| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362 | using UnityEngine;//using UI.ClothingSynthetic;using UI.CardSynthetic;using FairyGUI;using System.Collections.Generic;using System;using ET;using System.Collections;using System.Threading.Tasks;using YooAsset;namespace GFGGame{    public class CardSyntheticView : BaseWindow    {        private UI_CardSyntheticUI _ui;        private ValueBarController _valueBarController;        private int _cardId;        private int _chapterID;        private int _itemId;        private int[] _items;        private int cardSyntheticCount;        private List<ItemData> _materiarsOfSelectedItem;        private ItemCfg _cardItem;        private UI_MateriasListItem listTypeItem_CloSynthetic;        public override void Dispose()        {            if (_valueBarController != null)            {                _valueBarController.Dispose();                _valueBarController = null;            }            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_CardSyntheticUI.PACKAGE_NAME;            _ui = UI_CardSyntheticUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            //layer = ConstViewLayer.TOP;            isReturnView = true;            _valueBarController = new ValueBarController(_ui.m_valueBar);            _ui.m_listMaterias.itemRenderer = RenderListMateriasItem;            _ui.m_listMaterias.onClickItem.Add(OnClickMateriasItemPlus);            _ui.m_btnBack.onClick.Add(OnClickBtnBack);            _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);            _ui.m_btnHome.onClick.Add(OnClickBtnHome);            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");                    }        protected override void AddEventListener()        {            base.AddEventListener();            EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);        }        protected async override void OnShown()        {            base.OnShown();            _cardId = 0;            //_chapterID = 0;            if (this.viewData != null)            {                _cardId = (int)(this.viewData as object[])[0];                //if ((this.viewData as object[]).Length > 2)                //    _chapterID = (int)(this.viewData as object[])[2];            }            _cardItem = ItemCfgArray.Instance.GetCfg(_cardId);            _valueBarController.OnShown();            _ui.m_loaBg2.url = ResPathUtil.GetBgImgPath("hc_bj_1");            ItemCfg item = ItemCfgArray.Instance.GetCfg(_cardItem.transItem);            _ui.m_skillIcon.url = ResPathUtil.GetIconPath(item.res,"png");            var response = await ClothingSyntheticSProxy.GetCardSyntheticCount(_cardId);            cardSyntheticCount = response;            UpdateView();            Timers.inst.AddUpdate(CheckGuide);        }        protected override void OnHide()        {            base.OnHide();            _valueBarController.OnHide();            _ui.m_listMaterias.selectedIndex = 0;            Timers.inst.Remove(CheckGuide);        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);        }        private void OnClickBtnBack()        {            DressUpMenuSuitDataManager.chooseClothing = 0;            ViewManager.GoBackFrom(typeof(CardSyntheticView).FullName);        }        private async void OnClickBtnProcuction()        {            bool isfirst;            //这里应该是制作卡牌次数            if (cardSyntheticCount > 0)            {                isfirst = false;            }            else            {                isfirst = true;            }            if (cardSyntheticCount >= _cardItem.syntheticTimes)            {                isfirst = false;                PromptController.Instance.ShowFloatTextPrompt("制作已上限");                return;            }            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cardId);            if (itemCfg == null)            {                ET.Log.Error("OnClickBtnProcuction itemCfg is null");                return;            }            if (!ItemUtil.CheckItemEnough(itemCfg.syntheticCostID, itemCfg.syntheticCostNum))            {                long has = ItemDataManager.GetItemNum(itemCfg.syntheticCostID);                ItemUtil.BuyCurrency(itemCfg.syntheticCostID, itemCfg.syntheticCostNum - has);                return;            }            List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);            for (int i = 0; i < materiarsOfSelectedItem.Count; i++)            {                ItemData itemData = materiarsOfSelectedItem[i];                if (itemData == null || !ItemUtil.CheckItemEnough(itemData.id, itemData.num, true)) return;            }            bool result = await ClothingSyntheticSProxy.CardSynthetic(_cardId);            if (result)            {                LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);            }        }        private void UpdateView()        {            UpdateName(_cardItem.name);            _ui.m_comImgCard.m_ComCardImgRes.m_loaCard.url = ResPathUtil.GetCardPath(_cardItem.res);            _ui.m_timesText.text = string.Format("合成次数:{0}/{1}", cardSyntheticCount, _cardItem.syntheticTimes);            ItemData itemCount;            long count;            if (BagDataManager.Instance.GetBagData().TryGetValue(_cardItem.transItem, out itemCount))            {                count = itemCount.num;            }            else            {                count = 0;            }            _ui.m_skillCountText.text = string.Format("已拥有:{0}", count.ToString());            UpdateSelectedItemInfo();            RedDotController.Instance.SetComRedDot(_ui.m_btnProduction, RedDotDataManager.Instance.CheckCardCanSynthetic(_cardId),"");        }        private void UpdateSelectedItemInfo()        {            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cardId);            //属性展示            RarityIconController.UpdateRarityIcon(_ui.m_loaRarity, _cardId, false);            _ui.m_txtGong.text = "" + itemCfg.score1;            _ui.m_txtShang.text = "" + itemCfg.score2;            _ui.m_txtJue.text = "" + itemCfg.score3;            _ui.m_txtZhi.text = "" + itemCfg.score4;            //合成显示            ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_cardId);            // string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);            // _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();            if (clothingSyntheticCfg.syntheticCostID <= 0)            {                Log.Error($"请为物品 {clothingSyntheticCfg.id} 增加合成相关配置!");                return;            }            ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrency, clothingSyntheticCfg.syntheticCostID, clothingSyntheticCfg.syntheticCostNum);            _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);            _ui.m_listMaterias.numItems = _materiarsOfSelectedItem.Count;            _ui.m_listMaterias.selectedIndex = 0;            //这里应该是制作卡牌次数            _ui.m_btnProduction.grayed = cardSyntheticCount > clothingSyntheticCfg.syntheticTimes;        }        private void UpdateName(string name)        {            string names = name;            _ui.m_txtName0.text = "";            _ui.m_txtName1.text = "";            _ui.m_txtName2.text = "";            _ui.m_txtName3.text = "";            _ui.m_txtName4.text = "";            switch (names.Length)            {                case 1:                    _ui.m_txtName0.text = names.Substring(0, 1);                    break;                case 2:                    _ui.m_txtName0.text = names.Substring(0, 1);                    _ui.m_txtName2.text = names.Substring(1, 1);                    break;                case 3:                    _ui.m_txtName0.text = names.Substring(0, 1);                    _ui.m_txtName1.text = names.Substring(1, 1);                    _ui.m_txtName2.text = names.Substring(2, 1);                    break;                case 4:                    _ui.m_txtName0.text = names.Substring(0, 1);                    _ui.m_txtName1.text = names.Substring(1, 1);                    _ui.m_txtName2.text = names.Substring(2, 1);                    _ui.m_txtName3.text = names.Substring(3, 1);                    break;                default:                    _ui.m_txtName0.text = names.Substring(0, 1);                    _ui.m_txtName1.text = names.Substring(1, 1);                    _ui.m_txtName2.text = names.Substring(2, 1);                    _ui.m_txtName3.text = names.Substring(3, 1);                    _ui.m_txtName4.text = names.Substring(4);                    break;            }        }        private void RenderListMateriasItem(int index, GObject obj)        {            UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(obj);            ItemData itemData = _materiarsOfSelectedItem[index];            ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);            listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);            listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);            long num = ItemDataManager.GetItemNum(itemData.id);            ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);            bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;            long numSynthetic = Math.Max(num, 0);            listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;            listItem.m_loaderIcon.visible = true;            listItem.m_txtProgess.visible = true;            // listItem.target.onClick.Clear();            // if (listItem.target.data == null)            // {            //     listItem.target.onClick.Add(OnClickMateriasItemPlus);            // }            listItem.target.data = index;            UI_MateriasListItem.ProxyEnd();        }        private void OnClickMateriasItemPlus(EventContext context)        {            GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);            if (GuideDataManager.currentGuideId == cfg.id)            {                return;            }            int index = (int)(context.data as GObject).data;            _ui.m_listMaterias.selectedIndex = index;            ItemData itemData = _materiarsOfSelectedItem[index];            if (itemData == null)            {                ET.Log.Error("OnClickMateriasItemPlus itemData is null");                return;            }            object[] sourceDatas = new object[] { itemData.id, new object[] { typeof(CardSyntheticView).FullName, new object[] { _cardId } }, (int)itemData.num };            GoodsItemTipsController.ShowItemTips(itemData.id, sourceDatas);        }        private void OnClickBtnHome()        {            GameController.GoBackToMainView();        }        private async void OnItemNumChanged()        {            _ui.m_listMaterias.numItems = _materiarsOfSelectedItem.Count;            var response = await ClothingSyntheticSProxy.GetCardSyntheticCount(_cardId);            cardSyntheticCount = response;            //这里应该是制作卡牌次数            _ui.m_btnProduction.grayed = cardSyntheticCount >= _cardItem.syntheticTimes;            RedDotController.Instance.SetComRedDot(_ui.m_btnProduction, RedDotDataManager.Instance.CheckCardCanSynthetic(_cardId), "");            _ui.m_timesText.text = string.Format("合成次数:{0}/{1}", cardSyntheticCount, _cardItem.syntheticTimes);            ItemData itemCount;            long count;            if (BagDataManager.Instance.GetBagData().TryGetValue(_cardItem.transItem, out itemCount))            {                count = itemCount.num;            }            else            {                count = 0;            }            _ui.m_skillCountText.text = string.Format("已拥有:{0}", count.ToString());        }        private async void GetCardSyntheticCount(int cardID)        {            var response = await ClothingSyntheticSProxy.GetCardSyntheticCount(cardID);            cardSyntheticCount = response;        }        private void CheckGuide(object param)        {            //if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)            //{            //    UpdateToCheckGuide(null);            //}            //else            //{            //    Timers.inst.Remove(CheckGuide);            //}        }        protected override void UpdateToCheckGuide(object param)        {            //if (ViewManager.isViewOpen(typeof(GuideView).Name))            //{            //    (ViewManager.GetUIView(typeof(GuideView).Name) as GuideView).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);            //}            //if (!ViewManager.CheckIsTopView(this.viewCom)) return;            //int itemId = 10566;            //int itemIndex = 0;            //for (int i = 0; i < _ui.m_listClothing.numItems; i++)            //{            //    UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));            //    int temp = (int)listItem.target.data;            //    UI_ClothingListItem.ProxyEnd();            //    if (temp == itemId)            //    {            //        itemIndex = i;            //        break;            //    }            //}            //bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 3, "找到需要合成的物品。", itemIndex);            //if (guide) _ui.m_listClothing.ScrollToView(itemIndex);            //GuideController.TryGuide(_ui.m_listMaterias, ConstGuideId.CLOTHING_SYNTHETIC, 4, "这里可以查看合成需要的材料,和材料的获取途径。", 0);            //UI_MateriasListItem.ProxyEnd();            //GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 5, "点击获得新的服饰。");            //GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 6, "获得新衣服啦,继续通关主线剧情吧。");        }    }}
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