ArenaSproxy.cs 22 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class NoticeArebaRankChange : AMHandler<SC_RankChange>
  7. {
  8. protected override async ETTask Run(Session session, SC_RankChange message)
  9. {
  10. ArenaDataManager.Instance.Grade = message.Grade;
  11. ArenaDataManager.Instance.Rank = message.RankInGrade;
  12. ArenaDataManager.Instance.TryUpdateHighest();
  13. await ETTask.CompletedTask;
  14. }
  15. }
  16. public class NoticeArenaHistoryChange : AMHandler<SC_ArenaHistoryAdd>
  17. {
  18. protected override async ETTask Run(Session session, SC_ArenaHistoryAdd message)
  19. {
  20. ArenaHistoryData historyData = ArenaSproxy.GetArenaHistoryData(message.history);
  21. ArenaDataManager.Instance.HistoryDatas.Insert(0, historyData);
  22. if (ArenaDataManager.Instance.HistoryDatas.Count > 20)
  23. {
  24. ArenaDataManager.Instance.HistoryDatas.RemoveAt(ArenaDataManager.Instance.HistoryDatas.Count - 1);
  25. }
  26. // if (ViewManager.isViewOpen(typeof(ArenaView).FullName))
  27. // {
  28. // ViewManager.Show<ArenaView>();
  29. // }
  30. await ETTask.CompletedTask;
  31. }
  32. }
  33. public class NoticeArenaWeekClear : AMHandler<SC_ArenaWeekClear>
  34. {
  35. protected override async ETTask Run(Session session, SC_ArenaWeekClear message)
  36. {
  37. ArenaDataManager.Instance.Tag = message.Tag;
  38. ArenaDataManager.Instance.ThemeList = message.Themes;
  39. if (ViewManager.isViewOpen(typeof(ArenaView).FullName))
  40. {
  41. ViewManager.Show<ArenaView>();
  42. PromptController.Instance.ShowFloatTextPrompt("周结算已更新");
  43. }
  44. await ETTask.CompletedTask;
  45. }
  46. }
  47. public class NoticeArenaSeasonEnd : AMHandler<SC_ArenaSeasonEnd>
  48. {
  49. protected override async ETTask Run(Session session, SC_ArenaSeasonEnd message)
  50. {
  51. if (ViewManager.isViewOpen(typeof(ArenaView).FullName))
  52. {
  53. ViewManager.GoBackFrom(typeof(ArenaView).FullName);
  54. PromptController.Instance.ShowFloatTextPrompt("赛季已结束");
  55. }
  56. ArenaDataManager.Instance.Clear();
  57. ArenaDataManager.Instance.SeasonId = message.seasonId;
  58. ArenaDataManager.Instance.AddCheckSeasonOpenTimer();
  59. await ETTask.CompletedTask;
  60. }
  61. }
  62. public static class ArenaSproxy
  63. {
  64. //获取竞技场信息
  65. public static async ETTask ReqArenaInfos()
  66. {
  67. S2C_GetArenaInfos response = null;
  68. response = (S2C_GetArenaInfos)await MessageHelper.SendToServer(new C2S_GetArenaInfos());
  69. if (response != null)
  70. {
  71. if (response.Error == ErrorCode.ERR_Success)
  72. {
  73. ArenaDataManager.Instance.LastFightTime = response.LastFightTime;
  74. ArenaDataManager.Instance.ThemeList = response.ThemeList;
  75. ArenaDataManager.Instance.Tag = response.Tag;
  76. ArenaDataManager.Instance.SeasonId = response.SeasonId;
  77. ArenaDataManager.Instance.Grade = response.Grade;
  78. ArenaDataManager.Instance.Rank = response.RankInGrade;
  79. ArenaDataManager.Instance.HighestGrade = response.HighestGradeOfSeason;
  80. ArenaDataManager.Instance.HighestRank = response.HighestRankInGradeOfSeason;
  81. OtherRoleInfoData roleInfo = new OtherRoleInfoData();
  82. roleInfo.roleName = RoleDataManager.roleName;
  83. roleInfo.roleLv = RoleDataManager.lvl;
  84. roleInfo.headId = RoleDataManager.headId;
  85. // ArenaDataManager.Instance.Clear();
  86. ArenaDataManager.Instance.DressupList.Clear();
  87. for (int i = 0; i < response.ThemeList.Count; i++)
  88. {
  89. FightData roleData = GetFightRoleData(response.DressupList.Count <= i ? null : response.DressupList[i], roleInfo, i);
  90. roleData.leagueSkillScore = LeagueDataManager.Instance.GetAllSkillScore(response.ThemeList[i]);
