DressUpView.cs 36 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class DressUpView : BaseView
  9. {
  10. public const int MAX_MEMORY_STEP = 20;//最大记录步数
  11. public const int BOTTOM_BLANK = 20;
  12. public const int RIGHT_BLANK = 36;
  13. private const int SORT_BY_HIGH_RARITY = 0;
  14. private const int SORT_BY_LOW_RARITY = 1;
  15. private const int SORT_BY_GET_TIME = 2;
  16. private UI_DressUpUI _ui;
  17. private float listType1X = 0;
  18. private float partsListX = 0;
  19. private DressUpListType currentListType;
  20. /// <summary>
  21. /// 子菜单列表
  22. /// </summary>
  23. private int[] _currentList2;
  24. private GameObject _scenePrefab;
  25. private GameObject _sceneObject;
  26. private List<int> _currentList3 = new List<int>();
  27. private List<int> _currentList4 = new List<int>();
  28. private int _currentMenuType;
  29. private int _currentSuitId;
  30. private int _rarityIndex = SORT_BY_HIGH_RARITY;
  31. private UI_TypeItem listTypeItem_FreedomDress;
  32. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  33. private int _stepIndex = -1;
  34. private List<CustomSuitData> _dressMemory = new List<CustomSuitData>();
  35. public override void Dispose()
  36. {
  37. if (_sceneObject != null)
  38. {
  39. GameObject.Destroy(_sceneObject);
  40. _sceneObject = null;
  41. }
  42. for (int i = 0; i < _listLongPress.Count; i++)
  43. {
  44. _listLongPress[i].Dispose();
  45. }
  46. _listLongPress.Clear();
  47. if (_ui != null)
  48. {
  49. _ui.Dispose();
  50. _ui = null;
  51. }
  52. base.Dispose();
  53. }
  54. protected override void Init()
  55. {
  56. base.Init();
  57. packageName = UI_DressUpUI.PACKAGE_NAME;
  58. _ui = UI_DressUpUI.Create();
  59. viewCom = _ui.target;
  60. isfullScreen = true;
  61. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  62. }
  63. protected override void OnInit()
  64. {
  65. base.OnInit();
  66. _ui.m_btnLastStep.visible = false;
  67. _ui.m_btnNextStep.visible = false;
  68. _ui.m_btnSearch.visible = true;
  69. _ui.m_btnPhoto.visible = true;
  70. _ui.m_btnAction.visible = false;
  71. _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  72. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  73. InitLists();
  74. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  75. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  76. _ui.m_btnLastStep.onClick.Add(OnClickBtnLastStep);
  77. _ui.m_btnNextStep.onClick.Add(OnClickBtnNextStep);
  78. _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  79. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  80. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  81. // _ui.m_partsList.m_list.SetVirtual();
  82. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  83. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  84. _ui.m_touchPad.onClick.Add(OnTouchPad);
  85. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  86. _ui.m_btnSave.onClick.Add(OnClickBtnSave);
  87. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  88. _ui.m_btnAction.onClick.Add(OnClickBtnAction);
  89. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  90. _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  91. _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  92. _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  93. _ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
  94. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  95. }
  96. protected override void AddEventListener()
  97. {
  98. base.AddEventListener();
  99. EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  100. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  101. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  102. }
  103. protected override void OnShown()
  104. {
  105. base.OnShown();
  106. _rarityIndex = SORT_BY_HIGH_RARITY;
  107. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
  108. _ui.m_comListType1.target.x = _ui.target.width;
  109. _ui.m_comListType2.target.x = _ui.target.width;
  110. _ui.m_partsList.target.x = _ui.target.width;
  111. _ui.m_partsList2.target.x = _ui.target.width;
  112. this.showListType1();
  113. if (_sceneObject == null)
  114. {
  115. _sceneObject = GameObject.Instantiate(_scenePrefab);
  116. EquipDataCache.cacher.setSceneObj(_sceneObject);
  117. }
  118. _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
  119. EquipDataCache.cacher.PutOnSuitSaved(CustomSuitDataManager.currentIndex);
  120. // UpdateStepBtn();
  121. // AddMemoryDressup();
  122. Timers.inst.AddUpdate(CheckGuide);
  123. }
  124. protected override void OnHide()
  125. {
  126. base.OnHide();
  127. listTypeItem_FreedomDress = null;
  128. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  129. EquipDataCache.cacher.setSceneObj(_sceneObject);//在拍照界面断线返回登录,需要重新设置_sceneObject
