ArenaView.cs 9.9 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.Arena;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class ArenaView : BaseWindow
  8. {
  9. private UI_ArenaUI _ui;
  10. private GameObject _scenePrefab;
  11. private GameObject _sceneObject;
  12. private DressUpObj _targetDressUpObj;
  13. private ValueBarController _valueBarController;
  14. private ArenaTargetData _targetData;
  15. private ArenaOpenCfg _arenaCfg;
  16. public override void Dispose()
  17. {
  18. if (_sceneObject != null)
  19. {
  20. GameObject.Destroy(_sceneObject);
  21. _sceneObject = null;
  22. }
  23. if (_valueBarController != null)
  24. {
  25. _valueBarController.Dispose();
  26. _valueBarController = null;
  27. }
  28. if (_ui != null)
  29. {
  30. _ui.Dispose();
  31. _ui = null;
  32. }
  33. base.Dispose();
  34. }
  35. protected override void OnInit()
  36. {
  37. base.OnInit();
  38. packageName = UI_ArenaUI.PACKAGE_NAME;
  39. _ui = UI_ArenaUI.Create();
  40. this.viewCom = _ui.target;
  41. isfullScreen = true;
  42. _valueBarController = new ValueBarController(_ui.m_valueBar);
  43. _targetDressUpObj = new DressUpObj();
  44. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArena"));
  45. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  46. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  47. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  48. _ui.m_btnRank.onClick.Add(OnBtnRankClick);
  49. _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);
  50. _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);
  51. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  52. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  53. _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);
  54. _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);
  55. _ui.m_btnFight.onClick.Add(OnBtnFightClick);
  56. _ui.m_listTarget.itemRenderer = RenderListTargetItem;
  57. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj");
  58. }
  59. protected override void AddEventListener()
  60. {
  61. base.AddEventListener();
  62. }
  63. protected override void OnShown()
  64. {
  65. base.OnShown();
  66. _targetData = this.viewData == null ? null : (this.viewData as object[])[0] as ArenaTargetData;
  67. _arenaCfg = ArenaOpenCfgArray.Instance.GetCfg(ArenaDataManager.Instance.SeasonId);
  68. _valueBarController.OnShown();
  69. UpdateNormal();
  70. UpdateValue();
  71. UpdateRole();
  72. }
  73. protected override void OnHide()
  74. {
  75. base.OnHide();
  76. _valueBarController.OnHide();
  77. }
  78. protected override void RemoveEventListener()
  79. {
  80. base.RemoveEventListener();
  81. }
  82. private void OnBtnBackClick()
  83. {
  84. ViewManager.GoBackFrom(typeof(ArenaView).FullName);
  85. }
  86. private void OnBtnShopClick()
  87. {
  88. ViewManager.Show<RechargeStoreView>();
  89. }
  90. private void OnBtnRewardClick()
  91. {
  92. ViewManager.Show<ArenaDanRewardView>();
  93. }
  94. private void OnBtnRankClick()
  95. {
  96. ViewManager.Show<ArenaRankView>();
  97. }
  98. private void OnBtnRecordClick()
  99. {
  100. ViewManager.Show<ArenaFightRecordView>();
  101. }
  102. private void OnBtnAddFightCountClick()
  103. {
  104. if (RoleDataManager.ArenaBuyFightTimes == 0)
  105. {
  106. PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");
  107. return;
  108. }
  109. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.costIdBuyFightTimes);
  110. AlertUI.Show(string.Format("是否使用{0}{1}增加1次竞技场挑战次数?", GlobalCfgArray.globalCfg.costNumBuyFightTimes, itemCfg.name),
  111. string.Format("(今天已购买{0}/{1}次)", GlobalCfgArray.globalCfg.limitDailyBuyFightTimes - RoleDataManager.ArenaBuyFightTimes, GlobalCfgArray.globalCfg.limitDailyBuyFightTimes))
  112. .SetLeftButton(true, "取消").SetRightButton(true, "确定", (object data) =>
  113. {
  114. ArenaSproxy.ReqBuyArenaFightTimes(1).Coroutine();
  115. });
  116. }
  117. private async void OnBtnRefreshClick()
  118. {
  119. bool result = await ArenaSproxy.ReqRefreshArenaTargets();
  120. if (result)
  121. {
  122. _ui.m_listTarget.numItems = ArenaDataManager.Instance.Targets.Count;
  123. }
  124. }
  125. private void OnBtnDressClick()
  126. {
  127. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, FightDataManager.Instance.roleData, null }, new object[] { typeof(ArenaView).FullName, _targetData });
