PoemGalleryDataManager.cs 8.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using ET;
  5. using FairyGUI;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class PoemGalleryDataManager : SingletonBase<PoemGalleryDataManager>
  10. {
  11. public bool waitRelease = false;
  12. public const int pageCount = 10;
  13. private long _themeOrder = 0;
  14. /// <summary>
  15. /// 主题期数
  16. /// </summary>
  17. public long ThemeOrder
  18. {
  19. get
  20. {
  21. return _themeOrder;
  22. }
  23. set
  24. {
  25. _themeOrder = value;
  26. }
  27. }
  28. private long _themeId = 1;
  29. /// <summary>
  30. /// 主题配置id
  31. /// </summary>
  32. public long ThemeId
  33. {
  34. get
  35. {
  36. return _themeId;
  37. }
  38. set
  39. {
  40. _themeId = value;
  41. }
  42. }
  43. private long _myRank = 0;
  44. /// <summary>
  45. /// 我的最高排行,排行榜界面展示用
  46. /// </summary>
  47. public long MyRank
  48. {
  49. get
  50. {
  51. return _myRank;
  52. }
  53. set
  54. {
  55. _myRank = value;
  56. }
  57. }
  58. private long _myWorksCountOfTheme = 0;
  59. /// <summary>
  60. /// 本期主题我的作品数
  61. /// </summary>
  62. public long MyWorksCountOfTheme
  63. {
  64. get
  65. {
  66. return _myWorksCountOfTheme;
  67. }
  68. set
  69. {
  70. _myWorksCountOfTheme = value;
  71. }
  72. }
  73. private bool _hasBonus = false;
  74. /// <summary>
  75. /// 本期主题我的作品数
  76. /// </summary>
  77. public bool HasBonus
  78. {
  79. get
  80. {
  81. return _hasBonus;
  82. }
  83. set
  84. {
  85. _hasBonus = value;
  86. }
  87. }
  88. private List<int> _myWorksRanks = new List<int>() { 1, 5 };
  89. /// <summary>
  90. /// 本期主题我的作品数
  91. /// </summary>
  92. public List<int> MyWorksRanks
  93. {
  94. get
  95. {
  96. return _myWorksRanks;
  97. }
  98. set
  99. {
  100. _myWorksRanks = value;
  101. }
  102. }
  103. /// <summary>
  104. /// 推荐数据
  105. /// </summary>
  106. public List<long> RecommendDatas = new List<long>();
  107. /// <summary>
  108. /// 最新数据
  109. /// </summary>
  110. public List<long> NewestDatas = new List<long>();
  111. /// <summary>
  112. /// 好友数据
  113. /// </summary>
  114. public List<long> FrinedDatas = new List<long>();
  115. /// <summary>
  116. /// 收藏数据
  117. /// </summary>
  118. public List<long> FavoriteDatas = new List<long>();
  119. /// <summary>
  120. /// 我的作品数据
  121. /// </summary>
  122. public List<long> MySelfDatas = new List<long>();
  123. /// <summary>
  124. /// 排行榜数据
  125. /// </summary>
  126. public List<long> RankDatas = new List<long>();
  127. private Dictionary<long, PoemGalleryData> _dicGalleryData = new Dictionary<long, PoemGalleryData>();
  128. public void Clear()
  129. {
  130. _myWorksRanks.Clear();
  131. _dicGalleryData.Clear();
  132. RecommendDatas.Clear();
  133. NewestDatas.Clear();
  134. FrinedDatas.Clear();
  135. FavoriteDatas.Clear();
  136. MySelfDatas.Clear();
  137. RankDatas.Clear();
  138. ThemeOrder = 0;
  139. ThemeId = 1;
  140. MyWorksCountOfTheme = 0;
  141. HasBonus = false;
  142. }
  143. public void UpdateGalleryData(PoemGalleryData data)
  144. {
  145. if (_dicGalleryData.ContainsKey(data.WorkId))
  146. {
  147. _dicGalleryData[data.WorkId] = data;
  148. }
  149. else
  150. {
  151. _dicGalleryData.Add(data.WorkId, data);
  152. }
  153. }
  154. public void RemoveGalleryData(long workId)
  155. {
  156. if (_dicGalleryData.ContainsKey(workId))
  157. {
  158. // _dicGalleryData.Remove(workId);
  159. if (MySelfDatas.IndexOf(workId) >= 0) MySelfDatas.Remove(workId);
  160. if (RankDatas.IndexOf(workId) >= 0) RankDatas.Remove(workId);
  161. if (FavoriteDatas.IndexOf(workId) >= 0) FavoriteDatas.Remove(workId);
  162. }
  163. }
  164. public PoemGalleryData GetGalleryDataById(long workId)