  130. EquipDataCache.cacher.TakeOffAll();
  131. if (_sceneObject != null)
  132. {
  133. GameObject.Destroy(_sceneObject);
  134. _sceneObject = null;
  135. }
  136. Timers.inst.Remove(CheckGuide);
  137. }
  138. protected override void RemoveEventListener()
  139. {
  140. base.RemoveEventListener();
  141. EventAgent.RemoveEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  142. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  143. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  144. }
  145. private void OnClickBtnBack()
  146. {
  147. Reset();
  148. this.Hide();
  149. ViewManager.Show(ViewName.MAINUI_VIEW);
  150. }
  151. private void OnClickBtnHome()
  152. {
  153. GameController.GoBackToMainView();
  154. Reset();
  155. }
  156. private void Reset()
  157. {
  158. DressUpMenuItemDataManager.dressFilterType = DressFilterType.None;
  159. DressUpMenuItemDataManager.Clear();
  160. DressUpMenuItemDataManager.dressSearchTxt = "";
  161. _stepIndex = -1;
  162. _dressMemory.Clear();
  163. }
  164. private void OnClickBtnLastStep()
  165. {
  166. if (_stepIndex - 1 < 0) return;
  167. _stepIndex--;
  168. EquipDataCache.cacher.PutOnSuitMemory(_dressMemory[_stepIndex]);
  169. _ui.m_comboBox.selectedIndex = _dressMemory[_stepIndex].pos;
  170. UpdateStepBtn();
  171. }
  172. private void OnClickBtnNextStep()
  173. {
  174. if (_stepIndex + 1 >= MAX_MEMORY_STEP) return;
  175. _stepIndex++;
  176. EquipDataCache.cacher.PutOnSuitMemory(_dressMemory[_stepIndex]);
  177. _ui.m_comboBox.selectedIndex = _dressMemory[_stepIndex].pos;
  178. UpdateStepBtn();
  179. }
  180. private void OnComboBoxChanged()
  181. {
  182. EquipDataCache.cacher.PutOnSuitSaved(_ui.m_comboBox.selectedIndex);
  183. }
  184. private void OnClickListType1Item(EventContext context)
  185. {
  186. GObject typeItem = (GObject)context.data as GObject;
  187. int order = (int)typeItem.data;
  188. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  189. if (item1.subMenusArr.Length > 0)
  190. {
  191. this.showListType2(item1.subMenusArr);
  192. }
  193. else
  194. {
  195. // if (_ui.m_partsList.m_list.numItems <= 0)
  196. // {
  197. // PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  198. // return;
  199. // }
  200. if (this.showListParts(item1.type) == false)
  201. {
  202. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  203. return;
  204. }
  205. // this.showListParts(item1.type);
  206. }
  207. this.hideListType1();
  208. UpdateListPartsSelected();
  209. }
  210. private void OnClickListType2Item(EventContext context)
  211. {
  212. GObject typeItem = (GObject)context.data as GObject;
  213. int order = (int)typeItem.data;
  214. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  215. if (this.showListParts(item2.type) == false)
  216. {
  217. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  218. return;
  219. }
  220. this.hideListType2();
  221. }
  222. private void OnClickPartsListItem(EventContext context)
  223. {
  224. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  225. {
  226. return;
  227. }
  228. GObject listItem = (GObject)context.data as GObject;
  229. int id = (int)listItem.data;
  230. bool isSuit = SuitCfgManager.Instance.GetTotalCountOfOneSuit(id) > 0;
  231. if (isSuit)
  232. {
  233. this.showListParts2(id);
  234. this.hideListParts();
  235. EquipDataCache.cacher.PutOnSuitCfg(id, true, false);
  236. UpdateBtnAction();
  237. }
  238. else
  239. {
  240. EquipDataCache.cacher.TryCancelSuit(id);
  241. EquipDataCache.cacher.AddOrRemove(id, true);
  242. }
  243. UpdateListPartsSelected();
  244. UpdateListSuitPartsSelected(); ;
  245. // AddMemoryDressup();
  246. }
  247. private void OnClickSuitPartsListItem(EventContext context)
  248. {
  249. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  250. {
  251. return;
  252. }
  253. GObject listItem = (GObject)context.data as GObject;
  254. int id = (int)listItem.data;
  255. EquipDataCache.cacher.TryCancelSuit(id);
  256. EquipDataCache.cacher.AddOrRemove(id, true);
  257. UpdateListSuitPartsSelected();
  258. UpdateBtnAction();
  259. // AddMemoryDressup();
  260. }
  261. private void AddMemoryDressup()
  262. {
  263. _stepIndex++;
  264. if (_stepIndex == MAX_MEMORY_STEP)
  265. {
  266. _stepIndex = MAX_MEMORY_STEP - 1;
  267. _dressMemory.RemoveAt(0);
  268. }
  269. if (_dressMemory.Count > _stepIndex)
  270. {
  271. _dressMemory.RemoveRange(_stepIndex, _dressMemory.Count - _stepIndex);
  272. }
  273. CustomSuitData suitSavedData = EquipDataCache.cacher.GetCurSuitData(_ui.m_comboBox.selectedIndex);
  274. _dressMemory.Add(suitSavedData);
  275. UpdateStepBtn();
  276. }
  277. private void UpdateStepBtn()
  278. {
  279. _ui.m_btnLastStep.enabled = _stepIndex > 0;
