| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135 | using UnityEngine;using FairyGUI;using UI.OpenServerActivity;using System.Collections.Generic;using UI.CommonGame;namespace GFGGame{    public class OpenServerSuitAdditionView : BaseWindow    {        private UI_OpenServerSuitAdditionUI _ui;        private int _activityType;        private int _activityId;        private EffectUI _effectUI1;        private EffectUI _effectUI2;        public override void Dispose()        {            EffectUIPool.Recycle(_effectUI1);            _effectUI1 = null;            EffectUIPool.Recycle(_effectUI2);            _effectUI2 = null;            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void Init()        {            base.Init();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_OpenServerSuitAdditionUI.PACKAGE_NAME;            _ui = UI_OpenServerSuitAdditionUI.Create();            viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            _ui.m_list.itemRenderer = ListItemRenderer;            AddEffect();        }        protected override void AddEventListener()        {            base.AddEventListener();        }        protected override void OnShown()        {            base.OnShown();            _activityType = (int)(this.viewData as object[])[0];            int levelID = (int)(this.viewData as object[])[1];            _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_activityType);            ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);            ActivityFightCfg fightCfg = ActivityFightCfgArray.Instance.GetCfg(activityOpenCfg.params3Arr[0]);            _ui.m_list.numItems = fightCfg.activitySuitIdArr.Length;            StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelID);            StudioDataManager.Instance.filingChapterId = levelCfg.chapterId;            float addition = StudioDataManager.Instance.GetAddition(ConstInstanceZonesType.PureFight);            addition = addition / 10000 * 100;            _ui.m_txtPer.text = "(" + addition + "%)";            _ui.m_txtTips.SetVar("name", activityOpenCfg.themeName).FlushVars();        }        protected override void OnHide()        {            base.OnHide();        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();        }        private void ListItemRenderer(int index, GObject item)        {            UI_suitAdditionItem listItem = UI_suitAdditionItem.Proxy(item);            ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);            ActivityFightCfg fightCfg = ActivityFightCfgArray.Instance.GetCfg(activityOpenCfg.params3Arr[0]);            int suitId = fightCfg.activitySuitIdArr[index];            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);            listItem.m_txtName.text = suitCfg.name;            if (listItem.m_list.data == null)            {                listItem.m_list.itemRenderer = ListItemRewardRender;            }            listItem.m_list.data = suitCfg.partsArr;            listItem.m_list.numItems = suitCfg.partsArr.Length;            listItem.m_list.ResizeToFit();            listItem.target.height = listItem.m_list.y + listItem.m_list.height;            UI_suitAdditionItem.ProxyEnd();        }        private void ListItemRewardRender(int index, GObject obj)        {            int itemId = (int)(obj.parent.data as int[])[index];            UI_ComItem item = UI_ComItem.Proxy(obj);            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);            RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemId, false);            item.target.data = itemCfg;            item.m_QualityType.selectedIndex = itemCfg.rarity - 1;            item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);            item.m_txtCount.text = "1";            float addition = 0;            if (ItemDataManager.GetItemNum(itemId) > 0) {                addition += itemCfg.addition;                addition = addition / 10000 * 100;                item.m_txtAddition.text = string.Format("获得加成:{0}%" , addition);                item.m_Lock.selectedIndex = 3;            }            else                item.m_Lock.selectedIndex = 2;            UI_ComItem.ProxyEnd();        }        private void AddEffect()        {            //边框左上角特效            _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");            //边框右下角特效            _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");        }    }}
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