StoryChapterView.cs 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291
  1. using FairyGUI;
  2. using UI.CommonGame;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class StoryChapterView : BaseView
  9. {
  10. private UI_StoryChapterUI _ui;
  11. private int _chapterID;
  12. private GComponent _compChapter;
  13. private ValueBarController _valueBarController;
  14. private GObject _unPasslevelItem;
  15. private GObject _endLevelItem;
  16. private GameObject _effectObj;
  17. private GoWrapper _wrapper;
  18. public override void Dispose()
  19. {
  20. if (_valueBarController != null)
  21. {
  22. _valueBarController.Dispose();
  23. _valueBarController = null;
  24. }
  25. base.Dispose();
  26. }
  27. protected override void Init()
  28. {
  29. base.Init();
  30. _ui = UI_StoryChapterUI.Create();
  31. viewCom = _ui.target;
  32. isfullScreen = true;
  33. }
  34. protected override void OnInit()
  35. {
  36. base.OnInit();
  37. _valueBarController = new ValueBarController(_ui.m_valueBar);
  38. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  39. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  40. _ui.m_bonusBox1.target.onClick.Add(() =>
  41. {
  42. OnClickBonusBox(_ui.m_bonusBox1, 0);
  43. });
  44. _ui.m_bonusBox2.target.onClick.Add(() =>
  45. {
  46. OnClickBonusBox(_ui.m_bonusBox2, 1);
  47. });
  48. _ui.m_bonusBox3.target.onClick.Add(() =>
  49. {
  50. OnClickBonusBox(_ui.m_bonusBox3, 2);
  51. });
  52. }
  53. protected override void OnShown()
  54. {
  55. base.OnShown();
  56. _chapterID = (int)viewData;
  57. StoryDataManager.currentChapter = _chapterID;
  58. _compChapter = (GComponent)UIPackage.CreateObject("Main", "CompChapter" + _chapterID);
  59. _ui.m_chapter.AddChild(_compChapter);
  60. InitChapter();
  61. _valueBarController.OnShown();
  62. if (GuideDataManager.GetGuideCount(ConstGuideId.SINGLE_FIGHT_GUIDE) <= 0
  63. || GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_ZHAI_XING) <= 0
  64. || GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0
  65. || GuideDataManager.GetGuideCount(ConstGuideId.CARD_UP_STAR) <= 0)
  66. {
  67. Timers.inst.AddUpdate(UpdateToCheckGuide);
  68. }
  69. }
  70. protected override void OnHide()
  71. {
  72. base.OnHide();
  73. _unPasslevelItem = null;
  74. _endLevelItem = null;
  75. GuideController.HideGuide();
  76. _ui.m_chapter.RemoveChildren(0, 0, true);
  77. _valueBarController.OnHide();
  78. Timers.inst.Remove(UpdateToCheckGuide);
  79. }
  80. private void OnClickBtnBack()
  81. {
  82. ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  83. }
  84. private void OnClickBtnHome()
  85. {
  86. GuideController.HideGuide();
  87. GuideController.TryCompleteGuide(ConstGuideId.SINGLE_FIGHT_GUIDE);
  88. GameController.GoBackToMainView();
  89. }
  90. private void InitChapter()
  91. {
  92. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  93. _ui.m_txtChapterName.text = StoryUtil.GetChapterOrderText(_chapterID) + "·" + chapterCfg.name;
  94. int starCountChapter = StoryDataManager.GetChapterStarCount(_chapterID);
  95. _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;
  96. UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);
  97. UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
  98. UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
  99. UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);
  100. UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);
  101. UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);
  102. int endLevel = 0;
  103. for (int i = 0; i < _compChapter.numChildren; i++)
  104. {
  105. GObject obj = _compChapter.GetChildAt(i);
  106. if (obj.name.IndexOf("g") == 0)
  107. {
  108. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
  109. int level = int.Parse(levelItem.target.name.Replace("g", ""));
  110. if (StoryDataManager.CheckLevelUnlock(_chapterID, level))
  111. {
  112. levelItem.target.visible = true;
  113. levelItem.target.onClick.Clear();
  114. levelItem.target.onClick.Add(OnClickLevelItem);
  115. string levelID = _chapterID + "_" + level;
  116. string showId = StoryUtil.GetNormalChapterId(_chapterID) + "_" + level;
  117. levelItem.m_txtOrder.text = showId;
  118. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelID);
  119. if (levelCfg != null)
  120. {
  121. if (levelCfg.fightID.Length > 0)
  122. {
  123. levelItem.m_bg.url = "ui://Main/zx_gka_zb_2";
  124. int score = StoryDataManager.GetScoreHighest(levelID);
  125. if (score <= 0)
  126. {
  127. levelItem.m_flower.target.visible = false;
  128. }
  129. else
  130. {
  131. levelItem.m_flower.target.visible = true;
  132. int starCount = StoryDataManager.GetStarCountHistory(levelID, score);
  133. StoryUtil.UpdateStar(starCount, levelItem.m_flower.target);