  91. FightDataManager.Instance.SetItemScoreList(roleData);
  92. ScoreSystemData.Instance.SetEquipScoresWithPartId(roleData);
  93. ArenaDataManager.Instance.DressupList.Add(roleData);
  94. }
  95. ArenaDataManager.Instance.Targets.Clear();
  96. for (int i = 0; i < response.targets.Count; i++)
  97. {
  98. ArenaTargetData targetData = GetArenaTargetData(response.targets[i]);
  99. ArenaDataManager.Instance.Targets.Add(targetData);
  100. if (targetData.Type == FightTargetType.PLAYER)
  101. {
  102. await ArenaSproxy.ReqArenaFightAttr(targetData.RoleInfo.roleId, targetData.FightDatas);
  103. }
  104. }
  105. ArenaDataManager.Instance.AddCheckSeasonOpenTimer();
  106. if (ViewManager.isViewOpen(typeof(ArenaView).FullName))
  107. {
  108. ViewManager.Show<ArenaView>();
  109. }
  110. }
  111. }
  112. }
  113. //刷新竞争对手
  114. public static async ETTask<bool> ReqRefreshArenaTargets()
  115. {
  116. S2C_RefreshArenaTargets response = null;
  117. response = (S2C_RefreshArenaTargets)await MessageHelper.SendToServer(new C2S_RefreshArenaTargets());
  118. if (response != null)
  119. {
  120. if (response.Error == ErrorCode.ERR_Success)
  121. {
  122. ArenaDataManager.Instance.Targets.Clear();
  123. for (int i = 0; i < response.targets.Count; i++)
  124. {
  125. ArenaTargetData targetData = GetArenaTargetData(response.targets[i]);
  126. ArenaDataManager.Instance.Targets.Add(targetData);
  127. if (targetData.Type == FightTargetType.PLAYER)
  128. {
  129. await ArenaSproxy.ReqArenaFightAttr(targetData.RoleInfo.roleId, targetData.FightDatas);
  130. }
  131. }
  132. PromptController.Instance.ShowFloatTextPrompt("刷新成功");
  133. return true;
  134. }
  135. }
  136. return false;
  137. }
  138. //更换搭配
  139. public static async ETTask<bool> ReqChangeArenaDressup(int index, int cardId, List<int> itemList)
  140. {
  141. S2C_ChangeArenaDressup response = null;
  142. response = (S2C_ChangeArenaDressup)await MessageHelper.SendToServer(new C2S_ChangeArenaDressup() { Index = index, CardId = cardId, EquipIds = itemList });
  143. if (response != null)
  144. {
  145. if (response.Error == ErrorCode.ERR_Success)
  146. {
  147. ArenaDataManager.Instance.DressupList[index].cardId = cardId;
  148. ArenaDataManager.Instance.DressupList[index].itemList = itemList;
  149. return true;
  150. }
  151. }
  152. return false;
  153. }
  154. //购买挑战次数
  155. public static async ETTask<bool> ReqBuyArenaFightTimes()
  156. {
  157. S2C_BuyArenaFightTimes response = null;
  158. response = (S2C_BuyArenaFightTimes)await MessageHelper.SendToServer(new C2S_BuyArenaFightTimes() { });
  159. if (response != null)
  160. {
  161. if (response.Error == ErrorCode.ERR_Success)
  162. {
  163. PromptController.Instance.ShowFloatTextPrompt("购买成功");
  164. return true;
  165. }
  166. }
  167. return false;
  168. }
  169. //挑战
  170. public static async ETTask<bool> ReqArenaFight(bool isWin, ArenaTargetData targetData, List<long> selfFightPower, List<long> targetFightPower, List<long> myScore, List<long> targetScore)
  171. {
  172. S2C_ArenaFight response = null;
  173. response = (S2C_ArenaFight)await MessageHelper.SendToServer(new C2S_ArenaFight()
  174. {
  175. RoleId = RoleDataManager.roleId,
  176. Grade = targetData.Grade,
  177. RankInGrade = targetData.RankInGrade,
  178. Type = targetData.Type,
  179. TargetRoleId = targetData.RoleInfo.roleId,
  180. IsWin = isWin,
  181. SelfFightPower = selfFightPower,
  182. TargetFightPower = targetFightPower,
  183. SelfRandScore = myScore,
  184. TargetRandScore = targetScore,
  185. }, false);
  186. if (response != null)
  187. {
  188. if (response.Error == ErrorCode.ERR_Success)
  189. {
  190. //记录老数据,用于结算展示
