TurnTableView.cs 21 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.TurnTable;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using ET;
  7. using System.Threading.Tasks;
  8. using System.Linq;
  9. using System.Text.RegularExpressions;
  10. namespace GFGGame
  11. {
  12. public class TurnTableView : BaseWindow
  13. {
  14. private UI_TurnTableUI _ui;
  15. private ValueBarController _valueBarController;
  16. private int activityID;
  17. private int WaitTime;
  18. private float duratio;
  19. //这里固定旋转
  20. private float endValue;
  21. //这里获得偏移量
  22. private List<float> normalEndValue = new List<float>();
  23. public List<GLoader> pointerList = new List<GLoader>();
  24. //转盘物品
  25. public List<DropOutCfg> rewardItemList = new List<DropOutCfg>();
  26. //下面奖励物品
  27. public List<TurntableRewardCfg> rewardList = new List<TurntableRewardCfg>();
  28. public List<float> angleList = new List<float>() {0,39,74,109 ,145,180,215,250,288,325};
  29. public int wishType = 0;
  30. private EffectUI _effectUI1;
  31. private EffectUI _effectUI2;
  32. private EffectUI _effectUI3;
  33. private EffectUI _effectUI4;
  34. private EffectUI _effectUISpecial;
  35. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  36. private Dictionary<string, EffectUI> _effectTableUIDic = new Dictionary<string, EffectUI>();
  37. public override void Dispose()
  38. {
  39. EffectUIPool.Recycle(_effectUI1);
  40. _effectUI1 = null;
  41. EffectUIPool.Recycle(_effectUI2);
  42. _effectUI2 = null;
  43. EffectUIPool.Recycle(_effectUI3);
  44. _effectUI3 = null;
  45. EffectUIPool.Recycle(_effectUI4);
  46. _effectUI4 = null;
  47. EffectUIPool.Recycle(_effectUISpecial);
  48. _effectUISpecial = null;
  49. foreach (var v in _effectUIDic)
  50. {
  51. EffectUIPool.Recycle(v.Value);
  52. }
  53. _effectUIDic.Clear();
  54. foreach (var v in _effectTableUIDic)
  55. {
  56. EffectUIPool.Recycle(v.Value);
  57. }
  58. _effectTableUIDic.Clear();
  59. if (_valueBarController != null)
  60. {
  61. _valueBarController.Dispose();
  62. _valueBarController = null;
  63. }
  64. if (_ui != null)
  65. {
  66. _ui.Dispose();
  67. }
  68. _ui = null;
  69. base.Dispose();
  70. }
  71. protected override void Init()
  72. {
  73. base.Init();
  74. packageName = UI_TurnTableUI.PACKAGE_NAME;
  75. _ui = UI_TurnTableUI.Create();
  76. viewCom = _ui.target;
  77. isfullScreen = true;
  78. isReturnView = true;
  79. _valueBarController = new ValueBarController(_ui.m_valueBar);
  80. _ui.m_btnBack.onClick.Add(OnClickBtnClose);
  81. _ui.m_btnStartOne.onClick.Add(OnClickBtnStartOne);
  82. _ui.m_btnStartThree.onClick.Add(OnClickBtnStartThree);
  83. _ui.m_rewardIcon.onClick.Add(OnClickBtnReward);
  84. _ui.m_shopBtn.onClick.Add(OnClickBtnShop);
  85. _ui.m_giftBtn.onClick.Add(OnClickBtnGift);
  86. endValue = 1080;
  87. duratio = 2.0f;
  88. WaitTime = 2600;
  89. AddEffect();
  90. }
  91. private void AddEffect()
  92. {
  93. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_Activity", "HHYY_BG_TX/HHYY_BG_TX");
  94. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_titleEffect, "ui_Activity", "HHYY_Text_TX/HHYY_Text_TX");
  95. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_btnEffectOne, "ui_Activity", "HHYY_Button/HHYY_Button");
  96. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_btnEffectThree, "ui_Activity", "HHYY_Button/HHYY_Button");
  97. _effectUISpecial = EffectUIPool.CreateEffectUI(_ui.m_specialEffect, "ui_Activity", "HHYY_Select_Special/HHYY_Select_Special");
  98. }
  99. protected override void OnShown()
  100. {
