MainUIView.cs 12 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using UI.CommonGame;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace GFGGame
  7. {
  8. public class MainUIView : BaseView
  9. {
  10. private UI_MainUI _ui;
  11. private GameObject _scenePrefab;
  12. private GameObject _sceneObject;
  13. private ValueBarController _valueBarController;
  14. private float effectTime = 0.7f;
  15. private bool isOpen = false;
  16. private GButton _btnGongGao;
  17. private GButton _btnHaoYou;
  18. private GButton _btnYouJian;
  19. private GButton _btnRenWu;
  20. private GButton _btnPengYouQuan;
  21. private GButton _btnJInShu;
  22. private GButton _btnTianGong;
  23. private GButton _btnStore;
  24. private GButton _btnTuJian;
  25. private GameObject _effectObj0;
  26. private GoWrapper _wrapper0;
  27. private GameObject _effectObj1;
  28. private GoWrapper _wrapper1;
  29. private GameObject _effectObj2;
  30. private GoWrapper _wrapper2;
  31. private GameObject _effectObj3;
  32. private GoWrapper _wrapper3;
  33. private GameObject _effectObj4;
  34. private GoWrapper _wrapper4;
  35. private GameObject _effectObj0_1;
  36. private GoWrapper _wrapper0_1;
  37. private GameObject _effectObj1_1;
  38. private GoWrapper _wrapper1_1;
  39. private GameObject _effectObj2_1;
  40. private GoWrapper _wrapper2_1;
  41. private GameObject _effectObj3_1;
  42. private GoWrapper _wrapper3_1;
  43. private GameObject _effectObj4_1;
  44. private GoWrapper _wrapper4_1;
  45. private GameObject _effectObj5;
  46. private GoWrapper _wrapper5;
  47. public override void Dispose()
  48. {
  49. _valueBarController.Dispose();
  50. _valueBarController = null;
  51. base.Dispose();
  52. }
  53. protected override void Init()
  54. {
  55. base.Init();
  56. packageName = UI_MainUI.PACKAGE_NAME;
  57. _ui = UI_MainUI.Create();
  58. viewCom = _ui.target;
  59. isfullScreen = true;
  60. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  61. }
  62. protected override void OnInit()
  63. {
  64. base.OnInit();
  65. _valueBarController = new ValueBarController(_ui.m_valueBar);
  66. _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
  67. _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
  68. _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
  69. _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
  70. _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
  71. _btnStore = _ui.m_list.GetChild("btnStore").asButton;
  72. _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
  73. _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
  74. _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
  75. _btnGongGao.visible = false;
  76. _btnHaoYou.visible = false;
  77. _btnRenWu.visible = false;
  78. _btnPengYouQuan.visible = false;
  79. _btnJInShu.visible = false;
  80. _btnTianGong.visible = false;
  81. _ui.m_btnMain.target.onTouchBegin.Add(OnClickBtnMain);
  82. _ui.m_btnHuanZhuang.target.onTouchBegin.Add(OnClickBtnHuanZhuang);
  83. _ui.m_btnZhaiXing.target.onTouchBegin.Add(OnClickBtnZhaiXing);
  84. _ui.m_btnXiuFang.target.onTouchBegin.Add(OnClickBtnXiuFang);
  85. _ui.m_btnCiPai.target.onTouchBegin.Add(OnClickBtnCiPai);
  86. _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
  87. _btnStore.onClick.Add(OnClickBtnStore);
  88. _btnTuJian.onClick.Add(OnClickBtnTuJian);
  89. _btnYouJian.onClick.Add(OnClickBtnYouJian);
  90. }
  91. protected override void OnShown()
  92. {
  93. base.OnShown();
  94. _ui.m_btnChange.selected = true;