  280. _ui.m_btnNextStep.enabled = _stepIndex < _dressMemory.Count - 1;
  281. }
  282. private void OnLongPress(EventContext context)
  283. {
  284. LongPressGesture gesture = (LongPressGesture)context.sender;
  285. int itemId = (int)gesture.host.data;
  286. GoodsItemTipsController.ShowItemTips(itemId);
  287. }
  288. private void OnTouchPad()
  289. {
  290. if (this.currentListType == DressUpListType.List4)
  291. {
  292. this.hideListParts2();
  293. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  294. }
  295. else if (this.currentListType == DressUpListType.List3)
  296. {
  297. if (_currentList2 != null)
  298. {
  299. this.showListType2();
  300. }
  301. else
  302. {
  303. this.showListType1();
  304. }
  305. this.hideListParts();
  306. }
  307. else if (this.currentListType == DressUpListType.List2)
  308. {
  309. this.showListType1();
  310. this.hideListType2();
  311. }
  312. }
  313. private void OnClickBtnDelete()
  314. {
  315. EquipDataCache.cacher.TakeOffAll();
  316. UpdateBtnAction();
  317. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  318. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  319. }
  320. private void OnClickBtnSave()
  321. {
  322. CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
  323. PromptController.Instance.ShowFloatTextPrompt("保存成功", MessageType.SUCCESS);
  324. }
  325. private void OnComboBoxRarityChanged()
  326. {
  327. _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  328. this.UpdatePartsListSort();
  329. }
  330. private void OnClickBtnAction()
  331. {
  332. if (!_ui.m_btnAction.grayed)
  333. {
  334. EquipDataCache.cacher.ChangeAction();
  335. }
  336. }
  337. private void OnClickBtnSearch()
  338. {
  339. ViewManager.Show<DressFilterView>(true, new object[] { ViewName.DRESS_UP_VIEW });
  340. }
  341. private void InitLists()
  342. {
  343. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  344. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  345. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  346. listType1X = _ui.m_comListType1.target.x;
  347. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width - DressUpView.RIGHT_BLANK;
  348. //一级菜单
  349. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  350. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  351. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
  352. float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
  353. if (_ui.m_comListType1.m_listType.height > maxHeight)
  354. {
  355. _ui.m_comListType1.m_listType.height = maxHeight;
  356. }
  357. }
  358. private void showListType1()
  359. {
  360. _currentList2 = null;
  361. currentListType = DressUpListType.List1;
  362. GTween.To(_ui.target.width, listType1X, 0.5f)
  363. .SetTarget(_ui.m_comListType1.target)
  364. .OnUpdate((GTweener t) =>
  365. {
  366. _ui.m_comListType1.target.x = t.value.x;
  367. });
  368. }
  369. private void hideListType1()
  370. {
  371. GTween.To(listType1X, _ui.target.width, 0.5f)
  372. .SetTarget(_ui.m_comListType1.target)
  373. .OnUpdate((GTweener t) =>
  374. {
  375. _ui.m_comListType1.target.x = t.value.x;
  376. });
  377. }
  378. private void showListType2(int[] menuStrArr = null)
  379. {
  380. currentListType = DressUpListType.List2;
  381. if (menuStrArr != null && menuStrArr.Length > 0)
  382. {
  383. int len = menuStrArr.Length;
  384. _currentList2 = menuStrArr.Clone() as int[];
  385. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  386. _ui.m_comListType2.m_listType.numItems = len;
  387. //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
  388. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  389. if (_ui.m_comListType2.m_listType.height > maxHeight)
  390. {
  391. _ui.m_comListType2.m_listType.height = maxHeight;
  392. }
  393. }
  394. GTween.To(_ui.target.width, listType1X, 0.5f)
  395. .SetTarget(_ui.m_comListType2.target)
  396. .OnUpdate((GTweener t) =>
  397. {
  398. _ui.m_comListType2.target.x = t.value.x;
  399. });
  400. }
  401. private void hideListType2()
  402. {
  403. GTween.To(listType1X, _ui.target.width, 0.5f)
  404. .SetTarget(_ui.m_comListType2.target)
  405. .OnUpdate((GTweener t) =>
  406. {
  407. _ui.m_comListType2.target.x = t.value.x;
  408. });
  409. }
  410. private bool showListParts(int type, bool selectItem = false)
  411. {
  412. _currentMenuType = type;
  413. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  414. {
  415. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  416. if (_rarityIndex >= SORT_BY_GET_TIME)
  417. {
  418. _rarityIndex = SORT_BY_HIGH_RARITY;
  419. }
  420. }
  421. else
  422. {
  423. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  424. }
  425. this.UpdatePartsListSort();
