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							- using ET;
 
- using System.Collections.Generic;
 
- using System;
 
- using UnityEngine;
 
- using FairyGUI;
 
- namespace GFGGame
 
- {
 
-     public class MatchingPlayerData
 
-     {
 
-         public int roleID = 0;
 
-         public int HeadId = 0;
 
-         public int HeadBorderId = 0;
 
-         public string OtherPlayerName = "其他玩家";
 
-         public int Rank = 10;
 
-         //搭配数据
 
-         public int bgID = 0;
 
-         public int actionID = 0;
 
-         public List<int> DressIDList = new List<int>();
 
-         //搭配道具ID
 
-         public List<int> PropIDList = new List<int>();
 
-         //搭配道具位置信息
 
-         public List<string> DressTransformInfoList = new List<string>();
 
-         /// <summary>
 
-         /// 点赞投票次数
 
-         /// </summary>
 
-         public int OtherPlayerPopularity = 100;
 
-         /// <summary>
 
-         /// 作品资源
 
-         /// </summary>
 
-         public NTexture Ntexture = null;
 
-     }
 
-     //道具的位置信息
 
-     public class TransformData
 
-     {
 
-         public Vector3 position = new Vector3();
 
-         public float rotationZ = 0f;
 
-         public Vector3 scale = new Vector3();
 
-     }
 
- }
 
 
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