  191. ArenaDataManager.Instance.LastFightTime = response.LastFightTime;
  192. ArenaDataManager.Instance.LastGrade = ArenaDataManager.Instance.Grade;
  193. ArenaDataManager.Instance.LastRank = ArenaDataManager.Instance.Rank;
  194. ArenaDataManager.Instance.LastTargetInfo.roleName = targetData.RoleInfo.roleName;
  195. ArenaDataManager.Instance.LastTargetInfo.headId = targetData.RoleInfo.headId;
  196. ArenaDataManager.Instance.LastTargetInfo.headBorderId = targetData.RoleInfo.headBorderId;
  197. ArenaDataManager.Instance.LastTargetInfo.headRes = targetData.RoleInfo.headRes;
  198. ArenaDataManager.Instance.BonusList = ItemUtil.CreateItemDataList(response.rewards);
  199. ArenaDataManager.Instance.LastTargets = new List<ArenaTargetData>(ArenaDataManager.Instance.Targets);
  200. ArenaDataManager.Instance.RewardId = response.RewardId;
  201. //更新新数据
  202. ArenaDataManager.Instance.Targets.Clear();
  203. for (int i = 0; i < response.targets.Count; i++)
  204. {
  205. ArenaTargetData _targetData = GetArenaTargetData(response.targets[i]);
  206. ArenaDataManager.Instance.Targets.Add(_targetData);
  207. if (_targetData.Type == FightTargetType.PLAYER)
  208. {
  209. await ArenaSproxy.ReqArenaFightAttr(_targetData.RoleInfo.roleId, _targetData.FightDatas);
  210. }
  211. }
  212. ArenaDataManager.Instance.Grade = response.Grade;
  213. ArenaDataManager.Instance.Rank = response.RankInGrade;
  214. ArenaDataManager.Instance.TryUpdateHighest();
  215. EventAgent.DispatchEvent(ConstMessage.ARENA_FIGHT_RESULT);
  216. return true;
  217. }
  218. else if (response.Error == ErrorCode.ERR_ArenaFightFail)
  219. {
  220. //更新新数据
  221. ArenaDataManager.Instance.Targets.Clear();
  222. for (int i = 0; i < response.targets.Count; i++)
  223. {
  224. // ArenaDataManager.Instance.Targets.Add(GetArenaTargetData(response.targets[i]));
  225. ArenaTargetData _targetData = GetArenaTargetData(response.targets[i]);
  226. ArenaDataManager.Instance.Targets.Add(_targetData);
  227. if (_targetData.Type == FightTargetType.PLAYER)
  228. {
  229. await ArenaSproxy.ReqArenaFightAttr(_targetData.RoleInfo.roleId, _targetData.FightDatas);
  230. }
  231. }
  232. EventAgent.DispatchEvent(ConstMessage.ARENA_FIGHT_RESULT);
  233. PromptController.Instance.ShowFloatTextPrompt("对方排名已发生变化");
  234. return false;
  235. }
  236. else
  237. {
  238. ErrorCodeController.Handler(response.Error);
  239. }
  240. }
  241. return false;
  242. }
  243. //获取排行榜
  244. public static async ETTask<bool> ReqArenaRank(int rankType, int startIndex, int endIndex)
  245. {
  246. S2C_ArenaRank response = null;
  247. response = (S2C_ArenaRank)await MessageHelper.SendToServer(new C2S_ArenaRank() { RankType = rankType, StartIndex = startIndex, EndIndex = endIndex });
  248. if (response != null)
  249. {
  250. if (response.Error == ErrorCode.ERR_Success)
  251. {
  252. if (!ArenaDataManager.Instance.RankDatasDic.ContainsKey(rankType))
  253. {
  254. ArenaDataManager.Instance.RankDatasDic[rankType] = new List<ArenaTargetData>();
  255. }
  256. List<ArenaTargetData> rankDatas = ArenaDataManager.Instance.RankDatasDic[rankType];
  257. for (int i = 0; i < response.ranks.Count; i++)
  258. {
  259. rankDatas.Add(GetArenaTargetData(response.ranks[i]));
  260. }
  261. if (response.self != null)
  262. {
  263. if (rankType == ArenaRankType.LAST_SEASON)
  264. {
  265. ArenaDataManager.Instance.SelfLastData = GetArenaTargetData(response.self);
  266. }
  267. else
  268. {
  269. ArenaDataManager.Instance.SelfData = GetArenaTargetData(response.self);
  270. }
  271. }
  272. return true;
  273. }
  274. }
  275. return false;
  276. }
  277. //获取竞技场历史记录
  278. public static async ETTask ReqArenaHistory()