  128. }
  129. private void OnBtnQuickFightClick()
  130. {
  131. ArenaDataManager.Instance.QuickFight = _ui.m_btnQuickFight.selected;
  132. }
  133. private void OnBtnReSelectClick()
  134. {
  135. _targetData = null;
  136. _ui.m_c1.selectedIndex = 0;
  137. }
  138. private void OnBtnFightClick()
  139. {
  140. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;
  141. ArenaDataManager.Instance.CurFightIndex = 0;
  142. if (_ui.m_btnQuickFight.selected)
  143. {
  144. for (int i = 0; i < ArenaDataManager.Instance.ThemeList.Count; i++)
  145. {
  146. if (_targetData.Type == ArenaFightTargetType.PLAYER)
  147. {
  148. FightDataManager.Instance.GetQuickFightResult(FightDataManager.Instance.roleData, _targetData.Type, _targetData.RoleDressupList[i], null, out int score, out int targetScore);
  149. }
  150. else
  151. {
  152. FightDataManager.Instance.GetQuickFightResult(FightDataManager.Instance.roleData, _targetData.Type, null, _targetData.RobotDressupList[i], out int score, out int targetScore);
  153. }
  154. }
  155. }
  156. else
  157. {
  158. ViewManager.Show<StoryFightTargetView>();
  159. }
  160. }
  161. private void UpdateNormal()
  162. {
  163. ItemUtil.UpdateTag(_ui.m_comTag, ArenaDataManager.Instance.Tag);
  164. _ui.m_loaScore0.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[0]);
  165. _ui.m_loaScore1.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[1]);
  166. _ui.m_loaScore2.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[2]);
  167. string openTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.openTime));
  168. string endTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.endTime));
  169. _ui.m_txtTime.text = string.Format("{0}/{1}", openTime, endTime);
  170. _ui.m_txtName.text = RoleDataManager.roleName;
  171. _ui.m_txtRank.text = string.Format("段位排名:{0}", ArenaDataManager.Instance.Rank);
  172. _ui.m_txtDanTitle.text = ArenaRankCfgArray.Instance.GetCfg(ArenaDataManager.Instance.Grade).gradeName;
  173. int fightScore = 0;
  174. for (int i = 0; i < ArenaDataManager.Instance.ThemeList.Count; i++)
  175. {
  176. fightScore += ArenaDataManager.Instance.GetArenaRoleFightScore(FightDataManager.Instance.roleData);
  177. }
  178. _ui.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  179. _ui.m_btnQuickFight.selected = ArenaDataManager.Instance.QuickFight;
  180. _ui.m_c1.selectedIndex = _targetData == null ? 0 : 1;
  181. }
  182. private void UpdateValue()
  183. {
  184. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
  185. _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}货币", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
  186. _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, GlobalCfgArray.globalCfg.fightTimesLimit);
  187. if (RoleDataManager.ArenaFreshTimes > 0)
  188. {
  189. _ui.m_comCostCurrent.target.visible = false;
  190. _ui.m_txtRefreshCount.visible = true;
  191. _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes, GlobalCfgArray.globalCfg.freshTimesDaily);
  192. }
  193. else
  194. {
  195. _ui.m_txtRefreshCount.visible = false;
  196. _ui.m_comCostCurrent.target.visible = true;
  197. ItemUtil.SetItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes);
  198. }
  199. }
  200. private void UpdateRole()
  201. {
  202. if (_sceneObject == null)
  203. {
  204. _sceneObject = GameObject.Instantiate(_scenePrefab);
  205. GameObject mySceneObj = _sceneObject.transform.Find("MyRole").gameObject;
  206. MyDressUpHelper.dressUpObj.setSceneObj(mySceneObj, false, false);
  207. GameObject targetSceneObj = _sceneObject.transform.Find("TargetRole").gameObject;
  208. _targetDressUpObj.setSceneObj(targetSceneObj, false, false);
  209. }
  210. MyDressUpHelper.dressUpObj.PutOnItemList(ArenaDataManager.Instance.DressupList[0].itemList);
  211. if (_ui.m_c1.selectedIndex == 1)
  212. {
  213. if (_targetData.Type == ArenaFightTargetType.PLAYER)
  214. {
  215. _targetDressUpObj.PutOnItemList(_targetData.RoleDressupList[0].itemList);
  216. }
  217. else
  218. {
  219. _targetDressUpObj.PutOnSuitCfg(_targetData.RobotDressupList[0].showSuitId, false);
  220. }
  221. }
  222. }
  223. private void RenderListTargetItem(int index, GObject obj)
  224. {
  225. }
  226. }
  227. }