base.AddEventListener();
  39. EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnListenerBuyTimeComplete);
  40. }
  41. protected override void OnShown()
  42. {
  43. base.OnShown();
  44. UpdateView();
  45. }
  46. private void UpdateView()
  47. {
  48. _limitId = (int)this.viewData;
  49. _studioData = RoleLimitDataManager.GetLimitData(_limitId);
  50. _studioCfg = LimitCfgArray.Instance.GetCfg(_limitId);
  51. _ui.m_c1.selectedIndex = 0;
  52. _ui.m_txtNum.text = string.Format("(今天已兑换{0}/{1}次)", _studioData.BuyTimes, _studioCfg.buyNum);
  53. ItemUtil.SetItemNumAndNeedNum(_ui.m_comCostItem, _studioCfg.itemID, _studioCfg.itemNum, true);
  54. if (_studioCfg.moneyId <= 0) return;
  55. _ui.m_c1.selectedIndex = 1;
  56. LimitCfgArray.Instance.GetMoneyIdAndNum(_studioCfg.id, _studioData.BuyTimes, 1, out int moneyId, out int moneyNum);
  57. ItemUtil.SetItemNumAndNeedNum(_ui.m_comCostCurrent, _studioCfg.moneyId, moneyNum, true);
  58. }
  59. protected override void OnHide()
  60. {
  61. base.OnHide();
  62. }
  63. protected override void RemoveEventListener()
  64. {
  65. base.RemoveEventListener();
  66. EventAgent.RemoveEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnListenerBuyTimeComplete);
  67. }
  68. private void OnClickBtnBuy(int type)
  69. {
  70. if (_studioData.BuyTimes == _studioCfg.buyNum)
  71. {
  72. PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限", MessageType.ERR);
  73. return;
  74. }
  75. LimitCfgArray.Instance.GetMoneyIdAndNum(_studioCfg.id, _studioData.BuyTimes, 1, out int moneyId, out int moneyNum);
  76. if (type == BUY_TYPE_0 && ItemDataManager.GetItemNum(_studioCfg.itemID) < _studioCfg.itemNum || type == BUY_TYPE_1 && ItemDataManager.GetItemNum(moneyId) < moneyNum)
  77. {
  78. PromptController.Instance.ShowFloatTextPrompt("道具不足", MessageType.ERR);
  79. return;
  80. }
  81. RoleLimitSProxy.ReqBuyLimitPlayTimes(_limitId, type, 1).Coroutine();
  82. }
  83. private void OnListenerBuyTimeComplete(EventContext context = null)
  84. {
  85. if((int)context.data != _limitId)
  86. {
  87. return;
  88. }
  89. PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);
  90. UpdateView();
  91. if (_studioData.BuyTimes == _studioCfg.buyNum)
  92. {
  93. PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限", MessageType.ERR);
  94. this.Hide();
  95. }
  96. }
  97. }
  98. }