  165. {
  166. if (_dicGalleryData.ContainsKey(workId))
  167. {
  168. return _dicGalleryData[workId];
  169. }
  170. return null;
  171. }
  172. public void UpdateRoleInfo(long workId, string name, int rank = 0)
  173. {
  174. if (_dicGalleryData.ContainsKey(workId))
  175. {
  176. _dicGalleryData[workId].AuthorName = name;
  177. if (rank > 0)
  178. {
  179. _dicGalleryData[workId].Rank = rank;
  180. }
  181. }
  182. }
  183. public void UpdateFavoriteState(long workId, bool state, long count)
  184. {
  185. if (_dicGalleryData.ContainsKey(workId))
  186. {
  187. _dicGalleryData[workId].CollectOrNot = state;
  188. _dicGalleryData[workId].CollectCount = count;
  189. }
  190. }
  191. public void UpdateVoteiteState(long workId, bool state, long count)
  192. {
  193. if (_dicGalleryData.ContainsKey(workId))
  194. {
  195. _dicGalleryData[workId].VoteOrNot = state;
  196. _dicGalleryData[workId].VoteCount = count;
  197. }
  198. }
  199. public string GetThemeTime()
  200. {
  201. // int week = GlobalCfgArray.globalCfg.galleryClearingWeekTime - 1 == 0 ? 7 : GlobalCfgArray.globalCfg.galleryClearingWeekTime - 1;
  202. long monday00 = TimeUtil.GetCurWeekTime(1);//本周一0点
  203. long monday = TimeUtil.GetCurWeekTime(GlobalCfgArray.globalCfg.galleryClearingWeekTime, GlobalCfgArray.globalCfg.galleryClearingStartTime);//本周结算时间
  204. long startTime = 0;
  205. long endTime = 0;
  206. if ((TimeInfo.Instance.ServerNow()) < monday)//本周一5点之前显示上周
  207. {
  208. startTime = TimeUtil.GetLastWeekTime(GlobalCfgArray.globalCfg.galleryClearingWeekTime, GlobalCfgArray.globalCfg.galleryClearingStartTime);
  209. if (GlobalCfgArray.globalCfg.galleryClearingWeekTime == 1)
  210. {
  211. endTime = TimeUtil.GetLastWeekTime(7);
  212. }
  213. else
  214. {
  215. endTime = TimeUtil.GetCurWeekTime(GlobalCfgArray.globalCfg.galleryClearingWeekTime - 1);
  216. }
  217. }
  218. else
  219. {
  220. startTime = monday;
  221. if (GlobalCfgArray.globalCfg.galleryClearingWeekTime == 1)
  222. {
  223. endTime = TimeUtil.GetCurWeekTime(7);
  224. }
  225. else
  226. {
  227. endTime = TimeUtil.GetNextWeekTime(GlobalCfgArray.globalCfg.galleryClearingWeekTime - 1, GlobalCfgArray.globalCfg.galleryClearingEndTime);
  228. }
  229. }
  230. string strStartTime = TimeUtil.FormattingTimeTo_MMdd(startTime);
  231. string strEndTime = TimeUtil.FormattingTimeTo_MMdd(endTime); ;
  232. return string.Format("{0}至{1}", strStartTime, strEndTime);
  233. }
  234. /// <summary>
  235. /// 是否结算中
  236. /// </summary>
  237. /// <returns></returns>
  238. public bool IsResulting()
  239. {
  240. long start = TimeUtil.GetCurWeekTime(GlobalCfgArray.globalCfg.galleryClearingWeekTime, GlobalCfgArray.globalCfg.galleryClearingStartTime); ;//本周一5点刷新本周
  241. long end = TimeUtil.GetCurWeekTime(GlobalCfgArray.globalCfg.galleryClearingWeekTime, GlobalCfgArray.globalCfg.galleryClearingEndTime);//本周一4点结算上周
  242. long now = TimeInfo.Instance.ServerNow();
  243. return now > start && now < end;
  244. }
  245. /// <summary>
  246. /// 是否为本期作品
  247. /// </summary>
  248. /// <returns></returns>
  249. public bool IsCurThemeWork(long time)
  250. {
  251. long monday = TimeUtil.GetCurWeekTime(GlobalCfgArray.globalCfg.galleryClearingWeekTime, GlobalCfgArray.globalCfg.galleryClearingStartTime);//本周结算时间
  252. long startTime = 0;
  253. if ((TimeInfo.Instance.ServerNow()) < monday)//本周一5点之前显示上周
  254. {
  255. startTime = TimeUtil.GetLastWeekTime(GlobalCfgArray.globalCfg.galleryClearingWeekTime, GlobalCfgArray.globalCfg.galleryClearingStartTime);
  256. return time > startTime;
  257. }
  258. else
  259. {
  260. startTime = monday;
  261. }
  262. return time > startTime;
  263. }
  264. }
  265. }