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							- // Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
 
- // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
 
- Shader "FairyGUI/ImageGradient"
 
- {
 
-     Properties
 
-     {
 
-         _MainTex("Base (RGB), Alpha (A)", 2D) = "black" {}
 
-         _StencilComp("Stencil Comparison", Float) = 8
 
-         _Stencil("Stencil ID", Float) = 0
 
-         _StencilOp("Stencil Operation", Float) = 0
 
-         _StencilWriteMask("Stencil Write Mask", Float) = 255
 
-         _StencilReadMask("Stencil Read Mask", Float) = 255
 
-         _ColorMask("Color Mask", Float) = 15
 
-         _BlendSrcFactor("Blend SrcFactor", Float) = 5
 
-         _BlendDstFactor("Blend DstFactor", Float) = 10
 
-         _MinHeight("Minimum Height", Range(0, 1)) = 0.2
 
-         _MaxHeight("Maximum Height", Range(0, 1)) = 0.8
 
-             _AlphaTop("Top Alpha", Range(0, 1)) = 1
 
-         _AlphaBottom("Bottom Alpha", Range(0, 1)) = 0
 
-     }
 
-         SubShader
 
-         {
 
-             LOD 100
 
-             Tags
 
-             {
 
-                 "Queue" = "Transparent"
 
-                 "IgnoreProjector" = "True"
 
-                 "RenderType" = "Transparent"
 
-             }
 
-             Stencil
 
-             {
 
-                 Ref[_Stencil]
 
-                 Comp[_StencilComp]
 
-                 Pass[_StencilOp]
 
-                 ReadMask[_StencilReadMask]
 
-                 WriteMask[_StencilWriteMask]
 
-             }
 
-             Cull Off
 
-             Lighting Off
 
-             ZWrite Off
 
-             Fog { Mode Off }
 
-             Blend[_BlendSrcFactor][_BlendDstFactor], One One
 
-             ColorMask[_ColorMask]
 
-             Pass
 
-             {
 
-                 CGPROGRAM
 
-                     #pragma multi_compile NOT_COMBINED COMBINED
 
-                     #pragma multi_compile NOT_GRAYED GRAYED COLOR_FILTER
 
-                     #pragma multi_compile NOT_CLIPPED CLIPPED SOFT_CLIPPED ALPHA_MASK
 
-                     #pragma vertex vert
 
-                     #pragma fragment frag
 
-                     #include "UnityCG.cginc"
 
-                     struct appdata_t
 
-                     {
 
-                         float4 vertex : POSITION;
 
-                         fixed4 color : COLOR;
 
-                         float4 texcoord : TEXCOORD0;
 
-                     };
 
-                     struct v2f
 
-                     {
 
-                         float4 vertex : SV_POSITION;
 
-                         fixed4 color : COLOR;
 
-                         float4 texcoord : TEXCOORD0;
 
-                         #ifdef CLIPPED
 
-                         float2 clipPos : TEXCOORD1;
 
-                         #endif
 
-                         #ifdef SOFT_CLIPPED
 
-                         float2 clipPos : TEXCOORD1;
 
-                         #endif
 
-                     };
 
-                     sampler2D _MainTex;
 
-                     #ifdef COMBINED
 
-                     sampler2D _AlphaTex;
 
-                     #endif
 
-                     CBUFFER_START(UnityPerMaterial)
 
-                     #ifdef CLIPPED
 
-                     float4 _ClipBox = float4(-2, -2, 0, 0);
 
-                     #endif
 
-                     #ifdef SOFT_CLIPPED
 
-                     float4 _ClipBox = float4(-2, -2, 0, 0);
 
-                     float4 _ClipSoftness = float4(0, 0, 0, 0);
 
-                     #endif
 
-                     CBUFFER_END
 
-                     #ifdef COLOR_FILTER
 
-                     float4x4 _ColorMatrix;
 
-                     float4 _ColorOffset;
 
-                     float _ColorOption = 0;
 
-                     #endif
 
-                     half _AlphaTop;
 
