| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142 | using FairyGUI;using UnityEngine;using UI.Main;using System.Collections;using System.Collections.Generic;using ET;namespace GFGGame{    public class FieldWorkFightResultView : BaseView    {        private UI_ArenaFightResultUI _ui;        private GameObject _sceneObject;        private EffectUI _effectUI1;        private EffectUI _effectUI2;        private EffectUI _effectUI3;        private EffectUI _effectUI4;        private EffectUI _effectUI5;        private EffectUI _effectUI6;        private EffectUI _effectUI7;        private EffectUI _effectUI8;        public override void Dispose()        {            EffectUIPool.Recycle(_effectUI1);            _effectUI1 = null;            EffectUIPool.Recycle(_effectUI2);            _effectUI2 = null;            EffectUIPool.Recycle(_effectUI3);            _effectUI3 = null;            EffectUIPool.Recycle(_effectUI4);            _effectUI4 = null;            EffectUIPool.Recycle(_effectUI5);            _effectUI5 = null;            EffectUIPool.Recycle(_effectUI6);            _effectUI6 = null;            EffectUIPool.Recycle(_effectUI7);            _effectUI7 = null;            EffectUIPool.Recycle(_effectUI8);            _effectUI8 = null;            if (_ui != null)            {                _ui.Dispose();            }            _ui = null;            base.Dispose();        }        protected override void Init()        {            base.Init();            _ui = UI_ArenaFightResultUI.Create();            viewCom = _ui.target;            isfullScreen = true;            //isReturnView = true;        }        protected override void OnInit()        {            base.OnInit();            _ui.m_btnClose.onClick.Add(OnClickBtnClose);            // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("fightBg");            AddEffect();        }        private void AddEffect()        {            //_effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult0, "ui_fight_new", "ZDJS_lose");            //_effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult1, "ui_fight_new", "ZDJS_qualified");            //_effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult2, "ui_fight_new", "ZDJS_good");            //_effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult3, "ui_fight_new", "ZDJS_Perfect");            _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderScore, "ui_fight_new", "ZDJS_Text_kuang");            _effectUI6 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar3, "ui_fight_new", "ZDJS_STAR");            _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar2, "ui_fight_new", "ZDJS_STAR");            _effectUI8 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar1, "ui_fight_new", "ZDJS_STAR");        }        protected override void OnShown()        {            base.OnShown();            FightData roleData = FieldWorkDataManager.Instance.DressupList[FieldWorkDataManager.Instance.CurFightIndex];            if (_sceneObject == null)            {                _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneFightResult"));                MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, null, true);                MyDressUpHelper.dressUpObj.AddOrRemove(180014, false);            }            MyDressUpHelper.dressUpObj.PutOnItemList(roleData.itemList);            long myScore = FieldWorkDataManager.Instance.myScore[FieldWorkDataManager.Instance.CurFightIndex];            _ui.m_comResult.m_c1.selectedIndex = 0;            _ui.m_comResult.m_txtScore.text = myScore.ToString();            _ui.m_btnClose.enabled = false;            ShowResultView();        }        private void ShowResultView()        {            FieldWorkDataManager.Instance.CurFightIndex++;            _ui.m_comResult.m_t0.Play(() =>            {                ViewManager.Show<FieldWorkRoundResultView>();                _ui.m_btnClose.enabled = true;            });        }        protected override void OnHide()        {            base.OnHide();            if (_sceneObject != null)            {                PrefabManager.Instance.Restore(_sceneObject);                _sceneObject = null;            }            //这里屏蔽是由于打开其他界面时,会调用这个方法            //MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));            // _ui.m_comResult.target.height = 0;            _ui.m_comResult.m_t1.Play();            if (FieldWorkDataManager.Instance.CurFightIndex > 2)            {                object[] goBackDatas = ViewManager.GetGoBackDatas(typeof(FieldWorkLevelView).FullName);                ViewManager.Show<FieldWorkLevelView>(null, true);            }        }        private void OnClickBtnClose(object param)        {            if (_sceneObject != null)            {                PrefabManager.Instance.Restore(_sceneObject);                _sceneObject = null;            }            this.Hide();        }    }}
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