  101. base.OnShown();
  102. _ui.m_bg.url = ResPathUtil.GetBgImgPath("zqzp_bg");
  103. if(pointerList == null || pointerList.Count < 3)
  104. {
  105. pointerList.Add(_ui.m_pointer0);
  106. pointerList.Add(_ui.m_pointer1);
  107. pointerList.Add(_ui.m_pointer2);
  108. }
  109. normalEndValue.Clear();
  110. activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityDataManager.Instance.TurnTableActivityType);
  111. int propID = TurntableLuckyBoxCfgArray.Instance.GetCfgByActivityId(activityID).CostID;
  112. int dropId = TurntableLuckyBoxCfgArray.Instance.GetCfgByActivityId(activityID).DropId;
  113. rewardItemList = DropOutCfgArray.Instance.GetCfgsByid(dropId);
  114. rewardList = TurntableRewardCfgArray.Instance.GetCfgsByActivityId(activityID);
  115. _valueBarController.OnShown();
  116. _valueBarController.UpdateList(new List<int>() { propID, ConstItemID.DIAMOND_PURPLE});
  117. UpdateView();
  118. UpdateRewardItem();
  119. UpdateReward();
  120. UpdateTime(null);
  121. Timers.inst.Add(1, 0, UpdateTime);
  122. }
  123. protected override void OnHide()
  124. {
  125. base.OnHide();
  126. Timers.inst.Remove(UpdateTime);
  127. _ui.m_btnStartOne.touchable = true;
  128. _ui.m_btnStartThree.touchable = true;
  129. _valueBarController.OnHide();
  130. pointerList.Clear();
  131. ActivityDataManager.Instance.threeTurnResult.Clear();
  132. ActivityDataManager.Instance.TurnRewardList.Clear();
  133. }
  134. protected override void AddEventListener()
  135. {
  136. base.AddEventListener();
  137. EventAgent.AddEventListener(ConstMessage.SHOP_BUY, UpdateView);
  138. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateReward);
  139. EventAgent.AddEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
  140. }
  141. protected override void RemoveEventListener()
  142. {
  143. base.RemoveEventListener();
  144. EventAgent.RemoveEventListener(ConstMessage.SHOP_BUY, UpdateView);
  145. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateReward);
  146. EventAgent.RemoveEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
  147. }
  148. private void ShowReward()
  149. {
  150. if (ActivityDataManager.Instance.TurnSpecialRewardList != null && ActivityDataManager.Instance.TurnSpecialRewardList.Count > 0)
  151. {
  152. ViewManager.Show<MatchingCompetitionRewardView>(new object[] { ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnSpecialRewardList), null });
  153. ActivityDataManager.Instance.TurnSpecialRewardList = null;
  154. }
  155. }
  156. private void UpdateTime(object param = null)
  157. {
  158. //=====限时礼包倒计时
  159. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  160. if (activityInfoByTypeList.Count == 0)
  161. {
  162. Timers.inst.Remove(UpdateTime);
  163. _ui.m_gift.visible = false;
  164. }
  165. else
  166. {
  167. _ui.m_giftTimeText.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), activityInfoByTypeList[0].EndTime);
  168. }
  169. //=====限时礼包倒计时END
  170. }
  171. private void UpdateView()
  172. {
  173. ActivityOpenCfg activiyCfg = ActivityOpenCfgArray.Instance.GetCfg(activityID);
  174. if (activiyCfg != null)
  175. {
  176. _ui.m_timeText.text = GetTImeText(activiyCfg.endTime);
  177. }
  178. //还要判断是否已购买,和时间
  179. var activityOpenCfgs = ActivityOpenCfgArray.Instance.GetCfg(activityID);
  180. if(activityOpenCfgs.paramsArr.Length == 0)
  181. {
  182. return;
  183. }
  184. var shopCfgId = activityOpenCfgs.paramsArr[0];
  185. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  186. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  187. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  188. if (activityInfoByTypeList.Count == 0)
