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							- using FairyGUI;
 
- using UI.ActivityDay7;
 
- using UI.Task;
 
- namespace GFGGame
 
- {
 
-     public class ActivityDay7View : BaseWindow
 
-     {
 
-         private UI_ActivityDay7UI _ui;
 
-         //7日活动配置
 
-         private Activity7DaysCfg[] cfgDataArray;
 
-         //7日活动积分配置
 
-         private Activity7DaysCfg[] activity7DaysCfgs;
 
-         //选中的天数index 天数=index+1
 
-         private int onClickIndex = 0;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_ActivityDay7UI.PACKAGE_NAME;
 
-             _ui = UI_ActivityDay7UI.Create();
 
-             viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             bringToFontOnClick = false;
 
-             _ui.m_btnBack.onClick.Add(OnBtnBackClick);
 
-             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("lm_beijing2");
 
-             _ui.m_DayList.itemRenderer = DayListRenderer;
 
-             _ui.m_TaskList.itemRenderer = TaskListRenderer;
 
-         }
 
-         private void OnBtnBackClick()
 
-         {
 
-             ViewManager.GoBackFrom(typeof(ActivityDay7View).FullName);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             SetScoreList();
 
-             SetDayList();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         //DayListRenderer
 
-         private void DayListRenderer(int index, GObject obj)
 
-         {
 
-             var item = UI_ButtonDay.Proxy(obj);
 
-             if (item.target.data == null)
 
-             {
 
-                 var cfg = cfgDataArray[index];
 
-                 item.m_text.text = $"第{cfg.id}天";
 
-                 item.target.data = index;
 
-                 item.target.onClick.Add(OnClickDay);
 
-             }
 
-             //设置按钮状态
 
-             item.target.selected = index == onClickIndex;
 
-             UI_ButtonDay.ProxyEnd();
 
-         }
 
-         //选中天数
 
-         private void OnClickDay(EventContext context)
 
-         {
 
-             onClickIndex = (int)context.data;
 
-             _ui.m_TaskList.numItems = cfgDataArray.Length;
 
-             //TODO 刷新天数任务列表
 
-         }
 
-         //TaskListRenderer
 
-         private void TaskListRenderer(int index, GObject obj)
 
-         {
 
-             var item = UI_TaskListItem.Proxy(obj);
 
-             UI_TaskListItem.ProxyEnd();
 
-         }
 
-         //设置积分列表
 
-         private void SetScoreList()
 
-         {
 
-             //7日活动配置
 
-             activity7DaysCfgs = Activity7DaysCfgArray.Instance.dataArray;
 
-             var maxCfg = activity7DaysCfgs[activity7DaysCfgs.Length - 1];
 
-             var maxScore = maxCfg.score;
 
-             var pos = _ui.m_StartIndex.position;
 
-             var endY = _ui.m_EndIndex.position.y;
 
-             //循环设置UI
 
-             foreach (var cfg in activity7DaysCfgs)
 
-             {
 
-                 var cfgScore = cfg.score;
 
-                 var item = UI_ExpProcessItem.Create();
 
-                 var target = item.target;
 
-                 _ui.target.AddChild(target);
 
-                 // 根据 maxScore  cfgScore pos.y endY 设置target 位置 x,z不变,y根据比例设置 
 
-                 var y = pos.y - (pos.y - endY) * cfgScore / maxScore;
 
-                 target.SetPosition(pos.x, y, pos.z);
 
-                 item.m_Score.text = cfgScore.ToString();
 
-                 var cfgBonusArr = cfg.bonusArr;
 
-                 var itemCfg = ItemCfgArray.Instance.GetCfg(cfgBonusArr[0][0]);
 
-                 item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
 
-                 item.m_Num.text = cfgBonusArr[0][1].ToString();
 
-                 UI_ExpProcess.ProxyEnd();
 
-             }
 
-         }
 
-         //设置天数列表
 
-         private void SetDayList()
 
-         {
 
-             //7日活动配置
 
-             cfgDataArray = Activity7DaysCfgArray.Instance.dataArray;
 
-             _ui.m_DayList.numItems = cfgDataArray.Length;
 
-         }
 
-     }
 
- }
 
 
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