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							- /**
 
-  * Copyright(c) Live2D Inc. All rights reserved.
 
-  *
 
-  * Use of this source code is governed by the Live2D Open Software license
 
-  * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
 
-  */
 
- using UnityEngine.Rendering;
 
- namespace Live2D.Cubism.Rendering.Masking
 
- {
 
-     /// <summary>
 
-     /// Common interface for mask command sources.
 
-     /// </summary>
 
-     public interface ICubismMaskCommandSource
 
-     {
 
-         /// <summary>
 
-         /// Called to enqueue source.
 
-         /// </summary>
 
-         /// <param name="buffer">Buffer to enqueue in.</param>
 
-         void AddToCommandBuffer(CommandBuffer buffer);
 
-     }
 
- }
 
 
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