  95. _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
  96. if (_sceneObject == null)
  97. {
  98. _sceneObject = GameObject.Instantiate(_scenePrefab);
  99. }
  100. SceneController.UpdateMainScene(_sceneObject);
  101. UpdateRoleLvl();
  102. _valueBarController.OnShown();
  103. AddEffect();
  104. TryGuide();
  105. Timers.inst.AddUpdate(Update);
  106. }
  107. protected override void OnHide()
  108. {
  109. base.OnHide();
  110. GuideController.HideGuide();
  111. if (_sceneObject != null)
  112. {
  113. GameObject.Destroy(_sceneObject);
  114. _sceneObject = null;
  115. }
  116. _valueBarController.OnHide();
  117. Timers.inst.Remove(Update);
  118. Timers.inst.Remove(UpdateToCheckGuide);
  119. }
  120. private void AddEffect()
  121. {
  122. string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
  123. SceneController.AddObjectToView(_effectObj0, _wrapper0, _ui.m_btnXiuFang.m_holder, resPath0, out _effectObj0, out _wrapper0);
  124. SceneController.AddObjectToView(_effectObj1, _wrapper1, _ui.m_btnHuanZhuang.m_holder, resPath0, out _effectObj1, out _wrapper1);
  125. SceneController.AddObjectToView(_effectObj2, _wrapper2, _ui.m_btnZhaiXing.m_holder, resPath0, out _effectObj2, out _wrapper2);
  126. SceneController.AddObjectToView(_effectObj3, _wrapper3, _ui.m_btnCiPai.m_holder, resPath0, out _effectObj3, out _wrapper3);
  127. string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zzl_tx");
  128. SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);
  129. string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");
  130. SceneController.AddObjectToView(_effectObj0_1, _wrapper0_1, _ui.m_btnXiuFang.m_holder1, resPath3, out _effectObj0_1, out _wrapper0_1);
  131. SceneController.AddObjectToView(_effectObj1_1, _wrapper1_1, _ui.m_btnHuanZhuang.m_holder1, resPath3, out _effectObj1_1, out _wrapper1_1);
  132. SceneController.AddObjectToView(_effectObj2_1, _wrapper2_1, _ui.m_btnZhaiXing.m_holder1, resPath3, out _effectObj2_1, out _wrapper2_1);
  133. SceneController.AddObjectToView(_effectObj3_1, _wrapper3_1, _ui.m_btnCiPai.m_holder1, resPath3, out _effectObj3_1, out _wrapper3_1);
  134. SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);
  135. string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");
  136. SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);
  137. }
  138. private void OnClickBtnMain()
  139. {
  140. if (isOpen) return;
  141. isOpen = true;
  142. _ui.m_btnMain.m_holder1.visible = true;
  143. Timers.inst.Add(effectTime, 1, (param) =>
  144. {
  145. _ui.m_btnMain.m_holder1.visible = false;
  146. // this.Hide();
  147. ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  148. isOpen = false; ;
  149. });
  150. }
  151. private void OnClickBtnHuanZhuang()
  152. {
  153. if (isOpen) return;
  154. isOpen = true;
  155. _ui.m_btnHuanZhuang.m_holder1.visible = true;
  156. Timers.inst.Add(effectTime, 1, (param) =>
  157. {
  158. _ui.m_btnHuanZhuang.m_holder1.visible = false;
  159. this.Hide();
  160. ViewManager.Show(ViewName.DRESS_UP_VIEW);
  161. isOpen = false;
  162. });
  163. }
  164. private void OnClickBtnZhaiXing()
  165. {
  166. if (isOpen) return;
  167. isOpen = true;
  168. _ui.m_btnZhaiXing.m_holder1.visible = true;
  169. Timers.inst.Add(effectTime, 1, (param) =>
  170. {
  171. _ui.m_btnZhaiXing.m_holder1.visible = false;
  172. Timers.inst.AddUpdate(UpdateToCheckGuide);
  173. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
  174. isOpen = false;
  175. });
  176. }
  177. private void OnClickBtnXiuFang()
  178. {