  134. }
  135. }
  136. else
  137. {
  138. levelItem.m_bg.url = "ui://Main/zx_gka_zb_1";
  139. levelItem.m_flower.target.visible = false;
  140. }
  141. // levelItem.m_iconUnPass.visible =
  142. levelItem.m_holder.visible = !StoryDataManager.CheckLevelPass(_chapterID, level);
  143. // if (levelItem.m_holder.visible)
  144. // {
  145. // }
  146. if (levelItem.m_holder.visible)
  147. {
  148. _unPasslevelItem = levelItem.target;
  149. _effectObj = null;
  150. _wrapper = null;
  151. string resPath = ResPathUtil.GetViewEffectPath("ui_gk", "ui_gk_sg");
  152. SceneController.AddObjectToView(_effectObj, _wrapper, levelItem.m_holder, resPath, out _effectObj, out _wrapper);
  153. }
  154. if (level > endLevel)
  155. {
  156. endLevel = level;
  157. _endLevelItem = levelItem.target;
  158. }
  159. }
  160. else
  161. {
  162. levelItem.target.visible = false;
  163. }
  164. }
  165. else
  166. {
  167. levelItem.target.visible = false;
  168. }
  169. }
  170. }
  171. if (_endLevelItem != null)
  172. {
  173. float tx = _endLevelItem.x + _endLevelItem.width / 2;
  174. float ty = _endLevelItem.y + _endLevelItem.height / 2;
  175. tx = tx - _ui.m_chapter.width / 2;
  176. ty = ty - _ui.m_chapter.height / 2;
  177. _ui.m_chapter.scrollPane.SetPosX(tx, false);
  178. _ui.m_chapter.scrollPane.SetPosY(ty, false);
  179. }
  180. }
  181. private void OnClickLevelItem(EventContext context)
  182. {
  183. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
  184. int level = int.Parse(levelItem.target.name.Replace("g", ""));
  185. StoryController.ShowLevelView(_chapterID, level);
  186. }
  187. private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)
  188. {
  189. bonusBox.m_txtName.text = name;
  190. }
  191. private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)
  192. {
  193. int status = StoryDataManager.GetChapterBonusStatus(StoryDataManager.currentChapter, index);
  194. bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;
  195. if (status == ConstBonusStatus.GOT)
  196. {
  197. bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_2";
  198. }
  199. else
  200. {
  201. bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_1";
  202. }
  203. bonusBox.target.data = status;
  204. }
  205. private void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)
  206. {
  207. int status = (int)bonusBox.target.data;
  208. if (status == ConstBonusStatus.CAN_GET)
  209. {
  210. List<ItemData> bonusList = StoryDataManager.GetChapterBonus(StoryDataManager.currentChapter, index);
  211. if (bonusList != null && bonusList.Count > 0)
  212. {
  213. ViewManager.Show(ViewName.GET_BONUS_VIEW, bonusList);
  214. }
  215. UpdateBonusBoxStatus(bonusBox, index);
  216. }
  217. else if (status == ConstBonusStatus.GOT)
  218. {
  219. PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");
  220. }
  221. else
  222. {
  223. PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");
  224. }
  225. }
  226. private void UpdateToCheckGuide(object param)
  227. {
  228. if (this.viewCom.parent != null)
  229. {
  230. int index = this.viewCom.parent.GetChildIndex(this.viewCom);
  231. if (index == this.viewCom.parent.numChildren - 1 && GRoot.inst.GetTopWindow() == null)
  232. {
  233. if (_unPasslevelItem != null && GuideDataManager.GetGuideCount(ConstGuideId.SINGLE_FIGHT_GUIDE) <= 0)
  234. {
  235. GuideController.TryGuideChapterViewLevelItem(_unPasslevelItem);
  236. // Timers.inst.Remove(UpdateToCheckGuide);
  237. }
  238. else if (GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_ZHAI_XING) <= 0)
  239. {
  240. GuideController.TryGuideGoBackStoryChapter(_ui.m_btnHome);
  241. // Timers.inst.Remove(UpdateToCheckGuide);
  242. }
  243. else if (GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0 && GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG) > 0 && GuideDataManager.currentGuideId != ConstGuideId.SUIT_SYNTHETIC_GUIDE)
  244. {
  245. GuideController.TryGuideStoryChapterView(_unPasslevelItem);
  246. // Timers.inst.Remove(UpdateToCheckGuide);
  247. }
  248. else if (GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0 && GuideDataManager.currentGuideId == ConstGuideId.SUIT_SYNTHETIC_GUIDE)
  249. {
  250. GuideController.TryGuideStoryChapterViewBtnHome(_ui.m_btnHome);
  251. // Timers.inst.Remove(UpdateToCheckGuide);
  252. }
  253. else if (GuideDataManager.GetGuideCount(ConstGuideId.PHOTOGRAPH_GUIDE) <= 0)
  254. {
  255. GuideController.TryGuideGoBackStoryChapter1(_ui.m_btnHome);
  256. }
  257. else if (GuideDataManager.GetGuideCount(ConstGuideId.CARD_UP_STAR) <= 0)
  258. {
  259. GuideController.TryGuideStoryLevelInfoBtnHome(_ui.m_btnHome);
  260. // Timers.inst.Remove(UpdateToCheckGuide);
  261. }
  262. }
  263. }
  264. }
  265. }
  266. }