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- using System.Collections;
- using UnityEngine;
- using UnityEngine.UI;
- namespace GFGGame
- {
- /// <summary>
- /// FGUI中添加UGUI,需要在Canvas上挂载该脚本调整位置
- /// </summary>
- public class FGUICanvas : MonoBehaviour
- {
- private RectTransform canvasRect;
- private void Start()
- {
- // FGUI会自动修改Canvas的参数,需要调整一下位置
- canvasRect = transform.GetComponent<RectTransform>();
- canvasRect.pivot = Vector2.one * 0.5f;
- canvasRect.anchoredPosition = Vector2.zero;
- }
- }
- }
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