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- using FairyGUI;
- using UI.ActivityDay7;
- using UI.Task;
- namespace GFGGame
- {
- public class ActivityDay7View : BaseWindow
- {
- private UI_ActivityDay7UI _ui;
- //7日活动配置
- private Activity7DaysCfg[] cfgDataArray;
- //7日活动积分配置
- private Activity7DaysCfg[] activity7DaysCfgs;
- //选中的天数index 天数=index+1
- private int onClickIndex = 0;
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_ActivityDay7UI.PACKAGE_NAME;
- _ui = UI_ActivityDay7UI.Create();
- viewCom = _ui.target;
- isfullScreen = true;
- bringToFontOnClick = false;
- _ui.m_btnBack.onClick.Add(OnBtnBackClick);
- _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("lm_beijing2");
- _ui.m_DayList.itemRenderer = DayListRenderer;
- _ui.m_TaskList.itemRenderer = TaskListRenderer;
- }
- private void OnBtnBackClick()
- {
- ViewManager.GoBackFrom(typeof(ActivityDay7View).FullName);
- }
- protected override void OnShown()
- {
- base.OnShown();
- SetScoreList();
- SetDayList();
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- //DayListRenderer
- private void DayListRenderer(int index, GObject obj)
- {
- var item = UI_ButtonDay.Proxy(obj);
- if (item.target.data == null)
- {
- var cfg = cfgDataArray[index];
- item.m_text.text = $"第{cfg.id}天";
- item.target.data = index;
- item.target.onClick.Add(OnClickDay);
- }
- //设置按钮状态
- item.target.selected = index == onClickIndex;
- UI_ButtonDay.ProxyEnd();
- }
- //选中天数
- private void OnClickDay(EventContext context)
- {
- onClickIndex = (int)context.data;
- _ui.m_TaskList.numItems = cfgDataArray.Length;
- //TODO 刷新天数任务列表
- }
- //TaskListRenderer
- private void TaskListRenderer(int index, GObject obj)
- {
- var item = UI_TaskListItem.Proxy(obj);
- UI_TaskListItem.ProxyEnd();
- }
- //设置积分列表
- private void SetScoreList()
- {
- //7日活动配置
- activity7DaysCfgs = Activity7DaysCfgArray.Instance.dataArray;
- var maxCfg = activity7DaysCfgs[activity7DaysCfgs.Length - 1];
- var maxScore = maxCfg.score;
- var pos = _ui.m_StartIndex.position;
- var endY = _ui.m_EndIndex.position.y;
- //循环设置UI
- foreach (var cfg in activity7DaysCfgs)
- {
- var cfgScore = cfg.score;
- var item = UI_ExpProcessItem.Create();
- var target = item.target;
- _ui.target.AddChild(target);
- // 根据 maxScore cfgScore pos.y endY 设置target 位置 x,z不变,y根据比例设置
- var y = pos.y - (pos.y - endY) * cfgScore / maxScore;
- target.SetPosition(pos.x, y, pos.z);
- item.m_Score.text = cfgScore.ToString();
- var cfgBonusArr = cfg.bonusArr;
- var itemCfg = ItemCfgArray.Instance.GetCfg(cfgBonusArr[0][0]);
- item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
- item.m_Num.text = cfgBonusArr[0][1].ToString();
- UI_ExpProcess.ProxyEnd();
- }
- }
- //设置天数列表
- private void SetDayList()
- {
- //7日活动配置
- cfgDataArray = Activity7DaysCfgArray.Instance.dataArray;
- _ui.m_DayList.numItems = cfgDataArray.Length;
- }
- }
- }
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