  179. if (isOpen) return;
  180. isOpen = true;
  181. _ui.m_btnXiuFang.m_holder1.visible = true;
  182. Timers.inst.Add(effectTime, 1, (param) =>
  183. {
  184. _ui.m_btnXiuFang.m_holder1.visible = false;
  185. Timers.inst.AddUpdate(UpdateToCheckGuide);
  186. ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  187. isOpen = false;
  188. });
  189. }
  190. private void OnClickBtnCiPai()
  191. {
  192. if (isOpen) return;
  193. isOpen = true;
  194. _ui.m_btnCiPai.m_holder1.visible = true;
  195. Timers.inst.Add(effectTime, 1, (param) =>
  196. {
  197. _ui.m_btnCiPai.m_holder1.visible = false;
  198. ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  199. isOpen = false;
  200. });
  201. // List<string> list = new List<string>();
  202. // list.Add("GFGGame.ClothingShopView");
  203. // list.Add("GFGGame.LuckyBoxView");
  204. // ViewManager.Show<FunctionOpenView>(list);
  205. }
  206. private void OnClickBtnStore()
  207. {
  208. Timers.inst.AddUpdate(UpdateToCheckGuide);
  209. ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
  210. }
  211. private void OnClickBtnTuJian()
  212. {
  213. Timers.inst.AddUpdate(UpdateToCheckGuide);
  214. ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  215. }
  216. private void OnClickBtnYouJian()
  217. {
  218. ViewManager.Show<MailView>();
  219. }
  220. private void OnClickHeadBar()
  221. {
  222. ViewManager.Show(ViewName.ROLE_INFO_VIEW);
  223. }
  224. private void UpdateRoleLvl()
  225. {
  226. _ui.m_headBar.m_txtLvl.text = "" + RoleDataManager.lvl;
  227. }
  228. private void Update(object param)
  229. {
  230. if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
  231. {
  232. Alert.Show("我会想你的")
  233. .SetLeftButton(true, "继续游戏")
  234. .SetRightButton(true, "退出游戏", (object data) =>
  235. {
  236. Application.Quit();
  237. });
  238. }
  239. }
  240. private void UpdateToCheckGuide(object param)
  241. {
  242. if (this.viewCom != null && this.viewCom.parent != null)
  243. {
  244. int index = this.viewCom.parent.GetChildIndex(this.viewCom);
  245. if (index == this.viewCom.parent.numChildren - 1 && GRoot.inst.GetTopWindow() == null)
  246. {
  247. TryGuide();
  248. Timers.inst.Remove(UpdateToCheckGuide);
  249. }
  250. }
  251. }
  252. private void TryGuide()
  253. {
  254. // TryGuideByGuideId(_ui.m_btnZhaiXing.target, ConstGuideId.MAIN_UI_BTN_ZHAI_XING, 1, false, "点击摘星按钮,进入抽奖界面")
  255. if (!GuideController.TryGuideLuckyBox(_ui.m_btnZhaiXing.target))
  256. {
  257. if (GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_ZHAI_XING) > 0 && GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG) <= 0)
  258. {
  259. GuideController.TryGuideByGuideId(_ui.m_btnHuanZhuang.target, ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG, 1, false, "在这里,可以自由搭配服饰和分享哦~");
  260. }
  261. else if (GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG) > 0 && GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0)
  262. {
  263. GuideController.TryGuideMainUIViewBtnXiuFang(_ui.m_btnXiuFang.target);
  264. }
  265. else if (GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) > 0 && GuideDataManager.GetGuideCount(ConstGuideId.PHOTOGRAPH_GUIDE) <= 0)
  266. {
  267. GuideController.TryGuideOpenDressUpView(_ui.m_btnHuanZhuang.target);
  268. }
  269. else if (GuideDataManager.GetGuideCount(ConstGuideId.PHOTOGRAPH_GUIDE) > 0 && GuideDataManager.GetGuideCount(ConstGuideId.CARD_UP_STAR) <= 0)
  270. {
  271. GuideController.TryGuideMainUIViewBtnCiPai(_ui.m_btnCiPai.target);
  272. }
  273. }
  274. }
  275. }
  276. }