SuitGuideView.cs 11 KB

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  1. using FairyGUI;
  2. using UI.FieldGuide;
  3. using UI.CommonGame;
  4. using System.Collections.Generic;
  5. using UI.ClothingSynthetic;
  6. using UnityEngine;
  7. using System.Collections;
  8. namespace GFGGame
  9. {
  10. public class SuitGuideView : BaseWindow
  11. {
  12. private UI_SuitGuideUI _ui;
  13. private Dictionary<int, List<int>> _menuTypeAllDataDic;
  14. private List<UI_SuitTypeItem> _suitTypeItems;
  15. public override void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. _ui = null;
  21. }
  22. base.Dispose();
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. packageName = UI_SuitGuideUI.PACKAGE_NAME;
  28. _ui = UI_SuitGuideUI.Create();
  29. this.viewCom = _ui.target;
  30. isfullScreen = true;
  31. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjbg");
  32. _ui.m_suitTypeList.itemRenderer = RenderListSuitType;
  33. _ui.m_suitTypeList.numItems = _ui.m_suitTypeList.numItems;
  34. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  35. _ui.m_suitType2Items.itemRenderer = RenderListSuitType2Item;
  36. _ui.m_suitType2Items.onClickItem.Add(OnClickListSuitType2Item);
  37. _ui.m_suitTypeList.onClick.Add(OnClickListSuitType);
  38. InitSuitGuideType();
  39. UpdateItemsByType(1);
  40. }
  41. protected override void AddEventListener()
  42. {
  43. base.AddEventListener();
  44. EventAgent.AddEventListener(ConstMessage.JUMP_TO_SOURCE, this.Hide);
  45. }
  46. protected override void OnShown()
  47. {
  48. base.OnShown();
  49. UpdateListSuitTypeRedDots();
  50. Timers.inst.StartCoroutine(UpdateRedDot());
  51. }
  52. protected override void OnHide()
  53. {
  54. base.OnHide();
  55. }
  56. protected override void RemoveEventListener()
  57. {
  58. base.RemoveEventListener();
  59. EventAgent.RemoveEventListener(ConstMessage.JUMP_TO_SOURCE, this.Hide);
  60. }
  61. private void UpdateItemsByType(int type)
  62. {
  63. _ui.m_c1.SetSelectedIndex(type - 1);
  64. switch (type)
  65. {
  66. case 1:
  67. UpdateType1Progress();
  68. break;
  69. case 2:
  70. _ui.m_suitType2Items.numItems = _menuTypeAllDataDic[type].Count;
  71. break;
  72. }
  73. }
  74. private void InitSuitGuideType()
  75. {
  76. _suitTypeItems = new List<UI_SuitTypeItem>();
  77. _menuTypeAllDataDic = new Dictionary<int, List<int>>();
  78. SuitGuideMenuCfg[] menuCfgs = SuitGuideMenuCfgArray.Instance.dataArray;
  79. foreach (SuitGuideMenuCfg s in menuCfgs)
  80. {
  81. if (!_menuTypeAllDataDic.ContainsKey(s.SuitGuideMenuType))
  82. {
  83. _menuTypeAllDataDic.Add(s.SuitGuideMenuType, new List<int>());
  84. }
  85. _menuTypeAllDataDic[s.SuitGuideMenuType].Add(s.id);
  86. }
  87. InitSuitType1Item(_ui.m_suitTypeItems.m_item1, _menuTypeAllDataDic[1][0]);
  88. InitSuitType1Item(_ui.m_suitTypeItems.m_item2, _menuTypeAllDataDic[1][1]);
  89. InitSuitType1Item(_ui.m_suitTypeItems.m_item3, _menuTypeAllDataDic[1][2]);
  90. InitSuitType1Item(_ui.m_suitTypeItems.m_item4, _menuTypeAllDataDic[1][3]);
  91. InitSuitType1Item(_ui.m_suitTypeItems.m_item5, _menuTypeAllDataDic[1][4]);
