FGUICanvas.cs 601 B

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. namespace GFGGame
  5. {
  6. /// <summary>
  7. /// FGUI中添加UGUI,需要在Canvas上挂载该脚本调整位置
  8. /// </summary>
  9. public class FGUICanvas : MonoBehaviour
  10. {
  11. private RectTransform canvasRect;
  12. private void Start()
  13. {
  14. // FGUI会自动修改Canvas的参数,需要调整一下位置
  15. canvasRect = transform.GetComponent<RectTransform>();
  16. canvasRect.pivot = Vector2.one * 0.5f;
  17. canvasRect.anchoredPosition = Vector2.zero;
  18. }
  19. }
  20. }