| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111 | using System;using System.Collections.Generic;using ET;using FairyGUI;using UI.MiniGame;using UnityEngine;namespace GFGGame{    public class SyntheticRoutetipView : BaseWindow    {        private UI_SyntheticRouteTipUI _ui;        private int target;        private int srcID;        private Dictionary<int, GLoader> iconDic = new Dictionary<int, GLoader>();        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_SyntheticRouteTipUI.PACKAGE_NAME;            _ui = UI_SyntheticRouteTipUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            _ui.m_bg.onClick.Add(Hide);            iconDic.Add(2, _ui.m_icon2);            iconDic.Add(4, _ui.m_icon4);            iconDic.Add(8, _ui.m_icon8);            iconDic.Add(16, _ui.m_icon16);            iconDic.Add(32, _ui.m_icon32);            iconDic.Add(64, _ui.m_icon64);            iconDic.Add(128, _ui.m_icon128);            iconDic.Add(256, _ui.m_icon256);            iconDic.Add(512, _ui.m_icon512);        }        protected override void OnShown()        {            base.OnShown();            target = (int)(this.viewData as object[])[0];            srcID = (int)(this.viewData as object[])[1];            switch (target)            {                case 32:                    _ui.m_icon64.visible = false;                    _ui.m_icon128.visible = false;                    _ui.m_icon256.visible = false;                    _ui.m_icon512.visible = false;                    _ui.m_dic64.visible = false;                    _ui.m_dic128.visible = false;                    _ui.m_dic256.visible = false;                    _ui.m_dic512.visible = false;                    break;                case 64:                    _ui.m_icon128.visible = false;                    _ui.m_icon256.visible = false;                    _ui.m_icon512.visible = false;                    _ui.m_dic128.visible = false;                    _ui.m_dic256.visible = false;                    _ui.m_dic512.visible = false;                    _ui.m_icon64.visible = true;                    _ui.m_dic64.visible = true;                    break;                case 128:                    _ui.m_icon256.visible = false;                    _ui.m_icon512.visible = false;                    _ui.m_dic256.visible = false;                    _ui.m_dic512.visible = false;                    _ui.m_icon64.visible = true;                    _ui.m_icon128.visible = true;                    _ui.m_dic64.visible = true;                    _ui.m_dic128.visible = true;                    break;                case 256:                    _ui.m_icon512.visible = false;                    _ui.m_dic512.visible = false;                    _ui.m_icon64.visible = true;                    _ui.m_icon128.visible = true;                    _ui.m_icon256.visible = true;                    _ui.m_dic64.visible = true;                    _ui.m_dic128.visible = true;                    _ui.m_dic256.visible = true;                    break;                default:                    break;            }            for(int i = target; i>=2 ; i= i/2 )            {                iconDic[i].url = ResPathUtil.GetMiniGamePicPath(Merge2048CfgArray.Instance.GetCfgsByidAndnum(srcID,i)[0].resName, "TZFEGame");            }        }        protected override void OnHide()        {            base.OnHide();        }    }}
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