  279. {
  280. S2C_ArenaHistory response = null;
  281. response = (S2C_ArenaHistory)await MessageHelper.SendToServer(new C2S_ArenaHistory() { RoleId = RoleDataManager.roleId });
  282. if (response != null)
  283. {
  284. if (response.Error == ErrorCode.ERR_Success)
  285. {
  286. ArenaDataManager.Instance.HistoryDatas.Clear();
  287. for (int i = 0; i < response.history.Count; i++)
  288. {
  289. ArenaDataManager.Instance.HistoryDatas.Add(GetArenaHistoryData(response.history[i]));
  290. }
  291. }
  292. }
  293. }
  294. //获取对手服装属性
  295. public static async ETTask<bool> ReqArenaFightAttr(long roleId, List<FightData> list)
  296. {
  297. S2C_ArenaFightAttr response = null;
  298. response = (S2C_ArenaFightAttr)await MessageHelper.SendToServer(new C2S_ArenaFightAttr() { TargetRoleId = roleId });
  299. if (response != null)
  300. {
  301. if (response.Error == ErrorCode.ERR_Success)
  302. {
  303. // if (list.Count < response.data.Count) return false;
  304. for (int i = 0; i < response.data.Count; i++)
  305. {
  306. ArenaDressupAttrProto attrProto = response.data[i];
  307. list[i].cardScore = attrProto.CardScore;
  308. for (int j = 0; j < attrProto.SuitScore.Count; j++)
  309. {
  310. list[i].itemScoreList.Add(attrProto.SuitScore[j]);
  311. }
  312. list[i].itemList = response.DressupList[i].EquipIds;
  313. list[i].cardId = response.DressupList[i].CardId;
  314. for (int j = 0; j < response.SkillAttrs.Count; j++)
  315. {
  316. if (response.SkillAttrs[j].Score == list[i].scoreType)
  317. {
  318. list[i].leagueSkillScore = response.SkillAttrs[j].Value;
  319. }
  320. }
  321. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(attrProto.CardId);
  322. for (int j = 0; j < skillCfgs.Count; j++)
  323. {
  324. int skillId = skillCfgs[j].skillId;
  325. int index = attrProto.SkillId.IndexOf(skillId);
  326. if (index < 0)
  327. {
  328. list[i].skillLvs.Add(1);
  329. }
  330. else
  331. {
  332. list[i].skillLvs.Add(attrProto.SkillLevel[index]);
  333. }
  334. }
  335. FightDataManager.Instance.SetItemScoreList(list[i]);
  336. ScoreSystemData.Instance.SetEquipScoresWithPartId(list[i]);
  337. }
  338. return true;
  339. }
  340. }
  341. return false;
  342. }
  343. public static ArenaHistoryData GetArenaHistoryData(ArenaHistoryProto arenaHistoryProto)
  344. {
  345. ArenaHistoryData arenaHistory = new ArenaHistoryData();
  346. arenaHistory.isWin = arenaHistoryProto.IsWin;
  347. arenaHistory.IsChallenge = arenaHistoryProto.IsChallenge;
  348. arenaHistory.FightTime = arenaHistoryProto.FightTime;
  349. arenaHistory.Grade = arenaHistoryProto.Grade;
  350. arenaHistory.Rank = arenaHistoryProto.Rank;
  351. arenaHistory.targetData = GetArenaTargetData(arenaHistoryProto.target);
  352. arenaHistory.FightPower = arenaHistoryProto.SelfFightPower;
  353. arenaHistory.GradeChangeType = arenaHistoryProto.GradeChangeType;
  354. arenaHistory.MyScores = arenaHistoryProto.SelfRandScore;
  355. arenaHistory.TargetScores = arenaHistoryProto.TargetRandScore;
  356. // arenaHistory.FightScores = arenaHistoryProto.SelfFightPower;
  357. return arenaHistory;
  358. }
  359. public static ArenaTargetData GetArenaTargetData(ArenaTargetProto arenaTargetProto)
  360. {
  361. ArenaTargetData arenaTarget = new ArenaTargetData();
  362. arenaTarget.Grade = arenaTargetProto.Grade;
  363. arenaTarget.RankInGrade = arenaTargetProto.RankInGrade;
  364. arenaTarget.Type = arenaTargetProto.Type;
  365. arenaTarget.FightPower = arenaTargetProto.FightPower;
  366. if (arenaTarget.Type == FightTargetType.PLAYER)
  367. {
  368. arenaTarget.RoleInfo = RoleDataManager.GetOtherRoleInfoData(arenaTargetProto.RoleInfo);
  369. }
  370. else