  426. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  427. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  428. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
  429. if (_ui.m_partsList.m_list.height > maxHeight)
  430. {
  431. _ui.m_partsList.m_list.height = maxHeight;
  432. }
  433. if (selectItem)
  434. {
  435. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  436. if (itemId > 0)
  437. {
  438. int index = _currentList3.IndexOf(itemId);
  439. _ui.m_partsList.m_list.ScrollToView(index);
  440. }
  441. }
  442. currentListType = DressUpListType.List3;
  443. GTween.To(_ui.target.width, partsListX, 0.5f)
  444. .SetTarget(_ui.m_partsList)
  445. .OnUpdate((GTweener t) =>
  446. {
  447. _ui.m_partsList.target.x = t.value.x;
  448. });
  449. UpdateBtnAction();
  450. UpdateListPartsSelected();
  451. return true;
  452. }
  453. private void hideListParts()
  454. {
  455. // _currentMenuType = 0;
  456. UpdateBtnAction();
  457. GTween.To(partsListX, _ui.target.width, 0.5f)
  458. .SetTarget(_ui.m_partsList)
  459. .OnUpdate((GTweener t) =>
  460. {
  461. _ui.m_partsList.target.x = t.value.x;
  462. });
  463. }
  464. private void showListParts2(int suitId)
  465. {
  466. _currentSuitId = suitId;
  467. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  468. if (_rarityIndex >= SORT_BY_GET_TIME)
  469. {
  470. _rarityIndex = SORT_BY_HIGH_RARITY;
  471. }
  472. this.UpdateSuitPartsListSort();
  473. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  474. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  475. if (_ui.m_partsList2.m_list.height > maxHeight)
  476. {
  477. _ui.m_partsList2.m_list.height = maxHeight;
  478. }
  479. currentListType = DressUpListType.List4;
  480. GTween.To(_ui.target.width, partsListX, 0.5f)
  481. .SetTarget(_ui.m_partsList2)
  482. .OnUpdate((GTweener t) =>
  483. {
  484. _ui.m_partsList2.target.x = t.value.x;
  485. });
  486. UpdateBtnAction();
  487. }
  488. private void hideListParts2()
  489. {
  490. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  491. UpdateBtnAction();
  492. GTween.To(partsListX, _ui.target.width, 0.5f)
  493. .SetTarget(_ui.m_partsList2)
  494. .OnUpdate((GTweener t) =>
  495. {
  496. _ui.m_partsList2.target.x = t.value.x;
  497. });
  498. }
  499. /********************************************************************************************************************************************/
  500. private void ListType1Item(int index, GObject item)
  501. {
  502. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  503. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  504. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  505. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  506. typeItem.target.data = item1.id;
  507. typeItem.m_imgNeed.visible = false;
  508. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSubtypeNew(item1.id);
  509. UI_TypeItem.ProxyEnd();
  510. }
  511. private void ListType2Item(int index, GObject item)
  512. {
  513. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  514. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  515. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  516. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  517. typeItem.target.data = item2.id;
  518. typeItem.m_imgNeed.visible = false;
  519. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSubtypeNew(item2.id);
  520. UI_TypeItem.ProxyEnd();
  521. }
  522. private void ListPartsItem(int index, GObject item)
  523. {
  524. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  525. int id = (int)_currentList3[index];
  526. string iconRes = "";
  527. string partName = "";
  528. string ext = "png";
  529. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  530. {
  531. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  532. iconRes = suitCfg.res;
  533. partName = suitCfg.name;
  534. listItem.m_iconSelected.visible = false;
  535. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  536. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  537. listItem.m_ScoreType.visible = false;
  538. }
  539. else
  540. {
  541. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  542. iconRes = itemCfg.res;
  543. partName = itemCfg.name;
  544. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  545. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  546. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  547. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  548. listItem.m_ScoreType.visible = true;
  549. int mainScore;
  550. int mainValuel;
  551. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  552. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  553. listItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsDressItemNew(id);
