ArenaViewManager.cs 424 B

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class ArenaViewManager : SingletonBase<ArenaViewManager>
  7. {
  8. public Dictionary<int, Texture2D> textureDic = new Dictionary<int, Texture2D>();
  9. public void Clear()
  10. {
  11. textureDic.Clear();
  12. }
  13. public void UpdateDanIcon(GLoader loader, int danLv)
  14. {
  15. }
  16. }
  17. }