-                     half _AlphaBottom;
 
-                     half _MinHeight;
 
-                     half _MaxHeight;
 
-                     v2f vert(appdata_t v)
 
-                     {
 
-                         v2f o;
 
-                         o.vertex = UnityObjectToClipPos(v.vertex);
 
-                         o.texcoord = v.texcoord;
 
-                         #if !defined(UNITY_COLORSPACE_GAMMA) && (UNITY_VERSION >= 550)
 
-                         o.color.rgb = GammaToLinearSpace(v.color.rgb);
 
-                         o.color.a = v.color.a;
 
-                         #else
 
-                         o.color = v.color;
 
-                         #endif
 
-                         #ifdef CLIPPED
 
-                         o.clipPos = mul(unity_ObjectToWorld, v.vertex).xy * _ClipBox.zw + _ClipBox.xy;
 
-                         #endif
 
-                         #ifdef SOFT_CLIPPED
 
-                         o.clipPos = mul(unity_ObjectToWorld, v.vertex).xy * _ClipBox.zw + _ClipBox.xy;
 
-                         #endif
 
-                         return o;
 
-                     }
 
-                     fixed4 frag(v2f i) : SV_Target
 
-                     {
 
-                         fixed4 col = tex2D(_MainTex, i.texcoord.xy / i.texcoord.w) * i.color;
 
-                         #ifdef COMBINED
 
-                         col.a *= tex2D(_AlphaTex, i.texcoord.xy / i.texcoord.w).g;
 
-                         #endif
 
-                         #ifdef GRAYED
 
-                         fixed grey = dot(col.rgb, fixed3(0.299, 0.587, 0.114));
 
-                         col.rgb = fixed3(grey, grey, grey);
 
-                         #endif
 
-                         #ifdef SOFT_CLIPPED
 
-                         float2 factor = float2(0,0);
 
-                         if (i.clipPos.x < 0)
 
-                             factor.x = (1.0 - abs(i.clipPos.x)) * _ClipSoftness.x;
 
-                         else
 
-                             factor.x = (1.0 - i.clipPos.x) * _ClipSoftness.z;
 
-                         if (i.clipPos.y < 0)
 
-                             factor.y = (1.0 - abs(i.clipPos.y)) * _ClipSoftness.w;
 
-                         else
 
-                             factor.y = (1.0 - i.clipPos.y) * _ClipSoftness.y;
 
-                         col.a *= clamp(min(factor.x, factor.y), 0.0, 1.0);
 
-                         #endif
 
-                         #ifdef CLIPPED
 
-                         float2 factor = abs(i.clipPos);
 
-                         col.a *= step(max(factor.x, factor.y), 1);
 
-                         #endif
 
-                         #ifdef COLOR_FILTER
 
-                         if (_ColorOption == 0)
 
-                         {
 
-                             fixed4 col2 = col;
 
-                             col2.r = dot(col, _ColorMatrix[0]) + _ColorOffset.x;
 
-                             col2.g = dot(col, _ColorMatrix[1]) + _ColorOffset.y;
 
-                             col2.b = dot(col, _ColorMatrix[2]) + _ColorOffset.z;
 
-                             col2.a = dot(col, _ColorMatrix[3]) + _ColorOffset.w;
 
-                             col = col2;
 
-                         }
 
-                         else //premultiply alpha
 
-                             col.rgb *= col.a;
 
-                         #endif
 
-                         #ifdef ALPHA_MASK
 
-                         clip(col.a - 0.001);
 
-                         #endif
 
-                         float minHeight = _MinHeight;
 
-                         float maxHeight = _MaxHeight;
 
-                         float t = i.texcoord.y;
 
-                         float alpha = smoothstep(minHeight, maxHeight, t) * (_AlphaTop - _AlphaBottom) + _AlphaBottom;
 
-                         col.a *= alpha;
 
-                         return col;
 
-                     }
 
-                 ENDCG
 
-             }
 
-         }
 
- }
 
 
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