  371. {
  372. ArenaRobotCfg robotCfg = ArenaRobotCfgArray.Instance.GetCfg(arenaTargetProto.RobotDressupInfo.RobotId);
  373. arenaTarget.RoleInfo.roleId = 0;
  374. arenaTarget.RoleInfo.roleName = arenaTargetProto.RobotDressupInfo.Name;
  375. arenaTarget.RoleInfo.roleLv = robotCfg.level;
  376. //由于现在机器人头像就一个,所以这么改
  377. arenaTarget.RoleInfo.headRes = robotCfg.targetResArr[0]; //string.IsNullOrEmpty(arenaTargetProto.RobotDressupInfo.RobotHead) ? "self" : arenaTargetProto.RobotDressupInfo.RobotHead;
  378. }
  379. arenaTarget.FightDatas.Clear();
  380. for (int i = 0; i < ArenaDataManager.Instance.ThemeList.Count; i++)
  381. {
  382. if (arenaTarget.Type == FightTargetType.PLAYER)
  383. {
  384. FightData roleData = GetFightRoleData(arenaTargetProto.PlayerDressupList.Count <= i ? null : arenaTargetProto.PlayerDressupList[i], arenaTarget.RoleInfo, i);
  385. arenaTarget.FightDatas.Add(roleData);
  386. }
  387. else if (arenaTarget.Type == FightTargetType.ROBOT)
  388. {
  389. FightData robotData = GetFightRobotData(arenaTargetProto.RobotDressupInfo, i);
  390. arenaTarget.FightDatas.Add(robotData);
  391. }
  392. }
  393. return arenaTarget;
  394. }
  395. private static FightData GetFightRoleData(ArenaDressupProto dressupProto, OtherRoleInfoData roleInfo, int index)
  396. {
  397. FightData fightData = new FightData();
  398. fightData.name = roleInfo.roleName;
  399. fightData.scoreType = ArenaDataManager.Instance.ThemeList[index];
  400. fightData.baseScore = RoleLevelCfgArray.Instance.GetCfg(roleInfo.roleLv).baseScore;
  401. if (index == 0) fightData.tags = new string[1] { ArenaDataManager.Instance.Tag };
  402. fightData.type = FightTargetType.PLAYER;
  403. fightData.headId = roleInfo.headId;
  404. fightData.cardId = dressupProto == null ? 0 : dressupProto.CardId;
  405. fightData.itemList = dressupProto == null ? fightData.itemList : dressupProto.EquipIds;//上赛季没有穿戴数据
  406. return fightData;
  407. }
  408. public static FightData GetFightRobotData(ArenaRobotProto robotProto, int index)
  409. {
  410. ArenaRobotCfg robotCfg = ArenaRobotCfgArray.Instance.GetCfg(robotProto.RobotId);
  411. FightData fightData = new FightData();
  412. fightData.name = robotProto.Name;
  413. fightData.scoreType = ArenaDataManager.Instance.ThemeList[index];
  414. fightData.baseScore = RoleLevelCfgArray.Instance.GetCfg(robotCfg.level).baseScore;
  415. fightData.leagueSkillScore = 0;
  416. fightData.cardId = robotProto.CardIdList.Count <= index ? 0 : robotProto.CardIdList[index];//上赛季没有穿戴数据
  417. if (index == 0)//只有第一个主题才计算标签
  418. {
  419. fightData.tags = new string[1] { ArenaDataManager.Instance.Tag };
  420. fightData.tagAddition = robotCfg.tagAddition;
  421. }
  422. fightData.itemScoreList.Clear();
  423. float randoms = robotProto.Randoms.Count >= index ? robotProto.Randoms[index] / 10000f : 1f;
  424. for (int i = 0; i < robotCfg.partsScoreArr.Length; i++)
  425. {
  426. float score = robotCfg.partsScoreArr[i] * randoms;
  427. fightData.itemScoreList.Add(score);
  428. }
  429. fightData.type = FightTargetType.ROBOT;
  430. fightData.res = string.IsNullOrEmpty(robotProto.RobotHead) ? "self" : robotProto.RobotHead;
  431. double cardScore = (double)robotCfg.cardScore * randoms;
  432. fightData.cardScore = (int)Math.Ceiling(cardScore);
  433. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(fightData.cardId);
  434. fightData.skillLvs.Clear();
  435. for (int i = 0; i < skillCfgs.Count; i++)
  436. {
  437. fightData.skillLvs.Add(robotCfg.skillLvs);
  438. }
  439. fightData.showSuitId = robotProto.SuitList.Count <= index ? 0 : robotProto.SuitList[index];//上赛季没有穿戴数据
  440. return fightData;
  441. }
  442. }
  443. }