  189. {
  190. _ui.m_gift.visible = false;
  191. }
  192. else if(remainBuyNum != 0)
  193. {
  194. _ui.m_gift.visible = true;
  195. }
  196. else
  197. {
  198. _ui.m_gift.visible = false;
  199. }
  200. }
  201. //更新转盘上物品
  202. private void UpdateRewardItem()
  203. {
  204. if(rewardItemList.Count < 10)
  205. {
  206. //现在转盘上只有十个item
  207. Debug.LogError("奖励不足10个");
  208. return;
  209. }
  210. for(int i = 0;i< 10;i++)
  211. {
  212. GComponent comProBonus = _ui.target.GetChild("item" + i).asCom;
  213. UI_rewardItem rewardItem = UI_rewardItem.Proxy(comProBonus);
  214. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewardItemList[i].item);
  215. if (!_effectTableUIDic.ContainsKey("item" + i))
  216. {
  217. _effectTableUIDic.Add("item" + i, EffectUIPool.CreateEffectUI(rewardItem.m_effect, "ui_Activity", "HHYY_Select/HHYY_Select"));
  218. }
  219. rewardItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  220. rewardItem.m_numText.text = string.Format("x{0}", rewardItemList[i].maxNum);
  221. rewardItem.m_c1.selectedIndex = 0;
  222. rewardItem.m_effect.visible = false;
  223. if (rewardItem.target.data == null)
  224. {
  225. rewardItem.target.onClick.Add(OnClickTableRewardItem);
  226. }
  227. rewardItem.target.data = itemCfg.id;
  228. UI_rewardItem.ProxyEnd();
  229. }
  230. }
  231. //更新下面次数的物品
  232. private void UpdateReward()
  233. {
  234. if(ActivityDataManager.Instance.TurnSpecialRewardList.Count > 0)
  235. {
  236. _ui.m_specialEffect.visible = true;
  237. }
  238. else
  239. {
  240. _ui.m_specialEffect.visible = false;
  241. }
  242. _ui.m_numberText.text = ActivityDataManager.Instance.TurnTableTimes.ToString();
  243. _ui.m_reward.m_bar.max = rewardList.Count;
  244. _ui.m_reward.m_bar.value = GetRewardIndex();
  245. float value =(float) GetRewardIndex() / (float)rewardList.Count;
  246. _ui.m_reward.target.scrollPane.SetPercX(value, false);
  247. for (int i = 0; i < rewardList.Count; i++)
  248. {
  249. GComponent comProBonus = _ui.m_reward.target.GetChild("itemj" + i).asCom;
  250. UI_reward rewardItem = UI_reward.Proxy(comProBonus);
  251. if(!_effectUIDic.ContainsKey("itemj" + i))
  252. {
  253. _effectUIDic.Add("itemj" + i, EffectUIPool.CreateEffectUI(rewardItem.m_effect, "ui_Activity", "HHYY_Line_Full/HHYY_Line_Full"));
  254. }
  255. rewardItem.m_effect.SetScale(1, 1);
  256. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewardList[i].BonusArr[0][0]);
  257. rewardItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  258. rewardItem.m_numText.text = rewardList[i].Num.ToString();
  259. if (ActivityDataManager.Instance.TurnRewardStateDic.ContainsKey(rewardList[i].Id))
  260. {
  261. if (i>(GetRewardIndex()-1) || ActivityDataManager.Instance.TurnRewardStateDic[rewardList[i].Id] == 2)
  262. {
  263. rewardItem.m_effect.visible = false;
  264. rewardItem.m_c1.selectedIndex = 0;
  265. RedDotController.Instance.SetComRedDot(rewardItem.target, false, "");
  266. }
  267. else
  268. {
  269. rewardItem.m_effect.visible = true;
  270. rewardItem.m_c1.selectedIndex = 1;
  271. RedDotController.Instance.SetComRedDot(rewardItem.target, true, "");
  272. }
  273. if(ActivityDataManager.Instance.TurnRewardStateDic[rewardList[i].Id] == 2)
  274. {
  275. rewardItem.m_effect.visible = false;
  276. rewardItem.m_c1.selectedIndex = 2;
  277. RedDotController.Instance.SetComRedDot(rewardItem.target, false, "");
  278. }
  279. }
  280. //if (i == rewardList.Count - 1)
  281. //{