  92. InitSuitType1Item(_ui.m_suitTypeItems.m_item6, _menuTypeAllDataDic[1][5]);
  93. InitSuitType1Item(_ui.m_suitTypeItems.m_item7, _menuTypeAllDataDic[1][6]);
  94. }
  95. /// <summary>
  96. /// 初始化种类1
  97. /// </summary>
  98. /// <param name="item"></param>
  99. /// <param name="typeId"></param>
  100. private void InitSuitType1Item(UI_SuitTypeItem item, int typeId)
  101. {
  102. SuitGuideMenuCfg cfg = SuitGuideMenuCfgArray.Instance.GetCfg(typeId);
  103. item.m_title.text = cfg.name;
  104. item.target.data = typeId;
  105. item.target.onClick.Add(() =>
  106. {
  107. ViewManager.Show<SuitGuideDetailView>(typeId, new object[] { ViewName.SUIT_GUIDE_VIEW, this.viewData });
  108. });
  109. _suitTypeItems.Add(item);
  110. }
  111. /// <summary>
  112. /// 初始化种类2
  113. /// </summary>
  114. /// <param name="index"></param>
  115. /// <param name="gObject"></param>
  116. private void RenderListSuitType2Item(int index, GObject gObject)
  117. {
  118. UI_SuitStoryItem item = UI_SuitStoryItem.Proxy(gObject);
  119. SuitGuideMenuCfg cfg = SuitGuideMenuCfgArray.Instance.GetCfg(_menuTypeAllDataDic[_ui.m_c1.selectedIndex + 1][index]);
  120. item.m_title.text = cfg.name;
  121. int haveCount = SuitUtil.GetSuitIdList(false, true, _menuTypeAllDataDic[_ui.m_c1.selectedIndex + 1][index], 0).Count;
  122. int totalCount = SuitUtil.GetSuitIdList(true, true, _menuTypeAllDataDic[_ui.m_c1.selectedIndex + 1][index], 0).Count;
  123. item.m_progressNum.SetVar("value", haveCount.ToString()).SetVar("max", totalCount.ToString()).FlushVars();
  124. UI_SuitStoryItem.ProxyEnd();
  125. }
  126. private void OnClickListSuitType2Item(EventContext eventContext)
  127. {
  128. GObject obj = eventContext.data as GObject;
  129. int index = _ui.m_suitType2Items.GetChildIndex(obj);
  130. ViewManager.Show<SuitGuideDetailView>(_menuTypeAllDataDic[_ui.m_c1.selectedIndex + 1][index], new object[] { ViewName.SUIT_GUIDE_VIEW, this.viewData });
  131. }
  132. private void UpdateType1Progress()
  133. {
  134. for (int i = 0; i < _suitTypeItems.Count; i++)
  135. {
  136. int _suitTypeId = (int)_suitTypeItems[i].target.data;
  137. int haveCount = SuitUtil.GetSuitIdList(false, true, _suitTypeId, 0).Count;
  138. int totalCount = SuitUtil.GetSuitIdList(true, true, _suitTypeId, 0).Count;
  139. _suitTypeItems[i].m_progress.target.value = haveCount;
  140. _suitTypeItems[i].m_progress.target.max = totalCount;
  141. _suitTypeItems[i].m_progress.m_num.SetVar("value", haveCount.ToString()).SetVar("max", totalCount.ToString()).FlushVars();
  142. _suitTypeItems[i].m_progress.m_rate.SetVar("rate", FieldGuideView.ProgressCalculate(haveCount, totalCount).ToString()).FlushVars();
  143. }
  144. }
  145. /// <summary>
  146. /// 初始化上方选择菜单,同步按钮按下和普通状态的文本
  147. /// </summary>
  148. /// <param name="index"></param>
  149. /// <param name="item"></param>
  150. private void RenderListSuitType(int index, GObject item)
  151. {
  152. UI_Button6 button6 = UI_Button6.Proxy(item);
  153. button6.m_title1.text = button6.target.title;
  154. UI_Button6.ProxyEnd();
