StudioFabricView.cs 1.5 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.Studio;
  4. namespace GFGGame
  5. {
  6. //织物副本
  7. public class StudioFabricView : StudioBaseView
  8. {
  9. public override void Dispose()
  10. {
  11. base.Dispose();
  12. }
  13. protected override void OnInit()
  14. {
  15. base.OnInit();
  16. packageName = UI_StudioEctypeUI.PACKAGE_NAME;
  17. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  18. }
  19. protected override void OnShown()
  20. {
  21. _ui.m_c1.selectedIndex = this.viewData == null ? 0 : (int)(this.viewData as object[])[0];
  22. StudioDataManager.Instance.TYPE_SELECT_INDEX = _ui.m_c1.selectedIndex;
  23. StudioDataManager.Instance.PROPERTY_SELECT_INDEX = 0;
  24. StudioDataManager.Instance.VIEW_NAME = typeof(StudioFabricView).FullName;
  25. this.studioCfg = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFabricView).Name)[0];
  26. this.studioData = StudioDataManager.Instance.GetStudioDataById(this.studioCfg.id);
  27. this.storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(this.studioCfg.type, this.studioCfg.subType, this.studioCfg.id);
  28. _ui.m_list.numItems = this.storyLevelCfgs.Count;
  29. _ui.m_list.ScrollToView(curIndex);
  30. base.OnShown();
  31. }
  32. protected override void OnHide()
  33. {
  34. base.OnHide();
  35. }
  36. private void OnClickBtnBack()
  37. {
  38. ViewManager.GoBackFrom(typeof(StudioFabricView).FullName);
  39. }
  40. }
  41. }