  554. DressUpMenuItemDataManager.RemoveNewDressItem(_currentMenuType, id);
  555. }
  556. if (listItem.target.data == null)
  557. {
  558. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  559. longPressGesture.once = true;
  560. longPressGesture.onAction.Add(OnLongPress);
  561. _listLongPress.Add(longPressGesture);
  562. }
  563. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  564. listItem.m_txtTitle.text = partName;
  565. listItem.target.data = id;
  566. listItem.m_txtScore.visible = false;
  567. //listItem.m_ScoreType.visible = true;
  568. listItem.m_imgNeed.visible = false;
  569. UI_PartsListItem.ProxyEnd();
  570. }
  571. private void ListParts2Item(int index, GObject item)
  572. {
  573. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  574. int id = (int)_currentList4[index];
  575. string iconRes = "";
  576. string partName = "";
  577. string ext = "png";
  578. if (listItem.target.data == null)
  579. {
  580. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  581. longPressGesture.once = true;
  582. longPressGesture.onAction.Add(OnLongPress);
  583. _listLongPress.Add(longPressGesture);
  584. }
  585. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  586. iconRes = itemCfg.res;
  587. partName = itemCfg.name;
  588. listItem.m_iconSelected.visible = !_ui.m_btnAction.grayed || EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  589. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  590. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  591. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  592. listItem.m_ScoreType.visible = true;
  593. int mainScore;
  594. int mainValuel;
  595. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  596. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  597. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  598. listItem.m_txtTitle.text = partName;
  599. listItem.target.data = id;
  600. listItem.m_txtScore.visible = false;
  601. //listItem.m_ScoreType.visible = true;
  602. listItem.m_imgNeed.visible = false;
  603. UI_PartsListItem.ProxyEnd();
  604. }
  605. private void UpdateListPartsSelected()
  606. {
  607. int count = _ui.m_partsList.m_list.numChildren;
  608. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  609. for (int i = 0; i < count; i++)
  610. {
  611. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  612. int id = (int)listItem.target.data;
  613. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  614. {
  615. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  616. }
  617. else
  618. {
  619. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  620. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  621. isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && suitId == id;
  622. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  623. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  624. }
  625. UI_PartsListItem.ProxyEnd();
  626. }
  627. }
  628. private void UpdateListSuitPartsSelected()
  629. {
  630. int count = _ui.m_partsList2.m_list.numChildren;
  631. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  632. for (int i = 0; i < count; i++)
  633. {
  634. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  635. int id = (int)listItem.target.data;
  636. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  637. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  638. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  639. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  640. UI_PartsListItem.ProxyEnd();
  641. }
  642. }
  643. private void UpdatePartsListSort()
  644. {
  645. if (_currentMenuType == 0) return;
  646. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  647. {
  648. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  649. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  650. {
  651. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  652. }
  653. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  654. {
  655. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  656. }
  657. else
  658. {
  659. _currentList3.Reverse();
  660. }
  661. }
  662. else
  663. {
  664. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  665. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  666. {
  667. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  668. }
  669. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  670. {
  671. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  672. }
  673. else
  674. {
  675. _currentList3.Reverse();
  676. }
  677. }
  678. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  679. {
  680. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  681. }
  682. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  683. {
  684. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  685. }