  282. // comProBonus.x = ((float)rewardList[i].num / (float)rewardList[rewardList.Count - 1].num) * _ui.m_reward.m_bar.width - 30;
  283. //}
  284. //else
  285. {
  286. comProBonus.x = ((float)(i+1) / (float)rewardList.Count) * _ui.m_reward.m_bar.width - 20;
  287. }
  288. if(rewardItem.target.data == null)
  289. {
  290. rewardItem.target.onClick.Add(OnClickRewardItem);
  291. }
  292. List<int> dateList = new List<int>() { itemCfg.id, rewardList[i].Id };
  293. rewardItem.target.data = dateList;
  294. UI_rewardItem.ProxyEnd();
  295. }
  296. }
  297. private void OnClickTableRewardItem(EventContext context)
  298. {
  299. int id = (int)(context.sender as GObject).data;
  300. GoodsItemTipsController.ShowItemTips(id);
  301. }
  302. private async void OnClickRewardItem(EventContext context)
  303. {
  304. List<int> idList = (List<int>)(context.sender as GObject).data;
  305. //判断是否可领取
  306. if (ActivityDataManager.Instance.TurnRewardStateDic.ContainsKey(idList[1]))
  307. {
  308. //if (ActivityDataManager.Instance.TurnRewardStateDic[idList[1]] != 1)
  309. if(idList[1] > GetRewardIndex() || ActivityDataManager.Instance.TurnRewardStateDic[idList[1]] == 2)
  310. {
  311. GoodsItemTipsController.ShowItemTips(idList[0]);
  312. }
  313. else
  314. {
  315. bool result = await ActivitySProxy.ReqGetTurnTableReward(idList[1]);
  316. if (result)
  317. {
  318. }
  319. }
  320. }
  321. }
  322. private void OnClickBtnClose(object param)
  323. {
  324. ViewManager.GoBackFrom(typeof(TurnTableView).FullName);
  325. }
  326. private async void OnClickBtnStartOne()
  327. {
  328. bool result = await ActivitySProxy.ReqTurnTableWish(1);
  329. if (result)
  330. {
  331. wishType = 0;
  332. _ui.m_btnStartOne.touchable = false;
  333. _ui.m_btnStartThree.touchable = false;
  334. await TurnStart(0);
  335. await Task.Delay(WaitTime);
  336. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnRewardList));
  337. ActivityDataManager.Instance.TurnRewardList.Clear();
  338. UpdateReward();
  339. _ui.m_btnStartOne.touchable = true;
  340. _ui.m_btnStartThree.touchable = true;
  341. }
  342. else
  343. {
  344. //Debug.LogError("许愿失败");
  345. }
  346. }
  347. private async void OnClickBtnStartThree()
  348. {
  349. bool result = await ActivitySProxy.ReqTurnTableWish(2);
  350. if (result)
  351. {
  352. _ui.m_btnStartOne.touchable = false;
  353. _ui.m_btnStartThree.touchable = false;
  354. await TurnStart(0);
  355. await Task.Delay(WaitTime);
  356. await TurnStart(1);
  357. await Task.Delay(WaitTime);
  358. await TurnStart(2);
  359. await Task.Delay(WaitTime);
  360. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnRewardList));
  361. ActivityDataManager.Instance.TurnRewardList.Clear();
  362. _ui.m_btnStartOne.touchable = true;
  363. _ui.m_btnStartThree.touchable = true;
  364. UpdateReward();
  365. }
  366. else
  367. {
  368. //Debug.LogError("许愿失败");
  369. }
  370. }
  371. private void OnClickBtnShop()
  372. {
  373. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE });
  374. }
  375. private void OnClickBtnReward()
  376. {
  377. ViewManager.Show<TurnSpecialTipsView>();
  378. }
  379. private void OnClickBtnGift()
  380. {
  381. var activityInfoByTypeList =
  382. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  383. var list = activityInfoByTypeList
  384. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  385. if (list.Count == 0)
  386. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  387. else
  388. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.XSLB3, this.viewData });
  389. }
  390. private async ETTask TurnStart(int Round)
