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- using FairyGUI;
- using UnityEngine;
- namespace GFGGame
- {
- public class DressUpPart : MonoBehaviour
- {
- public TimerCallback OnTimer;
- private void OnDestroy()
- {
- if(OnTimer != null)
- {
- Timers.inst.Remove(OnTimer);
- }
- OnTimer = null;
- }
- }
- }
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