  155. }
  156. private void OnClickListSuitType(EventContext eventContext)
  157. {
  158. UpdateItemsByType(_ui.m_c1.selectedIndex + 1);
  159. Timers.inst.StartCoroutine(UpdateRedDot());
  160. }
  161. /// <summary>
  162. /// 更新选择菜单的红点
  163. /// </summary>
  164. private void UpdateListSuitTypeRedDots()
  165. {
  166. for (int j = 0; j < _ui.m_suitTypeList.numItems; j++)
  167. {
  168. RedDotController.Instance.SetComRedDot(_ui.m_suitTypeList.GetChildAt(j).asCom, false);
  169. for (int i = 0; i < _menuTypeAllDataDic[j + 1].Count; i++)
  170. {
  171. bool red = RedDotDataManager.Instance.GetSuitGuideRed(_menuTypeAllDataDic[j + 1][i]);
  172. if (red)
  173. {
  174. RedDotController.Instance.SetComRedDot(_ui.m_suitTypeList.GetChildAt(j).asCom, red, "", -65, 16);
  175. break;
  176. }
  177. }
  178. }
  179. }
  180. private void OnClickBtnBack()
  181. {
  182. UpdateItemsByType(1);
  183. _ui.m_suitTypeItems.target.scrollPane.ScrollTop();
  184. ViewManager.GoBackFrom(ViewName.SUIT_GUIDE_VIEW);
  185. }
  186. private IEnumerator UpdateRedDot()
  187. {
  188. int selectedIndex = _ui.m_c1.selectedIndex + 1;
  189. // Hide all existed red dots
  190. HideSelectedPageRedDot();
  191. Transition t = null;
  192. switch (selectedIndex)
  193. {
  194. case 1:
  195. t = _ui.m_suitTypeItems.m_In;
  196. break;
  197. case 2:
  198. UI_SuitStoryItem listItem = UI_SuitStoryItem.Proxy(_ui.m_suitType2Items.GetChildAt(_ui.m_suitType2Items.numItems - 1));
  199. t = listItem.m_In;
  200. UI_SuitStoryItem.ProxyEnd();
  201. break;
  202. }
  203. // Wait anim auto play
  204. yield return null;
  205. // Wait anim finished
  206. while (t.playing)
  207. {
  208. yield return null;
  209. }
  210. // Show red dots
  211. int num;
  212. switch (selectedIndex)
  213. {
  214. case 1:
  215. num = _suitTypeItems.Count;
  216. for (int i = 0; i < num; i++)
  217. {
  218. bool red = RedDotDataManager.Instance.GetSuitGuideRed(_menuTypeAllDataDic[selectedIndex][i]);
  219. RedDotController.Instance.SetComRedDot(_suitTypeItems[i].target, red, "", -254, 130);
  220. }
  221. break;
  222. case 2:
  223. num = _ui.m_suitType2Items.numItems;
  224. for (int i = 0; i < num; i++)
  225. {
  226. bool red = RedDotDataManager.Instance.GetSuitGuideRed(_menuTypeAllDataDic[selectedIndex][i]);
  227. RedDotController.Instance.SetComRedDot(_ui.m_suitType2Items.GetChildAt(i).asCom, red, "", -852, 45);
  228. }
  229. break;
  230. }
  231. }
  232. private void HideSelectedPageRedDot()
  233. {
  234. int num;
  235. int selectedIndex = _ui.m_c1.selectedIndex + 1;
  236. switch (selectedIndex)
  237. {
  238. case 1:
  239. num = _suitTypeItems.Count;
  240. for (int i = 0; i < num; i++)
  241. {
  242. RedDotController.Instance.SetComRedDot(_suitTypeItems[i].target.asCom, false);
  243. }
  244. break;
  245. case 2:
  246. num = _ui.m_suitType2Items.numItems;
  247. for (int i = 0; i < num; i++)
  248. {
  249. RedDotController.Instance.SetComRedDot(_ui.m_suitType2Items.GetChildAt(i).asCom, false);
  250. }
  251. break;
  252. }
  253. }
  254. }
  255. }