  391. {
  392. UpdateRewardItem();
  393. GetOffSetValue(Round);
  394. if (normalEndValue.Count >= 3)
  395. {
  396. TurnTable(0, normalEndValue[0], Round);
  397. }
  398. await Task.Delay(200);
  399. if(normalEndValue.Count >= 2)
  400. {
  401. TurnTable(1, normalEndValue[1], Round);
  402. }
  403. await Task.Delay(200);
  404. if (normalEndValue.Count >= 3)
  405. {
  406. TurnTable(2, normalEndValue[2], Round);
  407. }
  408. }
  409. private void TurnTable(int index,float OffValue,int Round)
  410. {
  411. pointerList[index].rotation = pointerList[index].rotation % 360;
  412. float selfEndValue = pointerList[index].rotation;
  413. selfEndValue += endValue + OffValue;
  414. pointerList[index].TweenRotate(selfEndValue, duratio).OnComplete(() =>SetItemSelect(index,Round));
  415. }
  416. private void SetItemSelect(int index,int Round)
  417. {
  418. int id = ActivityDataManager.Instance.threeTurnResult[Round][index].ConfigId;
  419. int i = GetItemIndexRota(id);
  420. GComponent comProBonus = _ui.target.GetChild("item" + i).asCom;
  421. UI_rewardItem rewardItem = UI_rewardItem.Proxy(comProBonus);
  422. rewardItem.m_c1.selectedIndex = 1;
  423. rewardItem.m_effect.visible = true;
  424. UI_rewardItem.ProxyEnd();
  425. }
  426. private void GetOffSetValue(int index)
  427. {
  428. normalEndValue.Clear();
  429. if (ActivityDataManager.Instance.threeTurnResult.ContainsKey(index))
  430. {
  431. normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][0].ConfigId, 0));
  432. normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][1].ConfigId, 1));
  433. normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][2].ConfigId, 2));
  434. }
  435. else
  436. {
  437. ET.Log.Error("未获得奖励");
  438. }
  439. }
  440. //通过获得的物品id和当前指针位置获得偏移角度
  441. private float GetOffSet(int itemID,int index)
  442. {
  443. float currentRota = pointerList[index].rotation % 360;
  444. float OffSetOne = 360 - currentRota;
  445. float OffSetTwo = angleList[GetItemIndexRota(itemID)];
  446. float OffSet;
  447. if(currentRota > OffSetTwo)
  448. {
  449. OffSet = OffSetTwo + OffSetOne;
  450. }
  451. else if (currentRota < OffSetTwo)
  452. {
  453. OffSet = OffSetTwo - currentRota;
  454. }
  455. else
  456. {
  457. OffSet = 0;
  458. }
  459. return OffSet;
  460. }
  461. private int GetItemIndexRota(int id)
  462. {
  463. for(int i = 0;i<rewardItemList.Count;i++)
  464. {
  465. if(id == rewardItemList[i].item)
  466. {
  467. return i;
  468. }
  469. }
  470. return 0;
  471. }
  472. private int GetRewardIndex()
  473. {
  474. for (int i = 0; i < rewardList.Count - 1; i++)
  475. {
  476. if (ActivityDataManager.Instance.TurnTableTimes < rewardList[0].Num)
  477. {
  478. return 0;
  479. }
  480. else if(ActivityDataManager.Instance.TurnTableTimes >= rewardList[rewardList.Count - 1].Num)
  481. {
  482. return rewardList.Count;
  483. }
  484. if (ActivityDataManager.Instance.TurnTableTimes >= rewardList[i].Num && ActivityDataManager.Instance.TurnTableTimes < rewardList[i + 1].Num)
  485. {
  486. return i + 1;
  487. }
  488. }
  489. return 0;
  490. }
  491. private string GetTImeText(string time)
  492. {
  493. string pattern = @"\[(.*?)\]";
  494. // 创建一个Regex对象
  495. Regex regex = new Regex(pattern);
  496. // 匹配输入字符串中的所有内容
  497. MatchCollection matches = Regex.Matches(time, pattern);
  498. // 存储所有提取的内容
  499. string TimeText = matches[0].Groups[1].Value;
  500. for(int i = 1;i< matches.Count; i++)
  501. {
  502. TimeText += "-" + matches[i].Groups[1].Value;
  503. }
  504. return TimeText;
  505. }
  506. }
  507. }