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- using UI.CommonGame;
- using System.Collections.Generic;
- using FairyGUI;
- namespace GFGGame
- {
- /// <summary>
- /// 获取途径
- /// </summary>
- public class ApproachOfItemView : BaseWindow
- {
- private UI_ApproachOfItemUI _ui;
- private List<string[]> _approachDatas;
- private int _itemId;
- private object[] _fromeViewDatas;
- protected override void OnInit()
- {
- base.OnInit();
- _ui = UI_ApproachOfItemUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
- _ui.m_listApproach.itemRenderer = ListApproachItemRenderer;
- _ui.m_listApproach.onClickItem.Add(OnClickListApproachItem);
- }
- protected override void OnShown()
- {
- base.OnShown();
- object[] temp = viewData as object[];
- _itemId = (int)temp[0];
- _fromeViewDatas = temp[1] as object[];
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
- _ui.m_txtName.text = itemCfg.name;
- _ui.m_listApproach.RemoveChildrenToPool();
- if (itemCfg.approach.Length > 0)
- {
- _ui.m_txtNone.visible = false;
- string[] approachStrs = itemCfg.approach.Split(';');
- _approachDatas = new List<string[]>();
- foreach (string approachStr in approachStrs)
- {
- if (approachStr.Length > 0)
- {
- string[] infos = approachStr.Split('=');
- _approachDatas.Add(infos);
- }
- }
- _ui.m_listApproach.numItems = _approachDatas.Count;
- _ui.m_listApproach.ResizeToFit();
- }
- else
- {
- _ui.m_txtNone.visible = true;
- _ui.m_listApproach.height = 162;
- }
- GuideController.TryGuideApproachOfItemViewList(_ui.m_listApproach);
- }
- protected override void OnHide()
- {
- base.OnHide();
- _fromeViewDatas = null;
- }
- private void ListApproachItemRenderer(int index, GObject item)
- {
- UI_ButtonApproach listItem = UI_ButtonApproach.Proxy(item);
- string[] infos = _approachDatas[index];
- string functionId = infos[0];
- GameFunctionCfg gameFunctionCfg = GameFunctionCfgArray.Instance.GetCfg(functionId);
- if (functionId == ConstFunctionId.JU_QING_GUAN_QIA)
- {
- string value = infos[1];
- string[] values = value.Split('_');
- int chapterInt = int.Parse(values[0]);
- int levelInt = int.Parse(values[1]);
- string chapter = NumberUtil.GetChiniseNumberText(chapterInt);
- string level = NumberUtil.GetChiniseNumberText(levelInt);
- listItem.target.text = string.Format(gameFunctionCfg.name, chapter, level);
- }
- else
- {
- listItem.target.text = gameFunctionCfg.name;
- }
- listItem.target.data = infos;
- }
- private void OnClickListApproachItem(EventContext context)
- {
- GuideController.HideGuide();
- GObject listItem = context.data as GObject;
- string[] infos = listItem.data as string[];
- string functionId = infos[0];
- switch (functionId)
- {
- case ConstFunctionId.FU_ZHUANG_DIAN:
- this.Hide();
- ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, null, _itemId }, _fromeViewDatas, true, true);
- break;
- case ConstFunctionId.JU_QING_GUAN_QIA:
- string value = infos[1];
- string[] values = value.Split('_');
- int chapterInt = int.Parse(values[0]);
- int levelInt = int.Parse(values[1]);
- if ((string)_fromeViewDatas[0] == ViewName.DRESS_UP_FIGHT_VIEW)
- {
- //从战斗换装必需品来源跳转到剧情界面,在剧情界面点返回后直接返回章节界面,无需返回换装界面
- _fromeViewDatas = null;
- }
- ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, chapterInt, _fromeViewDatas, true);
- StoryController.ShowLevelView(chapterInt, levelInt);
- break;
- case ConstFunctionId.FU_ZHUANG_HE_CHENG:
- int suitId = SuitCfgManager.Instance.GetItemSuitId(_itemId);
- if (suitId > 0)
- {
- this.Hide();
- ViewManager.Show(ViewName.CLOTHING_SYNTHETIC_VIEW, suitId, _fromeViewDatas);
- }
- break;
- case ConstFunctionId.ZHAI_XING:
- this.Hide();
- ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, _fromeViewDatas);
- break;
- case ConstFunctionId.TAO_ZHUANG_TU_JIAN:
- this.Hide();
- ViewManager.Show(ViewName.SUIT_GUIDE_VIEW);
- break;
- case ConstFunctionId.TAO_ZHUANG_HE_CHENG:
- this.Hide();
- ViewManager.Show(ViewName.SUIT_SYNTHETIC_LIST_VIEW);
- break;
- }
- }
- }
- }
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