  686. _ui.m_partsList.m_list.RemoveChildrenToPool();
  687. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  688. }
  689. private void UpdateSuitPartsListSort()
  690. {
  691. if (_currentMenuType == 0) return;
  692. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId));
  693. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  694. {
  695. _currentList4 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList4);
  696. }
  697. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  698. {
  699. _currentList4 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList4);
  700. }
  701. else
  702. {
  703. _currentList4.Reverse();
  704. }
  705. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  706. {
  707. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  708. }
  709. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  710. {
  711. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  712. }
  713. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  714. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  715. }
  716. private void UpdateBtnAction()
  717. {
  718. _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG) || this.currentListType == DressUpListType.List4;
  719. if (_ui.m_btnAction.visible)
  720. {
  721. _ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitPicRes;
  722. }
  723. }
  724. private void OnClickBtnShow()
  725. {
  726. Timers.inst.Remove(SetBtnShowVisable);
  727. _ui.m_c1.selectedIndex = 0;
  728. _ui.m_btnHide.visible = true;
  729. _ui.m_btnShow.visible = false;
  730. _ui.m_loaShow.visible = false;
  731. }
  732. private void OnClickBtnHide()
  733. {
  734. _ui.m_c1.selectedIndex = 1;
  735. _ui.m_btnHide.visible = false;
  736. _ui.m_btnShow.visible = true;
  737. _ui.m_loaShow.visible = true;
  738. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  739. }
  740. private void OnClickLoaShow()
  741. {
  742. Timers.inst.Remove(SetBtnShowVisable);
  743. _ui.m_btnShow.alpha = 1;
  744. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  745. _ui.m_btnShow.enabled = true;
  746. }
  747. private void OnClickBtnPhoto()
  748. {
  749. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.PAI_ZHAO, 1);
  750. if (!ViewManager.Show<PhotographView>())
  751. {
  752. return;
  753. }
  754. _ui.target.visible = false;
  755. this._sceneObject.gameObject.SetActive(false);
  756. }
  757. private void UpdateScene()
  758. {
  759. _ui.target.visible = true;
  760. this._sceneObject.gameObject.SetActive(true);
  761. EquipDataCache.cacher.setSceneObj(_sceneObject);
  762. }
  763. private void SetBtnShowVisable(object param)
  764. {
  765. _ui.m_btnShow.enabled = false;
  766. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  767. }
  768. private bool CheckListCount(int type)
  769. {
  770. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  771. {
  772. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  773. }
  774. else
  775. {
  776. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  777. }
  778. }
  779. private void CheckGuide(object param)
  780. {
  781. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  782. || GuideDataManager.IsGuideFinish(ConstGuideId.PHOTOGRAPH) <= 0)
  783. {
  784. UpdateToCheckGuide(null);
  785. }
  786. else
  787. {
  788. Timers.inst.Remove(CheckGuide);
  789. }
  790. }
  791. protected override void UpdateToCheckGuide(object param)
  792. {
  793. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  794. if (listTypeItem_FreedomDress == null && GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0)
  795. {
  796. int len = _ui.m_comListType1.m_listType.numChildren;
  797. for (int i = 0; i < len; i++)
  798. {
  799. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  800. if (item != null)
  801. {
  802. int menuID = (int)item.target.data;
  803. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  804. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  805. {
  806. listTypeItem_FreedomDress = item;
  807. _ui.m_comListType1.m_listType.ScrollToView(i);
  808. break;
  809. }
  810. }
  811. UI_TypeItem.ProxyEnd();
  812. }
  813. }
  814. if (listTypeItem_FreedomDress != null) GuideController.TryGuide(listTypeItem_FreedomDress.target, ConstGuideId.FREEDOM_DRESS, 3, "套装分类里,可以查看集齐成套的服饰。");
  815. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.FREEDOM_DRESS, 4, "点击一键换上。", 0, true, 330);
  816. GuideController.TryGuide(_ui.m_btnSave, ConstGuideId.FREEDOM_DRESS, 5, "搭配好的服饰,可以保存随时查看。");
  817. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 6, "保存成功,回主界面看看吧。");
  818. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  819. GuideController.TryGuide(_ui.m_btnPhoto, ConstGuideId.PHOTOGRAPH, 1, "完成心水搭配后,可以拍照留下纪念哦。");
  820. }
  821. }
  822. }